Wesley P. Chan

RO
10papers
147citations
Novelty35%
AI Score22

10 Papers

ROOct 29, 2021Code
ARviz -- An Augmented Reality-enabled Visualization Platform for ROS Applications

Khoa C. Hoang, Wesley P. Chan, Steven Lay et al.

Current robot interfaces such as teach pendants and 2D screen displays used for task visualization and interaction often seem unintuitive and limited in terms of information flow. This compromises task efficiency as interacting with the interface can distract the user from the task at hand. Augmented Reality (AR) technology offers the capability to create visually rich displays and intuitive interaction elements in situ. In recent years, AR has shown promising potential to enable effective human-robot interaction. We introduce ARviz - a versatile, extendable AR visualization platform built for robot applications developed with the widely used Robot Operating System (ROS) framework. ARviz aims to provide both a universal visualization platform with the capability of displaying any ROS message data type in AR, as well as a multimodal user interface for interacting with robots over ROS. ARviz is built as a platform incorporating a collection of plugins that provide visualization and/or interaction components. Users can also extend the platform by implementing new plugins to suit their needs. We present three use cases as well as two potential use cases to showcase the capabilities and benefits of the ARviz platform for human-robot interaction applications. The open access source code for our ARviz platform is available at: https://github.com/hri-group/arviz.

ROFeb 2, 2022
Metrics for Evaluating Social Conformity of Crowd Navigation Algorithms

Junxian Wang, Wesley P. Chan, Pamela Carreno-Medrano et al.

Recent protocols and metrics for training and evaluating autonomous robot navigation through crowds are inconsistent due to diversified definitions of "social behavior". This makes it difficult, if not impossible, to effectively compare published navigation algorithms. Furthermore, with the lack of a good evaluation protocol, resulting algorithms may fail to generalize, due to lack of diversity in training. To address these gaps, this paper facilitates a more comprehensive evaluation and objective comparison of crowd navigation algorithms by proposing a consistent set of metrics that accounts for both efficiency and social conformity, and a systematic protocol comprising multiple crowd navigation scenarios of varying complexity for evaluation. We tested four state-of-the-art algorithms under this protocol. Results revealed that some state-of-the-art algorithms have much challenge in generalizing, and using our protocol for training, we were able to improve the algorithm's performance. We demonstrate that the set of proposed metrics provides more insight and effectively differentiates the performance of these algorithms with respect to efficiency and social conformity.

ROSep 21, 2021
A Proposed Set of Communicative Gestures for Human Robot Interaction and an RGB Image-based Gesture Recognizer Implemented in ROS

Jia Chuan A. Tan, Wesley P. Chan, Nicole L. Robinson et al.

We propose a set of communicative gestures and develop a gesture recognition system with the aim of facilitating more intuitive Human-Robot Interaction (HRI) through gestures. First, we propose a set of commands commonly used for human-robot interaction. Next, an online user study with 190 participants was performed to investigate if there was an agreed set of gestures that people intuitively use to communicate the given commands to robots when no guidance or training were given. As we found large variations among the gestures exist between participants, we then proposed a set of gestures for the proposed commands to be used as a common foundation for robot interaction. We collected ~7500 video demonstrations of the proposed gestures and trained a gesture recognition model, adapting 3D Convolutional Neural Networks (CNN) as the classifier, with a final accuracy of 84.1% (sigma=2.4). The resulting model was capable of training successfully with a relatively small amount of training data. We integrated the gesture recognition model into the ROS framework and report details for a demonstrated use case, where a person commands a robot to perform a pick and place task using the proposed set. This integrated ROS gesture recognition system is made available for use, and built with the intention to allow for new adaptations depending on robot model and use case scenarios, for novel user applications.

ROAug 29, 2021
An Experimental Validation and Comparison of Reaching Motion Models for Unconstrained Handovers: Towards Generating Humanlike Motions for Human-Robot Handovers

Wesley P. Chan, Tin Tran, Sara Sheikholeslami et al.

The Minimum Jerk motion model has long been cited in literature for human point-to-point reaching motions in single-person tasks. While it has been demonstrated that applying minimum-jerk-like trajectories to robot reaching motions in the joint action task of human-robot handovers allows a robot giver to be perceived as more careful, safe, and skilled, it has not been verified whether human reaching motions in handovers follow the Minimum Jerk model. To experimentally test and verify motion models for human reaches in handovers, we examined human reaching motions in unconstrained handovers (where the person is allowed to move their whole body) and fitted against 1) the Minimum Jerk model, 2) its variation, the Decoupled Minimum Jerk model, and 3) the recently proposed Elliptical (Conic) model. Results showed that Conic model fits unconstrained human handover reaching motions best. Furthermore, we discovered that unlike constrained, single-person reaching motions, which have been found to be elliptical, there is a split between elliptical and hyperbolic conic types. We expect our results will help guide generation of more humanlike reaching motions for human-robot handover tasks.

ROApr 13, 2021
Group Surfing: A Pedestrian-Based Approach to Sidewalk Robot Navigation

Yuqing Du, Nicholas J. Hetherington, Chu Lip Oon et al.

In this paper, we propose a novel navigation system for mobile robots in pedestrian-rich sidewalk environments. Sidewalks are unique in that the pedestrian-shared space has characteristics of both roads and indoor spaces. Like vehicles on roads, pedestrian movement often manifests as linear flows in opposing directions. On the other hand, pedestrians also form crowds and can exhibit much more random movements than vehicles. Classical algorithms are insufficient for safe navigation around pedestrians and remaining on the sidewalk space. Thus, our approach takes advantage of natural human motion to allow a robot to adapt to sidewalk navigation in a safe and socially-compliant manner. We developed a \textit{group surfing} method which aims to imitate the optimal pedestrian group for bringing the robot closer to its goal. For pedestrian-sparse environments, we propose a sidewalk edge detection and following method. Underlying these two navigation methods, the collision avoidance scheme is human-aware. The integrated navigation stack is evaluated and demonstrated in simulation. A hardware demonstration is also presented.

ROApr 12, 2021
Virtual Barriers in Augmented Reality for Safe and Effective Human-Robot Cooperation in Manufacturing

Khoa Cong Hoang, Wesley P. Chan, Steven Lay et al.

Safety is a fundamental requirement in any human-robot collaboration scenario. To ensure the safety of users for such scenarios, we propose a novel Virtual Barrier system facilitated by an augmented reality interface. Our system provides two kinds of Virtual Barriers to ensure safety: 1) a Virtual Person Barrier which encapsulates and follows the user to protect them from colliding with the robot, and 2) Virtual Obstacle Barriers which users can spawn to protect objects or regions that the robot should not enter. To enable effective human-robot collaboration, our system includes an intuitive robot programming interface utilizing speech commands and hand gestures, and features the capability of automatic path re-planning when potential collisions are detected as a result of a barrier intersecting the robot's planned path. We compared our novel system with a standard 2D display interface through a user study, where participants performed a task mimicking an industrial manufacturing procedure. Results show that our system increases the user's sense of safety and task efficiency, and makes the interaction more intuitive.

ROApr 8, 2021
Seeing Thru Walls: Visualizing Mobile Robots in Augmented Reality

Morris Gu, Akansel Cosgun, Wesley P. Chan et al.

We present an approach for visualizing mobile robots through an Augmented Reality headset when there is no line-of-sight visibility between the robot and the human. Three elements are visualized in Augmented Reality: 1) Robot's 3D model to indicate its position, 2) An arrow emanating from the robot to indicate its planned movement direction, and 3) A 2D grid to represent the ground plane. We conduct a user study with 18 participants, in which each participant are asked to retrieve objects, one at a time, from stations at the two sides of a T-junction at the end of a hallway where a mobile robot is roaming. The results show that visualizations improved the perceived safety and efficiency of the task and led to participants being more comfortable with the robot within their personal spaces. Furthermore, visualizing the motion intent in addition to the robot model was found to be more effective than visualizing the robot model alone. The proposed system can improve the safety of automated warehouses by increasing the visibility and predictability of robots.

ROApr 7, 2021
Demonstrating Cloth Folding to Robots: Design and Evaluation of a 2D and a 3D User Interface

Benjamin Waymouth, Akansel Cosgun, Rhys Newbury et al.

An appropriate user interface to collect human demonstration data for deformable object manipulation has been mostly overlooked in the literature. We present an interaction design for demonstrating cloth folding to robots. Users choose pick and place points on the cloth and can preview a visualization of a simulated cloth before real-robot execution. Two interfaces are proposed: A 2D display-and-mouse interface where points are placed by clicking on an image of the cloth, and a 3D Augmented Reality interface where the chosen points are placed by hand gestures. We conduct a user study with 18 participants, in which each user completed two sequential folds to achieve a cloth goal shape. Results show that while both interfaces were acceptable, the 3D interface was found to be more suitable for understanding the task, and the 2D interface suitable for repetition. Results also found that fold previews improve three key metrics: task efficiency, the ability to predict the final shape of the cloth and overall user satisfaction.

ROMar 6, 2021
Visualizing Robot Intent for Object Handovers with Augmented Reality

Rhys Newbury, Akansel Cosgun, Tysha Crowley-Davis et al.

Humans are highly skilled in communicating their intent for when and where a handover would occur. However, even the state-of-the-art robotic implementations for handovers typically lack of such communication skills. This study investigates visualization of the robot's internal state and intent for Human-to-Robot Handovers using Augmented Reality. Specifically, we explore the use of visualized 3D models of the object and the robotic gripper to communicate the robot's estimation of where the object is and the pose in which the robot intends to grasp the object. We tested this design via a user study with 16 participants, in which each participant handed over a cube-shaped object to the robot 12 times. Results show communicating robot intent via augmented reality substantially improves the perceived experience of the users for handovers. Results also indicate that the effectiveness of augmented reality is even more pronounced for the perceived safety and fluency of the interaction when the robot makes errors in localizing the object.

ROOct 15, 2020
Autonomous Person-Specific Following Robot

Wesley P. Chan, Sina Radmard, Zhao Quan Hew et al.

Following a specific user is a desired or even required capability for service robots in many human-robot collaborative applications. However, most existing person-following robots follow people without knowledge of who it is following. In this paper, we proposed an identity-specific person tracker, capable of tracking and identifying nearby people, to enable person-specific following. Our proposed method uses a Sequential Nearest Neighbour with Thresholding Selection algorithm we devised to fuse together an anonymous person tracker and a face recogniser. Experiment results comparing our proposed method with alternative approaches showed that our method achieves better performance in tracking and identifying people, as well as improved robot performance in following a target individual.