LGMay 27, 2025Code
Reinforcing General Reasoning without VerifiersXiangxin Zhou, Zichen Liu, Anya Sims et al.
The recent paradigm shift towards training large language models (LLMs) using DeepSeek-R1-Zero-style reinforcement learning (RL) on verifiable rewards has led to impressive advancements in code and mathematical reasoning. However, this methodology is limited to tasks where rule-based answer verification is possible and does not naturally extend to real-world domains such as chemistry, healthcare, engineering, law, biology, business, and economics. Current practical workarounds use an additional LLM as a model-based verifier; however, this introduces issues such as reliance on a strong verifier LLM, susceptibility to reward hacking, and the practical burden of maintaining the verifier model in memory during training. To address this and extend DeepSeek-R1-Zero-style training to general reasoning domains, we propose a verifier-free method (VeriFree) that bypasses answer verification and instead uses RL to directly maximize the probability of generating the reference answer. We compare VeriFree with verifier-based methods and demonstrate that, in addition to its significant practical benefits and reduced compute requirements, VeriFree matches and even surpasses verifier-based methods on extensive evaluations across MMLU-Pro, GPQA, SuperGPQA, and math-related benchmarks. Moreover, we provide insights into this method from multiple perspectives: as an elegant integration of training both the policy and implicit verifier in a unified model, and as a variational optimization approach. Code is available at https://github.com/sail-sg/VeriFree.
LGFeb 19, 2024Code
The Edge-of-Reach Problem in Offline Model-Based Reinforcement LearningAnya Sims, Cong Lu, Jakob Foerster et al. · deepmind
Offline reinforcement learning aims to train agents from pre-collected datasets. However, this comes with the added challenge of estimating the value of behaviors not covered in the dataset. Model-based methods offer a potential solution by training an approximate dynamics model, which then allows collection of additional synthetic data via rollouts in this model. The prevailing theory treats this approach as online RL in an approximate dynamics model, and any remaining performance gap is therefore understood as being due to dynamics model errors. In this paper, we analyze this assumption and investigate how popular algorithms perform as the learned dynamics model is improved. In contrast to both intuition and theory, if the learned dynamics model is replaced by the true error-free dynamics, existing model-based methods completely fail. This reveals a key oversight: The theoretical foundations assume sampling of full horizon rollouts in the learned dynamics model; however, in practice, the number of model-rollout steps is aggressively reduced to prevent accumulating errors. We show that this truncation of rollouts results in a set of edge-of-reach states at which we are effectively ``bootstrapping from the void.'' This triggers pathological value overestimation and complete performance collapse. We term this the edge-of-reach problem. Based on this new insight, we fill important gaps in existing theory, and reveal how prior model-based methods are primarily addressing the edge-of-reach problem, rather than model-inaccuracy as claimed. Finally, we propose Reach-Aware Value Learning (RAVL), a simple and robust method that directly addresses the edge-of-reach problem and hence - unlike existing methods - does not fail as the dynamics model is improved. Code open-sourced at: github.com/anyasims/edge-of-reach.
61.6CLApr 17
Stochasticity in Tokenisation Improves RobustnessSophie Steger, Rui Li, Sofiane Ennadir et al.
The widespread adoption of large language models (LLMs) has increased concerns about their robustness. Vulnerabilities in perturbations of tokenisation of the input indicate that models trained with a deterministic canonical tokenisation can be brittle to adversarial attacks. Recent studies suggest that stochastic tokenisation can deliver internal representations that are less sensitive to perturbations. In this paper, we analyse how stochastic tokenisations affect robustness to adversarial attacks and random perturbations. We systematically study this over a range of learning regimes (pre-training, supervised fine-tuning, and in-context learning), data sets, and model architectures. We show that pre-training and fine-tuning with uniformly sampled stochastic tokenisations improve robustness to random and adversarial perturbations. Evaluating on uniformly sampled non-canonical tokenisations reduces the accuracy of a canonically trained Llama-1b model by 29.8%. We find that training with stochastic tokenisation preserves accuracy without increasing inference cost.
LGOct 1, 2025Code
GEM: A Gym for Agentic LLMsZichen Liu, Anya Sims, Keyu Duan et al.
The training paradigm for large language models (LLMs) is moving from static datasets to experience-based learning, where agents acquire skills via interacting with complex environments. To facilitate this transition we introduce GEM (General Experience Maker), an open-source environment simulator designed for the age of LLMs. Analogous to OpenAI-Gym for traditional reinforcement learning (RL), GEM provides a standardized framework for the environment-agent interface, including asynchronous vectorized execution for high throughput, and flexible wrappers for easy extensibility. GEM also features a diverse suite of environments, robust integrated tools, and single-file example scripts demonstrating using GEM with five popular RL training frameworks. Along with this, we also provide a set of baselines across 24 environments using REINFORCE with Return Batch Normalization (ReBN), which -- unlike GRPO -- is compatible with the full RL setting of dense per-turn rewards and offers better credit assignment. We further conduct apple-to-apple benchmarking of PPO, GRPO and REINFORCE in both single- and multi-turn settings using GEM to shed light on the algorithmic designs. Lastly, GEM also functions as a convenient evaluation toolkit besides a training environment. We hope this framework can help accelerate future agentic LLM research.
CLJun 2, 2025Code
StochasTok: Improving Fine-Grained Subword Understanding in LLMsAnya Sims, Thom Foster, Klara Kaleb et al.
Subword-level understanding is integral to numerous tasks, including understanding multi-digit numbers, spelling mistakes, abbreviations, rhyming, and wordplay. Despite this, current large language models (LLMs) still often struggle with seemingly simple subword-level tasks like How many 'r's in 'strawberry'?. A key factor behind these failures is tokenization which obscures the fine-grained structure of words. Current alternatives, such as character-level and dropout tokenization methods, significantly increase computational costs and provide inconsistent improvements. In this paper we revisit tokenization and introduce StochasTok, a simple, efficient stochastic tokenization scheme that randomly splits tokens during training, allowing LLMs to 'see' their internal structure. Our experiments show that pretraining with StochasTok substantially improves LLMs' downstream performance across multiple subword-level language games, including character counting, substring identification, and math tasks. Furthermore, StochasTok's simplicity allows seamless integration at any stage of the training pipeline; and we demonstrate that post-training with StochasTok can instill improved subword understanding into existing pretrained models, thus avoiding costly pretraining from scratch. These dramatic improvements achieved with a minimal change suggest StochasTok holds exciting potential when applied to larger, more capable models. Code open-sourced at: https://github.com/anyasims/stochastok.
60.9LGApr 25
CODA: Coordination via On-Policy Diffusion for Multi-Agent Offline Reinforcement LearningMarcel Hedman, Kale-ab Abebe Tessera, Juan Claude Formanek et al.
Offline multi-agent reinforcement learning (MARL) enables policy learning from fixed datasets, but is prone to coordination failure: agents trained on static, off-policy data converge to suboptimal joint behaviours because they cannot co-adapt as their policies change. We introduce CODA (Coordination via On-Policy Diffusion for Multi-Agent Reinforcement Learning), a diffusion-based multi-agent trajectory generator for data augmentation that samples conditioned on the current joint policy, producing synthetic experience which reflects the evolving behaviours of the agents, thereby providing a mechanism for co-adaptation. We find that previous diffusion-based augmentation approaches are insufficient for fostering multi-agent coordination because they produce static augmented datasets that do not evolve as the current joint policy changes during training; CODA resolves this by more closely simulating on-policy learning and is a meaningful step toward coordinated behaviours in the offline setting. CODA is algorithm-agnostic and can be layered onto both model-free and model-based offline reinforcement learning pipelines as an augmentation module. Empirically, CODA not only resolves canonical coordination pathologies in continuous polynomial games but also delivers strong results on the more complex MaMuJoCo continuous-control benchmarks.
LGFeb 17, 2025
Learning to Reason at the Frontier of LearnabilityThomas Foster, Anya Sims, Johannes Forkel et al.
Reinforcement learning is now widely adopted as the final stage of large language model training, especially for reasoning-style tasks such as maths problems. Typically, models attempt each question many times during a single training step and attempt to learn from their successes and failures. However, we demonstrate that throughout training with two popular algorithms (PPO and VinePPO) on two widely used datasets, many questions are either solved by all attempts - meaning they are already learned - or by none - providing no meaningful training signal. To address this, we adapt a method from the reinforcement learning literature - sampling for learnability - and apply it to the reinforcement learning stage of LLM training. Our curriculum prioritises questions with high variance of success, i.e. those where the agent sometimes succeeds, but not always. Our findings demonstrate that this curriculum consistently boosts training performance across multiple algorithms and datasets, paving the way for more efficient and effective reinforcement learning with LLMs.
LGNov 20, 2025
Evolution Strategies at the HyperscaleBidipta Sarkar, Mattie Fellows, Juan Agustin Duque et al.
We introduce Evolution Guided General Optimization via Low-rank Learning (EGGROLL), an evolution strategies (ES) algorithm designed to scale backprop-free optimization to large population sizes for modern large neural network architectures with billions of parameters. ES is a set of powerful blackbox optimisation methods that can handle non-differentiable or noisy objectives with excellent scaling potential through parallelisation. Na{ï}ve ES becomes prohibitively expensive at scale due to the computational and memory costs associated with generating matrix perturbations $E\in\mathbb{R}^{m\times n}$ and the batched matrix multiplications needed to compute per-member forward passes. EGGROLL overcomes these bottlenecks by generating random matrices $A\in \mathbb{R}^{m\times r},\ B\in \mathbb{R}^{n\times r}$ with $r\ll \min(m,n)$ to form a low-rank matrix perturbation $A B^\top$ that are used in place of the full-rank perturbation $E$. As the overall update is an average across a population of $N$ workers, this still results in a high-rank update but with significant memory and computation savings, reducing the auxiliary storage from $mn$ to $r(m+n)$ per layer and the cost of a forward pass from $\mathcal{O}(mn)$ to $\mathcal{O}(r(m+n))$ when compared to full-rank ES. A theoretical analysis reveals our low-rank update converges to the full-rank update at a fast $\mathcal{O}\left(\frac{1}{r}\right)$ rate. Our experiments show that (1) EGGROLL does not compromise the performance of ES in tabula-rasa RL settings, despite being faster, (2) it is competitive with GRPO as a technique for improving LLM reasoning, and (3) EGGROLL enables stable pre-training of nonlinear recurrent language models that operate purely in integer datatypes.
LGSep 29, 2025
MARCOS: Deep Thinking by Markov Chain of Continuous ThoughtsJiayu Liu, Zhenya Huang, Anya Sims et al.
The current paradigm for reasoning in large language models (LLMs) involves models "thinking out loud" via a sequence of tokens, known as chain-of-thought (CoT). This approach, while effective, has several significant drawbacks. Firstly, inference requires autoregressive generation of often thousands of CoT tokens, which is slow and computationally expensive. Secondly, it constrains reasoning to the discrete space of tokens, creating an information bottleneck across reasoning steps. Thirdly, it fundamentally entangles reasoning with token generation, forcing LLMs to "think while speaking," which causes potentially short-sighted reasoning. In light of these limitations, we re-imagine reasoning in LLMs and present a new paradigm: MARCOS. In our approach, rather than autoregressively generating tokens, we model reasoning as a hidden Markov chain of continuous, high-dimensional "thoughts". Each reasoning step involves a transition of the internal thoughts, where explicit reasoning steps (which may consist of hundreds of tokens) serve as observable variables, which are windows to peek into the implicit thoughts. Since this latent process is incompatible with the standard supervised learning, we further propose a two-phase variational training scheme. Our experiments on three benchmarks demonstrate that MARCOS outperforms existing continuous reasoning methods and, for the first time, achieves performance comparable to token-based CoT, even surpassing it by 4.7% on GSM8K with up to 15.7x speedup in inference. Beyond this, MARCOS offers additional advantages, such as step-level instead of token-level control over randomness, opening significant opportunities for reinforcement learning and reasoning in LLMs.