17.2ROAug 21, 2019Code
MuSHR: A Low-Cost, Open-Source Robotic Racecar for Education and ResearchSiddhartha S. Srinivasa, Patrick Lancaster, Johan Michalove et al.
We present MuSHR, the Multi-agent System for non-Holonomic Racing. MuSHR is a low-cost, open-source robotic racecar platform for education and research, developed by the Personal Robotics Lab in the Paul G. Allen School of Computer Science & Engineering at the University of Washington. MuSHR aspires to contribute towards democratizing the field of robotics as a low-cost platform that can be built and deployed by following detailed, open documentation and do-it-yourself tutorials. A set of demos and lab assignments developed for the Mobile Robots course at the University of Washington provide guided, hands-on experience with the platform, and milestones for further development. MuSHR is a valuable asset for academic research labs, robotics instructors, and robotics enthusiasts.
15.3ROJun 5, 2019
Robot-Assisted Feeding: Generalizing Skewering Strategies across Food Items on a Realistic PlateRyan Feng, Youngsun Kim, Gilwoo Lee et al.
A robot-assisted feeding system must successfully acquire many different food items. A key challenge is the wide variation in the physical properties of food, demanding diverse acquisition strategies that are also capable of adapting to previously unseen items. Our key insight is that items with similar physical properties will exhibit similar success rates across an action space, allowing the robot to generalize its actions to previously unseen items. To better understand which skewering strategy works best for each food item, we collected a dataset of 2450 robot bite acquisition trials for 16 food items with varying properties. Analyzing the dataset provided insights into how the food items' surrounding environment, fork pitch, and fork roll angles affect bite acquisition success. We then developed a bite acquisition framework that takes the image of a full plate as an input, segments it into food items, and then applies our Skewering-Position-Action network (SPANet) to choose a target food item and a corresponding action so that the bite acquisition success rate is maximized. SPANet also uses the surrounding environment features of food items to predict action success rates. We used this framework to perform multiple experiments on uncluttered and cluttered plates. Results indicate that our integrated system can successfully generalize skewering strategies to many previously unseen food items.