CVSep 16, 2024Code
Do Pre-trained Vision-Language Models Encode Object States?Kaleb Newman, Shijie Wang, Yuan Zang et al.
For a vision-language model (VLM) to understand the physical world, such as cause and effect, a first step is to capture the temporal dynamics of the visual world, for example how the physical states of objects evolve over time (e.g. a whole apple into a sliced apple). Our paper aims to investigate if VLMs pre-trained on web-scale data learn to encode object states, which can be extracted with zero-shot text prompts. We curate an object state recognition dataset ChangeIt-Frames, and evaluate nine open-source VLMs, including models trained with contrastive and generative objectives. We observe that while these state-of-the-art vision-language models can reliably perform object recognition, they consistently fail to accurately distinguish the objects' physical states. Through extensive experiments, we identify three areas for improvements for VLMs to better encode object states, namely the quality of object localization, the architecture to bind concepts to objects, and the objective to learn discriminative visual and language encoders on object states. Data and code are released.
CLSep 19, 2020Code
OpenAttack: An Open-source Textual Adversarial Attack ToolkitGuoyang Zeng, Fanchao Qi, Qianrui Zhou et al.
Textual adversarial attacking has received wide and increasing attention in recent years. Various attack models have been proposed, which are enormously distinct and implemented with different programming frameworks and settings. These facts hinder quick utilization and fair comparison of attack models. In this paper, we present an open-source textual adversarial attack toolkit named OpenAttack to solve these issues. Compared with existing other textual adversarial attack toolkits, OpenAttack has its unique strengths in support for all attack types, multilinguality, and parallel processing. Currently, OpenAttack includes 15 typical attack models that cover all attack types. Its highly inclusive modular design not only supports quick utilization of existing attack models, but also enables great flexibility and extensibility. OpenAttack has broad uses including comparing and evaluating attack models, measuring robustness of a model, assisting in developing new attack models, and adversarial training. Source code and documentation can be obtained at https://github.com/thunlp/OpenAttack.
CLOct 27, 2019Code
Word-level Textual Adversarial Attacking as Combinatorial OptimizationYuan Zang, Fanchao Qi, Chenghao Yang et al.
Adversarial attacks are carried out to reveal the vulnerability of deep neural networks. Textual adversarial attacking is challenging because text is discrete and a small perturbation can bring significant change to the original input. Word-level attacking, which can be regarded as a combinatorial optimization problem, is a well-studied class of textual attack methods. However, existing word-level attack models are far from perfect, largely because unsuitable search space reduction methods and inefficient optimization algorithms are employed. In this paper, we propose a novel attack model, which incorporates the sememe-based word substitution method and particle swarm optimization-based search algorithm to solve the two problems separately. We conduct exhaustive experiments to evaluate our attack model by attacking BiLSTM and BERT on three benchmark datasets. Experimental results demonstrate that our model consistently achieves much higher attack success rates and crafts more high-quality adversarial examples as compared to baseline methods. Also, further experiments show our model has higher transferability and can bring more robustness enhancement to victim models by adversarial training. All the code and data of this paper can be obtained on https://github.com/thunlp/SememePSO-Attack.
CVApr 19, 2024
Pre-trained Vision-Language Models Learn Discoverable Visual ConceptsYuan Zang, Tian Yun, Hao Tan et al.
Do vision-language models (VLMs) pre-trained to caption an image of a "durian" learn visual concepts such as "brown" (color) and "spiky" (texture) at the same time? We aim to answer this question as visual concepts learned "for free" would enable wide applications such as neuro-symbolic reasoning or human-interpretable object classification. We assume that the visual concepts, if captured by pre-trained VLMs, can be extracted by their vision-language interface with text-based concept prompts. We observe that recent works prompting VLMs with concepts often differ in their strategies to define and evaluate the visual concepts, leading to conflicting conclusions. We propose a new concept definition strategy based on two observations: First, certain concept prompts include shortcuts that recognize correct concepts for wrong reasons; Second, multimodal information (e.g. visual discriminativeness, and textual knowledge) should be leveraged when selecting the concepts. Our proposed concept discovery and learning (CDL) framework is thus designed to identify a diverse list of generic visual concepts (e.g. "spiky" as opposed to "spiky durian"), which are ranked and selected based on visual and language mutual information. We carefully design quantitative and human evaluations of the discovered concepts on six diverse visual recognition datasets, which confirm that pre-trained VLMs do learn visual concepts that provide accurate and thorough descriptions for the recognized objects. All code and models are publicly released.
CVJun 14, 2025
MS4UI: A Dataset for Multi-modal Summarization of User Interface Instructional VideosYuan Zang, Hao Tan, Seunghyun Yoon et al.
We study multi-modal summarization for instructional videos, whose goal is to provide users an efficient way to learn skills in the form of text instructions and key video frames. We observe that existing benchmarks focus on generic semantic-level video summarization, and are not suitable for providing step-by-step executable instructions and illustrations, both of which are crucial for instructional videos. We propose a novel benchmark for user interface (UI) instructional video summarization to fill the gap. We collect a dataset of 2,413 UI instructional videos, which spans over 167 hours. These videos are manually annotated for video segmentation, text summarization, and video summarization, which enable the comprehensive evaluations for concise and executable video summarization. We conduct extensive experiments on our collected MS4UI dataset, which suggest that state-of-the-art multi-modal summarization methods struggle on UI video summarization, and highlight the importance of new methods for UI instructional video summarization.
CLSep 19, 2020
Learning to Attack: Towards Textual Adversarial Attacking in Real-world SituationsYuan Zang, Bairu Hou, Fanchao Qi et al.
Adversarial attacking aims to fool deep neural networks with adversarial examples. In the field of natural language processing, various textual adversarial attack models have been proposed, varying in the accessibility to the victim model. Among them, the attack models that only require the output of the victim model are more fit for real-world situations of adversarial attacking. However, to achieve high attack performance, these models usually need to query the victim model too many times, which is neither efficient nor viable in practice. To tackle this problem, we propose a reinforcement learning based attack model, which can learn from attack history and launch attacks more efficiently. In experiments, we evaluate our model by attacking several state-of-the-art models on the benchmark datasets of multiple tasks including sentiment analysis, text classification and natural language inference. Experimental results demonstrate that our model consistently achieves both better attack performance and higher efficiency than recently proposed baseline methods. We also find our attack model can bring more robustness improvement to the victim model by adversarial training. All the code and data of this paper will be made public.