AIApr 4, 2022
A Machine With Human-Like Memory SystemsTaewoon Kim, Michael Cochez, Vincent Francois-Lavet et al.
Inspired by the cognitive science theory, we explicitly model an agent with both semantic and episodic memory systems, and show that it is better than having just one of the two memory systems. In order to show this, we have designed and released our own challenging environment, "the Room", compatible with OpenAI Gym, where an agent has to properly learn how to encode, store, and retrieve memories to maximize its rewards. The Room environment allows for a hybrid intelligence setup where machines and humans can collaborate. We show that two agents collaborating with each other results in better performance than one agent acting alone.
AIApr 13, 2022
Improving generalization to new environments and removing catastrophic forgetting in Reinforcement Learning by using an eco-system of agentsOlivier Moulin, Vincent Francois-Lavet, Paul Elbers et al.
Adapting a Reinforcement Learning (RL) agent to an unseen environment is a difficult task due to typical over-fitting on the training environment. RL agents are often capable of solving environments very close to the trained environment, but when environments become substantially different, their performance quickly drops. When agents are retrained on new environments, a second issue arises: there is a risk of catastrophic forgetting, where the performance on previously seen environments is seriously hampered. This paper proposes a novel approach that exploits an eco-system of agents to address both concerns. Hereby, the (limited) adaptive power of individual agents is harvested to build a highly adaptive eco-system.
AIDec 13, 2022
Improving generalization in reinforcement learning through forked agentsOlivier Moulin, Vincent Francois-Lavet, Mark Hoogendoorn
An eco-system of agents each having their own policy with some, but limited, generalizability has proven to be a reliable approach to increase generalization across procedurally generated environments. In such an approach, new agents are regularly added to the eco-system when encountering a new environment that is outside of the scope of the eco-system. The speed of adaptation and general effectiveness of the eco-system approach highly depends on the initialization of new agents. In this paper we propose different initialization techniques, inspired from Deep Neural Network initialization and transfer learning, and study their impact.
LGNov 25, 2025
Leveraging weights signals -- Predicting and improving generalizability in reinforcement learningOlivier Moulin, Vincent Francois-lavet, Paul Elbers et al.
Generalizability of Reinforcement Learning (RL) agents (ability to perform on environments different from the ones they have been trained on) is a key problem as agents have the tendency to overfit to their training environments. In order to address this problem and offer a solution to increase the generalizability of RL agents, we introduce a new methodology to predict the generalizability score of RL agents based on the internal weights of the agent's neural networks. Using this prediction capability, we propose some changes in the Proximal Policy Optimization (PPO) loss function to boost the generalization score of the agents trained with this upgraded version. Experimental results demonstrate that our improved PPO algorithm yields agents with stronger generalizability compared to the original version.
LGJun 12, 2025
Novel RL approach for efficient Elevator Group Control SystemsNathan Vaartjes, Vincent Francois-Lavet
Efficient elevator traffic management in large buildings is critical for minimizing passenger travel times and energy consumption. Because heuristic- or pattern-detection-based controllers struggle with the stochastic and combinatorial nature of dispatching, we model the six-elevator, fifteen-floor system at Vrije Universiteit Amsterdam as a Markov Decision Process and train an end-to-end Reinforcement Learning (RL) Elevator Group Control System (EGCS). Key innovations include a novel action space encoding to handle the combinatorial complexity of elevator dispatching, the introduction of infra-steps to model continuous passenger arrivals, and a tailored reward signal to improve learning efficiency. In addition, we explore various ways to adapt the discounting factor to the infra-step formulation. We investigate RL architectures based on Dueling Double Deep Q-learning, showing that the proposed RL-based EGCS adapts to fluctuating traffic patterns, learns from a highly stochastic environment, and thereby outperforms a traditional rule-based algorithm.
LGNov 22, 2021
Component Transfer Learning for Deep RL Based on Abstract RepresentationsGeoffrey van Driessel, Vincent Francois-Lavet
In this work we investigate a specific transfer learning approach for deep reinforcement learning in the context where the internal dynamics between two tasks are the same but the visual representations differ. We learn a low-dimensional encoding of the environment, meant to capture summarizing abstractions, from which the internal dynamics and value functions are learned. Transfer is then obtained by freezing the learned internal dynamics and value functions, thus reusing the shared low-dimensional embedding space. When retraining the encoder for transfer, we make several observations: (i) in some cases, there are local minima that have small losses but a mismatching embedding space, resulting in poor task performance and (ii) in the absence of local minima, the output of the encoder converges in our experiments to the same embedding space, which leads to a fast and efficient transfer as compared to learning from scratch. The local minima are caused by the reduced degree of freedom of the optimization process caused by the frozen models. We also find that the transfer performance is heavily reliant on the base model; some base models often result in a successful transfer, whereas other base models often result in a failing transfer.
LGSep 28, 2021
Deep Reinforcement Learning Versus Evolution Strategies: A Comparative SurveyAmjad Yousef Majid, Serge Saaybi, Tomas van Rietbergen et al.
Deep Reinforcement Learning (DRL) and Evolution Strategies (ESs) have surpassed human-level control in many sequential decision-making problems, yet many open challenges still exist. To get insights into the strengths and weaknesses of DRL versus ESs, an analysis of their respective capabilities and limitations is provided. After presenting their fundamental concepts and algorithms, a comparison is provided on key aspects such as scalability, exploration, adaptation to dynamic environments, and multi-agent learning. Then, the benefits of hybrid algorithms that combine concepts from DRL and ESs are highlighted. Finally, to have an indication about how they compare in real-world applications, a survey of the literature for the set of applications they support is provided.
LGMar 2, 2020
RandomNet: Towards Fully Automatic Neural Architecture Design for Multimodal LearningStefano Alletto, Shenyang Huang, Vincent Francois-Lavet et al.
Almost all neural architecture search methods are evaluated in terms of performance (i.e. test accuracy) of the model structures that it finds. Should it be the only metric for a good autoML approach? To examine aspects beyond performance, we propose a set of criteria aimed at evaluating the core of autoML problem: the amount of human intervention required to deploy these methods into real world scenarios. Based on our proposed evaluation checklist, we study the effectiveness of a random search strategy for fully automated multimodal neural architecture search. Compared to traditional methods that rely on manually crafted feature extractors, our method selects each modality from a large search space with minimal human supervision. We show that our proposed random search strategy performs close to the state of the art on the AV-MNIST dataset while meeting the desirable characteristics for a fully automated design process.
LGNov 30, 2018
An Introduction to Deep Reinforcement LearningVincent Francois-Lavet, Peter Henderson, Riashat Islam et al.
Deep reinforcement learning is the combination of reinforcement learning (RL) and deep learning. This field of research has been able to solve a wide range of complex decision-making tasks that were previously out of reach for a machine. Thus, deep RL opens up many new applications in domains such as healthcare, robotics, smart grids, finance, and many more. This manuscript provides an introduction to deep reinforcement learning models, algorithms and techniques. Particular focus is on the aspects related to generalization and how deep RL can be used for practical applications. We assume the reader is familiar with basic machine learning concepts.
LGMay 9, 2018
Reward Estimation for Variance Reduction in Deep Reinforcement LearningJoshua Romoff, Peter Henderson, Alexandre Piché et al.
Reinforcement Learning (RL) agents require the specification of a reward signal for learning behaviours. However, introduction of corrupt or stochastic rewards can yield high variance in learning. Such corruption may be a direct result of goal misspecification, randomness in the reward signal, or correlation of the reward with external factors that are not known to the agent. Corruption or stochasticity of the reward signal can be especially problematic in robotics, where goal specification can be particularly difficult for complex tasks. While many variance reduction techniques have been studied to improve the robustness of the RL process, handling such stochastic or corrupted reward structures remains difficult. As an alternative for handling this scenario in model-free RL methods, we suggest using an estimator for both rewards and value functions. We demonstrate that this improves performance under corrupted stochastic rewards in both the tabular and non-linear function approximation settings for a variety of noise types and environments. The use of reward estimation is a robust and easy-to-implement improvement for handling corrupted reward signals in model-free RL.
MLSep 22, 2017
On overfitting and asymptotic bias in batch reinforcement learning with partial observabilityVincent Francois-Lavet, Guillaume Rabusseau, Joelle Pineau et al.
This paper provides an analysis of the tradeoff between asymptotic bias (suboptimality with unlimited data) and overfitting (additional suboptimality due to limited data) in the context of reinforcement learning with partial observability. Our theoretical analysis formally characterizes that while potentially increasing the asymptotic bias, a smaller state representation decreases the risk of overfitting. This analysis relies on expressing the quality of a state representation by bounding L1 error terms of the associated belief states. Theoretical results are empirically illustrated when the state representation is a truncated history of observations, both on synthetic POMDPs and on a large-scale POMDP in the context of smartgrids, with real-world data. Finally, similarly to known results in the fully observable setting, we also briefly discuss and empirically illustrate how using function approximators and adapting the discount factor may enhance the tradeoff between asymptotic bias and overfitting in the partially observable context.