CVNov 20, 2023Code
Pyramid Diffusion for Fine 3D Large Scene GenerationYuheng Liu, Xinke Li, Xueting Li et al.
Diffusion models have shown remarkable results in generating 2D images and small-scale 3D objects. However, their application to the synthesis of large-scale 3D scenes has been rarely explored. This is mainly due to the inherent complexity and bulky size of 3D scenery data, particularly outdoor scenes, and the limited availability of comprehensive real-world datasets, which makes training a stable scene diffusion model challenging. In this work, we explore how to effectively generate large-scale 3D scenes using the coarse-to-fine paradigm. We introduce a framework, the Pyramid Discrete Diffusion model (PDD), which employs scale-varied diffusion models to progressively generate high-quality outdoor scenes. Experimental results of PDD demonstrate our successful exploration in generating 3D scenes both unconditionally and conditionally. We further showcase the data compatibility of the PDD model, due to its multi-scale architecture: a PDD model trained on one dataset can be easily fine-tuned with another dataset. Code is available at https://github.com/yuhengliu02/pyramid-discrete-diffusion.
CVAug 22, 2024
Enhancing Sampling Protocol for Point Cloud Classification Against CorruptionsChongshou Li, Pin Tang, Xinke Li et al.
Established sampling protocols for 3D point cloud learning, such as Farthest Point Sampling (FPS) and Fixed Sample Size (FSS), have long been relied upon. However, real-world data often suffer from corruptions, such as sensor noise, which violates the benign data assumption in current protocols. As a result, these protocols are highly vulnerable to noise, posing significant safety risks in critical applications like autonomous driving. To address these issues, we propose an enhanced point cloud sampling protocol, PointSP, designed to improve robustness against point cloud corruptions. PointSP incorporates key point reweighting to mitigate outlier sensitivity and ensure the selection of representative points. It also introduces a local-global balanced downsampling strategy, which allows for scalable and adaptive sampling while maintaining geometric consistency. Additionally, a lightweight tangent plane interpolation method is used to preserve local geometry while enhancing the density of the point cloud. Unlike learning-based approaches that require additional model training, PointSP is architecture-agnostic, requiring no extra learning or modification to the network. This enables seamless integration into existing pipelines. Extensive experiments on synthetic and real-world corrupted datasets show that PointSP significantly improves the robustness and accuracy of point cloud classification, outperforming state-of-the-art methods across multiple benchmarks.
CVMay 8
Beyond Defenses: Manifold-Aligned Regularization for Intrinsic 3D Point Cloud RobustnessPedro Alonso, Chongshou Li, Tianrui Li
Despite extensive progress in point cloud robustness, existing methods primarily improve performance through augmentation or defense mechanisms, while overlooking the geometric root cause of adversarial fragility. We hypothesize that adversarial vulnerability in 3D networks arises from a manifold misalignment between the latent geometry learned by the model and the intrinsic geometry of the underlying surface. Small, geometry-preserving perturbations along the input manifold often induce disproportionate distortions in feature space, revealing a misalignment between latent and intrinsic geometries. We formalize this phenomenon by developing a geometric interpretation of 3D robustness that links classical adversarial theory to the intrinsic structure of point clouds. Motivated by this analysis, we introduce Manifold-Aligned Point Recognition (MAPR), a framework that regularizes the latent geometry by aligning predictions across intrinsic perturbations. MAPR augments each point cloud with intrinsic features capturing local curvature and diffusion structure, and applies a consistency loss that preserves invariance to intrinsic, geometry-preserving perturbations. Without relying on adversarial training or additional data, MAPR consistently improves robustness across multiple adversarial attacks on both the ModelNet40 and ScanObjectNN datasets, achieving average robustness gains of +20.02% and +8.58% on ModelNet40 and ScanObjectNN, respectively.
CVMar 10, 2025
Controllable 3D Outdoor Scene Generation via Scene GraphsYuheng Liu, Xinke Li, Yuning Zhang et al.
Three-dimensional scene generation is crucial in computer vision, with applications spanning autonomous driving, gaming and the metaverse. Current methods either lack user control or rely on imprecise, non-intuitive conditions. In this work, we propose a method that uses, scene graphs, an accessible, user friendly control format to generate outdoor 3D scenes. We develop an interactive system that transforms a sparse scene graph into a dense BEV (Bird's Eye View) Embedding Map, which guides a conditional diffusion model to generate 3D scenes that match the scene graph description. During inference, users can easily create or modify scene graphs to generate large-scale outdoor scenes. We create a large-scale dataset with paired scene graphs and 3D semantic scenes to train the BEV embedding and diffusion models. Experimental results show that our approach consistently produces high-quality 3D urban scenes closely aligned with the input scene graphs. To the best of our knowledge, this is the first approach to generate 3D outdoor scenes conditioned on scene graphs.
CVMay 28, 2025
Rethinking Gradient-based Adversarial Attacks on Point Cloud ClassificationJun Chen, Xinke Li, Mingyue Xu et al.
Gradient-based adversarial attacks have become a dominant approach for evaluating the robustness of point cloud classification models. However, existing methods often rely on uniform update rules that fail to consider the heterogeneous nature of point clouds, resulting in excessive and perceptible perturbations. In this paper, we rethink the design of gradient-based attacks by analyzing the limitations of conventional gradient update mechanisms and propose two new strategies to improve both attack effectiveness and imperceptibility. First, we introduce WAAttack, a novel framework that incorporates weighted gradients and an adaptive step-size strategy to account for the non-uniform contribution of points during optimization. This approach enables more targeted and subtle perturbations by dynamically adjusting updates according to the local structure and sensitivity of each point. Second, we propose SubAttack, a complementary strategy that decomposes the point cloud into subsets and focuses perturbation efforts on structurally critical regions. Together, these methods represent a principled rethinking of gradient-based adversarial attacks for 3D point cloud classification. Extensive experiments demonstrate that our approach outperforms state-of-the-art baselines in generating highly imperceptible adversarial examples. Code will be released upon paper acceptance.
CVNov 20, 2025
Late-decoupled 3D Hierarchical Semantic Segmentation with Semantic Prototype Discrimination based Bi-branch SupervisionShuyu Cao, Chongshou Li, Jie Xu et al.
3D hierarchical semantic segmentation (3DHS) is crucial for embodied intelligence applications that demand a multi-grained and multi-hierarchy understanding of 3D scenes. Despite the progress, previous 3DHS methods have overlooked following two challenges: I) multi-label learning with a parameter-sharing model can lead to multi-hierarchy conflicts in cross-hierarchy optimization, and II) the class imbalance issue is inevitable across multiple hierarchies of 3D scenes, which makes the model performance become dominated by major classes. To address these issues, we propose a novel framework with a primary 3DHS branch and an auxiliary discrimination branch. Specifically, to alleviate the multi-hierarchy conflicts, we propose a late-decoupled 3DHS framework which employs multiple decoders with the coarse-to-fine hierarchical guidance and consistency. The late-decoupled architecture can mitigate the underfitting and overfitting conflicts among multiple hierarchies and can also constrain the class imbalance problem in each individual hierarchy. Moreover, we introduce a 3DHS-oriented semantic prototype based bi-branch supervision mechanism, which additionally learns class-wise discriminative point cloud features and performs mutual supervision between the auxiliary and 3DHS branches, to enhance the class-imbalance segmentation. Extensive experiments on multiple datasets and backbones demonstrate that our approach achieves state-of-the-art 3DHS performance, and its core components can also be used as a plug-and-play enhancement to improve previous methods.
CVAug 2, 2025
ModelNet40-E: An Uncertainty-Aware Benchmark for Point Cloud ClassificationPedro Alonso, Tianrui Li, Chongshou Li
We introduce ModelNet40-E, a new benchmark designed to assess the robustness and calibration of point cloud classification models under synthetic LiDAR-like noise. Unlike existing benchmarks, ModelNet40-E provides both noise-corrupted point clouds and point-wise uncertainty annotations via Gaussian noise parameters (σ, μ), enabling fine-grained evaluation of uncertainty modeling. We evaluate three popular models-PointNet, DGCNN, and Point Transformer v3-across multiple noise levels using classification accuracy, calibration metrics, and uncertainty-awareness. While all models degrade under increasing noise, Point Transformer v3 demonstrates superior calibration, with predicted uncertainties more closely aligned with the underlying measurement uncertainty.
CVJun 30, 2025
GeoCD: A Differential Local Approximation for Geodesic Chamfer DistancePedro Alonso, Tianrui Li, Chongshou Li
Chamfer Distance (CD) is a widely adopted metric in 3D point cloud learning due to its simplicity and efficiency. However, it suffers from a fundamental limitation: it relies solely on Euclidean distances, which often fail to capture the intrinsic geometry of 3D shapes. To address this limitation, we propose GeoCD, a topology-aware and fully differentiable approximation of geodesic distance designed to serve as a metric for 3D point cloud learning. Our experiments show that GeoCD consistently improves reconstruction quality over standard CD across various architectures and datasets. We demonstrate this by fine-tuning several models, initially trained with standard CD, using GeoCD. Remarkably, fine-tuning for a single epoch with GeoCD yields significant gains across multiple evaluation metrics.
CVMay 25, 2025
Less is More: Efficient Point Cloud Reconstruction via Multi-Head DecodersPedro Alonso, Tianrui Li, Chongshou Li
We challenge the common assumption that deeper decoder architectures always yield better performance in point cloud reconstruction. Our analysis reveals that, beyond a certain depth, increasing decoder complexity leads to overfitting and degraded generalization. Additionally, we propose a novel multi-head decoder architecture that exploits the inherent redundancy in point clouds by reconstructing complete shapes from multiple independent heads, each operating on a distinct subset of points. The final output is obtained by concatenating the predictions from all heads, enhancing both diversity and fidelity. Extensive experiments on ModelNet40 and ShapeNetPart demonstrate that our approach achieves consistent improvements across key metrics--including Chamfer Distance (CD), Hausdorff Distance (HD), Earth Mover's Distance (EMD), and F1-score--outperforming standard single-head baselines. Our findings highlight that output diversity and architectural design can be more critical than depth alone for effective and efficient point cloud reconstruction.
CVMay 25, 2025
LLM-Guided Taxonomy and Hierarchical Uncertainty for 3D Point Cloud Active LearningChenxi Li, Nuo Chen, Fengyun Tan et al.
We present a novel active learning framework for 3D point cloud semantic segmentation that, for the first time, integrates large language models (LLMs) to construct hierarchical label structures and guide uncertainty-based sample selection. Unlike prior methods that treat labels as flat and independent, our approach leverages LLM prompting to automatically generate multi-level semantic taxonomies and introduces a recursive uncertainty projection mechanism that propagates uncertainty across hierarchy levels. This enables spatially diverse, label-aware point selection that respects the inherent semantic structure of 3D scenes. Experiments on S3DIS and ScanNet v2 show that our method achieves up to 4% mIoU improvement under extremely low annotation budgets (e.g., 0.02%), substantially outperforming existing baselines. Our results highlight the untapped potential of LLMs as knowledge priors in 3D vision and establish hierarchical uncertainty modeling as a powerful paradigm for efficient point cloud annotation.
LGSep 22, 2020
An Exponential Factorization Machine with Percentage Error Minimization to Retail Sales ForecastingChongshou Li, Brenda Cheang, Zhixing Luo et al.
This paper proposes a new approach to sales forecasting for new products with long lead time but short product life cycle. These SKUs are usually sold for one season only, without any replenishments. An exponential factorization machine (EFM) sales forecast model is developed to solve this problem which not only considers SKU attributes, but also pairwise interactions. The EFM model is significantly different from the original Factorization Machines (FM) from two-fold: (1) the attribute-level formulation for explanatory variables and (2) exponential formulation for the positive response variable. The attribute-level formation excludes infeasible intra-attribute interactions and results in more efficient feature engineering comparing with the conventional one-hot encoding, while the exponential formulation is demonstrated more effective than the log-transformation for the positive but not skewed distributed responses. In order to estimate the parameters, percentage error squares (PES) and error squares (ES) are minimized by a proposed adaptive batch gradient descent method over the training set. Real-world data provided by a footwear retailer in Singapore is used for testing the proposed approach. The forecasting performance in terms of both mean absolute percentage error (MAPE) and mean absolute error (MAE) compares favourably with not only off-the-shelf models but also results reported by extant sales and demand forecasting studies. The effectiveness of the proposed approach is also demonstrated by two external public datasets. Moreover, we prove the theoretical relationships between PES and ES minimization, and present an important property of the PES minimization for regression models; that it trains models to underestimate data. This property fits the situation of sales forecasting where unit-holding cost is much greater than the unit-shortage cost.
DSAug 12, 2020
Revisiting Modified Greedy Algorithm for Monotone Submodular Maximization with a Knapsack ConstraintJing Tang, Xueyan Tang, Andrew Lim et al.
Monotone submodular maximization with a knapsack constraint is NP-hard. Various approximation algorithms have been devised to address this optimization problem. In this paper, we revisit the widely known modified greedy algorithm. First, we show that this algorithm can achieve an approximation factor of $0.405$, which significantly improves the known factors of $0.357$ given by Wolsey and $(1-1/\mathrm{e})/2\approx 0.316$ given by Khuller et al. More importantly, our analysis closes a gap in Khuller et al.'s proof for the extensively mentioned approximation factor of $(1-1/\sqrt{\mathrm{e}})\approx 0.393$ in the literature to clarify a long-standing misconception on this issue. Second, we enhance the modified greedy algorithm to derive a data-dependent upper bound on the optimum. We empirically demonstrate the tightness of our upper bound with a real-world application. The bound enables us to obtain a data-dependent ratio typically much higher than $0.405$ between the solution value of the modified greedy algorithm and the optimum. It can also be used to significantly improve the efficiency of algorithms such as branch and bound.
CVAug 11, 2020
Campus3D: A Photogrammetry Point Cloud Benchmark for Hierarchical Understanding of Outdoor SceneXinke Li, Chongshou Li, Zekun Tong et al.
Learning on 3D scene-based point cloud has received extensive attention as its promising application in many fields, and well-annotated and multisource datasets can catalyze the development of those data-driven approaches. To facilitate the research of this area, we present a richly-annotated 3D point cloud dataset for multiple outdoor scene understanding tasks and also an effective learning framework for its hierarchical segmentation task. The dataset was generated via the photogrammetric processing on unmanned aerial vehicle (UAV) images of the National University of Singapore (NUS) campus, and has been point-wisely annotated with both hierarchical and instance-based labels. Based on it, we formulate a hierarchical learning problem for 3D point cloud segmentation and propose a measurement evaluating consistency across various hierarchies. To solve this problem, a two-stage method including multi-task (MT) learning and hierarchical ensemble (HE) with consistency consideration is proposed. Experimental results demonstrate the superiority of the proposed method and potential advantages of our hierarchical annotations. In addition, we benchmark results of semantic and instance segmentation, which is accessible online at https://3d.dataset.site with the dataset and all source codes.
CVOct 13, 2017
WeText: Scene Text Detection under Weak SupervisionShangxuan Tian, Shijian Lu, Chongshou Li
The requiring of large amounts of annotated training data has become a common constraint on various deep learning systems. In this paper, we propose a weakly supervised scene text detection method (WeText) that trains robust and accurate scene text detection models by learning from unannotated or weakly annotated data. With a "light" supervised model trained on a small fully annotated dataset, we explore semi-supervised and weakly supervised learning on a large unannotated dataset and a large weakly annotated dataset, respectively. For the unsupervised learning, the light supervised model is applied to the unannotated dataset to search for more character training samples, which are further combined with the small annotated dataset to retrain a superior character detection model. For the weakly supervised learning, the character searching is guided by high-level annotations of words/text lines that are widely available and also much easier to prepare. In addition, we design an unified scene character detector by adapting regression based deep networks, which greatly relieves the error accumulation issue that widely exists in most traditional approaches. Extensive experiments across different unannotated and weakly annotated datasets show that the scene text detection performance can be clearly boosted under both scenarios, where the weakly supervised learning can achieve the state-of-the-art performance by using only 229 fully annotated scene text images.