Yucai Fan

2papers

2 Papers

LGOct 11, 2021
GCN-SE: Attention as Explainability for Node Classification in Dynamic Graphs

Yucai Fan, Yuhang Yao, Carlee Joe-Wong

Graph Convolutional Networks (GCNs) are a popular method from graph representation learning that have proved effective for tasks like node classification tasks. Although typical GCN models focus on classifying nodes within a static graph, several recent variants propose node classification in dynamic graphs whose topologies and node attributes change over time, e.g., social networks with dynamic relationships, or literature citation networks with changing co-authorships. These works, however, do not fully address the challenge of flexibly assigning different importance to snapshots of the graph at different times, which depending on the graph dynamics may have more or less predictive power on the labels. We address this challenge by proposing a new method, GCN-SE, that attaches a set of learnable attention weights to graph snapshots at different times, inspired by Squeeze and Excitation Net (SE-Net). We show that GCN-SE outperforms previously proposed node classification methods on a variety of graph datasets. To verify the effectiveness of the attention weight in determining the importance of different graph snapshots, we adapt perturbation-based methods from the field of explainable machine learning to graphical settings and evaluate the correlation between the attention weights learned by GCN-SE and the importance of different snapshots over time. These experiments demonstrate that GCN-SE can in fact identify different snapshots' predictive power for dynamic node classification.

AISep 17, 2020
Reconstructing Actions To Explain Deep Reinforcement Learning

Xuan Chen, Zifan Wang, Yucai Fan et al.

Feature attribution has been a foundational building block for explaining the input feature importance in supervised learning with Deep Neural Network (DNNs), but face new challenges when applied to deep Reinforcement Learning (RL).We propose a new approach to explaining deep RL actions by defining a class of \emph{action reconstruction} functions that mimic the behavior of a network in deep RL. This approach allows us to answer more complex explainability questions than direct application of DNN attribution methods, which we adapt to \emph{behavior-level attributions} in building our action reconstructions. It also allows us to define \emph{agreement}, a metric for quantitatively evaluating the explainability of our methods. Our experiments on a variety of Atari games suggest that perturbation-based attribution methods are significantly more suitable in reconstructing actions to explain the deep RL agent than alternative attribution methods, and show greater \emph{agreement} than existing explainability work utilizing attention. We further show that action reconstruction allows us to demonstrate how a deep agent learns to play Pac-Man game.