Jae‐Yoon Jung

AS
h-index26
5papers
105citations
Novelty30%
AI Score29

5 Papers

1.8LGApr 5, 2022
An Exploration of Active Learning for Affective Digital Phenotyping

Peter Washington, Cezmi Mutlu, Aaron Kline et al.

Some of the most severe bottlenecks preventing widespread development of machine learning models for human behavior include a dearth of labeled training data and difficulty of acquiring high quality labels. Active learning is a paradigm for using algorithms to computationally select a useful subset of data points to label using metrics for model uncertainty and data similarity. We explore active learning for naturalistic computer vision emotion data, a particularly heterogeneous and complex data space due to inherently subjective labels. Using frames collected from gameplay acquired from a therapeutic smartphone game for children with autism, we run a simulation of active learning using gameplay prompts as metadata to aid in the active learning process. We find that active learning using information generated during gameplay slightly outperforms random selection of the same number of labeled frames. We next investigate a method to conduct active learning with subjective data, such as in affective computing, and where multiple crowdsourced labels can be acquired for each image. Using the Child Affective Facial Expression (CAFE) dataset, we simulate an active learning process for crowdsourcing many labels and find that prioritizing frames using the entropy of the crowdsourced label distribution results in lower categorical cross-entropy loss compared to random frame selection. Collectively, these results demonstrate pilot evaluations of two novel active learning approaches for subjective affective data collected in noisy settings.

16.1ASJan 31, 2024Code
EnCLAP: Combining Neural Audio Codec and Audio-Text Joint Embedding for Automated Audio Captioning

Jaeyeon Kim, Jaeyoon Jung, Jinjoo Lee et al.

We propose EnCLAP, a novel framework for automated audio captioning. EnCLAP employs two acoustic representation models, EnCodec and CLAP, along with a pretrained language model, BART. We also introduce a new training objective called masked codec modeling that improves acoustic awareness of the pretrained language model. Experimental results on AudioCaps and Clotho demonstrate that our model surpasses the performance of baseline models. Source code will be available at https://github.com/jaeyeonkim99/EnCLAP . An online demo is available at https://huggingface.co/spaces/enclap-team/enclap .

4.3ASSep 2, 2024Code
EnCLAP++: Analyzing the EnCLAP Framework for Optimizing Automated Audio Captioning Performance

Jaeyeon Kim, Minjeon Jeon, Jaeyoon Jung et al.

In this work, we aim to analyze and optimize the EnCLAP framework, a state-of-the-art model in automated audio captioning. We investigate the impact of modifying the acoustic encoder components, explore pretraining with different dataset scales, and study the effectiveness of a reranking scheme. Through extensive experimentation and quantitative analysis of generated captions, we develop EnCLAP++, an enhanced version that significantly surpasses the original.

2.3ASSep 2, 2024
Expanding on EnCLAP with Auxiliary Retrieval Model for Automated Audio Captioning

Jaeyeon Kim, Jaeyoon Jung, Minjeong Jeon et al.

In this technical report, we describe our submission to DCASE2024 Challenge Task6 (Automated Audio Captioning) and Task8 (Language-based Audio Retrieval). We develop our approach building upon the EnCLAP audio captioning framework and optimizing it for Task6 of the challenge. Notably, we outline the changes in the underlying components and the incorporation of the reranking process. Additionally, we submit a supplementary retriever model, a byproduct of our modified framework, to Task8. Our proposed systems achieve FENSE score of 0.542 on Task6 and mAP@10 score of 0.386 on Task8, significantly outperforming the baseline models.

3.4LGSep 2, 2019
Data-driven simulation for general purpose multibody dynamics using deep neural networks

Hee-Sun Choi, Junmo An, Jin-Gyun Kim et al.

In this paper, a machine learning-based simulation framework of general-purpose multibody dynamics is introduced. The aim of the framework is to generate a well-trained meta-model of multibody dynamics (MBD) systems. To this end, deep neural network (DNN) is employed to the framework so as to construct data-based meta-model representing multibody systems. Constructing well-defined training data set with time variable is essential to get accurate and reliable motion data such as displacement, velocity, acceleration, and forces. As a result of the introduced approach, the meta-model provides motion estimation of system dynamics without solving the analytical equations of motion. The performance of the proposed DNN meta-modeling was evaluated to represent several MBD systems.