CVMar 25, 2022Code
Self-Supervised Predictive Learning: A Negative-Free Method for Sound Source Localization in Visual ScenesZengjie Song, Yuxi Wang, Junsong Fan et al.
Sound source localization in visual scenes aims to localize objects emitting the sound in a given image. Recent works showing impressive localization performance typically rely on the contrastive learning framework. However, the random sampling of negatives, as commonly adopted in these methods, can result in misalignment between audio and visual features and thus inducing ambiguity in localization. In this paper, instead of following previous literature, we propose Self-Supervised Predictive Learning (SSPL), a negative-free method for sound localization via explicit positive mining. Specifically, we first devise a three-stream network to elegantly associate sound source with two augmented views of one corresponding video frame, leading to semantically coherent similarities between audio and visual features. Second, we introduce a novel predictive coding module for audio-visual feature alignment. Such a module assists SSPL to focus on target objects in a progressive manner and effectively lowers the positive-pair learning difficulty. Experiments show surprising results that SSPL outperforms the state-of-the-art approach on two standard sound localization benchmarks. In particular, SSPL achieves significant improvements of 8.6% cIoU and 3.4% AUC on SoundNet-Flickr compared to the previous best. Code is available at: https://github.com/zjsong/SSPL.
CVSep 7, 2023Code
DropPos: Pre-Training Vision Transformers by Reconstructing Dropped PositionsHaochen Wang, Junsong Fan, Yuxi Wang et al.
As it is empirically observed that Vision Transformers (ViTs) are quite insensitive to the order of input tokens, the need for an appropriate self-supervised pretext task that enhances the location awareness of ViTs is becoming evident. To address this, we present DropPos, a novel pretext task designed to reconstruct Dropped Positions. The formulation of DropPos is simple: we first drop a large random subset of positional embeddings and then the model classifies the actual position for each non-overlapping patch among all possible positions solely based on their visual appearance. To avoid trivial solutions, we increase the difficulty of this task by keeping only a subset of patches visible. Additionally, considering there may be different patches with similar visual appearances, we propose position smoothing and attentive reconstruction strategies to relax this classification problem, since it is not necessary to reconstruct their exact positions in these cases. Empirical evaluations of DropPos show strong capabilities. DropPos outperforms supervised pre-training and achieves competitive results compared with state-of-the-art self-supervised alternatives on a wide range of downstream benchmarks. This suggests that explicitly encouraging spatial reasoning abilities, as DropPos does, indeed contributes to the improved location awareness of ViTs. The code is publicly available at https://github.com/Haochen-Wang409/DropPos.
CVSep 25, 2023Code
Informative Data Mining for One-Shot Cross-Domain Semantic SegmentationYuxi Wang, Jian Liang, Jun Xiao et al.
Contemporary domain adaptation offers a practical solution for achieving cross-domain transfer of semantic segmentation between labeled source data and unlabeled target data. These solutions have gained significant popularity; however, they require the model to be retrained when the test environment changes. This can result in unbearable costs in certain applications due to the time-consuming training process and concerns regarding data privacy. One-shot domain adaptation methods attempt to overcome these challenges by transferring the pre-trained source model to the target domain using only one target data. Despite this, the referring style transfer module still faces issues with computation cost and over-fitting problems. To address this problem, we propose a novel framework called Informative Data Mining (IDM) that enables efficient one-shot domain adaptation for semantic segmentation. Specifically, IDM provides an uncertainty-based selection criterion to identify the most informative samples, which facilitates quick adaptation and reduces redundant training. We then perform a model adaptation method using these selected samples, which includes patch-wise mixing and prototype-based information maximization to update the model. This approach effectively enhances adaptation and mitigates the overfitting problem. In general, we provide empirical evidence of the effectiveness and efficiency of IDM. Our approach outperforms existing methods and achieves a new state-of-the-art one-shot performance of 56.7\%/55.4\% on the GTA5/SYNTHIA to Cityscapes adaptation tasks, respectively. The code will be released at \url{https://github.com/yxiwang/IDM}.
ROJun 2
BotDirector: Robot Storytelling Across the Symmetrical Reality with Multi-modal InteractionsZhe Sun, Meng Wang, Lei Wang et al.
Robot storytelling offers a unique blend of technological innovation and creative expression that engages children in unprecedented ways. However, the technical aspects are often too complicated for children. We propose an interactive system that facilitates robot storytelling with tangible and natural language interactions. Children arrange the playground with their own stuff and create narratives with an LLM agent. The created narratives are transformed into a motion sequence based on the map and characters, and the motions are executed by self-navigating swarm robots. This system enhances robot storytelling with flexible scenarios, enabling young children to create robot dramas with everyday objects.
AIJun 1
Does Compression Preserve Uncertainty? A Unified Benchmark for Quantized and Sparse LLMs via Conformal PredictionYujia Tong, Yuxi Wang, Yunyang Wan et al.
Model compression techniques such as quantization and pruning are widely used to reduce the deployment cost of large language models (LLMs), with existing evaluations focusing almost exclusively on accuracy preservation. However, in safety-critical applications, a model's ability to reliably quantify its own uncertainty is equally important. We ask: does compression preserve this ability? To answer this question, we benchmark 12 LLMs under various compression configurations across five NLP tasks, using conformal prediction to provide a rigorous, distribution-free measure of uncertainty. Our experiments reveal that: (I) compression frequently decouples accuracy from uncertainty; (II) larger models absorb compression-induced uncertainty far more effectively than smaller ones; and (III) uncertainty inflation is often threshold-like rather than gradual. These results suggest that accuracy-only evaluation is insufficient for assessing the deployment readiness of compressed LLMs, and that uncertainty-aware benchmarking should be a standard component of model compression pipelines.
CVApr 12, 2023
Hard Patches Mining for Masked Image ModelingHaochen Wang, Kaiyou Song, Junsong Fan et al.
Masked image modeling (MIM) has attracted much research attention due to its promising potential for learning scalable visual representations. In typical approaches, models usually focus on predicting specific contents of masked patches, and their performances are highly related to pre-defined mask strategies. Intuitively, this procedure can be considered as training a student (the model) on solving given problems (predict masked patches). However, we argue that the model should not only focus on solving given problems, but also stand in the shoes of a teacher to produce a more challenging problem by itself. To this end, we propose Hard Patches Mining (HPM), a brand-new framework for MIM pre-training. We observe that the reconstruction loss can naturally be the metric of the difficulty of the pre-training task. Therefore, we introduce an auxiliary loss predictor, predicting patch-wise losses first and deciding where to mask next. It adopts a relative relationship learning strategy to prevent overfitting to exact reconstruction loss values. Experiments under various settings demonstrate the effectiveness of HPM in constructing masked images. Furthermore, we empirically find that solely introducing the loss prediction objective leads to powerful representations, verifying the efficacy of the ability to be aware of where is hard to reconstruct.
CVAug 29, 2024Code
Enhancing Sound Source Localization via False Negative EliminationZengjie Song, Jiangshe Zhang, Yuxi Wang et al.
Sound source localization aims to localize objects emitting the sound in visual scenes. Recent works obtaining impressive results typically rely on contrastive learning. However, the common practice of randomly sampling negatives in prior arts can lead to the false negative issue, where the sounds semantically similar to visual instance are sampled as negatives and incorrectly pushed away from the visual anchor/query. As a result, this misalignment of audio and visual features could yield inferior performance. To address this issue, we propose a novel audio-visual learning framework which is instantiated with two individual learning schemes: self-supervised predictive learning (SSPL) and semantic-aware contrastive learning (SACL). SSPL explores image-audio positive pairs alone to discover semantically coherent similarities between audio and visual features, while a predictive coding module for feature alignment is introduced to facilitate the positive-only learning. In this regard SSPL acts as a negative-free method to eliminate false negatives. By contrast, SACL is designed to compact visual features and remove false negatives, providing reliable visual anchor and audio negatives for contrast. Different from SSPL, SACL releases the potential of audio-visual contrastive learning, offering an effective alternative to achieve the same goal. Comprehensive experiments demonstrate the superiority of our approach over the state-of-the-arts. Furthermore, we highlight the versatility of the learned representation by extending the approach to audio-visual event classification and object detection tasks. Code and models are available at: https://github.com/zjsong/SACL.
CVJun 4, 2023
Using Unreliable Pseudo-Labels for Label-Efficient Semantic SegmentationHaochen Wang, Yuchao Wang, Yujun Shen et al.
The crux of label-efficient semantic segmentation is to produce high-quality pseudo-labels to leverage a large amount of unlabeled or weakly labeled data. A common practice is to select the highly confident predictions as the pseudo-ground-truths for each pixel, but it leads to a problem that most pixels may be left unused due to their unreliability. However, we argue that every pixel matters to the model training, even those unreliable and ambiguous pixels. Intuitively, an unreliable prediction may get confused among the top classes, however, it should be confident about the pixel not belonging to the remaining classes. Hence, such a pixel can be convincingly treated as a negative key to those most unlikely categories. Therefore, we develop an effective pipeline to make sufficient use of unlabeled data. Concretely, we separate reliable and unreliable pixels via the entropy of predictions, push each unreliable pixel to a category-wise queue that consists of negative keys, and manage to train the model with all candidate pixels. Considering the training evolution, we adaptively adjust the threshold for the reliable-unreliable partition. Experimental results on various benchmarks and training settings demonstrate the superiority of our approach over the state-of-the-art alternatives.
CVAug 2, 2023
DiffusePast: Diffusion-based Generative Replay for Class Incremental Semantic SegmentationJingfan Chen, Yuxi Wang, Pengfei Wang et al.
The Class Incremental Semantic Segmentation (CISS) extends the traditional segmentation task by incrementally learning newly added classes. Previous work has introduced generative replay, which involves replaying old class samples generated from a pre-trained GAN, to address the issues of catastrophic forgetting and privacy concerns. However, the generated images lack semantic precision and exhibit out-of-distribution characteristics, resulting in inaccurate masks that further degrade the segmentation performance. To tackle these challenges, we propose DiffusePast, a novel framework featuring a diffusion-based generative replay module that generates semantically accurate images with more reliable masks guided by different instructions (e.g., text prompts or edge maps). Specifically, DiffusePast introduces a dual-generator paradigm, which focuses on generating old class images that align with the distribution of downstream datasets while preserving the structure and layout of the original images, enabling more precise masks. To adapt to the novel visual concepts of newly added classes continuously, we incorporate class-wise token embedding when updating the dual-generator. Moreover, we assign adequate pseudo-labels of old classes to the background pixels in the new step images, further mitigating the forgetting of previously learned knowledge. Through comprehensive experiments, our method demonstrates competitive performance across mainstream benchmarks, striking a better balance between the performance of old and novel classes.
CVMar 16, 2023
A Survey of Deep Visual Cross-Domain Few-Shot LearningWenjian Wang, Lijuan Duan, Yuxi Wang et al.
Few-Shot transfer learning has become a major focus of research as it allows recognition of new classes with limited labeled data. While it is assumed that train and test data have the same data distribution, this is often not the case in real-world applications. This leads to decreased model transfer effects when the new class distribution differs significantly from the learned classes. Research into Cross-Domain Few-Shot (CDFS) has emerged to address this issue, forming a more challenging and realistic setting. In this survey, we provide a detailed taxonomy of CDFS from the problem setting and corresponding solutions view. We summarise the existing CDFS network architectures and discuss the solution ideas for each direction the taxonomy indicates. Furthermore, we introduce various CDFS downstream applications and outline classification, detection, and segmentation benchmarks and corresponding standards for evaluation. We also discuss the challenges of CDFS research and explore potential directions for future investigation. Through this review, we aim to provide comprehensive guidance on CDFS research, enabling researchers to gain insight into the state-of-the-art while allowing them to build upon existing solutions to develop their own CDFS models.
CVJul 24, 2024
CityX: Controllable Procedural Content Generation for Unbounded 3D CitiesShougao Zhang, Mengqi Zhou, Yuxi Wang et al.
Urban areas, as the primary human habitat in modern civilization, accommodate a broad spectrum of social activities. With the surge of embodied intelligence, recent years have witnessed an increasing presence of physical agents in urban areas, such as autonomous vehicles and delivery robots. As a result, practitioners significantly value crafting authentic, simulation-ready 3D cities to facilitate the training and verification of such agents. However, this task is quite challenging. Current generative methods fall short in either diversity, controllability, or fidelity. In this work, we resort to the procedural content generation (PCG) technique for high-fidelity generation. It assembles superior assets according to empirical rules, ultimately leading to industrial-grade outcomes. To ensure diverse and self contained creation, we design a management protocol to accommodate extensive PCG plugins with distinct functions and interfaces. Based on this unified PCG library, we develop a multi-agent framework to transform multi-modal instructions, including OSM, semantic maps, and satellite images, into executable programs. The programs coordinate relevant plugins to construct the 3D city consistent with the control condition. A visual feedback scheme is introduced to further refine the initial outcomes. Our method, named CityX, demonstrates its superiority in creating diverse, controllable, and realistic 3D urban scenes. The synthetic scenes can be seamlessly deployed as a real-time simulator and an infinite data generator for embodied intelligence research. Our project page: https://cityx-lab.github.io.
CLAug 16, 2022
TexPrax: A Messaging Application for Ethical, Real-time Data Collection and AnnotationLorenz Stangier, Ji-Ung Lee, Yuxi Wang et al.
Collecting and annotating task-oriented dialog data is difficult, especially for highly specific domains that require expert knowledge. At the same time, informal communication channels such as instant messengers are increasingly being used at work. This has led to a lot of work-relevant information that is disseminated through those channels and needs to be post-processed manually by the employees. To alleviate this problem, we present TexPrax, a messaging system to collect and annotate problems, causes, and solutions that occur in work-related chats. TexPrax uses a chatbot to directly engage the employees to provide lightweight annotations on their conversation and ease their documentation work. To comply with data privacy and security regulations, we use an end-to-end message encryption and give our users full control over their data which has various advantages over conventional annotation tools. We evaluate TexPrax in a user-study with German factory employees who ask their colleagues for solutions on problems that arise during their daily work. Overall, we collect 202 task-oriented German dialogues containing 1,027 sentences with sentence-level expert annotations. Our data analysis also reveals that real-world conversations frequently contain instances with code-switching, varying abbreviations for the same entity, and dialects which NLP systems should be able to handle.
CVAug 19, 2023
TDG: Text-guided Domain GeneralizationGeng Liu, Yuxi Wang
Domain generalization (DG) attempts to generalize a model trained on single or multiple source domains to the unseen target domain. Benefiting from the success of Visual-and-Language Pre-trained models in recent years, we argue that it is crucial for domain generalization by introducing extra text information. In this paper, we develop a novel Text-guided Domain Generalization (TDG) paradigm for domain generalization, which includes three following aspects. Specifically, we first devise an automatic words generation method to extend the description of current domains with novel domain-relevant words. Then, we embed the generated domain information into the text feature space, by the proposed prompt learning-based text feature generation method, which shares a common representation space with the image feature. Finally, we utilize both input image features and generated text features to train a specially designed classifier that generalizes well on unseen target domains, while the image encoder is also updated under the supervision of gradients back propagated from the classifier. Our experimental results show that the techniques incorporated by TDG contribute to the performance in an easy implementation manner. Experimental results on several domain generalization benchmarks show that our proposed framework achieves superior performance by effectively leveraging generated text information in domain generalization.
CVNov 22, 2023
CompenHR: Efficient Full Compensation for High-resolution ProjectorYuxi Wang, Haibin Ling, Bingyao Huang
Full projector compensation is a practical task of projector-camera systems. It aims to find a projector input image, named compensation image, such that when projected it cancels the geometric and photometric distortions due to the physical environment and hardware. State-of-the-art methods use deep learning to address this problem and show promising performance for low-resolution setups. However, directly applying deep learning to high-resolution setups is impractical due to the long training time and high memory cost. To address this issue, this paper proposes a practical full compensation solution. Firstly, we design an attention-based grid refinement network to improve geometric correction quality. Secondly, we integrate a novel sampling scheme into an end-to-end compensation network to alleviate computation and introduce attention blocks to preserve key features. Finally, we construct a benchmark dataset for high-resolution projector full compensation. In experiments, our method demonstrates clear advantages in both efficiency and quality.
CVJul 18, 2024
Open Vocabulary 3D Scene Understanding via Geometry Guided Self-DistillationPengfei Wang, Yuxi Wang, Shuai Li et al.
The scarcity of large-scale 3D-text paired data poses a great challenge on open vocabulary 3D scene understanding, and hence it is popular to leverage internet-scale 2D data and transfer their open vocabulary capabilities to 3D models through knowledge distillation. However, the existing distillation-based 3D scene understanding approaches rely on the representation capacity of 2D models, disregarding the exploration of geometric priors and inherent representational advantages offered by 3D data. In this paper, we propose an effective approach, namely Geometry Guided Self-Distillation (GGSD), to learn superior 3D representations from 2D pre-trained models. Specifically, we first design a geometry guided distillation module to distill knowledge from 2D models, and then leverage the 3D geometric priors to alleviate the inherent noise in 2D models and enhance the representation learning process. Due to the advantages of 3D representation, the performance of the distilled 3D student model can significantly surpass that of the 2D teacher model. This motivates us to further leverage the representation advantages of 3D data through self-distillation. As a result, our proposed GGSD approach outperforms the existing open vocabulary 3D scene understanding methods by a large margin, as demonstrated by our experiments on both indoor and outdoor benchmark datasets.
CVMar 18, 2024Code
Continual Forgetting for Pre-trained Vision ModelsHongbo Zhao, Bolin Ni, Haochen Wang et al.
For privacy and security concerns, the need to erase unwanted information from pre-trained vision models is becoming evident nowadays. In real-world scenarios, erasure requests originate at any time from both users and model owners. These requests usually form a sequence. Therefore, under such a setting, selective information is expected to be continuously removed from a pre-trained model while maintaining the rest. We define this problem as continual forgetting and identify two key challenges. (i) For unwanted knowledge, efficient and effective deleting is crucial. (ii) For remaining knowledge, the impact brought by the forgetting procedure should be minimal. To address them, we propose Group Sparse LoRA (GS-LoRA). Specifically, towards (i), we use LoRA modules to fine-tune the FFN layers in Transformer blocks for each forgetting task independently, and towards (ii), a simple group sparse regularization is adopted, enabling automatic selection of specific LoRA groups and zeroing out the others. GS-LoRA is effective, parameter-efficient, data-efficient, and easy to implement. We conduct extensive experiments on face recognition, object detection and image classification and demonstrate that GS-LoRA manages to forget specific classes with minimal impact on other classes. Codes will be released on \url{https://github.com/bjzhb666/GS-LoRA}.
CVDec 21, 2023Code
Bootstrap Masked Visual Modeling via Hard Patches MiningHaochen Wang, Junsong Fan, Yuxi Wang et al.
Masked visual modeling has attracted much attention due to its promising potential in learning generalizable representations. Typical approaches urge models to predict specific contents of masked tokens, which can be intuitively considered as teaching a student (the model) to solve given problems (predicting masked contents). Under such settings, the performance is highly correlated with mask strategies (the difficulty of provided problems). We argue that it is equally important for the model to stand in the shoes of a teacher to produce challenging problems by itself. Intuitively, patches with high values of reconstruction loss can be regarded as hard samples, and masking those hard patches naturally becomes a demanding reconstruction task. To empower the model as a teacher, we propose Hard Patches Mining (HPM), predicting patch-wise losses and subsequently determining where to mask. Technically, we introduce an auxiliary loss predictor, which is trained with a relative objective to prevent overfitting to exact loss values. Also, to gradually guide the training procedure, we propose an easy-to-hard mask strategy. Empirically, HPM brings significant improvements under both image and video benchmarks. Interestingly, solely incorporating the extra loss prediction objective leads to better representations, verifying the efficacy of determining where is hard to reconstruct. The code is available at https://github.com/Haochen-Wang409/HPM.
CVAug 7, 2025Code
F2PASeg: Feature Fusion for Pituitary Anatomy Segmentation in Endoscopic SurgeryLumin Chen, Zhiying Wu, Tianye Lei et al.
Pituitary tumors often cause deformation or encapsulation of adjacent vital structures. Anatomical structure segmentation can provide surgeons with early warnings of regions that pose surgical risks, thereby enhancing the safety of pituitary surgery. However, pixel-level annotated video stream datasets for pituitary surgeries are extremely rare. To address this challenge, we introduce a new dataset for Pituitary Anatomy Segmentation (PAS). PAS comprises 7,845 time-coherent images extracted from 120 videos. To mitigate class imbalance, we apply data augmentation techniques that simulate the presence of surgical instruments in the training data. One major challenge in pituitary anatomy segmentation is the inconsistency in feature representation due to occlusions, camera motion, and surgical bleeding. By incorporating a Feature Fusion module, F2PASeg is proposed to refine anatomical structure segmentation by leveraging both high-resolution image features and deep semantic embeddings, enhancing robustness against intraoperative variations. Experimental results demonstrate that F2PASeg consistently segments critical anatomical structures in real time, providing a reliable solution for intraoperative pituitary surgery planning. Code: https://github.com/paulili08/F2PASeg.
CVFeb 10
Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand GesturesYuxi Wang, Wenqi Ouyang, Tianyi Wei et al.
Egocentric interactive world models are essential for augmented reality and embodied AI, where visual generation must respond to user input with low latency, geometric consistency, and long-term stability. We study egocentric interaction generation from a single scene image under free-space hand gestures, aiming to synthesize photorealistic videos in which hands enter the scene, interact with objects, and induce plausible world dynamics under head motion. This setting introduces fundamental challenges, including distribution shift between free-space gestures and contact-heavy training data, ambiguity between hand motion and camera motion in monocular views, and the need for arbitrary-length video generation. We present Hand2World, a unified autoregressive framework that addresses these challenges through occlusion-invariant hand conditioning based on projected 3D hand meshes, allowing visibility and occlusion to be inferred from scene context rather than encoded in the control signal. To stabilize egocentric viewpoint changes, we inject explicit camera geometry via per-pixel Plücker-ray embeddings, disentangling camera motion from hand motion and preventing background drift. We further develop a fully automated monocular annotation pipeline and distill a bidirectional diffusion model into a causal generator, enabling arbitrary-length synthesis. Experiments on three egocentric interaction benchmarks show substantial improvements in perceptual quality and 3D consistency while supporting camera control and long-horizon interactive generation.
AISep 22, 2025Code
Evaluating Multimodal Large Language Models with Daily Composite Tasks in Home EnvironmentsZhenliang Zhang, Yuxi Wang, Hongzhao Xie et al.
A key feature differentiating artificial general intelligence (AGI) from traditional AI is that AGI can perform composite tasks that require a wide range of capabilities. Although embodied agents powered by multimodal large language models (MLLMs) offer rich perceptual and interactive capabilities, it remains largely unexplored whether they can solve composite tasks. In the current work, we designed a set of composite tasks inspired by common daily activities observed in early childhood development. Within a dynamic and simulated home environment, these tasks span three core domains: object understanding, spatial intelligence, and social activity. We evaluated 17 leading proprietary and open-source MLLMs on these tasks. The results consistently showed poor performance across all three domains, indicating a substantial gap between current capabilities and general intelligence requirements. Together, our tasks offer a preliminary framework for evaluating the general capabilities of embodied agents, marking an early but significant step toward the development of embodied MLLMs and their real-world deployment.
CVAug 25, 2025Code
HLG: Comprehensive 3D Room Construction via Hierarchical Layout GenerationXiping Wang, Yuxi Wang, Mengqi Zhou et al.
Realistic 3D indoor scene generation is crucial for virtual reality, interior design, embodied intelligence, and scene understanding. While existing methods have made progress in coarse-scale furniture arrangement, they struggle to capture fine-grained object placements, limiting the realism and utility of generated environments. This gap hinders immersive virtual experiences and detailed scene comprehension for embodied AI applications. To address these issues, we propose Hierarchical Layout Generation (HLG), a novel method for fine-grained 3D scene generation. HLG is the first to adopt a coarse-to-fine hierarchical approach, refining scene layouts from large-scale furniture placement to intricate object arrangements. Specifically, our fine-grained layout alignment module constructs a hierarchical layout through vertical and horizontal decoupling, effectively decomposing complex 3D indoor scenes into multiple levels of granularity. Additionally, our trainable layout optimization network addresses placement issues, such as incorrect positioning, orientation errors, and object intersections, ensuring structurally coherent and physically plausible scene generation. We demonstrate the effectiveness of our approach through extensive experiments, showing superior performance in generating realistic indoor scenes compared to existing methods. This work advances the field of scene generation and opens new possibilities for applications requiring detailed 3D environments. We will release our code upon publication to encourage future research.
CVJun 22, 2021Code
A Curriculum-style Self-training Approach for Source-Free Semantic SegmentationYuxi Wang, Jian Liang, Zhaoxiang Zhang
Source-free domain adaptation has developed rapidly in recent years, where the well-trained source model is adapted to the target domain instead of the source data, offering the potential for privacy concerns and intellectual property protection. However, a number of feature alignment techniques in prior domain adaptation methods are not feasible in this challenging problem setting. Thereby, we resort to probing inherent domain-invariant feature learning and propose a curriculum-style self-training approach for source-free domain adaptive semantic segmentation. In particular, we introduce a curriculum-style entropy minimization method to explore the implicit knowledge from the source model, which fits the trained source model to the target data using certain information from easy-to-hard predictions. We then train the segmentation network by the proposed complementary curriculum-style self-training, which utilizes the negative and positive pseudo labels following the curriculum-learning manner. Although negative pseudo-labels with high uncertainty cannot be identified with the correct labels, they can definitely indicate absent classes. Moreover, we employ an information propagation scheme to further reduce the intra-domain discrepancy within the target domain, which could act as a standard post-processing method for the domain adaptation field. Furthermore, we extend the proposed method to a more challenging black-box source model scenario where only the source model's predictions are available. Extensive experiments validate that our method yields state-of-the-art performance on source-free semantic segmentation tasks for both synthetic-to-real and adverse conditions datasets. The code and corresponding trained models are released at \url{https://github.com/yxiwang/ATP}.
AIDec 23, 2025
TongSIM: A General Platform for Simulating Intelligent MachinesZhe Sun, Kunlun Wu, Chuanjian Fu et al.
As artificial intelligence (AI) rapidly advances, especially in multimodal large language models (MLLMs), research focus is shifting from single-modality text processing to the more complex domains of multimodal and embodied AI. Embodied intelligence focuses on training agents within realistic simulated environments, leveraging physical interaction and action feedback rather than conventionally labeled datasets. Yet, most existing simulation platforms remain narrowly designed, each tailored to specific tasks. A versatile, general-purpose training environment that can support everything from low-level embodied navigation to high-level composite activities, such as multi-agent social simulation and human-AI collaboration, remains largely unavailable. To bridge this gap, we introduce TongSIM, a high-fidelity, general-purpose platform for training and evaluating embodied agents. TongSIM offers practical advantages by providing over 100 diverse, multi-room indoor scenarios as well as an open-ended, interaction-rich outdoor town simulation, ensuring broad applicability across research needs. Its comprehensive evaluation framework and benchmarks enable precise assessment of agent capabilities, such as perception, cognition, decision-making, human-robot cooperation, and spatial and social reasoning. With features like customized scenes, task-adaptive fidelity, diverse agent types, and dynamic environmental simulation, TongSIM delivers flexibility and scalability for researchers, serving as a unified platform that accelerates training, evaluation, and advancement toward general embodied intelligence.
LGNov 5, 2025
Graph Neural AI with Temporal Dynamics for Comprehensive Anomaly Detection in MicroservicesQingyuan Zhang, Ning Lyu, Le Liu et al.
This study addresses the problem of anomaly detection and root cause tracing in microservice architectures and proposes a unified framework that combines graph neural networks with temporal modeling. The microservice call chain is abstracted as a directed graph, where multidimensional features of nodes and edges are used to construct a service topology representation, and graph convolution is applied to aggregate features across nodes and model dependencies, capturing complex structural relationships among services. On this basis, gated recurrent units are introduced to model the temporal evolution of call chains, and multi-layer stacking and concatenation operations are used to jointly obtain structural and temporal representations, improving the ability to identify anomaly patterns. Furthermore, anomaly scoring functions at both the node and path levels are defined to achieve unified modeling from local anomaly detection to global call chain tracing, which enables the identification of abnormal service nodes and the reconstruction of potential anomaly propagation paths. Sensitivity experiments are then designed from multiple dimensions, including hyperparameters, environmental disturbances, and data distribution, to evaluate the framework, and results show that it outperforms baseline methods in key metrics such as AUC, ACC, Recall, and F1-Score, maintaining high accuracy and stability under dynamic topologies and complex environments. This research not only provides a new technical path for anomaly detection in microservices but also lays a methodological foundation for intelligent operations in distributed systems.
LGNov 5, 2025
Multi-Objective Adaptive Rate Limiting in Microservices Using Deep Reinforcement LearningNing Lyu, Yuxi Wang, Ziyu Cheng et al.
As cloud computing and microservice architectures become increasingly prevalent, API rate limiting has emerged as a critical mechanism for ensuring system stability and service quality. Traditional rate limiting algorithms, such as token bucket and sliding window, while widely adopted, struggle to adapt to dynamic traffic patterns and varying system loads. This paper proposes an adaptive rate limiting strategy based on deep reinforcement learning that dynamically balances system throughput and service latency. We design a hybrid architecture combining Deep Q-Network (DQN) and Asynchronous Advantage Actor-Critic (A3C) algorithms, modeling the rate limiting decision process as a Markov Decision Process. The system continuously monitors microservice states and learns optimal rate limiting policies through environmental interaction. Extensive experiments conducted in a Kubernetes cluster environment demonstrate that our approach achieves 23.7% throughput improvement and 31.4% P99 latency reduction compared to traditional fixed-threshold strategies under high-load scenarios. Results from a 90-day production deployment handling 500 million daily requests validate the practical effectiveness of the proposed method, with 82% reduction in service degradation incidents and 68% decrease in manual interventions.
CLMar 29
A gentle tutorial and a structured reformulation of Bock's algorithm for minimum directed spanning treesYuxi Wang, Jungyeul Park
This paper presents a gentle tutorial and a structured reformulation of Bock's 1971 Algol procedure for constructing minimum directed spanning trees. Our aim is to make the original algorithm readable and reproducible for modern readers, while highlighting its relevance as an exact decoder for nonprojective graph based dependency parsing. We restate the minimum arborescence objective in Bock's notation and provide a complete line by line execution trace of the original ten node example, extending the partial trace given in the source paper from initialization to termination. We then introduce a structured reformulation that makes explicit the procedure's phase structure, maintained state, and control flow, while preserving the logic of the original method. As a further illustration, we include a worked example adapted from {jurafsky-martin-2026-book} for dependency parsing, showing how a maximum weight arborescence problem is reduced to Bock's minimum cost formulation by a standard affine transformation and traced under the same state variables.
CVJan 31, 2024
SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian DecompositionXu Hu, Yuxi Wang, Lue Fan et al.
3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis, benefiting from its high-quality rendering results and real-time rendering speed. However, the 3D Gaussians learned by 3D-GS have ambiguous structures without any geometry constraints. This inherent issue in 3D-GS leads to a rough boundary when segmenting individual objects. To remedy these problems, we propose SAGD, a conceptually simple yet effective boundary-enhanced segmentation pipeline for 3D-GS to improve segmentation accuracy while preserving segmentation speed. Specifically, we introduce a Gaussian Decomposition scheme, which ingeniously utilizes the special structure of 3D Gaussian, finds out, and then decomposes the boundary Gaussians. Moreover, to achieve fast interactive 3D segmentation, we introduce a novel training-free pipeline by lifting a 2D foundation model to 3D-GS. Extensive experiments demonstrate that our approach achieves high-quality 3D segmentation without rough boundary issues, which can be easily applied to other scene editing tasks.
CVJan 7, 2024
FurniScene: A Large-scale 3D Room Dataset with Intricate Furnishing ScenesGenghao Zhang, Yuxi Wang, Chuanchen Luo et al.
Indoor scene generation has attracted significant attention recently as it is crucial for applications of gaming, virtual reality, and interior design. Current indoor scene generation methods can produce reasonable room layouts but often lack diversity and realism. This is primarily due to the limited coverage of existing datasets, including only large furniture without tiny furnishings in daily life. To address these challenges, we propose FurniScene, a large-scale 3D room dataset with intricate furnishing scenes from interior design professionals. Specifically, the FurniScene consists of 11,698 rooms and 39,691 unique furniture CAD models with 89 different types, covering things from large beds to small teacups on the coffee table. To better suit fine-grained indoor scene layout generation, we introduce a novel Two-Stage Diffusion Scene Model (TSDSM) and conduct an evaluation benchmark for various indoor scene generation based on FurniScene. Quantitative and qualitative evaluations demonstrate the capability of our method to generate highly realistic indoor scenes. Our dataset and code will be publicly available soon.
CLDec 10, 2025
Knowledge-Augmented Large Language Model Agents for Explainable Financial Decision-MakingQingyuan Zhang, Yuxi Wang, Cancan Hua et al.
This study investigates an explainable reasoning method for financial decision-making based on knowledge-enhanced large language model agents. To address the limitations of traditional financial decision methods that rely on parameterized knowledge, lack factual consistency, and miss reasoning chains, an integrated framework is proposed that combines external knowledge retrieval, semantic representation, and reasoning generation. The method first encodes financial texts and structured data to obtain semantic representations, and then retrieves task-related information from external knowledge bases using similarity computation. Internal representations and external knowledge are combined through weighted fusion, which ensures fluency while improving factual accuracy and completeness of generated content. In the reasoning stage, a multi-head attention mechanism is introduced to construct logical chains, allowing the model to present transparent causal relationships and traceability during generation. Finally, the model jointly optimizes task objectives and explanation consistency objectives, which enhances predictive performance and reasoning interpretability. Experiments on financial text processing and decision tasks show that the method outperforms baseline approaches in accuracy, text generation quality, and factual support, verifying the effectiveness of knowledge enhancement and explainable reasoning. Overall, the proposed approach overcomes the limitations of traditional models in semantic coverage and reasoning transparency, and demonstrates strong practical value in complex financial scenarios.
CLDec 10, 2025
Advancing Text Classification with Large Language Models and Neural Attention MechanismsNing Lyu, Yuxi Wang, Feng Chen et al.
This study proposes a text classification algorithm based on large language models, aiming to address the limitations of traditional methods in capturing long-range dependencies, understanding contextual semantics, and handling class imbalance. The framework includes text encoding, contextual representation modeling, attention-based enhancement, feature aggregation, and classification prediction. In the representation stage, deep semantic embeddings are obtained through large-scale pretrained language models, and attention mechanisms are applied to enhance the selective representation of key features. In the aggregation stage, global and weighted strategies are combined to generate robust text-level vectors. In the classification stage, a fully connected layer and Softmax output are used to predict class distributions, and cross-entropy loss is employed to optimize model parameters. Comparative experiments introduce multiple baseline models, including recurrent neural networks, graph neural networks, and Transformers, and evaluate them on Precision, Recall, F1-Score, and AUC. Results show that the proposed method outperforms existing models on all metrics, with especially strong improvements in Recall and AUC. In addition, sensitivity experiments are conducted on hyperparameters and data conditions, covering the impact of hidden dimensions on AUC and the impact of class imbalance ratios on Recall. The findings demonstrate that proper model configuration has a significant effect on performance and reveal the adaptability and stability of the model under different conditions. Overall, the proposed text classification method not only achieves effective performance improvement but also verifies its robustness and applicability in complex data environments through systematic analysis.
LGSep 5, 2025
Topology-Aware Graph Reinforcement Learning for Dynamic Routing in Cloud NetworksYuxi Wang, Heyao Liu, Guanzi Yao et al.
This paper proposes a topology-aware graph reinforcement learning approach to address the routing policy optimization problem in cloud server environments. The method builds a unified framework for state representation and structural evolution by integrating a Structure-Aware State Encoding (SASE) module and a Policy-Adaptive Graph Update (PAGU) mechanism. It aims to tackle the challenges of decision instability and insufficient structural awareness under dynamic topologies. The SASE module models node states through multi-layer graph convolution and structural positional embeddings, capturing high-order dependencies in the communication topology and enhancing the expressiveness of state representations. The PAGU module adjusts the graph structure based on policy behavior shifts and reward feedback, enabling adaptive structural updates in dynamic environments. Experiments are conducted on the real-world GEANT topology dataset, where the model is systematically evaluated against several representative baselines in terms of throughput, latency control, and link balance. Additional experiments, including hyperparameter sensitivity, graph sparsity perturbation, and node feature dimensionality variation, further explore the impact of structure modeling and graph updates on model stability and decision quality. Results show that the proposed method outperforms existing graph reinforcement learning models across multiple performance metrics, achieving efficient and robust routing in dynamic and complex cloud networks.
CVJun 27, 2025
RoomCraft: Controllable and Complete 3D Indoor Scene GenerationMengqi Zhou, Xipeng Wang, Yuxi Wang et al.
Generating realistic 3D indoor scenes from user inputs remains a challenging problem in computer vision and graphics, requiring careful balance of geometric consistency, spatial relationships, and visual realism. While neural generation methods often produce repetitive elements due to limited global spatial reasoning, procedural approaches can leverage constraints for controllable generation but struggle with multi-constraint scenarios. When constraints become numerous, object collisions frequently occur, forcing the removal of furniture items and compromising layout completeness. To address these limitations, we propose RoomCraft, a multi-stage pipeline that converts real images, sketches, or text descriptions into coherent 3D indoor scenes. Our approach combines a scene generation pipeline with a constraint-driven optimization framework. The pipeline first extracts high-level scene information from user inputs and organizes it into a structured format containing room type, furniture items, and spatial relations. It then constructs a spatial relationship network to represent furniture arrangements and generates an optimized placement sequence using a heuristic-based depth-first search (HDFS) algorithm to ensure layout coherence. To handle complex multi-constraint scenarios, we introduce a unified constraint representation that processes both formal specifications and natural language inputs, enabling flexible constraint-oriented adjustments through a comprehensive action space design. Additionally, we propose a Conflict-Aware Positioning Strategy (CAPS) that dynamically adjusts placement weights to minimize furniture collisions and ensure layout completeness. Extensive experiments demonstrate that RoomCraft significantly outperforms existing methods in generating realistic, semantically coherent, and visually appealing room layouts across diverse input modalities.
CVNov 27, 2024
OOD-HOI: Text-Driven 3D Whole-Body Human-Object Interactions Generation Beyond Training DomainsYixuan Zhang, Hui Yang, Chuanchen Luo et al.
Generating realistic 3D human-object interactions (HOIs) from text descriptions is a active research topic with potential applications in virtual and augmented reality, robotics, and animation. However, creating high-quality 3D HOIs remains challenging due to the lack of large-scale interaction data and the difficulty of ensuring physical plausibility, especially in out-of-domain (OOD) scenarios. Current methods tend to focus either on the body or the hands, which limits their ability to produce cohesive and realistic interactions. In this paper, we propose OOD-HOI, a text-driven framework for generating whole-body human-object interactions that generalize well to new objects and actions. Our approach integrates a dual-branch reciprocal diffusion model to synthesize initial interaction poses, a contact-guided interaction refiner to improve physical accuracy based on predicted contact areas, and a dynamic adaptation mechanism which includes semantic adjustment and geometry deformation to improve robustness. Experimental results demonstrate that our OOD-HOI could generate more realistic and physically plausible 3D interaction pose in OOD scenarios compared to existing methods.
LGAug 14, 2025
Federated Anomaly Detection for Multi-Tenant Cloud Platforms with Personalized ModelingYuxi Wang, Heyao Liu, Nyutian Long et al.
This paper proposes an anomaly detection method based on federated learning to address key challenges in multi-tenant cloud environments, including data privacy leakage, heterogeneous resource behavior, and the limitations of centralized modeling. The method establishes a federated training framework involving multiple tenants. Each tenant trains the model locally using private resource usage data. Through parameter aggregation, a global model is optimized, enabling cross-tenant collaborative anomaly detection while preserving data privacy. To improve adaptability to diverse resource usage patterns, a personalized parameter adjustment mechanism is introduced. This allows the model to retain tenant-specific feature representations while sharing global knowledge. In the model output stage, the Mahalanobis distance is used to compute anomaly scores. This enhances both the accuracy and stability of anomaly detection. The experiments use real telemetry data from a cloud platform to construct a simulated multi-tenant environment. The study evaluates the model's performance under varying participation rates and noise injection levels. These comparisons demonstrate the proposed method's robustness and detection accuracy. Experimental results show that the proposed method outperforms existing mainstream models across key metrics such as Precision, Recall, and F1-Score. It also maintains stable performance in various complex scenarios. These findings highlight the method's practical potential for intelligent resource monitoring and anomaly diagnosis in cloud computing environments.
CVApr 22, 2024
MaterialSeg3D: Segmenting Dense Materials from 2D Priors for 3D AssetsZeyu Li, Ruitong Gan, Chuanchen Luo et al.
Driven by powerful image diffusion models, recent research has achieved the automatic creation of 3D objects from textual or visual guidance. By performing score distillation sampling (SDS) iteratively across different views, these methods succeed in lifting 2D generative prior to the 3D space. However, such a 2D generative image prior bakes the effect of illumination and shadow into the texture. As a result, material maps optimized by SDS inevitably involve spurious correlated components. The absence of precise material definition makes it infeasible to relight the generated assets reasonably in novel scenes, which limits their application in downstream scenarios. In contrast, humans can effortlessly circumvent this ambiguity by deducing the material of the object from its appearance and semantics. Motivated by this insight, we propose MaterialSeg3D, a 3D asset material generation framework to infer underlying material from the 2D semantic prior. Based on such a prior model, we devise a mechanism to parse material in 3D space. We maintain a UV stack, each map of which is unprojected from a specific viewpoint. After traversing all viewpoints, we fuse the stack through a weighted voting scheme and then employ region unification to ensure the coherence of the object parts. To fuel the learning of semantics prior, we collect a material dataset, named Materialized Individual Objects (MIO), which features abundant images, diverse categories, and accurate annotations. Extensive quantitative and qualitative experiments demonstrate the effectiveness of our method.
CVMar 14, 2025
EmoDiffusion: Enhancing Emotional 3D Facial Animation with Latent Diffusion ModelsYixuan Zhang, Qing Chang, Yuxi Wang et al.
Speech-driven 3D facial animation seeks to produce lifelike facial expressions that are synchronized with the speech content and its emotional nuances, finding applications in various multimedia fields. However, previous methods often overlook emotional facial expressions or fail to disentangle them effectively from the speech content. To address these challenges, we present EmoDiffusion, a novel approach that disentangles different emotions in speech to generate rich 3D emotional facial expressions. Specifically, our method employs two Variational Autoencoders (VAEs) to separately generate the upper face region and mouth region, thereby learning a more refined representation of the facial sequence. Unlike traditional methods that use diffusion models to connect facial expression sequences with audio inputs, we perform the diffusion process in the latent space. Furthermore, we introduce an Emotion Adapter to evaluate upper face movements accurately. Given the paucity of 3D emotional talking face data in the animation industry, we capture facial expressions under the guidance of animation experts using LiveLinkFace on an iPhone. This effort results in the creation of an innovative 3D blendshape emotional talking face dataset (3D-BEF) used to train our network. Extensive experiments and perceptual evaluations validate the effectiveness of our approach, confirming its superiority in generating realistic and emotionally rich facial animations.
CVJan 14, 2025
Cloud Removal With PolSAR-Optical Data Fusion Using A Two-Flow Residual NetworkYuxi Wang, Wenjuan Zhang, Bing Zhang
Optical remote sensing images play a crucial role in the observation of the Earth's surface. However, obtaining complete optical remote sensing images is challenging due to cloud cover. Reconstructing cloud-free optical images has become a major task in recent years. This paper presents a two-flow Polarimetric Synthetic Aperture Radar (PolSAR)-Optical data fusion cloud removal algorithm (PODF-CR), which achieves the reconstruction of missing optical images. PODF-CR consists of an encoding module and a decoding module. The encoding module includes two parallel branches that extract PolSAR image features and optical image features. To address speckle noise in PolSAR images, we introduce dynamic filters in the PolSAR branch for image denoising. To better facilitate the fusion between multimodal optical images and PolSAR images, we propose fusion blocks based on cross-skip connections to enable interaction of multimodal data information. The obtained fusion features are refined through an attention mechanism to provide better conditions for the subsequent decoding of the fused images. In the decoding module, multi-scale convolution is introduced to obtain multi-scale information. Additionally, to better utilize comprehensive scattering information and polarization characteristics to assist in the restoration of optical images, we use a dataset for cloud restoration called OPT-BCFSAR-PFSAR, which includes backscatter coefficient feature images and polarization feature images obtained from PoLSAR data and optical images. Experimental results demonstrate that this method outperforms existing methods in both qualitative and quantitative evaluations.
CVMay 9, 2024
StableMoFusion: Towards Robust and Efficient Diffusion-based Motion Generation FrameworkYiheng Huang, Hui Yang, Chuanchen Luo et al.
Thanks to the powerful generative capacity of diffusion models, recent years have witnessed rapid progress in human motion generation. Existing diffusion-based methods employ disparate network architectures and training strategies. The effect of the design of each component is still unclear. In addition, the iterative denoising process consumes considerable computational overhead, which is prohibitive for real-time scenarios such as virtual characters and humanoid robots. For this reason, we first conduct a comprehensive investigation into network architectures, training strategies, and inference processs. Based on the profound analysis, we tailor each component for efficient high-quality human motion generation. Despite the promising performance, the tailored model still suffers from foot skating which is an ubiquitous issue in diffusion-based solutions. To eliminate footskate, we identify foot-ground contact and correct foot motions along the denoising process. By organically combining these well-designed components together, we present StableMoFusion, a robust and efficient framework for human motion generation. Extensive experimental results show that our StableMoFusion performs favorably against current state-of-the-art methods. Project page: https://h-y1heng.github.io/StableMoFusion-page/
CVMar 23, 2024
SceneX: Procedural Controllable Large-scale Scene GenerationMengqi Zhou, Yuxi Wang, Jun Hou et al.
Developing comprehensive explicit world models is crucial for understanding and simulating real-world scenarios. Recently, Procedural Controllable Generation (PCG) has gained significant attention in large-scale scene generation by enabling the creation of scalable, high-quality assets. However, PCG faces challenges such as limited modular diversity, high expertise requirements, and challenges in managing the diverse elements and structures in complex scenes. In this paper, we introduce a large-scale scene generation framework, SceneX, which can automatically produce high-quality procedural models according to designers' textual descriptions. Specifically, the proposed method comprises two components, PCGHub and PCGPlanner. The former encompasses an extensive collection of accessible procedural assets and thousands of hand-craft API documents to perform as a standard protocol for PCG controller. The latter aims to generate executable actions for Blender to produce controllable and precise 3D assets guided by the user's instructions. Extensive experiments demonstrated the capability of our method in controllable large-scale scene generation, including nature scenes and unbounded cities, as well as scene editing such as asset placement and season translation.
CVMay 23, 2023
Pulling Target to Source: A New Perspective on Domain Adaptive Semantic SegmentationHaochen Wang, Yujun Shen, Jingjing Fei et al.
Domain adaptive semantic segmentation aims to transfer knowledge from a labeled source domain to an unlabeled target domain. However, existing methods primarily focus on directly learning qualified target features, making it challenging to guarantee their discrimination in the absence of target labels. This work provides a new perspective. We observe that the features learned with source data manage to keep categorically discriminative during training, thereby enabling us to implicitly learn adequate target representations by simply \textbf{pulling target features close to source features for each category}. To this end, we propose T2S-DA, which we interpret as a form of pulling Target to Source for Domain Adaptation, encouraging the model in learning similar cross-domain features. Also, considering the pixel categories are heavily imbalanced for segmentation datasets, we come up with a dynamic re-weighting strategy to help the model concentrate on those underperforming classes. Extensive experiments confirm that T2S-DA learns a more discriminative and generalizable representation, significantly surpassing the state-of-the-art. We further show that our method is quite qualified for the domain generalization task, verifying its domain-invariant property.
CVJun 15, 2016
High-speed real-time single-pixel microscopy based on Fourier samplingQiang Guo, Hongwei Chen, Yuxi Wang et al.
Single-pixel cameras based on the concepts of compressed sensing (CS) leverage the inherent structure of images to retrieve them with far fewer measurements and operate efficiently over a significantly broader spectral range than conventional silicon-based cameras. Recently, photonic time-stretch (PTS) technique facilitates the emergence of high-speed single-pixel cameras. A significant breakthrough in imaging speed of single-pixel cameras enables observation of fast dynamic phenomena. However, according to CS theory, image reconstruction is an iterative process that consumes enormous amounts of computational time and cannot be performed in real time. To address this challenge, we propose a novel single-pixel imaging technique that can produce high-quality images through rapid acquisition of their effective spatial Fourier spectrum. We employ phase-shifting sinusoidal structured illumination instead of random illumination for spectrum acquisition and apply inverse Fourier transform to the obtained spectrum for image restoration. We evaluate the performance of our prototype system by recognizing quick response (QR) codes and flow cytometric screening of cells. A frame rate of 625 kHz and a compression ratio of 10% are experimentally demonstrated in accordance with the recognition rate of the QR code. An imaging flow cytometer enabling high-content screening with an unprecedented throughput of 100,000 cells/s is also demonstrated. For real-time imaging applications, the proposed single-pixel microscope can significantly reduce the time required for image reconstruction by two orders of magnitude, which can be widely applied in industrial quality control and label-free biomedical imaging.