George Giakkoupis

DB
3papers
3citations
Novelty63%
AI Score44

3 Papers

15.1DCApr 4
DéjàVu: A Minimalistic Mechanism for Distributed Plurality Consensus

Francesco d'Amore, Niccolò D'Archivio, George Giakkoupis et al.

We study the plurality consensus problem in distributed systems where a population of extremely simple agents, each initially holding one of k opinions, aims to agree on the initially most frequent one. In this setting, h-majority is arguably the simplest and most studied protocol, in which each agent samples the opinion of h neighbors uniformly at random and updates its opinion to the most frequent value in the sample. We propose a new, extremely simple mechanism called DéjàVu: an agent queries neighbors until it encounters an opinion for the second time, at which point it updates its own opinion to the duplicate value. This rule does not require agents to maintain counters or estimate frequencies, nor to choose any parameter (such as a sample size h); it relies solely on the primitive ability to detect repetition. We provide a rigorous analysis of DéjàVu that relies on several technical ideas of independent interest and demonstrates that it is competitive with h-majority and, in some regimes, substantially more communication-efficient, thus yielding a powerful primitive for plurality consensus.

54.1DSMay 20
Distributed Stochastic Graph Algorithms

Keren Censor-Hillel, Aditi Dudeja, George Giakkoupis

We study stochastic graph optimization problems in a novel distributed setting. As in the standard centralized setting, a random subgraph $G^*$ of a known base graph $G$ is realized by including each edge $e$ independently with a known probability $p_e$, and we must solve an optimization problem on $G^*$ despite uncertainty about its edges. In the standard setting, to cope with this uncertainty, the algorithm can query any edge of $G$ to learn if the edge exists in $G^*$, and its complexity is the number of queried edges. The distributed setting incorporates uncertainty in a natural manner, by having each vertex know only about its own edges in $G^*$ (and only communicate over them), and the complexity is measured by the number of synchronous communication rounds. We establish that distributed stochastic algorithms can be drastically faster than their non-stochastic counterparts and overcome known lower bounds, by showing fast distributed approximation algorithms for maximum matching, minimum vertex cover, and minimum dominating set.

DBOct 22, 2020
Cluster-and-Conquer: When Randomness Meets Graph Locality

George Giakkoupis, Anne-Marie Kermarrec, Olivier Ruas et al.

K-Nearest-Neighbors (KNN) graphs are central to many emblematic data mining and machine-learning applications. Some of the most efficient KNN graph algorithms are incremental and local: they start from a random graph, which they incrementally improve by traversing neighbors-of-neighbors links. Paradoxically, this random start is also one of the key weaknesses of these algorithms: nodes are initially connected to dissimilar neighbors, that lie far away according to the similarity metric. As a result, incremental algorithms must first laboriously explore spurious potential neighbors before they can identify similar nodes, and start converging. In this paper, we remove this drawback with Cluster-and-Conquer (C 2 for short). Cluster-and-Conquer boosts the starting configuration of greedy algorithms thanks to a novel lightweight clustering mechanism, dubbed FastRandomHash. FastRandomHash leverages random-ness and recursion to pre-cluster similar nodes at a very low cost. Our extensive evaluation on real datasets shows that Cluster-and-Conquer significantly outperforms existing approaches, including LSH, yielding speed-ups of up to x4.42 while incurring only a negligible loss in terms of KNN quality.