Distributed Graph Embedding with Information-Oriented Random WalksPeng Fang, Arijit Khan, Siqiang Luo et al.
Graph embedding maps graph nodes to low-dimensional vectors, and is widely adopted in machine learning tasks. The increasing availability of billion-edge graphs underscores the importance of learning efficient and effective embeddings on large graphs, such as link prediction on Twitter with over one billion edges. Most existing graph embedding methods fall short of reaching high data scalability. In this paper, we present a general-purpose, distributed, information-centric random walk-based graph embedding framework, DistGER, which can scale to embed billion-edge graphs. DistGER incrementally computes information-centric random walks. It further leverages a multi-proximity-aware, streaming, parallel graph partitioning strategy, simultaneously achieving high local partition quality and excellent workload balancing across machines. DistGER also improves the distributed Skip-Gram learning model to generate node embeddings by optimizing the access locality, CPU throughput, and synchronization efficiency. Experiments on real-world graphs demonstrate that compared to state-of-the-art distributed graph embedding frameworks, including KnightKing, DistDGL, and Pytorch-BigGraph, DistGER exhibits 2.33x-129x acceleration, 45% reduction in cross-machines communication, and > 10% effectiveness improvement in downstream tasks.
7.4DCJun 20
FeLoG: Scalable and Efficient Distributed Graph Embedding with Feedback Loop MechanismPeng Fang, Arijit Khan, Ziqiang Wu et al.
Graph embedding maps graph nodes into low-dimensional vectors to support applications such as recommendation, fraud detection, and graph-based retrieval-augmented generation (GraphRAG). As graphs scale to billions of edges, scalable and efficient graph embedding has become increasingly important. Existing frameworks commonly adopt a sampling-training paradigm, in which mini-batches are constructed by sampling nodes and their neighbors. However, sampling is typically decoupled from evolving embedding quality, causing redundant exploration of well-trained regions while under-sampling undertrained nodes. At the system level, such decoupling further leads to excessive communication, serialized execution, and low resource utilization in distributed environments. We present FeLoG, a feedback loop-driven system for scalable distributed graph embedding. (1) FeLoG introduces feedback-coupled sampling and training, dynamically prioritizing undertrained nodes according to real-time embedding-quality feedback, thereby reducing redundant computation and accelerating convergence. (2) It employs activity-aware communication that compresses frequently occurring node sequences to reduce intra-machine PCIe traffic and selectively synchronizes frequently updated embeddings to reduce inter-machine communication. (3) It adopts a round-interleaved pipeline that overlaps next-round sampling with current-round training to improve CPU-GPU utilization. Experiments against six state-of-the-art baselines on large-scale graphs show that FeLoG achieves an average speedup of 27.9x, reduces communication cost by more than 53.1%, and sustains over 80% CPU-GPU utilization.