Yichao Yan

CV
h-index20
27papers
1,244citations
Novelty50%
AI Score43

27 Papers

22.4CVJul 17, 2024
HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objects

Xintao Lv, Liang Xu, Yichao Yan et al.

Generating human-object interactions (HOIs) is critical with the tremendous advances of digital avatars. Existing datasets are typically limited to humans interacting with a single object while neglecting the ubiquitous manipulation of multiple objects. Thus, we propose HIMO, a large-scale MoCap dataset of full-body human interacting with multiple objects, containing 3.3K 4D HOI sequences and 4.08M 3D HOI frames. We also annotate HIMO with detailed textual descriptions and temporal segments, benchmarking two novel tasks of HOI synthesis conditioned on either the whole text prompt or the segmented text prompts as fine-grained timeline control. To address these novel tasks, we propose a dual-branch conditional diffusion model with a mutual interaction module for HOI synthesis. Besides, an auto-regressive generation pipeline is also designed to obtain smooth transitions between HOI segments. Experimental results demonstrate the generalization ability to unseen object geometries and temporal compositions.

3.9CVSep 26, 2023
Directional Texture Editing for 3D Models

Shengqi Liu, Zhuo Chen, Jingnan Gao et al.

Texture editing is a crucial task in 3D modeling that allows users to automatically manipulate the surface materials of 3D models. However, the inherent complexity of 3D models and the ambiguous text description lead to the challenge in this task. To address this challenge, we propose ITEM3D, a \textbf{T}exture \textbf{E}diting \textbf{M}odel designed for automatic \textbf{3D} object editing according to the text \textbf{I}nstructions. Leveraging the diffusion models and the differentiable rendering, ITEM3D takes the rendered images as the bridge of text and 3D representation, and further optimizes the disentangled texture and environment map. Previous methods adopted the absolute editing direction namely score distillation sampling (SDS) as the optimization objective, which unfortunately results in the noisy appearance and text inconsistency. To solve the problem caused by the ambiguous text, we introduce a relative editing direction, an optimization objective defined by the noise difference between the source and target texts, to release the semantic ambiguity between the texts and images. Additionally, we gradually adjust the direction during optimization to further address the unexpected deviation in the texture domain. Qualitative and quantitative experiments show that our ITEM3D outperforms the state-of-the-art methods on various 3D objects. We also perform text-guided relighting to show explicit control over lighting. Our project page: https://shengqiliu1.github.io/ITEM3D.

1.5CVOct 16, 2023
Generalizable Person Search on Open-world User-Generated Video Content

Junjie Li, Guanshuo Wang, Yichao Yan et al.

Person search is a challenging task that involves detecting and retrieving individuals from a large set of un-cropped scene images. Existing person search applications are mostly trained and deployed in the same-origin scenarios. However, collecting and annotating training samples for each scene is often difficult due to the limitation of resources and the labor cost. Moreover, large-scale intra-domain data for training are generally not legally available for common developers, due to the regulation of privacy and public security. Leveraging easily accessible large-scale User Generated Video Contents (\emph{i.e.} UGC videos) to train person search models can fit the open-world distribution, but still suffering a performance gap from the domain difference to surveillance scenes. In this work, we explore enhancing the out-of-domain generalization capabilities of person search models, and propose a generalizable framework on both feature-level and data-level generalization to facilitate downstream tasks in arbitrary scenarios. Specifically, we focus on learning domain-invariant representations for both detection and ReID by introducing a multi-task prototype-based domain-specific batch normalization, and a channel-wise ID-relevant feature decorrelation strategy. We also identify and address typical sources of noise in open-world training frames, including inaccurate bounding boxes, the omission of identity labels, and the absence of cross-camera data. Our framework achieves promising performance on two challenging person search benchmarks without using any human annotation or samples from the target domain.

15.3CVOct 17, 2024Code
MotionBank: A Large-scale Video Motion Benchmark with Disentangled Rule-based Annotations

Liang Xu, Shaoyang Hua, Zili Lin et al.

In this paper, we tackle the problem of how to build and benchmark a large motion model (LMM). The ultimate goal of LMM is to serve as a foundation model for versatile motion-related tasks, e.g., human motion generation, with interpretability and generalizability. Though advanced, recent LMM-related works are still limited by small-scale motion data and costly text descriptions. Besides, previous motion benchmarks primarily focus on pure body movements, neglecting the ubiquitous motions in context, i.e., humans interacting with humans, objects, and scenes. To address these limitations, we consolidate large-scale video action datasets as knowledge banks to build MotionBank, which comprises 13 video action datasets, 1.24M motion sequences, and 132.9M frames of natural and diverse human motions. Different from laboratory-captured motions, in-the-wild human-centric videos contain abundant motions in context. To facilitate better motion text alignment, we also meticulously devise a motion caption generation algorithm to automatically produce rule-based, unbiased, and disentangled text descriptions via the kinematic characteristics for each motion. Extensive experiments show that our MotionBank is beneficial for general motion-related tasks of human motion generation, motion in-context generation, and motion understanding. Video motions together with the rule-based text annotations could serve as an efficient alternative for larger LMMs. Our dataset, codes, and benchmark will be publicly available at https://github.com/liangxuy/MotionBank.

7.6CVMar 11, 2024Code
A Comparative Study of Perceptual Quality Metrics for Audio-driven Talking Head Videos

Weixia Zhang, Chengguang Zhu, Jingnan Gao et al.

The rapid advancement of Artificial Intelligence Generated Content (AIGC) technology has propelled audio-driven talking head generation, gaining considerable research attention for practical applications. However, performance evaluation research lags behind the development of talking head generation techniques. Existing literature relies on heuristic quantitative metrics without human validation, hindering accurate progress assessment. To address this gap, we collect talking head videos generated from four generative methods and conduct controlled psychophysical experiments on visual quality, lip-audio synchronization, and head movement naturalness. Our experiments validate consistency between model predictions and human annotations, identifying metrics that align better with human opinions than widely-used measures. We believe our work will facilitate performance evaluation and model development, providing insights into AIGC in a broader context. Code and data will be made available at https://github.com/zwx8981/ADTH-QA.

6.5CVSep 1, 2021Code
Efficient Person Search: An Anchor-Free Approach

Yichao Yan, Jinpeng Li, Jie Qin et al.

Person search aims to simultaneously localize and identify a query person from realistic, uncropped images. To achieve this goal, state-of-the-art models typically add a re-id branch upon two-stage detectors like Faster R-CNN. Owing to the ROI-Align operation, this pipeline yields promising accuracy as re-id features are explicitly aligned with the corresponding object regions, but in the meantime, it introduces high computational overhead due to dense object anchors. In this work, we present an anchor-free approach to efficiently tackling this challenging task, by introducing the following dedicated designs. First, we select an anchor-free detector (i.e., FCOS) as the prototype of our framework. Due to the lack of dense object anchors, it exhibits significantly higher efficiency compared with existing person search models. Second, when directly accommodating this anchor-free detector for person search, there exist several major challenges in learning robust re-id features, which we summarize as the misalignment issues in different levels (i.e., scale, region, and task). To address these issues, we propose an aligned feature aggregation module to generate more discriminative and robust feature embeddings. Accordingly, we name our model as Feature-Aligned Person Search Network (AlignPS). Third, by investigating the advantages of both anchor-based and anchor-free models, we further augment AlignPS with an ROI-Align head, which significantly improves the robustness of re-id features while still keeping our model highly efficient. Extensive experiments conducted on two challenging benchmarks (i.e., CUHK-SYSU and PRW) demonstrate that our framework achieves state-of-the-art or competitive performance, while displaying higher efficiency. All the source codes, data, and trained models are available at: https://github.com/daodaofr/alignps.

11.6CVJul 10, 2021Code
Local-to-Global Self-Attention in Vision Transformers

Jinpeng Li, Yichao Yan, Shengcai Liao et al.

Transformers have demonstrated great potential in computer vision tasks. To avoid dense computations of self-attentions in high-resolution visual data, some recent Transformer models adopt a hierarchical design, where self-attentions are only computed within local windows. This design significantly improves the efficiency but lacks global feature reasoning in early stages. In this work, we design a multi-path structure of the Transformer, which enables local-to-global reasoning at multiple granularities in each stage. The proposed framework is computationally efficient and highly effective. With a marginal increasement in computational overhead, our model achieves notable improvements in both image classification and semantic segmentation. Code is available at https://github.com/ljpadam/LG-Transformer

23.1CVApr 30, 2021Code
Learning Multi-Granular Hypergraphs for Video-Based Person Re-Identification

Yichao Yan, Jie Qin1, Jiaxin Chen et al.

Video-based person re-identification (re-ID) is an important research topic in computer vision. The key to tackling the challenging task is to exploit both spatial and temporal clues in video sequences. In this work, we propose a novel graph-based framework, namely Multi-Granular Hypergraph (MGH), to pursue better representational capabilities by modeling spatiotemporal dependencies in terms of multiple granularities. Specifically, hypergraphs with different spatial granularities are constructed using various levels of part-based features across the video sequence. In each hypergraph, different temporal granularities are captured by hyperedges that connect a set of graph nodes (i.e., part-based features) across different temporal ranges. Two critical issues (misalignment and occlusion) are explicitly addressed by the proposed hypergraph propagation and feature aggregation schemes. Finally, we further enhance the overall video representation by learning more diversified graph-level representations of multiple granularities based on mutual information minimization. Extensive experiments on three widely adopted benchmarks clearly demonstrate the effectiveness of the proposed framework. Notably, 90.0% top-1 accuracy on MARS is achieved using MGH, outperforming the state-of-the-arts. Code is available at https://github.com/daodaofr/hypergraph_reid.

8.7CVApr 29, 2021Code
Learning Multi-Attention Context Graph for Group-Based Re-Identification

Yichao Yan, Jie Qin, Bingbing Ni et al.

Learning to re-identify or retrieve a group of people across non-overlapped camera systems has important applications in video surveillance. However, most existing methods focus on (single) person re-identification (re-id), ignoring the fact that people often walk in groups in real scenarios. In this work, we take a step further and consider employing context information for identifying groups of people, i.e., group re-id. We propose a novel unified framework based on graph neural networks to simultaneously address the group-based re-id tasks, i.e., group re-id and group-aware person re-id. Specifically, we construct a context graph with group members as its nodes to exploit dependencies among different people. A multi-level attention mechanism is developed to formulate both intra-group and inter-group context, with an additional self-attention module for robust graph-level representations by attentively aggregating node-level features. The proposed model can be directly generalized to tackle group-aware person re-id using node-level representations. Meanwhile, to facilitate the deployment of deep learning models on these tasks, we build a new group re-id dataset that contains more than 3.8K images with 1.5K annotated groups, an order of magnitude larger than existing group re-id datasets. Extensive experiments on the novel dataset as well as three existing datasets clearly demonstrate the effectiveness of the proposed framework for both group-based re-id tasks. The code is available at https://github.com/daodaofr/group_reid.

19.7CVMar 22, 2021Code
Anchor-Free Person Search

Yichao Yan, Jinpeng Li, Jie Qin et al.

Person search aims to simultaneously localize and identify a query person from realistic, uncropped images, which can be regarded as the unified task of pedestrian detection and person re-identification (re-id). Most existing works employ two-stage detectors like Faster-RCNN, yielding encouraging accuracy but with high computational overhead. In this work, we present the Feature-Aligned Person Search Network (AlignPS), the first anchor-free framework to efficiently tackle this challenging task. AlignPS explicitly addresses the major challenges, which we summarize as the misalignment issues in different levels (i.e., scale, region, and task), when accommodating an anchor-free detector for this task. More specifically, we propose an aligned feature aggregation module to generate more discriminative and robust feature embeddings by following a "re-id first" principle. Such a simple design directly improves the baseline anchor-free model on CUHK-SYSU by more than 20% in mAP. Moreover, AlignPS outperforms state-of-the-art two-stage methods, with a higher speed. Code is available at https://github.com/daodaofr/AlignPS

28.9CVDec 26, 2023Code
Inter-X: Towards Versatile Human-Human Interaction Analysis

Liang Xu, Xintao Lv, Yichao Yan et al.

The analysis of the ubiquitous human-human interactions is pivotal for understanding humans as social beings. Existing human-human interaction datasets typically suffer from inaccurate body motions, lack of hand gestures and fine-grained textual descriptions. To better perceive and generate human-human interactions, we propose Inter-X, a currently largest human-human interaction dataset with accurate body movements and diverse interaction patterns, together with detailed hand gestures. The dataset includes ~11K interaction sequences and more than 8.1M frames. We also equip Inter-X with versatile annotations of more than 34K fine-grained human part-level textual descriptions, semantic interaction categories, interaction order, and the relationship and personality of the subjects. Based on the elaborate annotations, we propose a unified benchmark composed of 4 categories of downstream tasks from both the perceptual and generative directions. Extensive experiments and comprehensive analysis show that Inter-X serves as a testbed for promoting the development of versatile human-human interaction analysis. Our dataset and benchmark will be publicly available for research purposes.

26.7CVMar 18, 2024Code
ReGenNet: Towards Human Action-Reaction Synthesis

Liang Xu, Yizhou Zhou, Yichao Yan et al.

Humans constantly interact with their surrounding environments. Current human-centric generative models mainly focus on synthesizing humans plausibly interacting with static scenes and objects, while the dynamic human action-reaction synthesis for ubiquitous causal human-human interactions is less explored. Human-human interactions can be regarded as asymmetric with actors and reactors in atomic interaction periods. In this paper, we comprehensively analyze the asymmetric, dynamic, synchronous, and detailed nature of human-human interactions and propose the first multi-setting human action-reaction synthesis benchmark to generate human reactions conditioned on given human actions. To begin with, we propose to annotate the actor-reactor order of the interaction sequences for the NTU120, InterHuman, and Chi3D datasets. Based on them, a diffusion-based generative model with a Transformer decoder architecture called ReGenNet together with an explicit distance-based interaction loss is proposed to predict human reactions in an online manner, where the future states of actors are unavailable to reactors. Quantitative and qualitative results show that our method can generate instant and plausible human reactions compared to the baselines, and can generalize to unseen actor motions and viewpoint changes.

12.8CVApr 22, 2024
Infusion: Preventing Customized Text-to-Image Diffusion from Overfitting

Weili Zeng, Yichao Yan, Qi Zhu et al.

Text-to-image (T2I) customization aims to create images that embody specific visual concepts delineated in textual descriptions. However, existing works still face a main challenge, concept overfitting. To tackle this challenge, we first analyze overfitting, categorizing it into concept-agnostic overfitting, which undermines non-customized concept knowledge, and concept-specific overfitting, which is confined to customize on limited modalities, i.e, backgrounds, layouts, styles. To evaluate the overfitting degree, we further introduce two metrics, i.e, Latent Fisher divergence and Wasserstein metric to measure the distribution changes of non-customized and customized concept respectively. Drawing from the analysis, we propose Infusion, a T2I customization method that enables the learning of target concepts to avoid being constrained by limited training modalities, while preserving non-customized knowledge. Remarkably, Infusion achieves this feat with remarkable efficiency, requiring a mere 11KB of trained parameters. Extensive experiments also demonstrate that our approach outperforms state-of-the-art methods in both single and multi-concept customized generation.

11.3CVDec 19, 2024
Multimodal Latent Diffusion Model for Complex Sewing Pattern Generation

Shengqi Liu, Yuhao Cheng, Zhuo Chen et al.

Generating sewing patterns in garment design is receiving increasing attention due to its CG-friendly and flexible-editing nature. Previous sewing pattern generation methods have been able to produce exquisite clothing, but struggle to design complex garments with detailed control. To address these issues, we propose SewingLDM, a multi-modal generative model that generates sewing patterns controlled by text prompts, body shapes, and garment sketches. Initially, we extend the original vector of sewing patterns into a more comprehensive representation to cover more intricate details and then compress them into a compact latent space. To learn the sewing pattern distribution in the latent space, we design a two-step training strategy to inject the multi-modal conditions, \ie, body shapes, text prompts, and garment sketches, into a diffusion model, ensuring the generated garments are body-suited and detail-controlled. Comprehensive qualitative and quantitative experiments show the effectiveness of our proposed method, significantly surpassing previous approaches in terms of complex garment design and various body adaptability. Our project page: https://shengqiliu1.github.io/SewingLDM.

3.9CVDec 7, 2023
SingingHead: A Large-scale 4D Dataset for Singing Head Animation

Sijing Wu, Yunhao Li, Weitian Zhang et al.

Singing, as a common facial movement second only to talking, can be regarded as a universal language across ethnicities and cultures, plays an important role in emotional communication, art, and entertainment. However, it is often overlooked in the field of audio-driven facial animation due to the lack of singing head datasets and the domain gap between singing and talking in rhythm and amplitude. To this end, we collect a high-quality large-scale singing head dataset, SingingHead, which consists of more than 27 hours of synchronized singing video, 3D facial motion, singing audio, and background music from 76 individuals and 8 types of music. Along with the SingingHead dataset, we benchmark existing audio-driven 3D facial animation methods and 2D talking head methods on the singing task. Furthermore, we argue that 3D and 2D facial animation tasks can be solved together, and propose a unified singing head animation framework named UniSinger to achieve both singing audio-driven 3D singing head animation and 2D singing portrait video synthesis, which achieves competitive results on both 3D and 2D benchmarks. Extensive experiments demonstrate the significance of the proposed singing-specific dataset in promoting the development of singing head animation tasks, as well as the promising performance of our unified facial animation framework.

14.4CVJan 8, 2025
Disentangled Clothed Avatar Generation with Layered Representation

Weitian Zhang, Yichao Yan, Sijing Wu et al.

Clothed avatar generation has wide applications in virtual and augmented reality, filmmaking, and more. Previous methods have achieved success in generating diverse digital avatars, however, generating avatars with disentangled components (\eg, body, hair, and clothes) has long been a challenge. In this paper, we propose LayerAvatar, the first feed-forward diffusion-based method for generating component-disentangled clothed avatars. To achieve this, we first propose a layered UV feature plane representation, where components are distributed in different layers of the Gaussian-based UV feature plane with corresponding semantic labels. This representation supports high-resolution and real-time rendering, as well as expressive animation including controllable gestures and facial expressions. Based on the well-designed representation, we train a single-stage diffusion model and introduce constrain terms to address the severe occlusion problem of the innermost human body layer. Extensive experiments demonstrate the impressive performances of our method in generating disentangled clothed avatars, and we further explore its applications in component transfer. The project page is available at: https://olivia23333.github.io/LayerAvatar/

3.7CVApr 23, 2024
IPAD: Industrial Process Anomaly Detection Dataset

Jinfan Liu, Yichao Yan, Junjie Li et al.

Video anomaly detection (VAD) is a challenging task aiming to recognize anomalies in video frames, and existing large-scale VAD researches primarily focus on road traffic and human activity scenes. In industrial scenes, there are often a variety of unpredictable anomalies, and the VAD method can play a significant role in these scenarios. However, there is a lack of applicable datasets and methods specifically tailored for industrial production scenarios due to concerns regarding privacy and security. To bridge this gap, we propose a new dataset, IPAD, specifically designed for VAD in industrial scenarios. The industrial processes in our dataset are chosen through on-site factory research and discussions with engineers. This dataset covers 16 different industrial devices and contains over 6 hours of both synthetic and real-world video footage. Moreover, we annotate the key feature of the industrial process, ie, periodicity. Based on the proposed dataset, we introduce a period memory module and a sliding window inspection mechanism to effectively investigate the periodic information in a basic reconstruction model. Our framework leverages LoRA adapter to explore the effective migration of pretrained models, which are initially trained using synthetic data, into real-world scenarios. Our proposed dataset and method will fill the gap in the field of industrial video anomaly detection and drive the process of video understanding tasks as well as smart factory deployment.

3.7CVApr 19, 2024
Rethinking Clothes Changing Person ReID: Conflicts, Synthesis, and Optimization

Junjie Li, Guanshuo Wang, Fufu Yu et al.

Clothes-changing person re-identification (CC-ReID) aims to retrieve images of the same person wearing different outfits. Mainstream researches focus on designing advanced model structures and strategies to capture identity information independent of clothing. However, the same-clothes discrimination as the standard ReID learning objective in CC-ReID is persistently ignored in previous researches. In this study, we dive into the relationship between standard and clothes-changing~(CC) learning objectives, and bring the inner conflicts between these two objectives to the fore. We try to magnify the proportion of CC training pairs by supplementing high-fidelity clothes-varying synthesis, produced by our proposed Clothes-Changing Diffusion model. By incorporating the synthetic images into CC-ReID model training, we observe a significant improvement under CC protocol. However, such improvement sacrifices the performance under the standard protocol, caused by the inner conflict between standard and CC. For conflict mitigation, we decouple these objectives and re-formulate CC-ReID learning as a multi-objective optimization (MOO) problem. By effectively regularizing the gradient curvature across multiple objectives and introducing preference restrictions, our MOO solution surpasses the single-task training paradigm. Our framework is model-agnostic, and demonstrates superior performance under both CC and standard ReID protocols.

14.4CVMar 1, 2025
Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texture

Xuanchen Li, Jianyu Wang, Yuhao Cheng et al.

Significant progress has been made for speech-driven 3D face animation, but most works focus on learning the motion of mesh/geometry, ignoring the impact of dynamic texture. In this work, we reveal that dynamic texture plays a key role in rendering high-fidelity talking avatars, and introduce a high-resolution 4D dataset \textbf{TexTalk4D}, consisting of 100 minutes of audio-synced scan-level meshes with detailed 8K dynamic textures from 100 subjects. Based on the dataset, we explore the inherent correlation between motion and texture, and propose a diffusion-based framework \textbf{TexTalker} to simultaneously generate facial motions and dynamic textures from speech. Furthermore, we propose a novel pivot-based style injection strategy to capture the complicity of different texture and motion styles, which allows disentangled control. TexTalker, as the first method to generate audio-synced facial motion with dynamic texture, not only outperforms the prior arts in synthesising facial motions, but also produces realistic textures that are consistent with the underlying facial movements. Project page: https://xuanchenli.github.io/TexTalk/.

9.4LGSep 25, 2025
Flow Matching in the Low-Noise Regime: Pathologies and a Contrastive Remedy

Weili Zeng, Yichao Yan

Flow matching has recently emerged as a powerful alternative to diffusion models, providing a continuous-time formulation for generative modeling and representation learning. Yet, we show that this framework suffers from a fundamental instability in the low-noise regime. As noise levels approach zero, arbitrarily small perturbations in the input can induce large variations in the velocity target, causing the condition number of the learning problem to diverge. This ill-conditioning not only slows optimization but also forces the encoder to reallocate its limited Jacobian capacity toward noise directions, thereby degrading semantic representations. We provide the first theoretical analysis of this phenomenon, which we term the low-noise pathology, establishing its intrinsic link to the structure of the flow matching objective. Building on these insights, we propose Local Contrastive Flow (LCF), a hybrid training protocol that replaces direct velocity regression with contrastive feature alignment at small noise levels, while retaining standard flow matching at moderate and high noise. Empirically, LCF not only improves convergence speed but also stabilizes representation quality. Our findings highlight the critical importance of addressing low-noise pathologies to unlock the full potential of flow matching for both generation and representation learning.

4.7CVNov 29, 2021
TAL: Two-stream Adaptive Learning for Generalizable Person Re-identification

Yichao Yan, Junjie Li, Shengcai Liao et al.

Domain generalizable person re-identification aims to apply a trained model to unseen domains. Prior works either combine the data in all the training domains to capture domain-invariant features, or adopt a mixture of experts to investigate domain-specific information. In this work, we argue that both domain-specific and domain-invariant features are crucial for improving the generalization ability of re-id models. To this end, we design a novel framework, which we name two-stream adaptive learning (TAL), to simultaneously model these two kinds of information. Specifically, a domain-specific stream is proposed to capture training domain statistics with batch normalization (BN) parameters, while an adaptive matching layer is designed to dynamically aggregate domain-level information. In the meantime, we design an adaptive BN layer in the domain-invariant stream, to approximate the statistics of various unseen domains. These two streams work adaptively and collaboratively to learn generalizable re-id features. Our framework can be applied to both single-source and multi-source domain generalization tasks, where experimental results show that our framework notably outperforms the state-of-the-art methods.

22.2CVApr 3, 2019
Learning Context Graph for Person Search

Yichao Yan, Qiang Zhang, Bingbing Ni et al.

Person re-identification has achieved great progress with deep convolutional neural networks. However, most previous methods focus on learning individual appearance feature embedding, and it is hard for the models to handle difficult situations with different illumination, large pose variance and occlusion. In this work, we take a step further and consider employing context information for person search. For a probe-gallery pair, we first propose a contextual instance expansion module, which employs a relative attention module to search and filter useful context information in the scene. We also build a graph learning framework to effectively employ context pairs to update target similarity. These two modules are built on top of a joint detection and instance feature learning framework, which improves the discriminativeness of the learned features. The proposed framework achieves state-of-the-art performance on two widely used person search datasets.

16.9CVJul 4, 2017
Skeleton-aided Articulated Motion Generation

Yichao Yan, Jingwei Xu, Bingbing Ni et al.

This work make the first attempt to generate articulated human motion sequence from a single image. On the one hand, we utilize paired inputs including human skeleton information as motion embedding and a single human image as appearance reference, to generate novel motion frames, based on the conditional GAN infrastructure. On the other hand, a triplet loss is employed to pursue appearance-smoothness between consecutive frames. As the proposed framework is capable of jointly exploiting the image appearance space and articulated/kinematic motion space, it generates realistic articulated motion sequence, in contrast to most previous video generation methods which yield blurred motion effects. We test our model on two human action datasets including KTH and Human3.6M, and the proposed framework generates very promising results on both datasets.

0.7LGJun 10, 2017
Image Matching via Loopy RNN

Donghao Luo, Bingbing Ni, Yichao Yan et al.

Most existing matching algorithms are one-off algorithms, i.e., they usually measure the distance between the two image feature representation vectors for only one time. In contrast, human's vision system achieves this task, i.e., image matching, by recursively looking at specific/related parts of both images and then making the final judgement. Towards this end, we propose a novel loopy recurrent neural network (Loopy RNN), which is capable of aggregating relationship information of two input images in a progressive/iterative manner and outputting the consolidated matching score in the final iteration. A Loopy RNN features two uniqueness. First, built on conventional long short-term memory (LSTM) nodes, it links the output gate of the tail node to the input gate of the head node, thus it brings up symmetry property required for matching. Second, a monotonous loss designed for the proposed network guarantees increasing confidence during the recursive matching process. Extensive experiments on several image matching benchmarks demonstrate the great potential of the proposed method.

1.7CVJun 1, 2017
Depth Structure Preserving Scene Image Generation

Wendong Zhang, Bingbing Ni, Yichao Yan et al.

Key to automatically generate natural scene images is to properly arrange among various spatial elements, especially in the depth direction. To this end, we introduce a novel depth structure preserving scene image generation network (DSP-GAN), which favors a hierarchical and heterogeneous architecture, for the purpose of depth structure preserving scene generation. The main trunk of the proposed infrastructure is built on a Hawkes point process that models the spatial dependency between different depth layers. Within each layer generative adversarial sub-networks are trained collaboratively to generate realistic scene components, conditioned on the layer information produced by the point process. We experiment our model on a sub-set of SUNdataset with annotated scene images and demonstrate that our models are capable of generating depth-realistic natural scene image.

6.6CVMay 26, 2017
Predicting Human Interaction via Relative Attention Model

Yichao Yan, Bingbing Ni, Xiaokang Yang

Predicting human interaction is challenging as the on-going activity has to be inferred based on a partially observed video. Essentially, a good algorithm should effectively model the mutual influence between the two interacting subjects. Also, only a small region in the scene is discriminative for identifying the on-going interaction. In this work, we propose a relative attention model to explicitly address these difficulties. Built on a tri-coupled deep recurrent structure representing both interacting subjects and global interaction status, the proposed network collects spatio-temporal information from each subject, rectified with global interaction information, yielding effective interaction representation. Moreover, the proposed network also unifies an attention module to assign higher importance to the regions which are relevant to the on-going action. Extensive experiments have been conducted on two public datasets, and the results demonstrate that the proposed relative attention network successfully predicts informative regions between interacting subjects, which in turn yields superior human interaction prediction accuracy.

17.9CVJan 23, 2017Code
Person Re-Identification via Recurrent Feature Aggregation

Yichao Yan, Bingbing Ni, Zhichao Song et al.

We address the person re-identification problem by effectively exploiting a globally discriminative feature representation from a sequence of tracked human regions/patches. This is in contrast to previous person re-id works, which rely on either single frame based person to person patch matching, or graph based sequence to sequence matching. We show that a progressive/sequential fusion framework based on long short term memory (LSTM) network aggregates the frame-wise human region representation at each time stamp and yields a sequence level human feature representation. Since LSTM nodes can remember and propagate previously accumulated good features and forget newly input inferior ones, even with simple hand-crafted features, the proposed recurrent feature aggregation network (RFA-Net) is effective in generating highly discriminative sequence level human representations. Extensive experimental results on two person re-identification benchmarks demonstrate that the proposed method performs favorably against state-of-the-art person re-identification methods.