ROApr 14, 2021Code
Look at my new blue force-sensing shoes!Yuanfeng Han, Ruixin Li, Gregory S. Chirikjian
To function autonomously in the physical world, humanoid robots need high-fidelity sensing systems, especially for forces that cannot be easily modeled. Modeling forces in robot feet is particularly challenging due to static indeterminacy, thereby requiring direct sensing. Unfortunately, resolving forces in the feet of some smaller-sized humanoids is limited both by the quality of sensors and the current algorithms used to interpret the data. This paper presents light-weight, low-cost and open-source force-sensing shoes to improve force measurement for popular smaller-sized humanoid robots, and a method for calibrating the shoes. The shoes measure center of pressure (CoP) and normal ground reaction force (GRF). The calibration method enables each individual shoe to reach high measurement precision by applying known forces at different locations of the shoe and using a regularized least squares optimization to interpret sensor outputs. A NAO robot is used as our experimental platform. Experiments are conducted to compare the measurement performance between the shoes and the robot's factory-installed force-sensing resistors (FSRs), and to evaluate the calibration method over these two sensing modules. Experimental results show that the shoes significantly improve CoP and GRF measurement precision compared to the robot's built-in FSRs. Moreover, the developed calibration method improves the measurement performance for both our shoes and the built-in FSRs.
ROFeb 26, 2022
Watch Me Calibrate My Force-Sensing Shoes!Yuanfeng Han, Boren Jiang, Gregory S. Chirikjian
This paper presents a novel method for smaller-sized humanoid robots to self-calibrate their foot force sensors. The method consists of two steps: 1. The robot is commanded to move along planned whole-body trajectories in different double support configurations. 2. The sensor parameters are determined by minimizing the error between the measured and modeled center of pressure (CoP) and ground reaction force (GRF) during the robot's movement using optimization. This is the first proposed autonomous calibration method for foot force-sensing devices in smaller humanoid robots. Furthermore, we introduce a high-accuracy manual calibration method to establish CoP ground truth, which is used to validate the measured CoP using self-calibration. The results show that the self-calibration can accurately estimate CoP and GRF without any manual intervention. Our method is demonstrated using a NAO humanoid platform and our previously presented force-sensing shoes.
ROApr 20, 2021
A Learning-Based Approach for Estimating Inertial Properties of Unknown Objects from Encoder DiscrepanciesZizhou Lao, Yuanfeng Han, Yunshan Ma et al.
Many robots utilize commercial force/torque sensors to identify inertial properties of unknown objects. However, such sensors can be difficult to apply to small-sized robots due to their weight, size, and cost. In this paper, we propose a learning-based approach for estimating the mass and center of mass (COM) of unknown objects without using force/torque sensors at the end-effector or on the joints. In our method, a robot arm carries an unknown object as it moves through multiple discrete configurations. Measurements are collected when the robot reaches each discrete configuration and stops. A neural network is designed to estimate joint torques from encoder discrepancies. Given multiple samples, we derive the closed-form relation between joint torques and the object's inertial properties. Based on the derivation, the mass and COM of object are identified by weighted least squares. In order to improve the accuracy of inferred inertial properties, an attention model is designed to generate weights of joints, which indicate the relative importance for each joint. Our framework requires only encoder measurements without using any force/torque sensors, but still maintains accurate estimation capability. The proposed approach has been demonstrated on a 4 degree of freedom (DOF) robot arm.
BIO-PHMar 15, 2021
Shape-induced obstacle attraction and repulsion during dynamic locomotionYuanfeng Han, Ratan Othayoth, Yulong Wang et al.
Robots still struggle to dynamically traverse complex 3-D terrain with many large obstacles, an ability required for many critical applications. Body-obstacle interaction is often inevitable and induces perturbation and uncertainty in motion that challenges closed-form dynamic modeling. Here, inspired by recent discovery of a terradynamic streamlined shape, we studied how two body shapes interacting with obstacles affect turning and pitching motions of an open-loop multi-legged robot and cockroaches during dynamic locomotion. With a common cuboidal body, the robot was attracted towards obstacles, resulting in pitching up and flipping-over. By contrast, with an elliptical body, the robot was repelled by obstacles and readily traversed. The animal displayed qualitatively similar turning and pitching motions induced by these two body shapes. However, unlike the cuboidal robot, the cuboidal animal was capable of escaping obstacle attraction and subsequent high pitching and flipping over, which inspired us to develop an empirical pitch-and-turn strategy for cuboidal robots. Considering the similarity of our self-propelled body-obstacle interaction with part-feeder interaction in robotic part manipulation, we developed a quasi-static potential energy landscape model to explain the dependence of dynamic locomotion on body shape. Our experimental and modeling results also demonstrated that obstacle attraction or repulsion is an inherent property of locomotor body shape and insensitive to obstacle geometry and size. Our study expanded the concept and usefulness of terradynamic shapes for passive control of robot locomotion to traverse large obstacles using physical interaction. Our study is also a step in establishing an energy landscape approach to locomotor transitions.
ROAug 9, 2020
Can I lift it? Humanoid robot reasoning about the feasibility of lifting a heavy box with unknown physical propertiesYuanfeng Han, Ruixin Li, Gregory S. Chirikjian
A robot cannot lift up an object if it is not feasible to do so. However, in most research on robot lifting, "feasibility" is usually presumed to exist a priori. This paper proposes a three-step method for a humanoid robot to reason about the feasibility of lifting a heavy box with physical properties that are unknown to the robot. Since feasibility of lifting is directly related to the physical properties of the box, we first discretize a range for the unknown values of parameters describing these properties and tabulate all valid optimal quasi-static lifting trajectories generated by simulations over all combinations of indices. Second, a physical-interaction-based algorithm is introduced to identify the robust gripping position and physical parameters corresponding to the box. During this process, the stability and safety of the robot are ensured. On the basis of the above two steps, a third step of mapping operation is carried out to best match the estimated parameters to the indices in the table. The matched indices are then queried to determine whether a valid trajectory exists. If so, the lifting motion is feasible; otherwise, the robot decides that the task is beyond its capability. Our method efficiently evaluates the feasibility of a lifting task through simple interactions between the robot and the box, while simultaneously obtaining the desired safe and stable trajectory. We successfully demonstrated the proposed method using a NAO humanoid robot.
CVApr 5, 2016
The Curious Robot: Learning Visual Representations via Physical InteractionsLerrel Pinto, Dhiraj Gandhi, Yuanfeng Han et al.
What is the right supervisory signal to train visual representations? Current approaches in computer vision use category labels from datasets such as ImageNet to train ConvNets. However, in case of biological agents, visual representation learning does not require millions of semantic labels. We argue that biological agents use physical interactions with the world to learn visual representations unlike current vision systems which just use passive observations (images and videos downloaded from web). For example, babies push objects, poke them, put them in their mouth and throw them to learn representations. Towards this goal, we build one of the first systems on a Baxter platform that pushes, pokes, grasps and observes objects in a tabletop environment. It uses four different types of physical interactions to collect more than 130K datapoints, with each datapoint providing supervision to a shared ConvNet architecture allowing us to learn visual representations. We show the quality of learned representations by observing neuron activations and performing nearest neighbor retrieval on this learned representation. Quantitatively, we evaluate our learned ConvNet on image classification tasks and show improvements compared to learning without external data. Finally, on the task of instance retrieval, our network outperforms the ImageNet network on recall@1 by 3%