Odest Chadwicke Jenkins

RO
h-index38
37papers
535citations
Novelty49%
AI Score49

37 Papers

CVMar 8, 2022Code
ClearPose: Large-scale Transparent Object Dataset and Benchmark

Xiaotong Chen, Huijie Zhang, Zeren Yu et al.

Transparent objects are ubiquitous in household settings and pose distinct challenges for visual sensing and perception systems. The optical properties of transparent objects leave conventional 3D sensors alone unreliable for object depth and pose estimation. These challenges are highlighted by the shortage of large-scale RGB-Depth datasets focusing on transparent objects in real-world settings. In this work, we contribute a large-scale real-world RGB-Depth transparent object dataset named ClearPose to serve as a benchmark dataset for segmentation, scene-level depth completion and object-centric pose estimation tasks. The ClearPose dataset contains over 350K labeled real-world RGB-Depth frames and 5M instance annotations covering 63 household objects. The dataset includes object categories commonly used in daily life under various lighting and occluding conditions as well as challenging test scenarios such as cases of occlusion by opaque or translucent objects, non-planar orientations, presence of liquids, etc. We benchmark several state-of-the-art depth completion and object pose estimation deep neural networks on ClearPose. The dataset and benchmarking source code is available at https://github.com/opipari/ClearPose.

ROMar 1, 2022Code
ProgressLabeller: Visual Data Stream Annotation for Training Object-Centric 3D Perception

Xiaotong Chen, Huijie Zhang, Zeren Yu et al.

Visual perception tasks often require vast amounts of labelled data, including 3D poses and image space segmentation masks. The process of creating such training data sets can prove difficult or time-intensive to scale up to efficacy for general use. Consider the task of pose estimation for rigid objects. Deep neural network based approaches have shown good performance when trained on large, public datasets. However, adapting these networks for other novel objects, or fine-tuning existing models for different environments, requires significant time investment to generate newly labelled instances. Towards this end, we propose ProgressLabeller as a method for more efficiently generating large amounts of 6D pose training data from color images sequences for custom scenes in a scalable manner. ProgressLabeller is intended to also support transparent or translucent objects, for which the previous methods based on depth dense reconstruction will fail. We demonstrate the effectiveness of ProgressLabeller by rapidly create a dataset of over 1M samples with which we fine-tune a state-of-the-art pose estimation network in order to markedly improve the downstream robotic grasp success rates. ProgressLabeller is open-source at https://github.com/huijieZH/ProgressLabeller.

ROJun 17, 2022
VLMbench: A Compositional Benchmark for Vision-and-Language Manipulation

Kaizhi Zheng, Xiaotong Chen, Odest Chadwicke Jenkins et al.

Benefiting from language flexibility and compositionality, humans naturally intend to use language to command an embodied agent for complex tasks such as navigation and object manipulation. In this work, we aim to fill the blank of the last mile of embodied agents -- object manipulation by following human guidance, e.g., "move the red mug next to the box while keeping it upright." To this end, we introduce an Automatic Manipulation Solver (AMSolver) system and build a Vision-and-Language Manipulation benchmark (VLMbench) based on it, containing various language instructions on categorized robotic manipulation tasks. Specifically, modular rule-based task templates are created to automatically generate robot demonstrations with language instructions, consisting of diverse object shapes and appearances, action types, and motion constraints. We also develop a keypoint-based model 6D-CLIPort to deal with multi-view observations and language input and output a sequence of 6 degrees of freedom (DoF) actions. We hope the new simulator and benchmark will facilitate future research on language-guided robotic manipulation.

CVAug 22, 2022
TransNet: Category-Level Transparent Object Pose Estimation

Huijie Zhang, Anthony Opipari, Xiaotong Chen et al.

Transparent objects present multiple distinct challenges to visual perception systems. First, their lack of distinguishing visual features makes transparent objects harder to detect and localize than opaque objects. Even humans find certain transparent surfaces with little specular reflection or refraction, e.g. glass doors, difficult to perceive. A second challenge is that common depth sensors typically used for opaque object perception cannot obtain accurate depth measurements on transparent objects due to their unique reflective properties. Stemming from these challenges, we observe that transparent object instances within the same category (e.g. cups) look more similar to each other than to ordinary opaque objects of that same category. Given this observation, the present paper sets out to explore the possibility of category-level transparent object pose estimation rather than instance-level pose estimation. We propose TransNet, a two-stage pipeline that learns to estimate category-level transparent object pose using localized depth completion and surface normal estimation. TransNet is evaluated in terms of pose estimation accuracy on a recent, large-scale transparent object dataset and compared to a state-of-the-art category-level pose estimation approach. Results from this comparison demonstrate that TransNet achieves improved pose estimation accuracy on transparent objects and key findings from the included ablation studies suggest future directions for performance improvements.

ROAug 14, 2023
The Michigan Robotics Undergraduate Curriculum: Defining the Discipline of Robotics for Equity and Excellence

Odest Chadwicke Jenkins, Jessy Grizzle, Ella Atkins et al.

The Robotics Major at the University of Michigan was successfully launched in the 2022-23 academic year as an innovative step forward to better serve students, our communities, and our society. Building on our guiding principle of "Robotics with Respect" and our larger Robotics Pathways model, the Michigan Robotics Major was designed to define robotics as a true academic discipline with both equity and excellence as our highest priorities. Understanding that talent is equally distributed but opportunity is not, the Michigan Robotics Major has embraced an adaptable curriculum that is accessible through a diversity of student pathways and enables successful and sustained career-long participation in robotics, AI, and automation professions. The results after our planning efforts (2019-22) and first academic year (2022-23) have been highly encouraging: more than 100 students declared Robotics as their major, completion of the Robotics major by our first two graduates, soaring enrollments in our Robotics classes, thriving partnerships with Historically Black Colleges and Universities. This document provides our original curricular proposal for the Robotics Undergraduate Program at the University of Michigan, submitted to the Michigan Association of State Universities in April 2022 and approved in June 2022. The dissemination of our program design is in the spirit of continued growth for higher education towards realizing equity and excellence. The most recent version of this document is also available on Google Docs through this link: https://ocj.me/robotics_major

ROOct 3, 2022
NARF22: Neural Articulated Radiance Fields for Configuration-Aware Rendering

Stanley Lewis, Jana Pavlasek, Odest Chadwicke Jenkins

Articulated objects pose a unique challenge for robotic perception and manipulation. Their increased number of degrees-of-freedom makes tasks such as localization computationally difficult, while also making the process of real-world dataset collection unscalable. With the aim of addressing these scalability issues, we propose Neural Articulated Radiance Fields (NARF22), a pipeline which uses a fully-differentiable, configuration-parameterized Neural Radiance Field (NeRF) as a means of providing high quality renderings of articulated objects. NARF22 requires no explicit knowledge of the object structure at inference time. We propose a two-stage parts-based training mechanism which allows the object rendering models to generalize well across the configuration space even if the underlying training data has as few as one configuration represented. We demonstrate the efficacy of NARF22 by training configurable renderers on a real-world articulated tool dataset collected via a Fetch mobile manipulation robot. We show the applicability of the model to gradient-based inference methods through a configuration estimation and 6 degree-of-freedom pose refinement task. The project webpage is available at: https://progress.eecs.umich.edu/projects/narf/.

AIApr 15
AI-Assisted Peer Review at Scale: The AAAI-26 AI Review Pilot

Joydeep Biswas, Sheila Schoepp, Gautham Vasan et al.

Scientific peer review faces mounting strain as submission volumes surge, making it increasingly difficult to sustain review quality, consistency, and timeliness. Recent advances in AI have led the community to consider its use in peer review, yet a key unresolved question is whether AI can generate technically sound reviews at real-world conference scale. Here we report the first large-scale field deployment of AI-assisted peer review: every main-track submission at AAAI-26 received one clearly identified AI review from a state-of-the-art system. The system combined frontier models, tool use, and safeguards in a multi-stage process to generate reviews for all 22,977 full-review papers in less than a day. A large-scale survey of AAAI-26 authors and program committee members showed that participants not only found AI reviews useful, but actually preferred them to human reviews on key dimensions such as technical accuracy and research suggestions. We also introduce a novel benchmark and find that our system substantially outperforms a simple LLM-generated review baseline at detecting a variety of scientific weaknesses. Together, these results show that state-of-the-art AI methods can already make meaningful contributions to scientific peer review at conference scale, opening a path toward the next generation of synergistic human-AI teaming for evaluating research.

ROSep 15, 2024
NARF24: Estimating Articulated Object Structure for Implicit Rendering

Stanley Lewis, Tom Gao, Odest Chadwicke Jenkins

Articulated objects and their representations pose a difficult problem for robots. These objects require not only representations of geometry and texture, but also of the various connections and joint parameters that make up each articulation. We propose a method that learns a common Neural Radiance Field (NeRF) representation across a small number of collected scenes. This representation is combined with a parts-based image segmentation to produce an implicit space part localization, from which the connectivity and joint parameters of the articulated object can be estimated, thus enabling configuration-conditioned rendering.

ROJul 23, 2023
TransNet: Transparent Object Manipulation Through Category-Level Pose Estimation

Huijie Zhang, Anthony Opipari, Xiaotong Chen et al.

Transparent objects present multiple distinct challenges to visual perception systems. First, their lack of distinguishing visual features makes transparent objects harder to detect and localize than opaque objects. Even humans find certain transparent surfaces with little specular reflection or refraction, like glass doors, difficult to perceive. A second challenge is that depth sensors typically used for opaque object perception cannot obtain accurate depth measurements on transparent surfaces due to their unique reflective properties. Stemming from these challenges, we observe that transparent object instances within the same category, such as cups, look more similar to each other than to ordinary opaque objects of that same category. Given this observation, the present paper explores the possibility of category-level transparent object pose estimation rather than instance-level pose estimation. We propose \textit{\textbf{TransNet}}, a two-stage pipeline that estimates category-level transparent object pose using localized depth completion and surface normal estimation. TransNet is evaluated in terms of pose estimation accuracy on a large-scale transparent object dataset and compared to a state-of-the-art category-level pose estimation approach. Results from this comparison demonstrate that TransNet achieves improved pose estimation accuracy on transparent objects. Moreover, we use TransNet to build an autonomous transparent object manipulation system for robotic pick-and-place and pouring tasks.

ROMar 30
Stein-based Optimization of Sampling Distributions in Model Predictive Path Integral Control

Jace Aldrich, Odest Chadwicke Jenkins

This paper introduces a method for Model Predictive Path Integral (MPPI) control that optimizes sample generation towards an optimal trajectory through Stein Variational Gradient Descent (SVGD). MPPI relies upon predictive rollout of trajectories sampled from a distribution of possible actions. Traditionally, these action distributions are assumed to be unimodal and represented as Gaussian. The result can lead suboptimal rollout predictions due to sample deprivation and, in the case of differentiable simulation, sensitivity to noise in the cost gradients. Through introducing SVGD updates in between MPPI environment steps, we present Stein-Optimized Path-Integral Inference (SOPPI), an MPPI/SVGD algorithm that can dynamically update noise distributions at runtime to better capture action sampling distributions without an excessive increase in computational requirements. We demonstrate the efficacy of SOPPI through experiments on a planar cart-pole, 7-DOF robot arm, and a planar bipedal walker. These results indicate improved system performance compared to state-of-the-art MPPI algorithms across a range of hyper-parameters and demonstrate feasibility at lower particle counts.

CVSep 11, 2024
Single-View 3D Reconstruction via SO(2)-Equivariant Gaussian Sculpting Networks

Ruihan Xu, Anthony Opipari, Joshua Mah et al.

This paper introduces SO(2)-Equivariant Gaussian Sculpting Networks (GSNs) as an approach for SO(2)-Equivariant 3D object reconstruction from single-view image observations. GSNs take a single observation as input to generate a Gaussian splat representation describing the observed object's geometry and texture. By using a shared feature extractor before decoding Gaussian colors, covariances, positions, and opacities, GSNs achieve extremely high throughput (>150FPS). Experiments demonstrate that GSNs can be trained efficiently using a multi-view rendering loss and are competitive, in quality, with expensive diffusion-based reconstruction algorithms. The GSN model is validated on multiple benchmark experiments. Moreover, we demonstrate the potential for GSNs to be used within a robotic manipulation pipeline for object-centric grasping.

ROMar 24, 2023
SEAL: Semantic Frame Execution And Localization for Perceiving Afforded Robot Actions

Cameron Kisailus, Daksh Narang, Matthew Shannon et al.

Recent advances in robotic mobile manipulation have spurred the expansion of the operating environment for robots from constrained workspaces to large-scale, human environments. In order to effectively complete tasks in these spaces, robots must be able to perceive, reason, and execute over a diversity of affordances, well beyond simple pick-and-place. We posit the notion of semantic frames provides a compelling representation for robot actions that is amenable to action-focused perception, task-level reasoning, action-level execution, and integration with language. Semantic frames, a product of the linguistics community, define the necessary elements, pre- and post- conditions, and a set of sequential robot actions necessary to successfully execute an action evoked by a verb phrase. In this work, we extend the semantic frame representation for robot manipulation actions and introduce the problem of Semantic Frame Execution And Localization for Perceiving Afforded Robot Actions (SEAL) as a graphical model. For the SEAL problem, we describe our nonparametric Semantic Frame Mapping (SeFM) algorithm for maintaining belief over a finite set of semantic frames as the locations of actions afforded to the robot. We show that language models such as GPT-3 are insufficient to address generalized task execution covered by the SEAL formulation and SeFM provides robots with efficient search strategies and long term memory needed when operating in building-scale environments.

ROJun 13, 2025
SPLATART: Articulated Gaussian Splatting with Estimated Object Structure

Stanley Lewis, Vishal Chandra, Tom Gao et al.

Representing articulated objects remains a difficult problem within the field of robotics. Objects such as pliers, clamps, or cabinets require representations that capture not only geometry and color information, but also part seperation, connectivity, and joint parametrization. Furthermore, learning these representations becomes even more difficult with each additional degree of freedom. Complex articulated objects such as robot arms may have seven or more degrees of freedom, and the depth of their kinematic tree may be notably greater than the tools, drawers, and cabinets that are the typical subjects of articulated object research. To address these concerns, we introduce SPLATART - a pipeline for learning Gaussian splat representations of articulated objects from posed images, of which a subset contains image space part segmentations. SPLATART disentangles the part separation task from the articulation estimation task, allowing for post-facto determination of joint estimation and representation of articulated objects with deeper kinematic trees than previously exhibited. In this work, we present data on the SPLATART pipeline as applied to the syntheic Paris dataset objects, and qualitative results on a real-world object under spare segmentation supervision. We additionally present on articulated serial chain manipulators to demonstrate usage on deeper kinematic tree structures.

ROOct 16, 2024
Configurable Embodied Data Generation for Class-Agnostic RGB-D Video Segmentation

Anthony Opipari, Aravindhan K Krishnan, Shreekant Gayaka et al.

This paper presents a method for generating large-scale datasets to improve class-agnostic video segmentation across robots with different form factors. Specifically, we consider the question of whether video segmentation models trained on generic segmentation data could be more effective for particular robot platforms if robot embodiment is factored into the data generation process. To answer this question, a pipeline is formulated for using 3D reconstructions (e.g. from HM3DSem) to generate segmented videos that are configurable based on a robot's embodiment (e.g. sensor type, sensor placement, and illumination source). A resulting massive RGB-D video panoptic segmentation dataset (MVPd) is introduced for extensive benchmarking with foundation and video segmentation models, as well as to support embodiment-focused research in video segmentation. Our experimental findings demonstrate that using MVPd for finetuning can lead to performance improvements when transferring foundation models to certain robot embodiments, such as specific camera placements. These experiments also show that using 3D modalities (depth images and camera pose) can lead to improvements in video segmentation accuracy and consistency. The project webpage is available at https://topipari.com/projects/MVPd

ROMay 28, 2023
Counter-Hypothetical Particle Filters for Single Object Pose Tracking

Elizabeth A. Olson, Jana Pavlasek, Jasmine A. Berry et al.

Particle filtering is a common technique for six degrees of freedom (6D) pose estimation due to its ability to tractably represent belief over object pose. However, the particle filter is prone to particle deprivation due to the high-dimensional nature of 6D pose. When particle deprivation occurs, it can cause mode collapse of the underlying belief distribution during importance sampling. If the region surrounding the true state suffers from mode collapse, recovering its belief is challenging since the area is no longer represented in the probability mass formed by the particles. Previous methods mitigate this problem by randomizing and resetting particles in the belief distribution, but determining the frequency of reinvigoration has relied on hand-tuning abstract heuristics. In this paper, we estimate the necessary reinvigoration rate at each time step by introducing a Counter-Hypothetical likelihood function, which is used alongside the standard likelihood. Inspired by the notions of plausibility and implausibility from Evidential Reasoning, the addition of our Counter-Hypothetical likelihood function assigns a level of doubt to each particle. The competing cumulative values of confidence and doubt across the particle set are used to estimate the level of failure within the filter, in order to determine the portion of particles to be reinvigorated. We demonstrate the effectiveness of our method on the rigid body object 6D pose tracking task.

ROOct 18, 2021
Probabilistic Inference in Planning for Partially Observable Long Horizon Problems

Alphonsus Adu-Bredu, Nikhil Devraj, Pin-Han Lin et al.

For autonomous service robots to successfully perform long horizon tasks in the real world, they must act intelligently in partially observable environments. Most Task and Motion Planning approaches assume full observability of their state space, making them ineffective in stochastic and partially observable domains that reflect the uncertainties in the real world. We propose an online planning and execution approach for performing long horizon tasks in partially observable domains. Given the robot's belief and a plan skeleton composed of symbolic actions, our approach grounds each symbolic action by inferring continuous action parameters needed to execute the plan successfully. To achieve this, we formulate the problem of joint inference of action parameters as a Hybrid Constraint Satisfaction Problem (H-CSP) and solve the H-CSP using Belief Propagation. The robot executes the resulting parameterized actions, updates its belief of the world and replans when necessary. Our approach is able to efficiently solve partially observable tasks in a realistic kitchen simulation environment. Our approach outperformed an adaptation of the state-of-the-art method across our experiments.

ROOct 5, 2021
SeanNet: Semantic Understanding Network for Localization Under Object Dynamics

Xiao Li, Yidong Du, Zhen Zeng et al.

We aim for domestic robots to perform long-term indoor service. Under the object-level scene dynamics induced by daily human activities, a robot needs to robustly localize itself in the environment subject to scene uncertainties. Previous works have addressed visual-based localization in static environments, yet the object-level scene dynamics challenge existing methods for the long-term deployment of the robot. This paper proposes a SEmantic understANding Network (SeanNet) architecture that enables an effective learning process with coupled visual and semantic inputs. With a dataset that contains object dynamics, we propose a cascaded contrastive learning scheme to train the SeanNet for learning a vector scene embedding. Subsequently, we can measure the similarity between the current observed scene and the target scene, whereby enables robust localization under object-level dynamics. In our experiments, we benchmark SeanNet against state-of-the-art image-encoding networks (baselines) on scene similarity measures. The SeanNet architecture with the proposed training method can achieve an 85.02\% accuracy which is higher than baselines. We further integrate the SeanNet and the other networks as the localizers into a visual navigation application. We demonstrate that SeanNet achieves higher success rates compared to the baselines.

ROOct 1, 2021
Topologically-Informed Atlas Learning

Thomas Cohn, Nikhil Devraj, Odest Chadwicke Jenkins

We present a new technique that enables manifold learning to accurately embed data manifolds that contain holes, without discarding any topological information. Manifold learning aims to embed high dimensional data into a lower dimensional Euclidean space by learning a coordinate chart, but it requires that the entire manifold can be embedded in a single chart. This is impossible for manifolds with holes. In such cases, it is necessary to learn an atlas: a collection of charts that collectively cover the entire manifold. We begin with many small charts, and combine them in a bottom-up approach, where charts are only combined if doing so will not introduce problematic topological features. When it is no longer possible to combine any charts, each chart is individually embedded with standard manifold learning techniques, completing the construction of the atlas. We show the efficacy of our method by constructing atlases for challenging synthetic manifolds; learning human motion embeddings from motion capture data; and learning kinematic models of articulated objects.

ROJan 15, 2021
Differentiable Nonparametric Belief Propagation

Anthony Opipari, Chao Chen, Shoutian Wang et al.

We present a differentiable approach to learn the probabilistic factors used for inference by a nonparametric belief propagation algorithm. Existing nonparametric belief propagation methods rely on domain-specific features encoded in the probabilistic factors of a graphical model. In this work, we replace each crafted factor with a differentiable neural network enabling the factors to be learned using an efficient optimization routine from labeled data. By combining differentiable neural networks with an efficient belief propagation algorithm, our method learns to maintain a set of marginal posterior samples using end-to-end training. We evaluate our differentiable nonparametric belief propagation (DNBP) method on a set of articulated pose tracking tasks and compare performance with a recurrent neural network. Results from this comparison demonstrate the effectiveness of using learned factors for tracking and suggest the practical advantage over hand-crafted approaches. The project webpage is available at: progress.eecs.umich.edu/projects/dnbp.

RODec 16, 2020
Robotics Enabling the Workforce

Henrik Christensen, Maria Gini, Odest Chadwicke Jenkins et al.

Robotics has the potential to magnify the skilled workforce of the nation by complementing our workforce with automation: teams of people and robots will be able to do more than either could alone. The economic engine of the U.S. runs on the productivity of our people. The rise of automation offers new opportunities to enhance the work of our citizens and drive the innovation and prosperity of our industries. Most critically, we need research to understand how future robot technologies can best complement our workforce to get the best of both human and automated labor in a collaborative team. Investments made in robotics research and workforce development will lead to increased GDP, an increased export-import ratio, a growing middle class of skilled workers, and a U.S.-based supply chain that can withstand global pandemics and other disruptions. In order to make the United States a leader in robotics, we need to invest in basic research, technology development, K-16 education, and lifelong learning.

CYDec 11, 2020
Next Wave Artificial Intelligence: Robust, Explainable, Adaptable, Ethical, and Accountable

Odest Chadwicke Jenkins, Daniel Lopresti, Melanie Mitchell

The history of AI has included several "waves" of ideas. The first wave, from the mid-1950s to the 1980s, focused on logic and symbolic hand-encoded representations of knowledge, the foundations of so-called "expert systems". The second wave, starting in the 1990s, focused on statistics and machine learning, in which, instead of hand-programming rules for behavior, programmers constructed "statistical learning algorithms" that could be trained on large datasets. In the most recent wave research in AI has largely focused on deep (i.e., many-layered) neural networks, which are loosely inspired by the brain and trained by "deep learning" methods. However, while deep neural networks have led to many successes and new capabilities in computer vision, speech recognition, language processing, game-playing, and robotics, their potential for broad application remains limited by several factors. A concerning limitation is that even the most successful of today's AI systems suffer from brittleness-they can fail in unexpected ways when faced with situations that differ sufficiently from ones they have been trained on. This lack of robustness also appears in the vulnerability of AI systems to adversarial attacks, in which an adversary can subtly manipulate data in a way to guarantee a specific wrong answer or action from an AI system. AI systems also can absorb biases-based on gender, race, or other factors-from their training data and further magnify these biases in their subsequent decision-making. Taken together, these various limitations have prevented AI systems such as automatic medical diagnosis or autonomous vehicles from being sufficiently trustworthy for wide deployment. The massive proliferation of AI across society will require radically new ideas to yield technology that will not sacrifice our productivity, our quality of life, or our values.

RONov 18, 2020
Elephants Don't Pack Groceries: Robot Task Planning for Low Entropy Belief States

Alphonsus Adu-Bredu, Zhen Zeng, Neha Pusalkar et al.

Recent advances in computational perception have significantly improved the ability of autonomous robots to perform state estimation with low entropy. Such advances motivate a reconsideration of robot decision-making under uncertainty. Current approaches to solving sequential decision-making problems model states as inhabiting the extremes of the perceptual entropy spectrum. As such, these methods are either incapable of overcoming perceptual errors or asymptotically inefficient in solving problems with low perceptual entropy. With low entropy perception in mind, we aim to explore a happier medium that balances computational efficiency with the forms of uncertainty we now observe from modern robot perception. We propose an approach for efficient task planning for goal-directed robot reasoning. Our approach combines belief space representation with the fast, goal-directed features of classical planning to efficiently plan for low entropy goal-directed reasoning tasks. We compare our approach with current classical planning and belief space planning approaches by solving low entropy goal-directed grocery packing tasks in simulation. Our approach outperforms these approaches in planning time, execution time, and task success rate in our simulation experiments. We also demonstrate our approach on a real world grocery packing task with physical robot.

ROOct 16, 2020
Manipulation-Oriented Object Perception in Clutter through Affordance Coordinate Frames

Xiaotong Chen, Kaizhi Zheng, Zhen Zeng et al.

In order to enable robust operation in unstructured environments, robots should be able to generalize manipulation actions to novel object instances. For example, to pour and serve a drink, a robot should be able to recognize novel containers which afford the task. Most importantly, robots should be able to manipulate these novel containers to fulfill the task. To achieve this, we aim to provide robust and generalized perception of object affordances and their associated manipulation poses for reliable manipulation. In this work, we combine the notions of affordance and category-level pose, and introduce the Affordance Coordinate Frame (ACF). With ACF, we represent each object class in terms of individual affordance parts and the compatibility between them, where each part is associated with a part category-level pose for robot manipulation. In our experiments, we demonstrate that ACF outperforms state-of-the-art methods for object detection, as well as category-level pose estimation for object parts. We further demonstrate the applicability of ACF to robot manipulation tasks through experiments in a simulated environment.

ROAug 6, 2020
Parts-Based Articulated Object Localization in Clutter Using Belief Propagation

Jana Pavlasek, Stanley Lewis, Karthik Desingh et al.

Robots working in human environments must be able to perceive and act on challenging objects with articulations, such as a pile of tools. Articulated objects increase the dimensionality of the pose estimation problem, and partial observations under clutter create additional challenges. To address this problem, we present a generative-discriminative parts-based recognition and localization method for articulated objects in clutter. We formulate the problem of articulated object pose estimation as a Markov Random Field (MRF). Hidden nodes in this MRF express the pose of the object parts, and edges express the articulation constraints between parts. Localization is performed within the MRF using an efficient belief propagation method. The method is informed by both part segmentation heatmaps over the observation, generated by a neural network, and the articulation constraints between object parts. Our generative-discriminative approach allows the proposed method to function in cluttered environments by inferring the pose of occluded parts using hypotheses from the visible parts. We demonstrate the efficacy of our methods in a tabletop environment for recognizing and localizing hand tools in uncluttered and cluttered configurations.

ROJun 18, 2020
Semantic Linking Maps for Active Visual Object Search

Zhen Zeng, Adrian Röfer, Odest Chadwicke Jenkins

We aim for mobile robots to function in a variety of common human environments. Such robots need to be able to reason about the locations of previously unseen target objects. Landmark objects can help this reasoning by narrowing down the search space significantly. More specifically, we can exploit background knowledge about common spatial relations between landmark and target objects. For example, seeing a table and knowing that cups can often be found on tables aids the discovery of a cup. Such correlations can be expressed as distributions over possible pairing relationships of objects. In this paper, we propose an active visual object search strategy method through our introduction of the Semantic Linking Maps (SLiM) model. SLiM simultaneously maintains the belief over a target object's location as well as landmark objects' locations, while accounting for probabilistic inter-object spatial relations. Based on SLiM, we describe a hybrid search strategy that selects the next best view pose for searching for the target object based on the maintained belief. We demonstrate the efficiency of our SLiM-based search strategy through comparative experiments in simulated environments. We further demonstrate the real-world applicability of SLiM-based search in scenarios with a Fetch mobile manipulation robot.

ROMar 27, 2020
GeoFusion: Geometric Consistency informed Scene Estimation in Dense Clutter

Zhiqiang Sui, Haonan Chang, Ning Xu et al.

We propose GeoFusion, a SLAM-based scene estimation method for building an object-level semantic map in dense clutter. In dense clutter, objects are often in close contact and severe occlusions, which brings more false detections and noisy pose estimates from existing perception methods. To solve these problems, our key insight is to consider geometric consistency at the object level within a general SLAM framework. The geometric consistency is defined in two parts: geometric consistency score and geometric relation. The geometric consistency score describes the compatibility between object geometry model and observation point cloud. Meanwhile, it provides a reliable measure to filter out false positives in data association. The geometric relation represents the relationship (e.g. contact) between geometric features (e.g. planes) among objects. The geometric relation makes the graph optimization for poses more robust and accurate. GeoFusion can robustly and efficiently infer the object labels, 6D object poses, and spatial relations from continuous noisy semantic measurements. We quantitatively evaluate our method using observations from a Fetch mobile manipulation robot. Our results demonstrate greater robustness against false estimates than frame-by-frame pose estimation from the state-of-the-art convolutional neural network.

HCNov 17, 2019
A Sketch-Based System for Human-Guided Constrained Object Manipulation

Sina Masnadi, Joseph J. LaViola, Xiaofan Zhu et al.

In this paper, we present an easy to use sketch-based interface to extract geometries and generate affordance files from 3D point clouds for robot-object interaction tasks. Using our system, even novice users can perform robot task planning by employing such sketch tools. Our focus in this paper is employing human-in-the-loop approach to assist in the generation of more accurate affordance templates and guidance of robot through the task execution process. Since we do not employ any unsupervised learning to generate affordance templates, our system performs much faster and is more versatile for template generation. Our system is based on the extraction of geometries for generalized cylindrical and cuboid shapes, after extracting the geometries, affordances are generated for objects by applying simple sketches. We evaluated our technique by asking users to define affordances by employing sketches on the 3D scenes of a door handle and a drawer handle and used the resulting extracted affordance template files to perform the tasks of turning a door handle and opening a drawer by the robot.

ROOct 2, 2019
LIT: Light-field Inference of Transparency for Refractive Object Localization

Zheming Zhou, Xiaotong Chen, Odest Chadwicke Jenkins

Translucency is prevalent in everyday scenes. As such, perception of transparent objects is essential for robots to perform manipulation. Compared with texture-rich or texture-less Lambertian objects, transparency induces significant uncertainty on object appearances. Ambiguity can be due to changes in lighting, viewpoint, and backgrounds, each of which brings challenges to existing object pose estimation algorithms. In this work, we propose LIT, a two-stage method for transparent object pose estimation using light-field sensing and photorealistic rendering. LIT employs multiple filters specific to light-field imagery in deep networks to capture transparent material properties, with robust depth and pose estimators based on generative sampling. Along with the LIT algorithm, we introduce the light-field transparent object dataset ProLIT for the tasks of recognition, localization and pose estimation. With respect to this ProLIT dataset, we demonstrate that LIT can outperform both state-of-the-art end-to-end pose estimation methods and a generative pose estimator on transparent objects.

ROSep 10, 2019
GlassLoc: Plenoptic Grasp Pose Detection in Transparent Clutter

Zheming Zhou, Tianyang Pan, Shiyu Wu et al.

Transparent objects are prevalent across many environments of interest for dexterous robotic manipulation. Such transparent material leads to considerable uncertainty for robot perception and manipulation, and remains an open challenge for robotics. This problem is exacerbated when multiple transparent objects cluster into piles of clutter. In household environments, for example, it is common to encounter piles of glassware in kitchens, dining rooms, and reception areas, which are essentially invisible to modern robots. We present the GlassLoc algorithm for grasp pose detection of transparent objects in transparent clutter using plenoptic sensing. GlassLoc classifies graspable locations in space informed by a Depth Likelihood Volume (DLV) descriptor. We extend the DLV to infer the occupancy of transparent objects over a given space from multiple plenoptic viewpoints. We demonstrate and evaluate the GlassLoc algorithm on a Michigan Progress Fetch mounted with a first-generation Lytro. The effectiveness of our algorithm is evaluated through experiments for grasp detection and execution with a variety of transparent glassware in minor clutter.

ROMar 20, 2019
GRIP: Generative Robust Inference and Perception for Semantic Robot Manipulation in Adversarial Environments

Xiaotong Chen, Rui Chen, Zhiqiang Sui et al.

Recent advancements have led to a proliferation of machine learning systems used to assist humans in a wide range of tasks. However, we are still far from accurate, reliable, and resource-efficient operations of these systems. For robot perception, convolutional neural networks (CNNs) for object detection and pose estimation are recently coming into widespread use. However, neural networks are known to suffer overfitting during training process and are less robust within unseen conditions, which are especially vulnerable to adversarial scenarios. In this work, we propose Generative Robust Inference and Perception (GRIP) as a two-stage object detection and pose estimation system that aims to combine relative strengths of discriminative CNNs and generative inference methods to achieve robust estimation. Our results show that a second stage of sample-based generative inference is able to recover from false object detection by CNNs, and produce robust estimations in adversarial conditions. We demonstrate the efficacy of GRIP robustness through comparison with state-of-the-art learning-based pose estimators and pick-and-place manipulation in dark and cluttered environments.

RODec 10, 2018
Factored Pose Estimation of Articulated Objects using Efficient Nonparametric Belief Propagation

Karthik Desingh, Shiyang Lu, Anthony Opipari et al.

Robots working in human environments often encounter a wide range of articulated objects, such as tools, cabinets, and other jointed objects. Such articulated objects can take an infinite number of possible poses, as a point in a potentially high-dimensional continuous space. A robot must perceive this continuous pose to manipulate the object to a desired pose. This problem of perception and manipulation of articulated objects remains a challenge due to its high dimensionality and multi-modal uncertainty. In this paper, we propose a factored approach to estimate the poses of articulated objects using an efficient nonparametric belief propagation algorithm. We consider inputs as geometrical models with articulation constraints, and observed RGBD sensor data. The proposed framework produces object-part pose beliefs iteratively. The problem is formulated as a pairwise Markov Random Field (MRF) where each hidden node (continuous pose variable) is an observed object-part's pose and the edges denote the articulation constraints between the parts. We propose articulated pose estimation by Pull Message Passing algorithm for Nonparametric Belief Propagation (PMPNBP) and evaluate its convergence properties over scenes with articulated objects.

ROOct 26, 2018
Semantic Mapping with Simultaneous Object Detection and Localization

Zhen Zeng, Yunwen Zhou, Odest Chadwicke Jenkins et al.

We present a filtering-based method for semantic mapping to simultaneously detect objects and localize their 6 degree-of-freedom pose. For our method, called Contextual Temporal Mapping (or CT-Map), we represent the semantic map as a belief over object classes and poses across an observed scene. Inference for the semantic mapping problem is then modeled in the form of a Conditional Random Field (CRF). CT-Map is a CRF that considers two forms of relationship potentials to account for contextual relations between objects and temporal consistency of object poses, as well as a measurement potential on observations. A particle filtering algorithm is then proposed to perform inference in the CT-Map model. We demonstrate the efficacy of the CT-Map method with a Michigan Progress Fetch robot equipped with a RGB-D sensor. Our results demonstrate that the particle filtering based inference of CT-Map provides improved object detection and pose estimation with respect to baseline methods that treat observations as independent samples of a scene.

ROAug 15, 2018
Never Mind the Bounding Boxes, Here's the SAND Filters

Zhiqiang Sui, Zhefan Ye, Odest Chadwicke Jenkins

Perception is the main bottleneck to perform autonomous mobile manipulation tasks, especially in cluttered and unstructured environment. In this paper, we propose a novel two-stage paradigm that leverage both CNN object prior and generative sampling to perform object detection and 6D pose estimation. Our two-stage approach builds upon both CNN and generative sampling-based local search method to achieve sampling the network density, or SAND filter. We show the quantitative results that SAND effectively improve object detection result by reducing false positive and false negative recognitions, and further produces accurate pose estimation. We also conduct extensive categorical object sorting experiments to show our method is able to produce accurate and reliable detections and object poses.

CVJul 27, 2018
Pull Message Passing for Nonparametric Belief Propagation

Karthik Desingh, Anthony Opipari, Odest Chadwicke Jenkins

We present a "pull" approach to approximate products of Gaussian mixtures within message updates for Nonparametric Belief Propagation (NBP) inference. Existing NBP methods often represent messages between continuous-valued latent variables as Gaussian mixture models. To avoid computational intractability in loopy graphs, NBP necessitates an approximation of the product of such mixtures. Sampling-based product approximations have shown effectiveness for NBP inference. However, such approximations used within the traditional "push" message update procedures quickly become computationally prohibitive for multi-modal distributions over high-dimensional variables. In contrast, we propose a "pull" method, as the Pull Message Passing for Nonparametric Belief propagation (PMPNBP) algorithm, and demonstrate its viability for efficient inference. We report results using an experiment from an existing NBP method, PAMPAS, for inferring the pose of an articulated structure in clutter. Results from this illustrative problem found PMPNBP has a greater ability to efficiently scale the number of components in its mixtures and, consequently, improve inference accuracy.

ROJun 26, 2018
Plenoptic Monte Carlo Object Localization for Robot Grasping under Layered Translucency

Zheming Zhou, Zhiqiang Sui, Odest Chadwicke Jenkins

In order to fully function in human environments, robot perception will need to account for the uncertainty caused by translucent materials. Translucency poses several open challenges in the form of transparent objects (e.g., drinking glasses), refractive media (e.g., water), and diffuse partial occlusions (e.g., objects behind stained glass panels). This paper presents Plenoptic Monte Carlo Localization (PMCL) as a method for localizing object poses in the presence of translucency using plenoptic (light-field) observations. We propose a new depth descriptor, the Depth Likelihood Volume (DLV), and its use within a Monte Carlo object localization algorithm. We present results of localizing and manipulating objects with translucent materials and objects occluded by layers of translucency. Our PMCL implementation uses observations from a Lytro first generation light field camera to allow a Michigan Progress Fetch robot to perform grasping.

ROApr 4, 2017
Semantic Robot Programming for Goal-Directed Manipulation in Cluttered Scenes

Zhen Zeng, Zheming Zhou, Zhiqiang Sui et al.

We present the Semantic Robot Programming (SRP) paradigm as a convergence of robot programming by demonstration and semantic mapping. In SRP, a user can directly program a robot manipulator by demonstrating a snapshot of their intended goal scene in workspace. The robot then parses this goal as a scene graph comprised of object poses and inter-object relations, assuming known object geometries. Task and motion planning is then used to realize the user's goal from an arbitrary initial scene configuration. Even when faced with different initial scene configurations, SRP enables the robot to seamlessly adapt to reach the user's demonstrated goal. For scene perception, we propose the Discriminatively-Informed Generative Estimation of Scenes and Transforms (DIGEST) method to infer the initial and goal states of the world from RGBD images. The efficacy of SRP with DIGEST perception is demonstrated for the task of tray-setting with a Michigan Progress Fetch robot. Scene perception and task execution are evaluated with a public household occlusion dataset and our cluttered scene dataset.

ROMar 22, 2017
SUM: Sequential Scene Understanding and Manipulation

Zhiqiang Sui, Zheming Zhou, Zhen Zeng et al.

In order to perform autonomous sequential manipulation tasks, perception in cluttered scenes remains a critical challenge for robots. In this paper, we propose a probabilistic approach for robust sequential scene estimation and manipulation - Sequential Scene Understanding and Manipulation(SUM). SUM considers uncertainty due to discriminative object detection and recognition in the generative estimation of the most likely object poses maintained over time to achieve a robust estimation of the scene under heavy occlusions and unstructured environment. Our method utilizes candidates from discriminative object detector and recognizer to guide the generative process of sampling scene hypothesis, and each scene hypotheses is evaluated against the observations. Also SUM maintains beliefs of scene hypothesis over robot physical actions for better estimation and against noisy detections. We conduct extensive experiments to show that our approach is able to perform robust estimation and manipulation.