LGSep 10, 2021
Unfolding Projection-free SDP Relaxation of Binary Graph Classifier via GDPA LinearizationCheng Yang, Gene Cheung, Wai-tian Tan et al.
Algorithm unfolding creates an interpretable and parsimonious neural network architecture by implementing each iteration of a model-based algorithm as a neural layer. However, unfolding a proximal splitting algorithm with a positive semi-definite (PSD) cone projection operator per iteration is expensive, due to the required full matrix eigen-decomposition. In this paper, leveraging a recent linear algebraic theorem called Gershgorin disc perfect alignment (GDPA), we unroll a projection-free algorithm for semi-definite programming relaxation (SDR) of a binary graph classifier, where the PSD cone constraint is replaced by a set of "tightest possible" linear constraints per iteration. As a result, each iteration only requires computing a linear program (LP) and one extreme eigenvector. Inside the unrolled network, we optimize parameters via stochastic gradient descent (SGD) that determine graph edge weights in two ways: i) a metric matrix that computes feature distances, and ii) a sparse weight matrix computed via local linear embedding (LLE). Experimental results show that our unrolled network outperformed pure model-based graph classifiers, and achieved comparable performance to pure data-driven networks but using far fewer parameters.
SPOct 19, 2020
DeepWiPHY: Deep Learning-based Receiver Design and Dataset for IEEE 802.11ax SystemsYi Zhang, Akash Doshi, Rob Liston et al.
In this work, we develop DeepWiPHY, a deep learning-based architecture to replace the channel estimation, common phase error (CPE) correction, sampling rate offset (SRO) correction, and equalization modules of IEEE 802.11ax based orthogonal frequency division multiplexing (OFDM) receivers. We first train DeepWiPHY with a synthetic dataset, which is generated using representative indoor channel models and includes typical radio frequency (RF) impairments that are the source of nonlinearity in wireless systems. To further train and evaluate DeepWiPHY with real-world data, we develop a passive sniffing-based data collection testbed composed of Universal Software Radio Peripherals (USRPs) and commercially available IEEE 802.11ax products. The comprehensive evaluation of DeepWiPHY with synthetic and real-world datasets (110 million synthetic OFDM symbols and 14 million real-world OFDM symbols) confirms that, even without fine-tuning the neural network's architecture parameters, DeepWiPHY achieves comparable performance to or outperforms the conventional WLAN receivers, in terms of both bit error rate (BER) and packet error rate (PER), under a wide range of channel models, signal-to-noise (SNR) levels, and modulation schemes.
MMMay 21, 2013
Loss-resilient Coding of Texture and Depth for Free-viewpoint Video ConferencingBruno Macchiavello, Camilo Dorea, Edson M. Hung et al.
Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps from two neighboring captured viewpoints via depth-image-based rendering (DIBR). To maintain high quality of synthesized images, it is imperative to contain the adverse effects of network packet losses that may arise during texture and depth video transmission. Towards this end, we develop an integrated approach that exploits the representation redundancy inherent in the multiple streamed videos a voxel in the 3D scene visible to two captured views is sampled and coded twice in the two views. In particular, at the receiver we first develop an error concealment strategy that adaptively blends corresponding pixels in the two captured views during DIBR, so that pixels from the more reliable transmitted view are weighted more heavily. We then couple it with a sender-side optimization of reference picture selection (RPS) during real-time video coding, so that blocks containing samples of voxels that are visible in both views are more error-resiliently coded in one view only, given adaptive blending will erase errors in the other view. Further, synthesized view distortion sensitivities to texture versus depth errors are analyzed, so that relative importance of texture and depth code blocks can be computed for system-wide RPS optimization. Experimental results show that the proposed scheme can outperform the use of a traditional feedback channel by up to 0.82 dB on average at 8% packet loss rate, and by as much as 3 dB for particular frames.
ITAug 1, 2012
Streaming Codes for Channels with Burst and Isolated ErasuresAhmed Badr, Ashish Khisti, Wai-Tian Tan et al.
We study low-delay error correction codes for streaming recovery over a class of packet-erasure channels that introduce both burst-erasures and isolated erasures. We propose a simple, yet effective class of codes whose parameters can be tuned to obtain a tradeoff between the capability to correct burst and isolated erasures. Our construction generalizes previously proposed low-delay codes which are effective only against burst erasures. We establish an information theoretic upper bound on the capability of any code to simultaneously correct burst and isolated erasures and show that our proposed constructions meet the upper bound in some special cases. We discuss the operational significance of column-distance and column-span metrics and establish that the rate 1/2 codes discovered by Martinian and Sundberg [IT Trans.\, 2004] through a computer search indeed attain the optimal column-distance and column-span tradeoff. Numerical simulations over a Gilbert-Elliott channel model and a Fritchman model show significant performance gains over previously proposed low-delay codes and random linear codes for certain range of channel parameters.