59.6IRMar 23
E-CARE: An Efficient LLM-based Commonsense-Augmented Framework for E-CommerceGe Zhang, Rohan Deepak Ajwani, Yaochen Hu et al.
Finding relevant products given a user query is pivotal to an e-commerce platform, as it can drive shopping behavior and generate revenue. The challenge lies in accurately predicting the correlation between queries and products. Recently, mining commonsense knowledge between queries and products using Large Language Models (LLMs) has shown promising results in boosting recommendation performance. However, such methods incur high costs due to intensive real-time LLM decoding during inference, as well as human annotation and potential Supervised Fine-Tuning (SFT) during training. To boost efficiency while leveraging LLMs' commonsense reasoning for various e-commerce tasks, we propose the Efficient Commonsense-Augmented Recommendation Enhancer (E-CARE), which requires neither SFT nor human annotation. The recommendation models augmented with E-CARE can access commonsense reasoning by leveraging a reasoning factor graph that encodes most of the reasoning schema from powerful LLMs, without requiring real-time LLM decoding. The experiments on 2 downstream tasks show improvements of up to 12.1% in precision@5.
ROJul 19, 2020
Learning to Play Cup-and-Ball with Noisy Camera ObservationsMonimoy Bujarbaruah, Tony Zheng, Akhil Shetty et al.
Playing the cup-and-ball game is an intriguing task for robotics research since it abstracts important problem characteristics including system nonlinearity, contact forces and precise positioning as terminal goal. In this paper, we present a learning model based control strategy for the cup-and-ball game, where a Universal Robots UR5e manipulator arm learns to catch a ball in one of the cups on a Kendama. Our control problem is divided into two sub-tasks, namely $(i)$ swinging the ball up in a constrained motion, and $(ii)$ catching the free-falling ball. The swing-up trajectory is computed offline, and applied in open-loop to the arm. Subsequently, a convex optimization problem is solved online during the ball's free-fall to control the manipulator and catch the ball. The controller utilizes noisy position feedback of the ball from an Intel RealSense D435 depth camera. We propose a novel iterative framework, where data is used to learn the support of the camera noise distribution iteratively in order to update the control policy. The probability of a catch with a fixed policy is computed empirically with a user specified number of roll-outs. Our design guarantees that probability of the catch increases in the limit, as the learned support nears the true support of the camera noise distribution. High-fidelity Mujoco simulations and preliminary experimental results support our theoretical analysis.