K. Lu

CV
h-index103
4papers
93citations
Novelty56%
AI Score32

4 Papers

13.1CVMar 6, 2023Code
Neighborhood Contrastive Transformer for Change Captioning

Yunbin Tu, Liang Li, Li Su et al.

Change captioning is to describe the semantic change between a pair of similar images in natural language. It is more challenging than general image captioning, because it requires capturing fine-grained change information while being immune to irrelevant viewpoint changes, and solving syntax ambiguity in change descriptions. In this paper, we propose a neighborhood contrastive transformer to improve the model's perceiving ability for various changes under different scenes and cognition ability for complex syntax structure. Concretely, we first design a neighboring feature aggregating to integrate neighboring context into each feature, which helps quickly locate the inconspicuous changes under the guidance of conspicuous referents. Then, we devise a common feature distilling to compare two images at neighborhood level and extract common properties from each image, so as to learn effective contrastive information between them. Finally, we introduce the explicit dependencies between words to calibrate the transformer decoder, which helps better understand complex syntax structure during training. Extensive experimental results demonstrate that the proposed method achieves the state-of-the-art performance on three public datasets with different change scenarios. The code is available at https://github.com/tuyunbin/NCT.

2.6CVDec 12, 2022
Markerless Body Motion Capturing for 3D Character Animation based on Multi-view Cameras

Jinbao Wang, Ke Lu, Jian Xue

This paper proposes a novel application system for the generation of three-dimensional (3D) character animation driven by markerless human body motion capturing. The entire pipeline of the system consists of five stages: 1) the capturing of motion data using multiple cameras, 2) detection of the two-dimensional (2D) human body joints, 3) estimation of the 3D joints, 4) calculation of bone transformation matrices, and 5) generation of character animation. The main objective of this study is to generate a 3D skeleton and animation for 3D characters using multi-view images captured by ordinary cameras. The computational complexity of the 3D skeleton reconstruction based on 3D vision has been reduced as needed to achieve frame-by-frame motion capturing. The experimental results reveal that our system can effectively and efficiently capture human actions and use them to animate 3D cartoon characters in real-time.

2.0CVSep 11, 2024
MVLLaVA: An Intelligent Agent for Unified and Flexible Novel View Synthesis

Hanyu Jiang, Jian Xue, Xing Lan et al.

This paper introduces MVLLaVA, an intelligent agent designed for novel view synthesis tasks. MVLLaVA integrates multiple multi-view diffusion models with a large multimodal model, LLaVA, enabling it to handle a wide range of tasks efficiently. MVLLaVA represents a versatile and unified platform that adapts to diverse input types, including a single image, a descriptive caption, or a specific change in viewing azimuth, guided by language instructions for viewpoint generation. We carefully craft task-specific instruction templates, which are subsequently used to fine-tune LLaVA. As a result, MVLLaVA acquires the capability to generate novel view images based on user instructions, demonstrating its flexibility across diverse tasks. Experiments are conducted to validate the effectiveness of MVLLaVA, demonstrating its robust performance and versatility in tackling diverse novel view synthesis challenges.

6.6CVMar 20, 2017
Learning Correspondence Structures for Person Re-identification

Weiyao Lin, Yang Shen, Junchi Yan et al.

This paper addresses the problem of handling spatial misalignments due to camera-view changes or human-pose variations in person re-identification. We first introduce a boosting-based approach to learn a correspondence structure which indicates the patch-wise matching probabilities between images from a target camera pair. The learned correspondence structure can not only capture the spatial correspondence pattern between cameras but also handle the viewpoint or human-pose variation in individual images. We further introduce a global constraint-based matching process. It integrates a global matching constraint over the learned correspondence structure to exclude cross-view misalignments during the image patch matching process, hence achieving a more reliable matching score between images. Finally, we also extend our approach by introducing a multi-structure scheme, which learns a set of local correspondence structures to capture the spatial correspondence sub-patterns between a camera pair, so as to handle the spatial misalignments between individual images in a more precise way. Experimental results on various datasets demonstrate the effectiveness of our approach.