9.8CVJan 13, 2023
OA-DET3D: Embedding Object Awareness as a General Plug-in for Multi-Camera 3D Object DetectionXiaomeng Chu, Jiajun Deng, Jianmin Ji et al.
The recent advance in multi-camera 3D object detection is featured by bird's-eye view (BEV) representation or object queries. However, the ill-posed transformation from image-plane view to 3D space inevitably causes feature clutter and distortion, making the objects blur into the background. To this end, we explore how to incorporate supplementary cues for differentiating objects in the transformed feature representation. Formally, we introduce OA-DET3D, a general plug-in module that improves 3D object detection by bringing object awareness into a variety of existing 3D object detection pipelines. Specifically, OA-DET3D boosts the representation of objects by leveraging object-centric depth information and foreground pseudo points. First, we use object-level supervision from the properties of each 3D bounding box to guide the network in learning the depth distribution. Next, we select foreground pixels using a 2D object detector and project them into 3D space for pseudo-voxel feature encoding. Finally, the object-aware depth features and pseudo-voxel features are incorporated into the BEV representation or query feature from the baseline model with a deformable attention mechanism. We conduct extensive experiments on the nuScenes dataset and Argoverse 2 dataset to validate the merits of OA-DET3D. Our method achieves consistent improvements over the BEV-based baselines in terms of both average precision and comprehensive detection score.
TLP: A Deep Learning-based Cost Model for Tensor Program TuningYi Zhai, Yu Zhang, Shuo Liu et al.
Tensor program tuning is a non-convex objective optimization problem, to which search-based approaches have proven to be effective. At the core of the search-based approaches lies the design of the cost model. Though deep learning-based cost models perform significantly better than other methods, they still fall short and suffer from the following problems. First, their feature extraction heavily relies on expert-level domain knowledge in hardware architectures. Even so, the extracted features are often unsatisfactory and require separate considerations for CPUs and GPUs. Second, a cost model trained on one hardware platform usually performs poorly on another, a problem we call cross-hardware unavailability. In order to address these problems, we propose TLP and MTLTLP. TLP is a deep learning-based cost model that facilitates tensor program tuning. Instead of extracting features from the tensor program itself, TLP extracts features from the schedule primitives. We treat schedule primitives as tensor languages. TLP is thus a Tensor Language Processing task. In this way, the task of predicting the tensor program latency through the cost model is transformed into a natural language processing (NLP) regression task. MTL-TLP combines Multi-Task Learning and TLP to cope with the cross-hardware unavailability problem. We incorporate these techniques into the Ansor framework and conduct detailed experiments. Results show that TLP can speed up the average search time by 9.1X and 3.0X on CPU and GPU workloads, respectively, compared to the state-of-the-art implementation. MTL-TLP can achieve a speed-up of 4.7X and 2.9X on CPU and GPU workloads, respectively, using only 7% of the target hardware data.
2.8CVMar 22, 2023
$P^{3}O$: Transferring Visual Representations for Reinforcement Learning via PromptingGuoliang You, Xiaomeng Chu, Yifan Duan et al.
It is important for deep reinforcement learning (DRL) algorithms to transfer their learned policies to new environments that have different visual inputs. In this paper, we introduce Prompt based Proximal Policy Optimization ($P^{3}O$), a three-stage DRL algorithm that transfers visual representations from a target to a source environment by applying prompting. The process of $P^{3}O$ consists of three stages: pre-training, prompting, and predicting. In particular, we specify a prompt-transformer for representation conversion and propose a two-step training process to train the prompt-transformer for the target environment, while the rest of the DRL pipeline remains unchanged. We implement $P^{3}O$ and evaluate it on the OpenAI CarRacing video game. The experimental results show that $P^{3}O$ outperforms the state-of-the-art visual transferring schemes. In particular, $P^{3}O$ allows the learned policies to perform well in environments with different visual inputs, which is much more effective than retraining the policies in these environments.
6.2CVMar 11, 2025
S3R-GS: Streamlining the Pipeline for Large-Scale Street Scene ReconstructionGuangting Zheng, Jiajun Deng, Xiaomeng Chu et al.
Recently, 3D Gaussian Splatting (3DGS) has reshaped the field of photorealistic 3D reconstruction, achieving impressive rendering quality and speed. However, when applied to large-scale street scenes, existing methods suffer from rapidly escalating per-viewpoint reconstruction costs as scene size increases, leading to significant computational overhead. After revisiting the conventional pipeline, we identify three key factors accounting for this issue: unnecessary local-to-global transformations, excessive 3D-to-2D projections, and inefficient rendering of distant content. To address these challenges, we propose S3R-GS, a 3DGS framework that Streamlines the pipeline for large-scale Street Scene Reconstruction, effectively mitigating these limitations. Moreover, most existing street 3DGS methods rely on ground-truth 3D bounding boxes to separate dynamic and static components, but 3D bounding boxes are difficult to obtain, limiting real-world applicability. To address this, we propose an alternative solution with 2D boxes, which are easier to annotate or can be predicted by off-the-shelf vision foundation models. Such designs together make S3R-GS readily adapt to large, in-the-wild scenarios. Extensive experiments demonstrate that S3R-GS enhances rendering quality and significantly accelerates reconstruction. Remarkably, when applied to videos from the challenging Argoverse2 dataset, it achieves state-of-the-art PSNR and SSIM, reducing reconstruction time to below 50%--and even 20%--of competing methods.