Fang Lü

CV
h-index49
6papers
54citations
Novelty57%
AI Score27

6 Papers

7.6CVJul 19, 2023
ClickSeg: 3D Instance Segmentation with Click-Level Weak Annotations

Leyao Liu, Tao Kong, Minzhao Zhu et al. · bytedance

3D instance segmentation methods often require fully-annotated dense labels for training, which are costly to obtain. In this paper, we present ClickSeg, a novel click-level weakly supervised 3D instance segmentation method that requires one point per instance annotation merely. Such a problem is very challenging due to the extremely limited labels, which has rarely been solved before. We first develop a baseline weakly-supervised training method, which generates pseudo labels for unlabeled data by the model itself. To utilize the property of click-level annotation setting, we further propose a new training framework. Instead of directly using the model inference way, i.e., mean-shift clustering, to generate the pseudo labels, we propose to use k-means with fixed initial seeds: the annotated points. New similarity metrics are further designed for clustering. Experiments on ScanNetV2 and S3DIS datasets show that the proposed ClickSeg surpasses the previous best weakly supervised instance segmentation result by a large margin (e.g., +9.4% mAP on ScanNetV2). Using 0.02% supervision signals merely, ClickSeg achieves $\sim$90% of the accuracy of the fully-supervised counterpart. Meanwhile, it also achieves state-of-the-art semantic segmentation results among weakly supervised methods that use the same annotation settings.

2.6CVJun 20, 2022
Geo-NI: Geometry-aware Neural Interpolation for Light Field Rendering

Gaochang Wu, Yuemei Zhou, Yebin Liu et al.

In this paper, we present a Geometry-aware Neural Interpolation (Geo-NI) framework for light field rendering. Previous learning-based approaches either rely on the capability of neural networks to perform direct interpolation, which we dubbed Neural Interpolation (NI), or explore scene geometry for novel view synthesis, also known as Depth Image-Based Rendering (DIBR). Instead, we incorporate the ideas behind these two kinds of approaches by launching the NI with a novel DIBR pipeline. Specifically, the proposed Geo-NI first performs NI using input light field sheared by a set of depth hypotheses. Then the DIBR is implemented by assigning the sheared light fields with a novel reconstruction cost volume according to the reconstruction quality under different depth hypotheses. The reconstruction cost is interpreted as a blending weight to render the final output light field by blending the reconstructed light fields along the dimension of depth hypothesis. By combining the superiorities of NI and DIBR, the proposed Geo-NI is able to render views with large disparity with the help of scene geometry while also reconstruct non-Lambertian effect when depth is prone to be ambiguous. Extensive experiments on various datasets demonstrate the superior performance of the proposed geometry-aware light field rendering framework.

12.6CVAug 25, 2023
SVQNet: Sparse Voxel-Adjacent Query Network for 4D Spatio-Temporal LiDAR Semantic Segmentation

Xuechao Chen, Shuangjie Xu, Xiaoyi Zou et al.

LiDAR-based semantic perception tasks are critical yet challenging for autonomous driving. Due to the motion of objects and static/dynamic occlusion, temporal information plays an essential role in reinforcing perception by enhancing and completing single-frame knowledge. Previous approaches either directly stack historical frames to the current frame or build a 4D spatio-temporal neighborhood using KNN, which duplicates computation and hinders realtime performance. Based on our observation that stacking all the historical points would damage performance due to a large amount of redundant and misleading information, we propose the Sparse Voxel-Adjacent Query Network (SVQNet) for 4D LiDAR semantic segmentation. To take full advantage of the historical frames high-efficiently, we shunt the historical points into two groups with reference to the current points. One is the Voxel-Adjacent Neighborhood carrying local enhancing knowledge. The other is the Historical Context completing the global knowledge. Then we propose new modules to select and extract the instructive features from the two groups. Our SVQNet achieves state-of-the-art performance in LiDAR semantic segmentation of the SemanticKITTI benchmark and the nuScenes dataset.

1.5CVJul 6, 2023
RealLiFe: Real-Time Light Field Reconstruction via Hierarchical Sparse Gradient Descent

Yijie Deng, Lei Han, Tianpeng Lin et al.

With the rise of Extended Reality (XR) technology, there is a growing need for real-time light field generation from sparse view inputs. Existing methods can be classified into offline techniques, which can generate high-quality novel views but at the cost of long inference/training time, and online methods, which either lack generalizability or produce unsatisfactory results. However, we have observed that the intrinsic sparse manifold of Multi-plane Images (MPI) enables a significant acceleration of light field generation while maintaining rendering quality. Based on this insight, we introduce EffLiFe, a novel light field optimization method, which leverages the proposed Hierarchical Sparse Gradient Descent (HSGD) to produce high-quality light fields from sparse view images in real time. Technically, the coarse MPI of a scene is first generated using a 3D CNN, and it is further sparsely optimized by focusing only on important MPI gradients in a few iterations. Nevertheless, relying solely on optimization can lead to artifacts at occlusion boundaries. Therefore, we propose an occlusion-aware iterative refinement module that removes visual artifacts in occluded regions by iteratively filtering the input. Extensive experiments demonstrate that our method achieves comparable visual quality while being 100x faster on average than state-of-the-art offline methods and delivering better performance (about 2 dB higher in PSNR) compared to other online approaches.

11.6CVJan 23, 2023
Crowd3D: Towards Hundreds of People Reconstruction from a Single Image

Hao Wen, Jing Huang, Huili Cui et al.

Image-based multi-person reconstruction in wide-field large scenes is critical for crowd analysis and security alert. However, existing methods cannot deal with large scenes containing hundreds of people, which encounter the challenges of large number of people, large variations in human scale, and complex spatial distribution. In this paper, we propose Crowd3D, the first framework to reconstruct the 3D poses, shapes and locations of hundreds of people with global consistency from a single large-scene image. The core of our approach is to convert the problem of complex crowd localization into pixel localization with the help of our newly defined concept, Human-scene Virtual Interaction Point (HVIP). To reconstruct the crowd with global consistency, we propose a progressive reconstruction network based on HVIP by pre-estimating a scene-level camera and a ground plane. To deal with a large number of persons and various human sizes, we also design an adaptive human-centric cropping scheme. Besides, we contribute a benchmark dataset, LargeCrowd, for crowd reconstruction in a large scene. Experimental results demonstrate the effectiveness of the proposed method. The code and datasets will be made public.

6.8CVSep 29, 2023
PARF: Primitive-Aware Radiance Fusion for Indoor Scene Novel View Synthesis

Haiyang Ying, Baowei Jiang, Jinzhi Zhang et al.

This paper proposes a method for fast scene radiance field reconstruction with strong novel view synthesis performance and convenient scene editing functionality. The key idea is to fully utilize semantic parsing and primitive extraction for constraining and accelerating the radiance field reconstruction process. To fulfill this goal, a primitive-aware hybrid rendering strategy was proposed to enjoy the best of both volumetric and primitive rendering. We further contribute a reconstruction pipeline conducts primitive parsing and radiance field learning iteratively for each input frame which successfully fuses semantic, primitive, and radiance information into a single framework. Extensive evaluations demonstrate the fast reconstruction ability, high rendering quality, and convenient editing functionality of our method.