Ryan Beal

AI
h-index6
6papers
63citations
Novelty37%
AI Score26

6 Papers

9.8LGFeb 13, 2023
Inferring Player Location in Sports Matches: Multi-Agent Spatial Imputation from Limited Observations

Gregory Everett, Ryan J. Beal, Tim Matthews et al.

Understanding agent behaviour in Multi-Agent Systems (MAS) is an important problem in domains such as autonomous driving, disaster response, and sports analytics. Existing MAS problems typically use uniform timesteps with observations for all agents. In this work, we analyse the problem of agent location imputation, specifically posed in environments with non-uniform timesteps and limited agent observability (~95% missing values). Our approach uses Long Short-Term Memory and Graph Neural Network components to learn temporal and inter-agent patterns to predict the location of all agents at every timestep. We apply this to the domain of football (soccer) by imputing the location of all players in a game from sparse event data (e.g., shots and passes). Our model estimates player locations to within ~6.9m; a ~62% reduction in error from the best performing baseline. This approach facilitates downstream analysis tasks such as player physical metrics, player coverage, and team pitch control. Existing solutions to these tasks often require optical tracking data, which is expensive to obtain and only available to elite clubs. By imputing player locations from easy to obtain event data, we increase the accessibility of downstream tasks.

2.3AIFeb 7, 2024Code
The Strain of Success: A Predictive Model for Injury Risk Mitigation and Team Success in Soccer

Gregory Everett, Ryan Beal, Tim Matthews et al.

In this paper, we present a novel sequential team selection model in soccer. Specifically, we model the stochastic process of player injury and unavailability using player-specific information learned from real-world soccer data. Monte-Carlo Tree Search is used to select teams for games that optimise long-term team performance across a soccer season by reasoning over player injury probability. We validate our approach compared to benchmark solutions for the 2018/19 English Premier League season. Our model achieves similar season expected points to the benchmark whilst reducing first-team injuries by ~13% and the money inefficiently spent on injured players by ~11% - demonstrating the potential to reduce costs and improve player welfare in real-world soccer teams.

2.6CVFeb 22, 2022Code
Learning from the Pros: Extracting Professional Goalkeeper Technique from Broadcast Footage

Matthew Wear, Ryan Beal, Tim Matthews et al.

As an amateur goalkeeper playing grassroots soccer, who better to learn from than top professional goalkeepers? In this paper, we harness computer vision and machine learning models to appraise the save technique of professionals in a way those at lower levels can learn from. We train an unsupervised machine learning model using 3D body pose data extracted from broadcast footage to learn professional goalkeeper technique. Then, an "expected saves" model is developed, from which we can identify the optimal goalkeeper technique in different match contexts.

7.6AIFeb 18, 2021
Optimising Long-Term Outcomes using Real-World Fluent Objectives: An Application to Football

Ryan Beal, Georgios Chalkiadakis, Timothy J. Norman et al.

In this paper, we present a novel approach for optimising long-term tactical and strategic decision-making in football (soccer) by encapsulating events in a league environment across a given time frame. We model the teams' objectives for a season and track how these evolve as games unfold to give a fluent objective that can aid in decision-making games. We develop Markov chain Monte Carlo and deep learning-based algorithms that make use of the fluent objectives in order to learn from prior games and other games in the environment and increase the teams' long-term performance. Simulations of our approach using real-world datasets from 760 matches shows that by using optimised tactics with our fluent objective and prior games, we can on average increase teams mean expected finishing distribution in the league by up to 35.6%.

1.1CLDec 8, 2020
Combining Machine Learning and Human Experts to Predict Match Outcomes in Football: A Baseline Model

Ryan Beal, Stuart E. Middleton, Timothy J. Norman et al.

In this paper, we present a new application-focused benchmark dataset and results from a set of baseline Natural Language Processing and Machine Learning models for prediction of match outcomes for games of football (soccer). By doing so we give a baseline for the prediction accuracy that can be achieved exploiting both statistical match data and contextual articles from human sports journalists. Our dataset is focuses on a representative time-period over 6 seasons of the English Premier League, and includes newspaper match previews from The Guardian. The models presented in this paper achieve an accuracy of 63.18% showing a 6.9% boost on the traditional statistical methods.

13.1AIMar 23, 2020
Optimising Game Tactics for Football

Ryan Beal, Georgios Chalkiadakis, Timothy J. Norman et al.

In this paper we present a novel approach to optimise tactical and strategic decision making in football (soccer). We model the game of football as a multi-stage game which is made up from a Bayesian game to model the pre-match decisions and a stochastic game to model the in-match state transitions and decisions. Using this formulation, we propose a method to predict the probability of game outcomes and the payoffs of team actions. Building upon this, we develop algorithms to optimise team formation and in-game tactics with different objectives. Empirical evaluation of our approach on real-world datasets from 760 matches shows that by using optimised tactics from our Bayesian and stochastic games, we can increase a team chances of winning by up to 16.1\% and 3.4\% respectively.