An End-to-End Visual-Audio Attention Network for Emotion Recognition in User-Generated VideosSicheng Zhao, Yunsheng Ma, Yang Gu et al.
Emotion recognition in user-generated videos plays an important role in human-centered computing. Existing methods mainly employ traditional two-stage shallow pipeline, i.e. extracting visual and/or audio features and training classifiers. In this paper, we propose to recognize video emotions in an end-to-end manner based on convolutional neural networks (CNNs). Specifically, we develop a deep Visual-Audio Attention Network (VAANet), a novel architecture that integrates spatial, channel-wise, and temporal attentions into a visual 3D CNN and temporal attentions into an audio 2D CNN. Further, we design a special classification loss, i.e. polarity-consistent cross-entropy loss, based on the polarity-emotion hierarchy constraint to guide the attention generation. Extensive experiments conducted on the challenging VideoEmotion-8 and Ekman-6 datasets demonstrate that the proposed VAANet outperforms the state-of-the-art approaches for video emotion recognition. Our source code is released at: https://github.com/maysonma/VAANet.
Multi-source Distilling Domain AdaptationSicheng Zhao, Guangzhi Wang, Shanghang Zhang et al.
Deep neural networks suffer from performance decay when there is domain shift between the labeled source domain and unlabeled target domain, which motivates the research on domain adaptation (DA). Conventional DA methods usually assume that the labeled data is sampled from a single source distribution. However, in practice, labeled data may be collected from multiple sources, while naive application of the single-source DA algorithms may lead to suboptimal solutions. In this paper, we propose a novel multi-source distilling domain adaptation (MDDA) network, which not only considers the different distances among multiple sources and the target, but also investigates the different similarities of the source samples to the target ones. Specifically, the proposed MDDA includes four stages: (1) pre-train the source classifiers separately using the training data from each source; (2) adversarially map the target into the feature space of each source respectively by minimizing the empirical Wasserstein distance between source and target; (3) select the source training samples that are closer to the target to fine-tune the source classifiers; and (4) classify each encoded target feature by corresponding source classifier, and aggregate different predictions using respective domain weight, which corresponds to the discrepancy between each source and target. Extensive experiments are conducted on public DA benchmarks, and the results demonstrate that the proposed MDDA significantly outperforms the state-of-the-art approaches. Our source code is released at: https://github.com/daoyuan98/MDDA.
Multi-source Domain Adaptation for Semantic SegmentationSicheng Zhao, Bo Li, Xiangyu Yue et al.
Simulation-to-real domain adaptation for semantic segmentation has been actively studied for various applications such as autonomous driving. Existing methods mainly focus on a single-source setting, which cannot easily handle a more practical scenario of multiple sources with different distributions. In this paper, we propose to investigate multi-source domain adaptation for semantic segmentation. Specifically, we design a novel framework, termed Multi-source Adversarial Domain Aggregation Network (MADAN), which can be trained in an end-to-end manner. First, we generate an adapted domain for each source with dynamic semantic consistency while aligning at the pixel-level cycle-consistently towards the target. Second, we propose sub-domain aggregation discriminator and cross-domain cycle discriminator to make different adapted domains more closely aggregated. Finally, feature-level alignment is performed between the aggregated domain and target domain while training the segmentation network. Extensive experiments from synthetic GTA and SYNTHIA to real Cityscapes and BDDS datasets demonstrate that the proposed MADAN model outperforms state-of-the-art approaches. Our source code is released at: https://github.com/Luodian/MADAN.
2.3SPJul 5, 2019
A Mobile Cloud Collaboration Fall Detection System Based on Ensemble LearningTong Wu, Yang Gu, Yiqiang Chen et al.
Falls are one of the important causes of accidental or unintentional injury death worldwide. Therefore, this paper presents a reliable fall detection algorithm and a mobile cloud collaboration system for fall detection. The algorithm is an ensemble learning method based on decision tree, named Falldetection Ensemble Decision Tree (FEDT). The mobile cloud collaboration system can be divided into three stages: 1) mobile stage: use a light-weighted threshold method to filter out the activities of daily livings (ADLs), 2) collaboration stage: transmit data to cloud and meanwhile extract features in the cloud, 3) cloud stage: deploy the model trained by FEDT to give the final detection result with the extracted features. Experiments show that the performance of the proposed FEDT outperforms the others' over 1-3% both on sensitivity and specificity, and more importantly, the system can provide reliable fall detection in practical scenario.
1.0MLJun 2, 2017
WiFi based trajectory alignment, calibration and easy site survey using smart phones and foot-mounted IMUsYang Gu, Caifa Zhou, Andreas Wieser et al.
Foot-mounted inertial positioning (FMIP) can face problems of inertial drifts and unknown initial states in real applications, which renders the estimated trajectories inaccurate and not obtained in a well defined coordinate system for matching trajectories of different users. In this paper, an approach adopting received signal strength (RSS) measurements for Wifi access points (APs) are proposed to align and calibrate the trajectories estimated from foot mounted inertial measurement units (IMUs). A crowd-sourced radio map (RM) can be built subsequently and can be used for fingerprinting based Wifi indoor positioning (FWIP). The foundation of the proposed approach is graph based simultaneously localization and mapping (SLAM). The nodes in the graph denote users poses and the edges denote the pairwise constrains between the nodes. The constrains are derived from: (1) inertial estimated trajectories; (2) vicinity in the RSS space. With these constrains, an error functions is defined. By minimizing the error function, the graph is optimized and the aligned/calibrated trajectories along with the RM are acquired. The experimental results have corroborated the effectiveness of the approach for trajectory alignment, calibration as well as RM construction.
1.0MLMay 17, 2017
Joint Positioning and Radio Map Generation Based on Stochastic Variational Bayesian Inference for FWIPSCaifa Zhou, Yang Gu
Fingerprinting based WLAN indoor positioning system (FWIPS) provides a promising indoor positioning solution to meet the growing interests for indoor location-based services (e.g., indoor way finding or geo-fencing). FWIPS is preferred because it requires no additional infrastructure for deploying an FWIPS and achieving the position estimation by reusing the available WLAN and mobile devices, and capable of providing absolute position estimation. For fingerprinting based positioning (FbP), a model is created to provide reference values of observable features (e.g., signal strength from access point (AP)) as a function of location during offline stage. One widely applied method to build a complete and an accurate reference database (i.e. radio map (RM)) for FWIPS is carrying out a site survey throughout the region of interest (RoI). Along the site survey, the readings of received signal strength (RSS) from all visible APs at each reference point (RP) are collected. This site survey, however, is time-consuming and labor-intensive, especially in the case that the RoI is large (e.g., an airport or a big mall). This bottleneck hinders the wide commercial applications of FWIPS (e.g., proximity promotions in a shopping center). To diminish the cost of site survey, we propose a probabilistic model, which combines fingerprinting based positioning (FbP) and RM generation based on stochastic variational Bayesian inference (SVBI). This SVBI based position and RSS estimation has three properties: i) being able to predict the distribution of the estimated position and RSS, ii) treating each observation of RSS at each RP as an example to learn for FbP and RM generation instead of using the whole RM as an example, and iii) requiring only one time training of the SVBI model for both localization and RSS estimation. These benefits make it outperforms the previous proposed approaches.