Mario Jayakumar

2papers

2 Papers

LGMar 1, 2021
Statistically Significant Stopping of Neural Network Training

J. K. Terry, Mario Jayakumar, Kusal De Alwis

The general approach taken when training deep learning classifiers is to save the parameters after every few iterations, train until either a human observer or a simple metric-based heuristic decides the network isn't learning anymore, and then backtrack and pick the saved parameters with the best validation accuracy. Simple methods are used to determine if a neural network isn't learning anymore because, as long as it's well after the optimal values are found, the condition doesn't impact the final accuracy of the model. However from a runtime perspective, this is of great significance to the many cases where numerous neural networks are trained simultaneously (e.g. hyper-parameter tuning). Motivated by this, we introduce a statistical significance test to determine if a neural network has stopped learning. This stopping criterion appears to represent a happy medium compared to other popular stopping criterions, achieving comparable accuracy to the criterions that achieve the highest final accuracies in 77% or fewer epochs, while the criterions which stop sooner do so with an appreciable loss to final accuracy. Additionally, we use this as the basis of a new learning rate scheduler, removing the need to manually choose learning rate schedules and acting as a quasi-line search, achieving superior or comparable empirical performance to existing methods.

LGSep 30, 2020
PettingZoo: Gym for Multi-Agent Reinforcement Learning

J. K. Terry, Benjamin Black, Nathaniel Grammel et al.

This paper introduces the PettingZoo library and the accompanying Agent Environment Cycle ("AEC") games model. PettingZoo is a library of diverse sets of multi-agent environments with a universal, elegant Python API. PettingZoo was developed with the goal of accelerating research in Multi-Agent Reinforcement Learning ("MARL"), by making work more interchangeable, accessible and reproducible akin to what OpenAI's Gym library did for single-agent reinforcement learning. PettingZoo's API, while inheriting many features of Gym, is unique amongst MARL APIs in that it's based around the novel AEC games model. We argue, in part through case studies on major problems in popular MARL environments, that the popular game models are poor conceptual models of games commonly used in MARL and accordingly can promote confusing bugs that are hard to detect, and that the AEC games model addresses these problems.