Paweł Gajewski

RO
6papers
5citations
Novelty53%
AI Score52

6 Papers

ROMay 8
UNCOM: Zero-shot Context-Aware Command Understanding for Tabletop Scenarios

Antonio Galiza Cerdeira Gonzalez, Paweł Gajewski, Bipin Indurkhya

This paper presents UNCOM, a novel hybrid framework for interpreting natural human commands in tabletop scenarios. The system integrates multiple sources of information -- speech, gestures, and scene context -- to extract structured, actionable instructions for robots. Addressing the need for general-purpose human-robot interaction in domestic environments, UNCOM is designed for zero-shot operation, without reliance on predefined object models or training data specific to a given task. Using foundational and task-specific deep learning models, it allows out-of-the-box speech recognition, natural language understanding, gesture detection, and object segmentation. The modular architecture enhances transparency and explainability by explicitly parsing commands into object-action-target representations, enabling integration with symbolic robotic frameworks. We demonstrate the system in a TIAGo++ robot and provide an evaluation on a real-world data set of human-robot interaction scenarios; achieving an 82.39\% success rate over our benchmark data set, highlighting the robustness of the system to diversity, noise, and communication ambiguity. The data set, evaluation scenarios, and the code are publicly available to support future research.

ROMay 8
Goal-Conditioned Decision Transformer for Multi-Goal Offline Reinforcement Learning

Paweł Gajewski, Dominik Żurek, Marcin Pietroń et al.

Reinforcement learning (RL) in robotics faces significant hurdles regarding sample efficiency and generalization across varying goals. While Offline RL mitigates the need for costly online interactions, its integration with goal-conditioned policies and transformer-based architectures remains underexplored. We introduce a Goal-Conditioned Decision Transformer adapted for offline multi-goal robotics. By explicitly incorporating goal states into the sequence modeling framework, our approach efficiently solves varying tasks using only pre-collected data. We validate this method on a newly released offline dataset for the Franka Emika Panda platform. Experimental results demonstrate that our approach outperforms state-of-the-art online baselines in complex tasks and maintains robustness in sparse-reward settings, even with limited expert demonstrations.

LGApr 28Code
TSN-Affinity: Similarity-Driven Parameter Reuse for Continual Offline Reinforcement Learning

Dominik Żurek, Kamil Faber, Marcin Pietron et al.

Continual offline reinforcement learning (CORL) aims to learn a sequence of tasks from datasets collected over time while preserving performance on previously learned tasks. This setting corresponds to domains where new tasks arise over time, but adapting the model in live environment interactions is expensive, risky, or impossible. However, CORL inherits the dual difficulty of offline reinforcement learning and adapting while preventing catastrophic forgetting. Replay-based continual learning approaches remain a strong baseline but incur memory overhead and suffer from a distribution mismatch between replayed samples and newly learned policies. At the same time, architectural continual learning methods have shown strong potential in supervised learning but remain underexplored in CORL. In this work, we propose TSN-Affinity, a novel CORL method based on TinySubNetworks and Decision Transformer. The method enables task-specific parameterization and controlled knowledge sharing through a RL-aware reuse strategy that routes tasks according to action compatibility and latent similarity. We evaluate the approach on benchmarks based on Atari games and simulations of manipulation tasks with the Franka Emika Panda robotic arm, covering both discrete and continuous control. Results show strong retention from sparse SubNetworks, with routing further improving multi-task performance. Our findings suggest that similarity-guided architectural reuse is a strong and viable alternative to replay-based strategies in a CORL setting. Our code is available at: https://github.com/anonymized-for-submission123/tsn-affinity.

ROMay 8
Hierarchical Prompting with Dual LLM Modules for Robotic Task and Motion Planning

Karolina Źróbek, Tessa Pulli, Paweł Gajewski et al.

We present a hierarchical language-driven framework for robotic task and motion planning to improve natural, intuitive human-robot interaction in service and assistance scenarios. The proposed system employs two large language model (LLM) modules: a high-level planning agent and a low-level spatial reasoning sub-module. The primary agent processes natural language commands and generates action sequences using a ReAct-style prompt, interacting with tools for object perception and manipulation (e.g., pick, place, release). For precise spatial placement, such as interpreting "place the mug next to the plate", a separate sub-prompting module handles 3D reasoning based on object geometry and scene layout. The system integrates YOLOX-GDRNet for object detection and pose estimation, along with a motion execution stub. We evaluated the system in 24 test scenarios, ranging from simple spatial commands to high-level instructions and infeasible requests. The system achieved an overall task success rate of 86%.

CVApr 29
Automated Detection of Mutual Gaze and Joint Attention in Dual-Camera Settings via Dual-Stream Transformers

Jakub Kosmydel, Paweł Gajewski, Arkadiusz Białek

Analyzing mutual gaze (MG) and joint attention (JA) is critical in developmental psychology but traditionally relies on labor-intensive manual coding. Automating this process in multi-camera laboratory settings is computationally challenging due to complex cross-camera relational dynamics. In this paper, we propose a highly efficient dual-stream Transformer architecture for detecting MG and JA from synchronized dual-camera recordings. Our approach leverages frozen gaze-aware backbones (GazeLLE) to extract rich visual priors, combined with a custom token fusion mechanism to map the spatial and semantic relationships between interacting dyads. Evaluated on an ecologically valid dataset of caregiver-infant interactions, our model exhibits good performance, significantly outperforming both a convolutional baseline and a state-of-the-art multimodal Large Language Model (LLM). By open-sourcing our model and pre-trained weights, we provide behavioral scientists with a scalable tool that can be fine-tuned to diverse laboratory environments, effectively bridging the gap between computational modeling and applied interaction research.

LGJun 12, 2025
Saturation Self-Organizing Map

Igor Urbanik, Paweł Gajewski

Continual learning poses a fundamental challenge for neural systems, which often suffer from catastrophic forgetting when exposed to sequential tasks. Self-Organizing Maps (SOMs), despite their interpretability and efficiency, are not immune to this issue. In this paper, we introduce Saturation Self-Organizing Maps (SatSOM)-an extension of SOMs designed to improve knowledge retention in continual learning scenarios. SatSOM incorporates a novel saturation mechanism that gradually reduces the learning rate and neighborhood radius of neurons as they accumulate information. This effectively freezes well-trained neurons and redirects learning to underutilized areas of the map.