ROMay 31Code
ActMVS: Active Scene Reconstruction with Monocular Multi-View StereoGuo Pu, Yixuan Han, Zhouhui Lian
Active scene reconstruction enables robots/UAVs to autonomously plan trajectories and reconstruct environments without costly manual data acquisition. Unlike passive methods, active reconstruction requires real-time construction of high-confidence occupancy maps for collision-free navigation. Existing approaches rely on depth sensors for occupancy map updates, increasing platform cost and weight. To advance spatial intelligence, we aim for a vision-only monocular solution. However, current monocular scene reconstruction methods operate offline and fail to deliver globally consistent dense depth at the frame rates required for robots/UAVs navigation. To bridge this gap, we introduce ActMVS, the first framework for monocular active reconstruction. Our framework integrates a view factor graph construction for informed Multi-View Stereo depth prediction, along with a global depth optimization, to enable the online generation of high-quality, globally consistent dense depth maps. This enables monocular robots/UAVs to maintain reliable occupancy maps for safe trajectory planning during reconstruction. Experiments on Replica datasets demonstrate performance competitive with RGB-D methods. Our code and data are available at https://github.com/TrickyGo/ActMVS.
CVOct 12, 2022
FontTransformer: Few-shot High-resolution Chinese Glyph Image Synthesis via Stacked TransformersYitian Liu, Zhouhui Lian · pku
Automatic generation of high-quality Chinese fonts from a few online training samples is a challenging task, especially when the amount of samples is very small. Existing few-shot font generation methods can only synthesize low-resolution glyph images that often possess incorrect topological structures or/and incomplete strokes. To address the problem, this paper proposes FontTransformer, a novel few-shot learning model, for high-resolution Chinese glyph image synthesis by using stacked Transformers. The key idea is to apply the parallel Transformer to avoid the accumulation of prediction errors and utilize the serial Transformer to enhance the quality of synthesized strokes. Meanwhile, we also design a novel encoding scheme to feed more glyph information and prior knowledge to our model, which further enables the generation of high-resolution and visually-pleasing glyph images. Both qualitative and quantitative experimental results demonstrate the superiority of our method compared to other existing approaches in the few-shot Chinese font synthesis task.
CVAug 27, 2024Code
OctFusion: Octree-based Diffusion Models for 3D Shape GenerationBojun Xiong, Si-Tong Wei, Xin-Yang Zheng et al.
Diffusion models have emerged as a popular method for 3D generation. However, it is still challenging for diffusion models to efficiently generate diverse and high-quality 3D shapes. In this paper, we introduce OctFusion, which can generate 3D shapes with arbitrary resolutions in 2.5 seconds on a single Nvidia 4090 GPU, and the extracted meshes are guaranteed to be continuous and manifold. The key components of OctFusion are the octree-based latent representation and the accompanying diffusion models. The representation combines the benefits of both implicit neural representations and explicit spatial octrees and is learned with an octree-based variational autoencoder. The proposed diffusion model is a unified multi-scale U-Net that enables weights and computation sharing across different octree levels and avoids the complexity of widely used cascaded diffusion schemes. We verify the effectiveness of OctFusion on the ShapeNet and Objaverse datasets and achieve state-of-the-art performances on shape generation tasks. We demonstrate that OctFusion is extendable and flexible by generating high-quality color fields for textured mesh generation and high-quality 3D shapes conditioned on text prompts, sketches, or category labels. Our code and pre-trained models are available at https://github.com/octree-nn/octfusion.
CVApr 6, 2022
Aesthetic Text Logo Synthesis via Content-aware Layout InferringYizhi Wang, Guo Pu, Wenhan Luo et al.
Text logo design heavily relies on the creativity and expertise of professional designers, in which arranging element layouts is one of the most important procedures. However, few attention has been paid to this task which needs to take many factors (e.g., fonts, linguistics, topics, etc.) into consideration. In this paper, we propose a content-aware layout generation network which takes glyph images and their corresponding text as input and synthesizes aesthetic layouts for them automatically. Specifically, we develop a dual-discriminator module, including a sequence discriminator and an image discriminator, to evaluate both the character placing trajectories and rendered shapes of synthesized text logos, respectively. Furthermore, we fuse the information of linguistics from texts and visual semantics from glyphs to guide layout prediction, which both play important roles in professional layout design. To train and evaluate our approach, we construct a dataset named as TextLogo3K, consisting of about 3,500 text logo images and their pixel-level annotations. Experimental studies on this dataset demonstrate the effectiveness of our approach for synthesizing visually-pleasing text logos and verify its superiority against the state of the art.
CVJul 6, 2022
DCT-Net: Domain-Calibrated Translation for Portrait StylizationYifang Men, Yuan Yao, Miaomiao Cui et al.
This paper introduces DCT-Net, a novel image translation architecture for few-shot portrait stylization. Given limited style exemplars ($\sim$100), the new architecture can produce high-quality style transfer results with advanced ability to synthesize high-fidelity contents and strong generality to handle complicated scenes (e.g., occlusions and accessories). Moreover, it enables full-body image translation via one elegant evaluation network trained by partial observations (i.e., stylized heads). Few-shot learning based style transfer is challenging since the learned model can easily become overfitted in the target domain, due to the biased distribution formed by only a few training examples. This paper aims to handle the challenge by adopting the key idea of "calibration first, translation later" and exploring the augmented global structure with locally-focused translation. Specifically, the proposed DCT-Net consists of three modules: a content adapter borrowing the powerful prior from source photos to calibrate the content distribution of target samples; a geometry expansion module using affine transformations to release spatially semantic constraints; and a texture translation module leveraging samples produced by the calibrated distribution to learn a fine-grained conversion. Experimental results demonstrate the proposed method's superiority over the state of the art in head stylization and its effectiveness on full image translation with adaptive deformations.
CVSep 19, 2022
DifferSketching: How Differently Do People Sketch 3D Objects?Chufeng Xiao, Wanchao Su, Jing Liao et al.
Multiple sketch datasets have been proposed to understand how people draw 3D objects. However, such datasets are often of small scale and cover a small set of objects or categories. In addition, these datasets contain freehand sketches mostly from expert users, making it difficult to compare the drawings by expert and novice users, while such comparisons are critical in informing more effective sketch-based interfaces for either user groups. These observations motivate us to analyze how differently people with and without adequate drawing skills sketch 3D objects. We invited 70 novice users and 38 expert users to sketch 136 3D objects, which were presented as 362 images rendered from multiple views. This leads to a new dataset of 3,620 freehand multi-view sketches, which are registered with their corresponding 3D objects under certain views. Our dataset is an order of magnitude larger than the existing datasets. We analyze the collected data at three levels, i.e., sketch-level, stroke-level, and pixel-level, under both spatial and temporal characteristics, and within and across groups of creators. We found that the drawings by professionals and novices show significant differences at stroke-level, both intrinsically and extrinsically. We demonstrate the usefulness of our dataset in two applications: (i) freehand-style sketch synthesis, and (ii) posing it as a potential benchmark for sketch-based 3D reconstruction. Our dataset and code are available at https://chufengxiao.github.io/DifferSketching/.
CVMar 25, 2023
DeepVecFont-v2: Exploiting Transformers to Synthesize Vector Fonts with Higher QualityYuqing Wang, Yizhi Wang, Longhui Yu et al.
Vector font synthesis is a challenging and ongoing problem in the fields of Computer Vision and Computer Graphics. The recently-proposed DeepVecFont achieved state-of-the-art performance by exploiting information of both the image and sequence modalities of vector fonts. However, it has limited capability for handling long sequence data and heavily relies on an image-guided outline refinement post-processing. Thus, vector glyphs synthesized by DeepVecFont still often contain some distortions and artifacts and cannot rival human-designed results. To address the above problems, this paper proposes an enhanced version of DeepVecFont mainly by making the following three novel technical contributions. First, we adopt Transformers instead of RNNs to process sequential data and design a relaxation representation for vector outlines, markedly improving the model's capability and stability of synthesizing long and complex outlines. Second, we propose to sample auxiliary points in addition to control points to precisely align the generated and target Bézier curves or lines. Finally, to alleviate error accumulation in the sequential generation process, we develop a context-based self-refinement module based on another Transformer-based decoder to remove artifacts in the initially synthesized glyphs. Both qualitative and quantitative results demonstrate that the proposed method effectively resolves those intrinsic problems of the original DeepVecFont and outperforms existing approaches in generating English and Chinese vector fonts with complicated structures and diverse styles.
CVAug 21, 2024Code
Pano2Room: Novel View Synthesis from a Single Indoor PanoramaGuo Pu, Yiming Zhao, Zhouhui Lian
Recent single-view 3D generative methods have made significant advancements by leveraging knowledge distilled from extensive 3D object datasets. However, challenges persist in the synthesis of 3D scenes from a single view, primarily due to the complexity of real-world environments and the limited availability of high-quality prior resources. In this paper, we introduce a novel approach called Pano2Room, designed to automatically reconstruct high-quality 3D indoor scenes from a single panoramic image. These panoramic images can be easily generated using a panoramic RGBD inpainter from captures at a single location with any camera. The key idea is to initially construct a preliminary mesh from the input panorama, and iteratively refine this mesh using a panoramic RGBD inpainter while collecting photo-realistic 3D-consistent pseudo novel views. Finally, the refined mesh is converted into a 3D Gaussian Splatting field and trained with the collected pseudo novel views. This pipeline enables the reconstruction of real-world 3D scenes, even in the presence of large occlusions, and facilitates the synthesis of photo-realistic novel views with detailed geometry. Extensive qualitative and quantitative experiments have been conducted to validate the superiority of our method in single-panorama indoor novel synthesis compared to the state-of-the-art. Our code and data are available at \url{https://github.com/TrickyGo/Pano2Room}.
CVMar 22, 2023
VecFontSDF: Learning to Reconstruct and Synthesize High-quality Vector Fonts via Signed Distance FunctionsZeqing Xia, Bojun Xiong, Zhouhui Lian
Font design is of vital importance in the digital content design and modern printing industry. Developing algorithms capable of automatically synthesizing vector fonts can significantly facilitate the font design process. However, existing methods mainly concentrate on raster image generation, and only a few approaches can directly synthesize vector fonts. This paper proposes an end-to-end trainable method, VecFontSDF, to reconstruct and synthesize high-quality vector fonts using signed distance functions (SDFs). Specifically, based on the proposed SDF-based implicit shape representation, VecFontSDF learns to model each glyph as shape primitives enclosed by several parabolic curves, which can be precisely converted to quadratic Bézier curves that are widely used in vector font products. In this manner, most image generation methods can be easily extended to synthesize vector fonts. Qualitative and quantitative experiments conducted on a publicly-available dataset demonstrate that our method obtains high-quality results on several tasks, including vector font reconstruction, interpolation, and few-shot vector font synthesis, markedly outperforming the state of the art. Our code and trained models are available at https://xiazeqing.github.io/VecFontSDF.
CVDec 23, 2025Code
UTDesign: A Unified Framework for Stylized Text Editing and Generation in Graphic Design ImagesYiming Zhao, Yuanpeng Gao, Yuxuan Luo et al.
AI-assisted graphic design has emerged as a powerful tool for automating the creation and editing of design elements such as posters, banners, and advertisements. While diffusion-based text-to-image models have demonstrated strong capabilities in visual content generation, their text rendering performance, particularly for small-scale typography and non-Latin scripts, remains limited. In this paper, we propose UTDesign, a unified framework for high-precision stylized text editing and conditional text generation in design images, supporting both English and Chinese scripts. Our framework introduces a novel DiT-based text style transfer model trained from scratch on a synthetic dataset, capable of generating transparent RGBA text foregrounds that preserve the style of reference glyphs. We further extend this model into a conditional text generation framework by training a multi-modal condition encoder on a curated dataset with detailed text annotations, enabling accurate, style-consistent text synthesis conditioned on background images, prompts, and layout specifications. Finally, we integrate our approach into a fully automated text-to-design (T2D) pipeline by incorporating pre-trained text-to-image (T2I) models and an MLLM-based layout planner. Extensive experiments demonstrate that UTDesign achieves state-of-the-art performance among open-source methods in terms of stylistic consistency and text accuracy, and also exhibits unique advantages compared to proprietary commercial approaches. Code and data for this paper are available at https://github.com/ZYM-PKU/UTDesign.
CVDec 8, 2023Code
UDiffText: A Unified Framework for High-quality Text Synthesis in Arbitrary Images via Character-aware Diffusion ModelsYiming Zhao, Zhouhui Lian
Text-to-Image (T2I) generation methods based on diffusion model have garnered significant attention in the last few years. Although these image synthesis methods produce visually appealing results, they frequently exhibit spelling errors when rendering text within the generated images. Such errors manifest as missing, incorrect or extraneous characters, thereby severely constraining the performance of text image generation based on diffusion models. To address the aforementioned issue, this paper proposes a novel approach for text image generation, utilizing a pre-trained diffusion model (i.e., Stable Diffusion [27]). Our approach involves the design and training of a light-weight character-level text encoder, which replaces the original CLIP encoder and provides more robust text embeddings as conditional guidance. Then, we fine-tune the diffusion model using a large-scale dataset, incorporating local attention control under the supervision of character-level segmentation maps. Finally, by employing an inference stage refinement process, we achieve a notably high sequence accuracy when synthesizing text in arbitrarily given images. Both qualitative and quantitative results demonstrate the superiority of our method to the state of the art. Furthermore, we showcase several potential applications of the proposed UDiffText, including text-centric image synthesis, scene text editing, etc. Code and model will be available at https://github.com/ZYM-PKU/UDiffText .
CVSep 29, 2024
Neural-Polyptych: Content Controllable Painting Recreation for Diverse GenresYiming Zhao, Dewen Guo, Zhouhui Lian et al.
To bridge the gap between artists and non-specialists, we present a unified framework, Neural-Polyptych, to facilitate the creation of expansive, high-resolution paintings by seamlessly incorporating interactive hand-drawn sketches with fragments from original paintings. We have designed a multi-scale GAN-based architecture to decompose the generation process into two parts, each responsible for identifying global and local features. To enhance the fidelity of semantic details generated from users' sketched outlines, we introduce a Correspondence Attention module utilizing our Reference Bank strategy. This ensures the creation of high-quality, intricately detailed elements within the artwork. The final result is achieved by carefully blending these local elements while preserving coherent global consistency. Consequently, this methodology enables the production of digital paintings at megapixel scale, accommodating diverse artistic expressions and enabling users to recreate content in a controlled manner. We validate our approach to diverse genres of both Eastern and Western paintings. Applications such as large painting extension, texture shuffling, genre switching, mural art restoration, and recomposition can be successfully based on our framework.
CVDec 7, 2024Code
RSUniVLM: A Unified Vision Language Model for Remote Sensing via Granularity-oriented Mixture of ExpertsXu Liu, Zhouhui Lian
Remote Sensing Vision-Language Models (RS VLMs) have made much progress in the tasks of remote sensing (RS) image comprehension. While performing well in multi-modal reasoning and multi-turn conversations, the existing models lack pixel-level understanding and struggle with multi-image inputs. In this work, we propose RSUniVLM, a unified, end-to-end RS VLM designed for comprehensive vision understanding across multiple granularity, including image-level, region-level, and pixel-level tasks. RSUniVLM also performs effectively in multi-image analysis, with instances of change detection and change captioning. To enhance the model's ability to capture visual information at different levels without increasing model size, we design a novel architecture called Granularity-oriented Mixture of Experts to constraint the model to about 1 billion parameters. We also construct a large-scale RS instruction-following dataset based on a variety of existing datasets in both RS and general domain, encompassing various tasks such as object localization, visual question answering, and semantic segmentation. Substantial experiments have been conducted to validate the superiority of the proposed RSUniVLM up to state-of-the-art across various RS tasks. Code and model will be available at \href{https://github.com/xuliu-cyber/RSUniVLM}{here}.
CVNov 29, 2024Code
TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian SplattingBojun Xiong, Jialun Liu, Jiakui Hu et al.
Physically Based Rendering (PBR) materials play a crucial role in modern graphics, enabling photorealistic rendering across diverse environment maps. Developing an effective and efficient algorithm that is capable of automatically generating high-quality PBR materials rather than RGB texture for 3D meshes can significantly streamline the 3D content creation. Most existing methods leverage pre-trained 2D diffusion models for multi-view image synthesis, which often leads to severe inconsistency between the generated textures and input 3D meshes. This paper presents TexGaussian, a novel method that uses octant-aligned 3D Gaussian Splatting for rapid PBR material generation. Specifically, we place each 3D Gaussian on the finest leaf node of the octree built from the input 3D mesh to render the multi-view images not only for the albedo map but also for roughness and metallic. Moreover, our model is trained in a regression manner instead of diffusion denoising, capable of generating the PBR material for a 3D mesh in a single feed-forward process. Extensive experiments on publicly available benchmarks demonstrate that our method synthesizes more visually pleasing PBR materials and runs faster than previous methods in both unconditional and text-conditional scenarios, exhibiting better consistency with the given geometry. Our code and trained models are available at https://3d-aigc.github.io/TexGaussian.
CVDec 18, 2023Code
SinMPI: Novel View Synthesis from a Single Image with Expanded Multiplane ImagesGuo Pu, Peng-Shuai Wang, Zhouhui Lian
Single-image novel view synthesis is a challenging and ongoing problem that aims to generate an infinite number of consistent views from a single input image. Although significant efforts have been made to advance the quality of generated novel views, less attention has been paid to the expansion of the underlying scene representation, which is crucial to the generation of realistic novel view images. This paper proposes SinMPI, a novel method that uses an expanded multiplane image (MPI) as the 3D scene representation to significantly expand the perspective range of MPI and generate high-quality novel views from a large multiplane space. The key idea of our method is to use Stable Diffusion to generate out-of-view contents, project all scene contents into an expanded multiplane image according to depths predicted by monocular depth estimators, and then optimize the multiplane image under the supervision of pseudo multi-view data generated by a depth-aware warping and inpainting module. Both qualitative and quantitative experiments have been conducted to validate the superiority of our method to the state of the art. Our code and data are available at https://github.com/TrickyGo/SinMPI.
CVDec 16, 2023Code
DeepCalliFont: Few-shot Chinese Calligraphy Font Synthesis by Integrating Dual-modality Generative ModelsYitian Liu, Zhouhui Lian · pku
Few-shot font generation, especially for Chinese calligraphy fonts, is a challenging and ongoing problem. With the help of prior knowledge that is mainly based on glyph consistency assumptions, some recently proposed methods can synthesize high-quality Chinese glyph images. However, glyphs in calligraphy font styles often do not meet these assumptions. To address this problem, we propose a novel model, DeepCalliFont, for few-shot Chinese calligraphy font synthesis by integrating dual-modality generative models. Specifically, the proposed model consists of image synthesis and sequence generation branches, generating consistent results via a dual-modality representation learning strategy. The two modalities (i.e., glyph images and writing sequences) are properly integrated using a feature recombination module and a rasterization loss function. Furthermore, a new pre-training strategy is adopted to improve the performance by exploiting large amounts of uni-modality data. Both qualitative and quantitative experiments have been conducted to demonstrate the superiority of our method to other state-of-the-art approaches in the task of few-shot Chinese calligraphy font synthesis. The source code can be found at https://github.com/lsflyt-pku/DeepCalliFont.
LGMar 30
Machine Learning-Assisted High-Dimensional Matrix EstimationWan Tian, Hui Yang, Zhouhui Lian et al.
Efficient estimation of high-dimensional matrices-including covariance and precision matrices-is a cornerstone of modern multivariate statistics. Most existing studies have focused primarily on the theoretical properties of the estimators (e.g., consistency and sparsity), while largely overlooking the computational challenges inherent in high-dimensional settings. Motivated by recent advances in learning-based optimization method-which integrate data-driven structures with classical optimization algorithms-we explore high-dimensional matrix estimation assisted by machine learning. Specifically, for the optimization problem of high-dimensional matrix estimation, we first present a solution procedure based on the Linearized Alternating Direction Method of Multipliers (LADMM). We then introduce learnable parameters and model the proximal operators in the iterative scheme with neural networks, thereby improving estimation accuracy and accelerating convergence. Theoretically, we first prove the convergence of LADMM, and then establish the convergence, convergence rate, and monotonicity of its reparameterized counterpart; importantly, we show that the reparameterized LADMM enjoys a faster convergence rate. Notably, the proposed reparameterization theory and methodology are applicable to the estimation of both high-dimensional covariance and precision matrices. We validate the effectiveness of our method by comparing it with several classical optimization algorithms across different structures and dimensions of high-dimensional matrices.
LGMar 23
Sharper Generalization Bounds for TransformerYawen Li, Tao Hu, Zhouhui Lian et al.
This paper studies generalization error bounds for Transformer models. Based on the offset Rademacher complexity, we derive sharper generalization bounds for different Transformer architectures, including single-layer single-head, single-layer multi-head, and multi-layer Transformers. We first express the excess risk of Transformers in terms of the offset Rademacher complexity. By exploiting its connection with the empirical covering numbers of the corresponding hypothesis spaces, we obtain excess risk bounds that achieve optimal convergence rates up to constant factors. We then derive refined excess risk bounds by upper bounding the covering numbers of Transformer hypothesis spaces using matrix ranks and matrix norms, leading to precise, architecture-dependent generalization bounds. Finally, we relax the boundedness assumption on feature mappings and extend our theoretical results to settings with unbounded (sub-Gaussian) features and heavy-tailed distributions.
CVFeb 25, 2025
ART: Anonymous Region Transformer for Variable Multi-Layer Transparent Image GenerationYifan Pu, Yiming Zhao, Zhicong Tang et al.
Multi-layer image generation is a fundamental task that enables users to isolate, select, and edit specific image layers, thereby revolutionizing interactions with generative models. In this paper, we introduce the Anonymous Region Transformer (ART), which facilitates the direct generation of variable multi-layer transparent images based on a global text prompt and an anonymous region layout. Inspired by Schema theory suggests that knowledge is organized in frameworks (schemas) that enable people to interpret and learn from new information by linking it to prior knowledge.}, this anonymous region layout allows the generative model to autonomously determine which set of visual tokens should align with which text tokens, which is in contrast to the previously dominant semantic layout for the image generation task. In addition, the layer-wise region crop mechanism, which only selects the visual tokens belonging to each anonymous region, significantly reduces attention computation costs and enables the efficient generation of images with numerous distinct layers (e.g., 50+). When compared to the full attention approach, our method is over 12 times faster and exhibits fewer layer conflicts. Furthermore, we propose a high-quality multi-layer transparent image autoencoder that supports the direct encoding and decoding of the transparency of variable multi-layer images in a joint manner. By enabling precise control and scalable layer generation, ART establishes a new paradigm for interactive content creation.
CVJan 2, 2024
En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic DataYifang Men, Biwen Lei, Yuan Yao et al.
We present En3D, an enhanced generative scheme for sculpting high-quality 3D human avatars. Unlike previous works that rely on scarce 3D datasets or limited 2D collections with imbalanced viewing angles and imprecise pose priors, our approach aims to develop a zero-shot 3D generative scheme capable of producing visually realistic, geometrically accurate and content-wise diverse 3D humans without relying on pre-existing 3D or 2D assets. To address this challenge, we introduce a meticulously crafted workflow that implements accurate physical modeling to learn the enhanced 3D generative model from synthetic 2D data. During inference, we integrate optimization modules to bridge the gap between realistic appearances and coarse 3D shapes. Specifically, En3D comprises three modules: a 3D generator that accurately models generalizable 3D humans with realistic appearance from synthesized balanced, diverse, and structured human images; a geometry sculptor that enhances shape quality using multi-view normal constraints for intricate human anatomy; and a texturing module that disentangles explicit texture maps with fidelity and editability, leveraging semantical UV partitioning and a differentiable rasterizer. Experimental results show that our approach significantly outperforms prior works in terms of image quality, geometry accuracy and content diversity. We also showcase the applicability of our generated avatars for animation and editing, as well as the scalability of our approach for content-style free adaptation.
RODec 22, 2025
IndoorUAV: Benchmarking Vision-Language UAV Navigation in Continuous Indoor EnvironmentsXu Liu, Yu Liu, Hanshuo Qiu et al.
Vision-Language Navigation (VLN) enables agents to navigate in complex environments by following natural language instructions grounded in visual observations. Although most existing work has focused on ground-based robots or outdoor Unmanned Aerial Vehicles (UAVs), indoor UAV-based VLN remains underexplored, despite its relevance to real-world applications such as inspection, delivery, and search-and-rescue in confined spaces. To bridge this gap, we introduce \textbf{IndoorUAV}, a novel benchmark and method specifically tailored for VLN with indoor UAVs. We begin by curating over 1,000 diverse and structurally rich 3D indoor scenes from the Habitat simulator. Within these environments, we simulate realistic UAV flight dynamics to collect diverse 3D navigation trajectories manually, further enriched through data augmentation techniques. Furthermore, we design an automated annotation pipeline to generate natural language instructions of varying granularity for each trajectory. This process yields over 16,000 high-quality trajectories, comprising the \textbf{IndoorUAV-VLN} subset, which focuses on long-horizon VLN. To support short-horizon planning, we segment long trajectories into sub-trajectories by selecting semantically salient keyframes and regenerating concise instructions, forming the \textbf{IndoorUAV-VLA} subset. Finally, we introduce \textbf{IndoorUAV-Agent}, a novel navigation model designed for our benchmark, leveraging task decomposition and multimodal reasoning. We hope IndoorUAV serves as a valuable resource to advance research on vision-language embodied AI in the indoor aerial navigation domain.
CVMay 23, 2025
TextFlux: An OCR-Free DiT Model for High-Fidelity Multilingual Scene Text SynthesisYu Xie, Jielei Zhang, Pengyu Chen et al.
Diffusion-based scene text synthesis has progressed rapidly, yet existing methods commonly rely on additional visual conditioning modules and require large-scale annotated data to support multilingual generation. In this work, we revisit the necessity of complex auxiliary modules and further explore an approach that simultaneously ensures glyph accuracy and achieves high-fidelity scene integration, by leveraging diffusion models' inherent capabilities for contextual reasoning. To this end, we introduce TextFlux, a DiT-based framework that enables multilingual scene text synthesis. The advantages of TextFlux can be summarized as follows: (1) OCR-free model architecture. TextFlux eliminates the need for OCR encoders (additional visual conditioning modules) that are specifically used to extract visual text-related features. (2) Strong multilingual scalability. TextFlux is effective in low-resource multilingual settings, and achieves strong performance in newly added languages with fewer than 1,000 samples. (3) Streamlined training setup. TextFlux is trained with only 1% of the training data required by competing methods. (4) Controllable multi-line text generation. TextFlux offers flexible multi-line synthesis with precise line-level control, outperforming methods restricted to single-line or rigid layouts. Extensive experiments and visualizations demonstrate that TextFlux outperforms previous methods in both qualitative and quantitative evaluations.
CVJun 12, 2025
MMMG: A Massive, Multidisciplinary, Multi-Tier Generation Benchmark for Text-to-Image ReasoningYuxuan Luo, Yuhui Yuan, Junwen Chen et al. · pku
In this paper, we introduce knowledge image generation as a new task, alongside the Massive Multi-Discipline Multi-Tier Knowledge-Image Generation Benchmark (MMMG) to probe the reasoning capability of image generation models. Knowledge images have been central to human civilization and to the mechanisms of human learning -- a fact underscored by dual-coding theory and the picture-superiority effect. Generating such images is challenging, demanding multimodal reasoning that fuses world knowledge with pixel-level grounding into clear explanatory visuals. To enable comprehensive evaluation, MMMG offers 4,456 expert-validated (knowledge) image-prompt pairs spanning 10 disciplines, 6 educational levels, and diverse knowledge formats such as charts, diagrams, and mind maps. To eliminate confounding complexity during evaluation, we adopt a unified Knowledge Graph (KG) representation. Each KG explicitly delineates a target image's core entities and their dependencies. We further introduce MMMG-Score to evaluate generated knowledge images. This metric combines factual fidelity, measured by graph-edit distance between KGs, with visual clarity assessment. Comprehensive evaluations of 16 state-of-the-art text-to-image generation models expose serious reasoning deficits -- low entity fidelity, weak relations, and clutter -- with GPT-4o achieving an MMMG-Score of only 50.20, underscoring the benchmark's difficulty. To spur further progress, we release FLUX-Reason (MMMG-Score of 34.45), an effective and open baseline that combines a reasoning LLM with diffusion models and is trained on 16,000 curated knowledge image-prompt pairs.
CVFeb 1, 2024
Dynamic Texture Transfer using PatchMatch and TransformersGuo Pu, Shiyao Xu, Xixin Cao et al. · pku
How to automatically transfer the dynamic texture of a given video to the target still image is a challenging and ongoing problem. In this paper, we propose to handle this task via a simple yet effective model that utilizes both PatchMatch and Transformers. The key idea is to decompose the task of dynamic texture transfer into two stages, where the start frame of the target video with the desired dynamic texture is synthesized in the first stage via a distance map guided texture transfer module based on the PatchMatch algorithm. Then, in the second stage, the synthesized image is decomposed into structure-agnostic patches, according to which their corresponding subsequent patches can be predicted by exploiting the powerful capability of Transformers equipped with VQ-VAE for processing long discrete sequences. After getting all those patches, we apply a Gaussian weighted average merging strategy to smoothly assemble them into each frame of the target stylized video. Experimental results demonstrate the effectiveness and superiority of the proposed method in dynamic texture transfer compared to the state of the art.
ROMar 20, 2024
CalliRewrite: Recovering Handwriting Behaviors from Calligraphy Images without SupervisionYuxuan Luo, Zekun Wu, Zhouhui Lian · pku
Human-like planning skills and dexterous manipulation have long posed challenges in the fields of robotics and artificial intelligence (AI). The task of reinterpreting calligraphy presents a formidable challenge, as it involves the decomposition of strokes and dexterous utensil control. Previous efforts have primarily focused on supervised learning of a single instrument, limiting the performance of robots in the realm of cross-domain text replication. To address these challenges, we propose CalliRewrite: a coarse-to-fine approach for robot arms to discover and recover plausible writing orders from diverse calligraphy images without requiring labeled demonstrations. Our model achieves fine-grained control of various writing utensils. Specifically, an unsupervised image-to-sequence model decomposes a given calligraphy glyph to obtain a coarse stroke sequence. Using an RL algorithm, a simulated brush is fine-tuned to generate stylized trajectories for robotic arm control. Evaluation in simulation and physical robot scenarios reveals that our method successfully replicates unseen fonts and styles while achieving integrity in unknown characters.
CVJan 4
Beyond Patches: Global-aware Autoregressive Model for Multimodal Few-Shot Font GenerationHaonan Cai, Yuxuan Luo, Zhouhui Lian
Manual font design is an intricate process that transforms a stylistic visual concept into a coherent glyph set. This challenge persists in automated Few-shot Font Generation (FFG), where models often struggle to preserve both the structural integrity and stylistic fidelity from limited references. While autoregressive (AR) models have demonstrated impressive generative capabilities, their application to FFG is constrained by conventional patch-level tokenization, which neglects global dependencies crucial for coherent font synthesis. Moreover, existing FFG methods remain within the image-to-image paradigm, relying solely on visual references and overlooking the role of language in conveying stylistic intent during font design. To address these limitations, we propose GAR-Font, a novel AR framework for multimodal few-shot font generation. GAR-Font introduces a global-aware tokenizer that effectively captures both local structures and global stylistic patterns, a multimodal style encoder offering flexible style control through a lightweight language-style adapter without requiring intensive multimodal pretraining, and a post-refinement pipeline that further enhances structural fidelity and style coherence. Extensive experiments show that GAR-Font outperforms existing FFG methods, excelling in maintaining global style faithfulness and achieving higher-quality results with textual stylistic guidance.
GRApr 29, 2025
Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian SplattingHanxi Liu, Yifang Men, Zhouhui Lian
Personalized 3D avatar editing holds significant promise due to its user-friendliness and availability to applications such as AR/VR and virtual try-ons. Previous studies have explored the feasibility of 3D editing, but often struggle to generate visually pleasing results, possibly due to the unstable representation learning under mixed optimization of geometry and texture in complicated reconstructed scenarios. In this paper, we aim to provide an accessible solution for ordinary users to create their editable 3D avatars with precise region localization, geometric adaptability, and photorealistic renderings. To tackle this challenge, we introduce a meticulously designed framework that decouples the editing process into local spatial adaptation and realistic appearance learning, utilizing a hybrid Tetrahedron-constrained Gaussian Splatting (TetGS) as the underlying representation. TetGS combines the controllable explicit structure of tetrahedral grids with the high-precision rendering capabilities of 3D Gaussian Splatting and is optimized in a progressive manner comprising three stages: 3D avatar instantiation from real-world monocular videos to provide accurate priors for TetGS initialization; localized spatial adaptation with explicitly partitioned tetrahedrons to guide the redistribution of Gaussian kernels; and geometry-based appearance generation with a coarse-to-fine activation strategy. Both qualitative and quantitative experiments demonstrate the effectiveness and superiority of our approach in generating photorealistic 3D editable avatars.
CVMar 9, 2025
CalliReader: Contextualizing Chinese Calligraphy via an Embedding-Aligned Vision-Language ModelYuxuan Luo, Jiaqi Tang, Chenyi Huang et al. · pku
Chinese calligraphy, a UNESCO Heritage, remains computationally challenging due to visual ambiguity and cultural complexity. Existing AI systems fail to contextualize their intricate scripts, because of limited annotated data and poor visual-semantic alignment. We propose CalliReader, a vision-language model (VLM) that solves the Chinese Calligraphy Contextualization (CC$^2$) problem through three innovations: (1) character-wise slicing for precise character extraction and sorting, (2) CalliAlign for visual-text token compression and alignment, (3) embedding instruction tuning (e-IT) for improving alignment and addressing data scarcity. We also build CalliBench, the first benchmark for full-page calligraphic contextualization, addressing three critical issues in previous OCR and VQA approaches: fragmented context, shallow reasoning, and hallucination. Extensive experiments including user studies have been conducted to verify our CalliReader's \textbf{superiority to other state-of-the-art methods and even human professionals in page-level calligraphy recognition and interpretation}, achieving higher accuracy while reducing hallucination. Comparisons with reasoning models highlight the importance of accurate recognition as a prerequisite for reliable comprehension. Quantitative analyses validate CalliReader's efficiency; evaluations on document and real-world benchmarks confirm its robust generalization ability.
CVOct 13, 2021
DeepVecFont: Synthesizing High-quality Vector Fonts via Dual-modality LearningYizhi Wang, Zhouhui Lian
Automatic font generation based on deep learning has aroused a lot of interest in the last decade. However, only a few recently-reported approaches are capable of directly generating vector glyphs and their results are still far from satisfactory. In this paper, we propose a novel method, DeepVecFont, to effectively resolve this problem. Using our method, for the first time, visually-pleasing vector glyphs whose quality and compactness are both comparable to human-designed ones can be automatically generated. The key idea of our DeepVecFont is to adopt the techniques of image synthesis, sequence modeling and differentiable rasterization to exhaustively exploit the dual-modality information (i.e., raster images and vector outlines) of vector fonts. The highlights of this paper are threefold. First, we design a dual-modality learning strategy which utilizes both image-aspect and sequence-aspect features of fonts to synthesize vector glyphs. Second, we provide a new generative paradigm to handle unstructured data (e.g., vector glyphs) by randomly sampling plausible synthesis results to get the optimal one which is further refined under the guidance of generated structured data (e.g., glyph images). Finally, qualitative and quantitative experiments conducted on a publicly-available dataset demonstrate that our method obtains high-quality synthesis results in the applications of vector font generation and interpolation, significantly outperforming the state of the art.
CVJul 13, 2021
Bidirectional Regression for Arbitrary-Shaped Text DetectionTao Sheng, Zhouhui Lian
Arbitrary-shaped text detection has recently attracted increasing interests and witnessed rapid development with the popularity of deep learning algorithms. Nevertheless, existing approaches often obtain inaccurate detection results, mainly due to the relatively weak ability to utilize context information and the inappropriate choice of offset references. This paper presents a novel text instance expression which integrates both foreground and background information into the pipeline, and naturally uses the pixels near text boundaries as the offset starts. Besides, a corresponding post-processing algorithm is also designed to sequentially combine the four prediction results and reconstruct the text instance accurately. We evaluate our method on several challenging scene text benchmarks, including both curved and multi-oriented text datasets. Experimental results demonstrate that the proposed approach obtains superior or competitive performance compared to other state-of-the-art methods, e.g., 83.4% F-score for Total-Text, 82.4% F-score for MSRA-TD500, etc.
CVJul 13, 2021
CentripetalText: An Efficient Text Instance Representation for Scene Text DetectionTao Sheng, Jie Chen, Zhouhui Lian
Scene text detection remains a grand challenge due to the variation in text curvatures, orientations, and aspect ratios. One of the hardest problems in this task is how to represent text instances of arbitrary shapes. Although many methods have been proposed to model irregular texts in a flexible manner, most of them lose simplicity and robustness. Their complicated post-processings and the regression under Dirac delta distribution undermine the detection performance and the generalization ability. In this paper, we propose an efficient text instance representation named CentripetalText (CT), which decomposes text instances into the combination of text kernels and centripetal shifts. Specifically, we utilize the centripetal shifts to implement pixel aggregation, guiding the external text pixels to the internal text kernels. The relaxation operation is integrated into the dense regression for centripetal shifts, allowing the correct prediction in a range instead of a specific value. The convenient reconstruction of text contours and the tolerance of prediction errors in our method guarantee the high detection accuracy and the fast inference speed, respectively. Besides, we shrink our text detector into a proposal generation module, namely CentripetalText Proposal Network, replacing Segmentation Proposal Network in Mask TextSpotter v3 and producing more accurate proposals. To validate the effectiveness of our method, we conduct experiments on several commonly used scene text benchmarks, including both curved and multi-oriented text datasets. For the task of scene text detection, our approach achieves superior or competitive performance compared to other existing methods, e.g., F-measure of 86.3% at 40.0 FPS on Total-Text, F-measure of 86.1% at 34.8 FPS on MSRA-TD500, etc. For the task of end-to-end scene text recognition, our method outperforms Mask TextSpotter v3 by 1.1% on Total-Text.
CVMar 29, 2021
High-Fidelity and Arbitrary Face EditingYue Gao, Fangyun Wei, Jianmin Bao et al.
Cycle consistency is widely used for face editing. However, we observe that the generator tends to find a tricky way to hide information from the original image to satisfy the constraint of cycle consistency, making it impossible to maintain the rich details (e.g., wrinkles and moles) of non-editing areas. In this work, we propose a simple yet effective method named HifaFace to address the above-mentioned problem from two perspectives. First, we relieve the pressure of the generator to synthesize rich details by directly feeding the high-frequency information of the input image into the end of the generator. Second, we adopt an additional discriminator to encourage the generator to synthesize rich details. Specifically, we apply wavelet transformation to transform the image into multi-frequency domains, among which the high-frequency parts can be used to recover the rich details. We also notice that a fine-grained and wider-range control for the attribute is of great importance for face editing. To achieve this goal, we propose a novel attribute regression loss. Powered by the proposed framework, we achieve high-fidelity and arbitrary face editing, outperforming other state-of-the-art approaches.
CVSep 16, 2020
Exploring Font-independent Features for Scene Text RecognitionYizhi Wang, Zhouhui Lian
Scene text recognition (STR) has been extensively studied in last few years. Many recently-proposed methods are specially designed to accommodate the arbitrary shape, layout and orientation of scene texts, but ignoring that various font (or writing) styles also pose severe challenges to STR. These methods, where font features and content features of characters are tangled, perform poorly in text recognition on scene images with texts in novel font styles. To address this problem, we explore font-independent features of scene texts via attentional generation of glyphs in a large number of font styles. Specifically, we introduce trainable font embeddings to shape the font styles of generated glyphs, with the image feature of scene text only representing its essential patterns. The generation process is directed by the spatial attention mechanism, which effectively copes with irregular texts and generates higher-quality glyphs than existing image-to-image translation methods. Experiments conducted on several STR benchmarks demonstrate the superiority of our method compared to the state of the art.
CVMay 16, 2020
Attribute2Font: Creating Fonts You Want From AttributesYizhi Wang, Yue Gao, Zhouhui Lian
Font design is now still considered as an exclusive privilege of professional designers, whose creativity is not possessed by existing software systems. Nevertheless, we also notice that most commercial font products are in fact manually designed by following specific requirements on some attributes of glyphs, such as italic, serif, cursive, width, angularity, etc. Inspired by this fact, we propose a novel model, Attribute2Font, to automatically create fonts by synthesizing visually-pleasing glyph images according to user-specified attributes and their corresponding values. To the best of our knowledge, our model is the first one in the literature which is capable of generating glyph images in new font styles, instead of retrieving existing fonts, according to given values of specified font attributes. Specifically, Attribute2Font is trained to perform font style transfer between any two fonts conditioned on their attribute values. After training, our model can generate glyph images in accordance with an arbitrary set of font attribute values. Furthermore, a novel unit named Attribute Attention Module is designed to make those generated glyph images better embody the prominent font attributes. Considering that the annotations of font attribute values are extremely expensive to obtain, a semi-supervised learning scheme is also introduced to exploit a large number of unlabeled fonts. Experimental results demonstrate that our model achieves impressive performance on many tasks, such as creating glyph images in new font styles, editing existing fonts, interpolation among different fonts, etc.
CVMar 27, 2020
Controllable Person Image Synthesis with Attribute-Decomposed GANYifang Men, Yiming Mao, Yuning Jiang et al.
This paper introduces the Attribute-Decomposed GAN, a novel generative model for controllable person image synthesis, which can produce realistic person images with desired human attributes (e.g., pose, head, upper clothes and pants) provided in various source inputs. The core idea of the proposed model is to embed human attributes into the latent space as independent codes and thus achieve flexible and continuous control of attributes via mixing and interpolation operations in explicit style representations. Specifically, a new architecture consisting of two encoding pathways with style block connections is proposed to decompose the original hard mapping into multiple more accessible subtasks. In source pathway, we further extract component layouts with an off-the-shelf human parser and feed them into a shared global texture encoder for decomposed latent codes. This strategy allows for the synthesis of more realistic output images and automatic separation of un-annotated attributes. Experimental results demonstrate the proposed method's superiority over the state of the art in pose transfer and its effectiveness in the brand-new task of component attribute transfer.
CVMar 1, 2020
Shape retrieval of non-rigid 3d human modelsDavid Pickup, Xianfang Sun, Paul L Rosin et al.
3D models of humans are commonly used within computer graphics and vision, and so the ability to distinguish between body shapes is an important shape retrieval problem. We extend our recent paper which provided a benchmark for testing non-rigid 3D shape retrieval algorithms on 3D human models. This benchmark provided a far stricter challenge than previous shape benchmarks. We have added 145 new models for use as a separate training set, in order to standardise the training data used and provide a fairer comparison. We have also included experiments with the FAUST dataset of human scans. All participants of the previous benchmark study have taken part in the new tests reported here, many providing updated results using the new data. In addition, further participants have also taken part, and we provide extra analysis of the retrieval results. A total of 25 different shape retrieval methods.
CVNov 6, 2019
SRINet: Learning Strictly Rotation-Invariant Representations for Point Cloud Classification and SegmentationXiao Sun, Zhouhui Lian, Jianguo Xiao
Point cloud analysis has drawn broader attentions due to its increasing demands in various fields. Despite the impressive performance has been achieved on several databases, researchers neglect the fact that the orientation of those point cloud data is aligned. Varying the orientation of point cloud may lead to the degradation of performance, restricting the capacity of generalizing to real applications where the prior of orientation is often unknown. In this paper, we propose the point projection feature, which is invariant to the rotation of the input point cloud. A novel architecture is designed to mine features of different levels. We adopt a PointNet-based backbone to extract global feature for point cloud, and the graph aggregation operation to perceive local shape structure. Besides, we introduce an efficient key point descriptor to assign each point with different response and help recognize the overall geometry. Mathematical analyses and experimental results demonstrate that the proposed method can extract strictly rotation-invariant representations for point cloud recognition and segmentation without data augmentation, and outperforms other state-of-the-art methods.
CVOct 11, 2019
Artistic Glyph Image Synthesis via One-Stage Few-Shot LearningYue Gao, Yuan Guo, Zhouhui Lian et al.
Automatic generation of artistic glyph images is a challenging task that attracts many research interests. Previous methods either are specifically designed for shape synthesis or focus on texture transfer. In this paper, we propose a novel model, AGIS-Net, to transfer both shape and texture styles in one-stage with only a few stylized samples. To achieve this goal, we first disentangle the representations for content and style by using two encoders, ensuring the multi-content and multi-style generation. Then we utilize two collaboratively working decoders to generate the glyph shape image and its texture image simultaneously. In addition, we introduce a local texture refinement loss to further improve the quality of the synthesized textures. In this manner, our one-stage model is much more efficient and effective than other multi-stage stacked methods. We also propose a large-scale dataset with Chinese glyph images in various shape and texture styles, rendered from 35 professional-designed artistic fonts with 7,326 characters and 2,460 synthetic artistic fonts with 639 characters, to validate the effectiveness and extendability of our method. Extensive experiments on both English and Chinese artistic glyph image datasets demonstrate the superiority of our model in generating high-quality stylized glyph images against other state-of-the-art methods.
CVJul 12, 2019
Boosting Scene Character Recognition by Learning Canonical Forms of GlyphsYizhi Wang, Zhouhui Lian, Yingmin Tang et al.
As one of the fundamental problems in document analysis, scene character recognition has attracted considerable interests in recent years. But the problem is still considered to be extremely challenging due to many uncontrollable factors including glyph transformation, blur, noisy background, uneven illumination, etc. In this paper, we propose a novel methodology for boosting scene character recognition by learning canonical forms of glyphs, based on the fact that characters appearing in scene images are all derived from their corresponding canonical forms. Our key observation is that more discriminative features can be learned by solving specially-designed generative tasks compared to traditional classification-based feature learning frameworks. Specifically, we design a GAN-based model to make the learned deep feature of a given scene character be capable of reconstructing corresponding glyphs in a number of standard font styles. In this manner, we obtain deep features for scene characters that are more discriminative in recognition and less sensitive against the above-mentioned factors. Our experiments conducted on several publicly-available databases demonstrate the superiority of our method compared to the state of the art.
CVNov 28, 2016
Awesome Typography: Statistics-Based Text Effects TransferShuai Yang, Jiaying Liu, Zhouhui Lian et al.
In this work, we explore the problem of generating fantastic special-effects for the typography. It is quite challenging due to the model diversities to illustrate varied text effects for different characters. To address this issue, our key idea is to exploit the analytics on the high regularity of the spatial distribution for text effects to guide the synthesis process. Specifically, we characterize the stylized patches by their normalized positions and the optimal scales to depict their style elements. Our method first estimates these two features and derives their correlation statistically. They are then converted into soft constraints for texture transfer to accomplish adaptive multi-scale texture synthesis and to make style element distribution uniform. It allows our algorithm to produce artistic typography that fits for both local texture patterns and the global spatial distribution in the example. Experimental results demonstrate the superiority of our method for various text effects over conventional style transfer methods. In addition, we validate the effectiveness of our algorithm with extensive artistic typography library generation.