Samuel Reinders

HC
3papers
63citations
Novelty32%
AI Score39

3 Papers

68.3NIMay 1Code
AIIM: Adaptive Inter-cell Interference Mitigation for Heterogeneous Multi-vendor 5G O-RAN Networks

Samuel Reinders, Alireza Ebrahimi Dorcheh, Ryan Barker et al.

Inter-cell interference is a persistent issue in dense 5G deployments, especially in heterogeneous Open Radio Access Network (O-RAN) environments where coordination between base stations is limited. This paper presents AIIM, an adaptive inter-cell interference mitigation xApp for the O-RAN near-real-time RAN Intelligent Controller (near-RT RIC) that performs coordinated physical resource block (PRB) allocation across multiple base stations under diverse traffic demands and channel conditions. Unlike prior studies that rely primarily on simulation or fully hardware-centric testbeds, AIIM is developed and evaluated in a full-stack O-RAN system built on srsRAN, Open5GS, and O-RAN Software Community (ORAN-SC), and deployed on a hybrid experimental platform that simultaneously combines software defined radio (SDR)-based and virtual gNodeBs (gNBs) and user equipment (UEs). This design preserves realistic PHY-layer interactions while substantially improving scalability, reproducibility, and cost-effectiveness for multi-cell interference experiments. AIIM explicitly models overlapping PRB regions across neighboring cells and learns coordinated allocation policies that adapt to per-user QoS demand and pathloss variation across the network. Experimental results show that AIIM improves QoS satisfaction and reduces interference-induced PRB loss relative to proportional-fair scheduling baselines while maintaining comparable aggregate network throughput. These results demonstrate the promise of scalable, learning-driven O-RAN control for practical interference management in heterogeneous multi-gNB 5G networks.\footnote{A video demonstration of the running system can be found at https://github.com/sireinders/AIIM-Multi-gNB-Interference.git.}

HCFeb 2, 2021
Technology Developments in Touch-Based Accessible Graphics: A Systematic Review of Research 2010-2020

Matthew Butler, Leona Holloway, Samuel Reinders et al.

This paper presents a systematic literature review of 292 publications from 97 unique venues on touch-based graphics for people who are blind or have low vision, from 2010 to mid-2020. It is the first review of its kind on touch-based accessible graphics. It is timely because it allows us to assess the impact of new technologies such as commodity 3D printing and low-cost electronics on the production and presentation of accessible graphics. As expected our review shows an increase in publications from 2014 that we can attribute to these developments. It also reveals the need to: broaden application areas, especially to the workplace; broaden end-user participation throughout the full design process; and conduct more in situ evaluation. This work is linked to an online living resource to be shared with the wider community.

HCSep 1, 2020
"Hey Model!" - Natural User Interactions and Agency in Accessible Interactive 3D Models

Samuel Reinders, Matthew Butler, Kim Marriott

While developments in 3D printing have opened up opportunities for improved access to graphical information for people who are blind or have low vision (BLV), they can provide only limited detailed and contextual information. Interactive 3D printed models (I3Ms) that provide audio labels and/or a conversational agent interface potentially overcome this limitation. We conducted a Wizard-of-Oz exploratory study to uncover the multi-modal interaction techniques that BLV people would like to use when exploring I3Ms, and investigated their attitudes towards different levels of model agency. These findings informed the creation of an I3M prototype of the solar system. A second user study with this model revealed a hierarchy of interaction, with BLV users preferring tactile exploration, followed by touch gestures to trigger audio labels, and then natural language to fill in knowledge gaps and confirm understanding.