Qianzhong Chen

RO
h-index8
6papers
32citations
Novelty53%
AI Score53

6 Papers

18.4ROMay 15
GRaD-Nav++: Vision-Language Model Enabled Visual Drone Navigation with Gaussian Radiance Fields and Differentiable Dynamics

Qianzhong Chen, Naixiang Gao, Suning Huang et al. · stanford

Autonomous drones capable of interpreting and executing high-level language instructions in unstructured environments remain a long-standing goal. Yet existing approaches are constrained by their dependence on hand-crafted skills, extensive parameter tuning, or computationally intensive models unsuitable for onboard use. We introduce GRaD-Nav++, a lightweight Vision-Language-Action (VLA) framework that runs fully onboard and follows natural-language commands in real time. Our policy is trained in a photorealistic 3D Gaussian Splatting (3DGS) simulator via Differentiable Reinforcement Learning (DiffRL), enabling efficient learning of low-level control from visual and linguistic inputs. At its core is a Mixture-of-Experts (MoE) action head, which adaptively routes computation to improve generalization while mitigating forgetting. In multi-task generalization experiments, GRaD-Nav++ achieves a success rate of 83% on trained tasks and 75% on unseen tasks in simulation. When deployed on real hardware, it attains 67% success on trained tasks and 50% on unseen ones. In multi-environment adaptation experiments, GRaD-Nav++ achieves an average success rate of 81% across diverse simulated environments and 67% across varied real-world settings. These results establish a new benchmark for fully onboard Vision-Language-Action (VLA) flight and demonstrate that compact, efficient models can enable reliable, language-guided navigation without relying on external infrastructure.

ROSep 24, 2024
Autotuning Bipedal Locomotion MPC with GRFM-Net for Efficient Sim-to-Real Transfer

Qianzhong Chen, Junheng Li, Sheng Cheng et al. · stanford

Bipedal locomotion control is essential for humanoid robots to navigate complex, human-centric environments. While optimization-based control designs are popular for integrating sophisticated models of humanoid robots, they often require labor-intensive manual tuning. In this work, we address the challenges of parameter selection in bipedal locomotion control using DiffTune, a model-based autotuning method that leverages differential programming for efficient parameter learning. A major difficulty lies in balancing model fidelity with differentiability. We address this difficulty using a low-fidelity model for differentiability, enhanced by a Ground Reaction Force-and-Moment Network (GRFM-Net) to capture discrepancies between MPC commands and actual control effects. We validate the parameters learned by DiffTune with GRFM-Net in hardware experiments, which demonstrates the parameters' optimality in a multi-objective setting compared with baseline parameters, reducing the total loss by up to 40.5$\%$ compared with the expert-tuned parameters. The results confirm the GRFM-Net's effectiveness in mitigating the sim-to-real gap, improving the transferability of simulation-learned parameters to real hardware.

29.5ROApr 27
SARM: Stage-Aware Reward Modeling for Long Horizon Robot Manipulation

Qianzhong Chen, Justin Yu, Mac Schwager et al. · stanford

Large-scale robot learning has made progress on complex manipulation tasks, yet long horizon, contact rich problems, especially those involving deformable objects, remain challenging due to inconsistent demonstration quality. We propose a stage-aware, video-based reward modeling framework that jointly predicts task stage and fine-grained progress, using natural language subtask annotations to derive consistent labels across variable-length demonstrations. This avoids the brittleness of frame index based labeling and provides stable supervision even in tasks like T-shirt folding. Our reward model is robust to demonstration variability, generalizes to out-of-distribution scenarios, and improves downstream policy training. Building on it, we introduce Reward-Aligned Behavior Cloning (RA-BC), which filters and reweights demonstrations based on reward estimates. Experiments show that our method significantly outperforms baselines in both real-world rollouts and human validation. On T-shirt folding, we achieve 83% success from the flattened state and 67% from the crumpled state, compared to 8% and 0% with vanilla BC. Overall, our results highlight reward modeling as a scalable and annotation-efficient solution for long horizon robotic manipulation. Project website: https://qianzhong-chen.github.io/sarm.github.io/

33.4ROMay 31
LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World

Hojune Kim, Timothy Chen, Jiankai Sun et al.

Training vision-language-action (VLA) policies for humanoid loco-manipulation is constrained by the high cost and complexity of collecting human teleoperation demonstrations. VLA policies fine-tuned in simulators have, until now, failed to transfer effectively in humanoid loco-manipulation tasks. We present LEGS (Loco-manipulation via Embodied Gaussian Splatting), a hybrid simulator that composites a mesh foreground (robot, objects, props) over a photorealistic 3D Gaussian Splatting (3DGS) background reconstructed from a handheld scene capture. LEGS uses a procedural motion-primitive generator to synthesize labeled demonstrations at scale without human teleoperation, and a deterministic two-stage color calibration to align the rendered 3DGS image to the robot's deployment camera. On a Unitree G1 humanoid robot, across three pick-and-place tasks of increasing whole-body difficulty and three VLA backbones (psi_0, pi_0.5, GR00T N1.6), a policy trained purely on LEGS data matches or exceeds one trained on human teleoperation demos on every experiment. It also outperforms a mesh-only simulation baseline that ablates the effect of the 3DGS background, showing that photorealistic rendering is a key enabler for synthetic data transfer. Humanoid motion is recorded independently of scene appearance in LEGS, allowing the same auto-generated demonstrations to be re-rendered under new backgrounds and object meshes--covering a new scene at more than 15x lower cost than teleoperation--to augment training data for robustness to scene variations. Under combined object-and-scene appearance shift, the policy trained on re-rendered LEGS-AUG data maintains task success while the baseline trained on teleoperation data fails entirely. Our project page is located at https://legsvla.github.io/.

CLNov 5, 2025
Benchmarking the Thinking Mode of Multimodal Large Language Models in Clinical Tasks

Jindong Hong, Tianjie Chen, Lingjie Luo et al.

A recent advancement in Multimodal Large Language Models (MLLMs) research is the emergence of "reasoning MLLMs" that offer explicit control over their internal thinking processes (normally referred as the "thinking mode") alongside the standard "non-thinking mode". This capability allows these models to engage in a step-by-step process of internal deliberation before generating a final response. With the rapid transition to and adoption of these "dual-state" MLLMs, this work rigorously evaluated how the enhanced reasoning processes of these MLLMs impact model performance and reliability in clinical tasks. This paper evaluates the active "thinking mode" capabilities of two leading MLLMs, Seed1.5-VL and Gemini-2.5-Flash, for medical applications. We assessed their performance on four visual medical tasks using VQA-RAD and ROCOv2 datasets. Our findings reveal that the improvement from activating the thinking mode remains marginal compared to the standard non-thinking mode for the majority of the tasks. Their performance on complex medical tasks such as open-ended VQA and medical image interpretation remains suboptimal, highlighting the need for domain-specific medical data and more advanced methods for medical knowledge integration.

48.8ROApr 25
Breaking Lock-In: Preserving Steerability under Low-Data VLA Post-Training

Suning Huang, Jiaqi Shao, Ke Wang et al.

Have you ever post-trained a generalist vision-language-action (VLA) policy on a small demonstration dataset, only to find that it stops responding to new instructions and is limited to behaviors observed during post-training? We identify this phenomenon as lock-in: after low-data, supervised fine-tuning (SFT), the policy becomes overly specialized to the post-training data and fails to generalize to novel instructions, manifesting as concept lock-in (fixation on training objects/attributes) and spatial lock-in (fixation on training spatial targets). Many existing remedies introduce additional supervision signals, such as those derived from foundation models or auxiliary objectives, or rely on augmented datasets to recover generalization. In this paper, we show that the policy's internal pre-trained knowledge is sufficient: DeLock mitigates lock-in by preserving visual grounding during post-training and applying test-time contrastive prompt guidance to steer the policy's denoising dynamics according to novel instructions. Across eight simulation and real-world evaluations, DeLock consistently outperforms strong baselines and matches or exceeds the performance of a state-of-the-art generalist policy post-trained with substantially more curated demonstrations.