Jianbing Zhang

CL
h-index60
13papers
2,195citations
Novelty52%
AI Score45

13 Papers

9.8CVAug 6, 2023Code
Food-500 Cap: A Fine-Grained Food Caption Benchmark for Evaluating Vision-Language Models

Zheng Ma, Mianzhi Pan, Wenhan Wu et al.

Vision-language models (VLMs) have shown impressive performance in substantial downstream multi-modal tasks. However, only comparing the fine-tuned performance on downstream tasks leads to the poor interpretability of VLMs, which is adverse to their future improvement. Several prior works have identified this issue and used various probing methods under a zero-shot setting to detect VLMs' limitations, but they all examine VLMs using general datasets instead of specialized ones. In practical applications, VLMs are usually applied to specific scenarios, such as e-commerce and news fields, so the generalization of VLMs in specific domains should be given more attention. In this paper, we comprehensively investigate the capabilities of popular VLMs in a specific field, the food domain. To this end, we build a food caption dataset, Food-500 Cap, which contains 24,700 food images with 494 categories. Each image is accompanied by a detailed caption, including fine-grained attributes of food, such as the ingredient, shape, and color. We also provide a culinary culture taxonomy that classifies each food category based on its geographic origin in order to better analyze the performance differences of VLM in different regions. Experiments on our proposed datasets demonstrate that popular VLMs underperform in the food domain compared with their performance in the general domain. Furthermore, our research reveals severe bias in VLMs' ability to handle food items from different geographic regions. We adopt diverse probing methods and evaluate nine VLMs belonging to different architectures to verify the aforementioned observations. We hope that our study will bring researchers' attention to VLM's limitations when applying them to the domain of food or culinary cultures, and spur further investigations to address this issue.

4.3ASOct 2, 2022
Music-to-Text Synaesthesia: Generating Descriptive Text from Music Recordings

Zhihuan Kuang, Shi Zong, Jianbing Zhang et al.

In this paper, we consider a novel research problem: music-to-text synaesthesia. Different from the classical music tagging problem that classifies a music recording into pre-defined categories, music-to-text synaesthesia aims to generate descriptive texts from music recordings with the same sentiment for further understanding. As existing music-related datasets do not contain the semantic descriptions on music recordings, we collect a new dataset that contains 1,955 aligned pairs of classical music recordings and text descriptions. Based on this, we build a computational model to generate sentences that can describe the content of the music recording. To tackle the highly non-discriminative classical music, we design a group topology-preservation loss, which considers more samples as a group reference and preserves the relative topology among different samples. Extensive experimental results qualitatively and quantitatively demonstrate the effectiveness of our proposed model over five heuristics or pre-trained competitive methods and their variants on our collected dataset.

24.0CLOct 18, 2022
Probing Cross-modal Semantics Alignment Capability from the Textual Perspective

Zheng Ma, Shi Zong, Mianzhi Pan et al.

In recent years, vision and language pre-training (VLP) models have advanced the state-of-the-art results in a variety of cross-modal downstream tasks. Aligning cross-modal semantics is claimed to be one of the essential capabilities of VLP models. However, it still remains unclear about the inner working mechanism of alignment in VLP models. In this paper, we propose a new probing method that is based on image captioning to first empirically study the cross-modal semantics alignment of VLP models. Our probing method is built upon the fact that given an image-caption pair, the VLP models will give a score, indicating how well two modalities are aligned; maximizing such scores will generate sentences that VLP models believe are of good alignment. Analyzing these sentences thus will reveal in what way different modalities are aligned and how well these alignments are in VLP models. We apply our probing method to five popular VLP models, including UNITER, ROSITA, ViLBERT, CLIP, and LXMERT, and provide a comprehensive analysis of the generated captions guided by these models. Our results show that VLP models (1) focus more on just aligning objects with visual words, while neglecting global semantics; (2) prefer fixed sentence patterns, thus ignoring more important textual information including fluency and grammar; and (3) deem the captions with more visual words are better aligned with images. These findings indicate that VLP models still have weaknesses in cross-modal semantics alignment and we hope this work will draw researchers' attention to such problems when designing a new VLP model.

54.3HCJan 17, 2024Code
SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents

Kanzhi Cheng, Qiushi Sun, Yougang Chu et al.

Graphical User Interface (GUI) agents are designed to automate complex tasks on digital devices, such as smartphones and desktops. Most existing GUI agents interact with the environment through extracted structured data, which can be notably lengthy (e.g., HTML) and occasionally inaccessible (e.g., on desktops). To alleviate this issue, we propose a novel visual GUI agent -- SeeClick, which only relies on screenshots for task automation. In our preliminary study, we have discovered a key challenge in developing visual GUI agents: GUI grounding -- the capacity to accurately locate screen elements based on instructions. To tackle this challenge, we propose to enhance SeeClick with GUI grounding pre-training and devise a method to automate the curation of GUI grounding data. Along with the efforts above, we have also created ScreenSpot, the first realistic GUI grounding benchmark that encompasses mobile, desktop, and web environments. After pre-training, SeeClick demonstrates significant improvement in ScreenSpot over various baselines. Moreover, comprehensive evaluations on three widely used benchmarks consistently support our finding that advancements in GUI grounding directly correlate with enhanced performance in downstream GUI agent tasks. The model, data and code are available at https://github.com/njucckevin/SeeClick.

2.8CVOct 15, 2023Code
Bounding and Filling: A Fast and Flexible Framework for Image Captioning

Zheng Ma, Changxin Wang, Bo Huang et al.

Most image captioning models following an autoregressive manner suffer from significant inference latency. Several models adopted a non-autoregressive manner to speed up the process. However, the vanilla non-autoregressive manner results in subpar performance, since it generates all words simultaneously, which fails to capture the relationships between words in a description. The semi-autoregressive manner employs a partially parallel method to preserve performance, but it sacrifices inference speed. In this paper, we introduce a fast and flexible framework for image captioning called BoFiCap based on bounding and filling techniques. The BoFiCap model leverages the inherent characteristics of image captioning tasks to pre-define bounding boxes for image regions and their relationships. Subsequently, the BoFiCap model fills corresponding words in each box using two-generation manners. Leveraging the box hints, our filling process allows each word to better perceive other words. Additionally, our model offers flexible image description generation: 1) by employing different generation manners based on speed or performance requirements, 2) producing varied sentences based on user-specified boxes. Experimental evaluations on the MS-COCO benchmark dataset demonstrate that our framework in a non-autoregressive manner achieves the state-of-the-art on task-specific metric CIDEr (125.6) while speeding up 9.22x than the baseline model with an autoregressive manner; in a semi-autoregressive manner, our method reaches 128.4 on CIDEr while a 3.69x speedup. Our code and data is available at https://github.com/ChangxinWang/BoFiCap.

21.4CLOct 23, 2023Code
M2DF: Multi-grained Multi-curriculum Denoising Framework for Multimodal Aspect-based Sentiment Analysis

Fei Zhao, Chunhui Li, Zhen Wu et al.

Multimodal Aspect-based Sentiment Analysis (MABSA) is a fine-grained Sentiment Analysis task, which has attracted growing research interests recently. Existing work mainly utilizes image information to improve the performance of MABSA task. However, most of the studies overestimate the importance of images since there are many noise images unrelated to the text in the dataset, which will have a negative impact on model learning. Although some work attempts to filter low-quality noise images by setting thresholds, relying on thresholds will inevitably filter out a lot of useful image information. Therefore, in this work, we focus on whether the negative impact of noisy images can be reduced without modifying the data. To achieve this goal, we borrow the idea of Curriculum Learning and propose a Multi-grained Multi-curriculum Denoising Framework (M2DF), which can achieve denoising by adjusting the order of training data. Extensive experimental results show that our framework consistently outperforms state-of-the-art work on three sub-tasks of MABSA.

3.9CLOct 9, 2023Code
DRIN: Dynamic Relation Interactive Network for Multimodal Entity Linking

Shangyu Xing, Fei Zhao, Zhen Wu et al.

Multimodal Entity Linking (MEL) is a task that aims to link ambiguous mentions within multimodal contexts to referential entities in a multimodal knowledge base. Recent methods for MEL adopt a common framework: they first interact and fuse the text and image to obtain representations of the mention and entity respectively, and then compute the similarity between them to predict the correct entity. However, these methods still suffer from two limitations: first, as they fuse the features of text and image before matching, they cannot fully exploit the fine-grained alignment relations between the mention and entity. Second, their alignment is static, leading to low performance when dealing with complex and diverse data. To address these issues, we propose a novel framework called Dynamic Relation Interactive Network (DRIN) for MEL tasks. DRIN explicitly models four different types of alignment between a mention and entity and builds a dynamic Graph Convolutional Network (GCN) to dynamically select the corresponding alignment relations for different input samples. Experiments on two datasets show that DRIN outperforms state-of-the-art methods by a large margin, demonstrating the effectiveness of our approach.

16.6CLFeb 15, 2024Code
EFUF: Efficient Fine-grained Unlearning Framework for Mitigating Hallucinations in Multimodal Large Language Models

Shangyu Xing, Fei Zhao, Zhen Wu et al.

Multimodal large language models (MLLMs) have attracted increasing attention in the past few years, but they may still generate descriptions that include objects not present in the corresponding images, a phenomenon known as object hallucination. To eliminate hallucinations, existing methods manually annotate paired responses with and without hallucinations, and then employ various alignment algorithms to improve the alignment capability between images and text. However, they not only demand considerable computation resources during the finetuning stage but also require expensive human annotation to construct paired data needed by the alignment algorithms. To address these issues, we borrow the idea of unlearning and propose an efficient fine-grained unlearning framework (EFUF), which can eliminate hallucinations without the need for paired data. Extensive experiments show that our method consistently reduces hallucinations while preserving the generation quality with modest computational overhead. Our code and datasets will be publicly available.

23.3LGFeb 4, 2025Code
A Periodic Bayesian Flow for Material Generation

Hanlin Wu, Yuxuan Song, Jingjing Gong et al.

Generative modeling of crystal data distribution is an important yet challenging task due to the unique periodic physical symmetry of crystals. Diffusion-based methods have shown early promise in modeling crystal distribution. More recently, Bayesian Flow Networks were introduced to aggregate noisy latent variables, resulting in a variance-reduced parameter space that has been shown to be advantageous for modeling Euclidean data distributions with structural constraints (Song et al., 2023). Inspired by this, we seek to unlock its potential for modeling variables located in non-Euclidean manifolds e.g. those within crystal structures, by overcoming challenging theoretical issues. We introduce CrysBFN, a novel crystal generation method by proposing a periodic Bayesian flow, which essentially differs from the original Gaussian-based BFN by exhibiting non-monotonic entropy dynamics. To successfully realize the concept of periodic Bayesian flow, CrysBFN integrates a new entropy conditioning mechanism and empirically demonstrates its significance compared to time-conditioning. Extensive experiments over both crystal ab initio generation and crystal structure prediction tasks demonstrate the superiority of CrysBFN, which consistently achieves new state-of-the-art on all benchmarks. Surprisingly, we found that CrysBFN enjoys a significant improvement in sampling efficiency, e.g., ~100x speedup 10 v.s. 2000 steps network forwards) compared with previous diffusion-based methods on MP-20 dataset. Code is available at https://github.com/wu-han-lin/CrysBFN.

3.7CVApr 15, 2024Code
The Devil is in the Few Shots: Iterative Visual Knowledge Completion for Few-shot Learning

Yaohui Li, Qifeng Zhou, Haoxing Chen et al.

Contrastive Language-Image Pre-training (CLIP) has shown powerful zero-shot learning performance. Few-shot learning aims to further enhance the transfer capability of CLIP by giving few images in each class, aka 'few shots'. Most existing methods either implicitly learn from the few shots by incorporating learnable prompts or adapters, or explicitly embed them in a cache model for inference. However, the narrow distribution of few shots often contains incomplete class information, leading to biased visual knowledge with high risk of misclassification. To tackle this problem, recent methods propose to supplement visual knowledge by generative models or extra databases, which can be costly and time-consuming. In this paper, we propose an Iterative Visual Knowledge CompLetion (KCL) method to complement visual knowledge by properly taking advantages of unlabeled samples without access to any auxiliary or synthetic data. Specifically, KCL first measures the similarities between unlabeled samples and each category. Then, the samples with top confidence to each category is selected and collected by a designed confidence criterion. Finally, the collected samples are treated as labeled ones and added to few shots to jointly re-estimate the remaining unlabeled ones. The above procedures will be repeated for a certain number of iterations with more and more samples being collected until convergence, ensuring a progressive and robust knowledge completion process. Extensive experiments on 11 benchmark datasets demonstrate the effectiveness and efficiency of KCL as a plug-and-play module under both few-shot and zero-shot learning settings. Code is available at https://github.com/Mark-Sky/KCL.

31.1CLJul 17, 2019Code
Learning Representation Mapping for Relation Detection in Knowledge Base Question Answering

Peng Wu, Shujian Huang, Rongxiang Weng et al.

Relation detection is a core step in many natural language process applications including knowledge base question answering. Previous efforts show that single-fact questions could be answered with high accuracy. However, one critical problem is that current approaches only get high accuracy for questions whose relations have been seen in the training data. But for unseen relations, the performance will drop rapidly. The main reason for this problem is that the representations for unseen relations are missing. In this paper, we propose a simple mapping method, named representation adapter, to learn the representation mapping for both seen and unseen relations based on previously learned relation embedding. We employ the adversarial objective and the reconstruction objective to improve the mapping performance. We re-organize the popular SimpleQuestion dataset to reveal and evaluate the problem of detecting unseen relations. Experiments show that our method can greatly improve the performance of unseen relations while the performance for those seen part is kept comparable to the state-of-the-art. Our code and data are available at https://github.com/wudapeng268/KBQA-Adapter.

33.7CLJun 3, 2025
GUI-Actor: Coordinate-Free Visual Grounding for GUI Agents

Qianhui Wu, Kanzhi Cheng, Rui Yang et al. · microsoft-research

One of the principal challenges in building VLM-powered GUI agents is visual grounding, i.e., localizing the appropriate screen region for action execution based on both the visual content and the textual plans. Most existing work formulates this as a text-based coordinate generation task. However, these approaches suffer from several limitations: weak spatial-semantic alignment, inability to handle ambiguous supervision targets, and a mismatch between the dense nature of screen coordinates and the coarse, patch-level granularity of visual features extracted by models like Vision Transformers. In this paper, we propose GUI-Actor, a VLM-based method for coordinate-free GUI grounding. At its core, GUI-Actor introduces an attention-based action head that learns to align a dedicated <ACTOR> token with all relevant visual patch tokens, enabling the model to propose one or more action regions in a single forward pass. In line with this, we further design a grounding verifier to evaluate and select the most plausible action region from the candidates proposed for action execution. Extensive experiments show that GUI-Actor outperforms prior state-of-the-art methods on multiple GUI action grounding benchmarks, with improved generalization to unseen screen resolutions and layouts. Notably, GUI-Actor-7B even surpasses UI-TARS-72B (38.1) on ScreenSpot-Pro, achieving scores of 40.7 with Qwen2-VL and 44.6 with Qwen2.5-VL as backbones. Furthermore, by incorporating the verifier, we find that fine-tuning only the newly introduced action head (~100M parameters for 7B model) while keeping the VLM backbone frozen is sufficient to achieve performance comparable to previous state-of-the-art models, highlighting that GUI-Actor can endow the underlying VLM with effective grounding capabilities without compromising its general-purpose strengths.

3.3AIJan 2, 2025
Rethinking Relation Extraction: Beyond Shortcuts to Generalization with a Debiased Benchmark

Liang He, Yougang Chu, Zhen Wu et al.

Benchmarks are crucial for evaluating machine learning algorithm performance, facilitating comparison and identifying superior solutions. However, biases within datasets can lead models to learn shortcut patterns, resulting in inaccurate assessments and hindering real-world applicability. This paper addresses the issue of entity bias in relation extraction tasks, where models tend to rely on entity mentions rather than context. We propose a debiased relation extraction benchmark DREB that breaks the pseudo-correlation between entity mentions and relation types through entity replacement. DREB utilizes Bias Evaluator and PPL Evaluator to ensure low bias and high naturalness, providing a reliable and accurate assessment of model generalization in entity bias scenarios. To establish a new baseline on DREB, we introduce MixDebias, a debiasing method combining data-level and model training-level techniques. MixDebias effectively improves model performance on DREB while maintaining performance on the original dataset. Extensive experiments demonstrate the effectiveness and robustness of MixDebias compared to existing methods, highlighting its potential for improving the generalization ability of relation extraction models. We will release DREB and MixDebias publicly.