41.5HCApr 27
Improving Family Co-Play Experiences through Family-Centered DesignZinan Zhang, Xinning Gui, Yubo Kou
Cooperative play (co-play) is often positioned as a family-beneficial practice that can strengthen parent-child bonds and support parental mediation in games. Yet co-play in user-generated virtual worlds (UGVWs) can be disrupted by real-time harms that parents cannot easily prevent. Roblox, a platform with millions of user-generated virtual worlds and a large child player base, illustrates this challenge. Prior work on harmful UGVW design highlights risks beyond content problems, including manipulative monetization prompts, unmoderated social interactions, emergent in-world behaviors, and narrative designs that may normalize harmful ideologies. Current governance and moderation approaches, largely adapted from social media, focus on static artifacts and often fail to capture interactive and emergent harms in virtual worlds. This workshop paper asks: how might UGVWs and their platforms be designed to minimize harms that specifically impair family co-play experiences?
36.7HCApr 27
Children's Online Safety Risks and Ethical Considerations in XR GamesZinan Zhang, Xinning Gui, Yubo Kou
Emerging extended reality technologies are reshaping how children play, learn, and socialize. Yet, they also present serious safety risks. Gaming, a primary form of entertainment for children, is also one of the key applications of XR. While XR platforms offer immersive and engaging gaming experiences, recent news has highlighted safety concerns such as car accidents, lower judgment for real-world situations, and exposure to disturbing content like virtual rape. This research examines how XR game design may lead to online safety risks for children. Through analysis of player forums, game developer forums, and interviews with child players, we identify harmful XR design patterns, explore how developers collaboratively generate and implement risky game ideas, and document children's firsthand experiences of online safety risks. Existing ethical frameworks often fail to address the immersive and socially dynamic nature of XR games. We advocate for a child-centered, design-aware approach to ethical considerations in XR games, urging platforms and policymakers to prioritize children's developmental needs. Our work aims to help shape safer, more inclusive XR environments through research and cross-sector collaboration.
HCJan 12, 2021
The Medical Authority of AI: A Study of AI-enabled Consumer-facing Health TechnologyYue You, Yubo Kou, Xianghua Ding et al.
Recently, consumer-facing health technologies such as Artificial Intelligence (AI)-based symptom checkers (AISCs) have sprung up in everyday healthcare practice. AISCs solicit symptom information from users and provide medical suggestions and possible diagnoses, a responsibility that people usually entrust with real-person authorities such as physicians and expert patients. Thus, the advent of AISCs begs a question of whether and how they transform the notion of medical authority in everyday healthcare practice. To answer this question, we conducted an interview study with thirty AISC users. We found that users assess the medical authority of AISCs using various factors including automated decisions and interaction design patterns of AISC apps, associations with established medical authorities like hospitals, and comparisons with other health technologies. We reveal how AISCs are used in healthcare delivery, discuss how AI transforms conventional understandings of medical authority, and derive implications for designing AI-enabled health technology.
HCAug 19, 2020
Mediating Community-AI Interaction through Situated Explanation: The Case of AI-Led ModerationYubo Kou, Xinning Gui
Artificial intelligence (AI) has become prevalent in our everyday technologies and impacts both individuals and communities. The explainable AI (XAI) scholarship has explored the philosophical nature of explanation and technical explanations, which are usually driven by experts in lab settings and can be challenging for laypersons to understand. In addition, existing XAI research tends to focus on the individual level. Little is known about how people understand and explain AI-led decisions in the community context. Drawing from XAI and activity theory, a foundational HCI theory, we theorize how explanation is situated in a community's shared values, norms, knowledge, and practices, and how situated explanation mediates community-AI interaction. We then present a case study of AI-led moderation, where community members collectively develop explanations of AI-led decisions, most of which are automated punishments. Lastly, we discuss the implications of this framework at the intersection of CSCW, HCI, and XAI.