Zhisheng Li

2papers

2 Papers

CVAug 9, 2020
Depth image denoising using nuclear norm and learning graph model

Chenggang Yan, Zhisheng Li, Yongbing Zhang et al.

The depth images denoising are increasingly becoming the hot research topic nowadays because they reflect the three-dimensional (3D) scene and can be applied in various fields of computer vision. But the depth images obtained from depth camera usually contain stains such as noise, which greatly impairs the performance of depth related applications. In this paper, considering that group-based image restoration methods are more effective in gathering the similarity among patches, a group based nuclear norm and learning graph (GNNLG) model was proposed. For each patch, we find and group the most similar patches within a searching window. The intrinsic low-rank property of the grouped patches is exploited in our model. In addition, we studied the manifold learning method and devised an effective optimized learning strategy to obtain the graph Laplacian matrix, which reflects the topological structure of image, to further impose the smoothing priors to the denoised depth image. To achieve fast speed and high convergence, the alternating direction method of multipliers (ADMM) is proposed to solve our GNNLG. The experimental results show that the proposed method is superior to other current state-of-the-art denoising methods in both subjective and objective criterion.

SIOct 28, 2015
Klout Score: Measuring Influence Across Multiple Social Networks

Adithya Rao, Nemanja Spasojevic, Zhisheng Li et al.

In this work, we present the Klout Score, an influence scoring system that assigns scores to 750 million users across 9 different social networks on a daily basis. We propose a hierarchical framework for generating an influence score for each user, by incorporating information for the user from multiple networks and communities. Over 3600 features that capture signals of influential interactions are aggregated across multiple dimensions for each user. The features are scalably generated by processing over 45 billion interactions from social networks every day, as well as by incorporating factors that indicate real world influence. Supervised models trained from labeled data determine the weights for features, and the final Klout Score is obtained by hierarchically combining communities and networks. We validate the correctness of the score by showing that users with higher scores are able to spread information more effectively in a network. Finally, we use several comparisons to other ranking systems to show that highly influential and recognizable users across different domains have high Klout scores.