Roger Girgis

RO
h-index9
10papers
342citations
Novelty48%
AI Score50

10 Papers

73.8CVApr 18
ScenarioControl: Vision-Language Controllable Vectorized Latent Scenario Generation

Lili Gao, Yanbo Xu, William Koch et al.

We introduce ScenarioControl, the first vision-language control mechanism for learned driving scenario generation. Given a text prompt or an input image, Scenario-Control synthesizes diverse, realistic 3D scenario rollouts - including map, 3D boxes of reactive actors over time, pedestrians, driving infrastructure, and ego camera observations. The method generates scenes in a vectorized latent space that represents road structure and dynamic agents jointly. To connect multimodal control with sparse vectorized scene elements, we propose a cross-global control mechanism that integrates crossattention with a lightweight global-context branch, enabling fine-grained control over road layout and traffic conditions while preserving realism. The method produces temporally consistent scenario rollouts from the perspectives different actors in the scene, supporting long-horizon continuation of driving scenarios. To facilitate training and evaluation, we release a dataset with text annotations aligned to vectorized map structures. Extensive experiments validate that the control adherence and fidelity of ScenarioControl compare favorable to all tested methods across all experiments. Project webpage: https://light.princeton.edu/ScenarioControl

LGFeb 5
Constrained Group Relative Policy Optimization

Roger Girgis, Rodrigue de Schaetzen, Luke Rowe et al.

While Group Relative Policy Optimization (GRPO) has emerged as a scalable framework for critic-free policy learning, extending it to settings with explicit behavioral constraints remains underexplored. We introduce Constrained GRPO, a Lagrangian-based extension of GRPO for constrained policy optimization. Constraints are specified via indicator cost functions, enabling direct optimization of violation rates through a Lagrangian relaxation. We show that a naive multi-component treatment in advantage estimation can break constrained learning: mismatched component-wise standard deviations distort the relative importance of the different objective terms, which in turn corrupts the Lagrangian signal and prevents meaningful constraint enforcement. We formally derive this effect to motivate our scalarized advantage construction that preserves the intended trade-off between reward and constraint terms. Experiments in a toy gridworld confirm the predicted optimization pathology and demonstrate that scalarizing advantages restores stable constraint control. In addition, we evaluate Constrained GRPO on robotics tasks, where it improves constraint satisfaction while increasing task success, establishing a simple and effective recipe for constrained policy optimization in embodied AI domains that increasingly rely on large multimodal foundation models.

ROMar 29, 2024
CtRL-Sim: Reactive and Controllable Driving Agents with Offline Reinforcement Learning

Luke Rowe, Roger Girgis, Anthony Gosselin et al.

Evaluating autonomous vehicle stacks (AVs) in simulation typically involves replaying driving logs from real-world recorded traffic. However, agents replayed from offline data are not reactive and hard to intuitively control. Existing approaches address these challenges by proposing methods that rely on heuristics or generative models of real-world data but these approaches either lack realism or necessitate costly iterative sampling procedures to control the generated behaviours. In this work, we take an alternative approach and propose CtRL-Sim, a method that leverages return-conditioned offline reinforcement learning (RL) to efficiently generate reactive and controllable traffic agents. Specifically, we process real-world driving data through a physics-enhanced Nocturne simulator to generate a diverse offline RL dataset, annotated with various rewards. With this dataset, we train a return-conditioned multi-agent behaviour model that allows for fine-grained manipulation of agent behaviours by modifying the desired returns for the various reward components. This capability enables the generation of a wide range of driving behaviours beyond the scope of the initial dataset, including adversarial behaviours. We show that CtRL-Sim can generate realistic safety-critical scenarios while providing fine-grained control over agent behaviours.

ROMar 28, 2025
Scenario Dreamer: Vectorized Latent Diffusion for Generating Driving Simulation Environments

Luke Rowe, Roger Girgis, Anthony Gosselin et al.

We introduce Scenario Dreamer, a fully data-driven generative simulator for autonomous vehicle planning that generates both the initial traffic scene - comprising a lane graph and agent bounding boxes - and closed-loop agent behaviours. Existing methods for generating driving simulation environments encode the initial traffic scene as a rasterized image and, as such, require parameter-heavy networks that perform unnecessary computation due to many empty pixels in the rasterized scene. Moreover, we find that existing methods that employ rule-based agent behaviours lack diversity and realism. Scenario Dreamer instead employs a novel vectorized latent diffusion model for initial scene generation that directly operates on the vectorized scene elements and an autoregressive Transformer for data-driven agent behaviour simulation. Scenario Dreamer additionally supports scene extrapolation via diffusion inpainting, enabling the generation of unbounded simulation environments. Extensive experiments show that Scenario Dreamer outperforms existing generative simulators in realism and efficiency: the vectorized scene-generation base model achieves superior generation quality with around 2x fewer parameters, 6x lower generation latency, and 10x fewer GPU training hours compared to the strongest baseline. We confirm its practical utility by showing that reinforcement learning planning agents are more challenged in Scenario Dreamer environments than traditional non-generative simulation environments, especially on long and adversarial driving environments.

ROJun 12, 2025
Poutine: Vision-Language-Trajectory Pre-Training and Reinforcement Learning Post-Training Enable Robust End-to-End Autonomous Driving

Luke Rowe, Rodrigue de Schaetzen, Roger Girgis et al.

Maintaining good driving behavior in out-of-distribution scenarios remains a critical challenge in autonomous driving. A promising direction is to leverage the generalist knowledge and reasoning capabilities of large-language models by treating unusual driving scenarios as a logical reasoning task. In this work, we present Poutine, a method that uses an off-the-shelf 3B-parameter vision-language model (VLM) - without any additional components - to achieve robust end-to-end autonomous driving via a simple and scalable training recipe. To learn strong base driving capabilities, we first train Poutine-Base using self-supervised next-token prediction over vision, language, and trajectory (VLT) tokens, leveraging both nominal and long-tail driving data. In the second stage, we fine-tune Poutine-Base using Group Relative Policy Optimization (GRPO) with a small set of human preference-labeled examples. We evaluated our approach on the Waymo end-to-end driving benchmark curated for long-tail scenarios. The final Poutine model achieves an RFS of 7.99 on the test set, placing 1st in the 2025 Waymo Vision-Based End-to-End Driving Challenge by a significant margin. Our results suggest that handcrafted tokenizers or custom architectural components added to base VLMs in prior work are not necessary to achieve strong driving performance. Instead, this work highlights the potential of scalable VLT pretraining combined with lightweight RL fine-tuning to enable robust and generalizable autonomous driving.

ROMay 21, 2025
VERDI: VLM-Embedded Reasoning for Autonomous Driving

Bowen Feng, Zhiting Mei, Baiang Li et al.

While autonomous driving (AD) stacks struggle with decision making under partial observability and real-world complexity, human drivers are capable of commonsense reasoning to make near-optimal decisions with limited information. Recent work has attempted to leverage finetuned Vision-Language Models (VLMs) for trajectory planning at inference time to emulate human behavior. Despite their success in benchmark evaluations, these methods are often impractical to deploy (a 70B parameter VLM inference at merely 8 tokens per second requires more than 160G of memory), and their monolithic network structure prohibits safety decomposition. To bridge this gap, we propose VLM-Embedded Reasoning for autonomous Driving (VERDI), a training-time framework that distills the reasoning process and commonsense knowledge of VLMs into the AD stack. VERDI augments modular differentiable end-to-end (e2e) AD models by aligning intermediate module outputs at the perception, prediction, and planning stages with text features explaining the driving reasoning process produced by VLMs. By encouraging alignment in latent space, VERDI enables the modular AD stack to internalize structured reasoning, without incurring the inference-time costs of large VLMs. We demonstrate the effectiveness of our method on the NuScenes dataset and find that VERDI outperforms existing e2e methods that do not embed reasoning by 10% in $\ell_{2}$ distance, while maintaining high inference speed.

LGDec 22, 2021
Direct Behavior Specification via Constrained Reinforcement Learning

Julien Roy, Roger Girgis, Joshua Romoff et al.

The standard formulation of Reinforcement Learning lacks a practical way of specifying what are admissible and forbidden behaviors. Most often, practitioners go about the task of behavior specification by manually engineering the reward function, a counter-intuitive process that requires several iterations and is prone to reward hacking by the agent. In this work, we argue that constrained RL, which has almost exclusively been used for safe RL, also has the potential to significantly reduce the amount of work spent for reward specification in applied RL projects. To this end, we propose to specify behavioral preferences in the CMDP framework and to use Lagrangian methods to automatically weigh each of these behavioral constraints. Specifically, we investigate how CMDPs can be adapted to solve goal-based tasks while adhering to several constraints simultaneously. We evaluate this framework on a set of continuous control tasks relevant to the application of Reinforcement Learning for NPC design in video games.

ROFeb 19, 2021
Latent Variable Sequential Set Transformers For Joint Multi-Agent Motion Prediction

Roger Girgis, Florian Golemo, Felipe Codevilla et al.

Robust multi-agent trajectory prediction is essential for the safe control of robotic systems. A major challenge is to efficiently learn a representation that approximates the true joint distribution of contextual, social, and temporal information to enable planning. We propose Latent Variable Sequential Set Transformers which are encoder-decoder architectures that generate scene-consistent multi-agent trajectories. We refer to these architectures as "AutoBots". The encoder is a stack of interleaved temporal and social multi-head self-attention (MHSA) modules which alternately perform equivariant processing across the temporal and social dimensions. The decoder employs learnable seed parameters in combination with temporal and social MHSA modules allowing it to perform inference over the entire future scene in a single forward pass efficiently. AutoBots can produce either the trajectory of one ego-agent or a distribution over the future trajectories for all agents in the scene. For the single-agent prediction case, our model achieves top results on the global nuScenes vehicle motion prediction leaderboard, and produces strong results on the Argoverse vehicle prediction challenge. In the multi-agent setting, we evaluate on the synthetic partition of TrajNet++ dataset to showcase the model's socially-consistent predictions. We also demonstrate our model on general sequences of sets and provide illustrative experiments modelling the sequential structure of the multiple strokes that make up symbols in the Omniglot data. A distinguishing feature of AutoBots is that all models are trainable on a single desktop GPU (1080 Ti) in under 48h.

CVOct 29, 2019
Navigation Agents for the Visually Impaired: A Sidewalk Simulator and Experiments

Martin Weiss, Simon Chamorro, Roger Girgis et al.

Millions of blind and visually-impaired (BVI) people navigate urban environments every day, using smartphones for high-level path-planning and white canes or guide dogs for local information. However, many BVI people still struggle to travel to new places. In our endeavor to create a navigation assistant for the BVI, we found that existing Reinforcement Learning (RL) environments were unsuitable for the task. This work introduces SEVN, a sidewalk simulation environment and a neural network-based approach to creating a navigation agent. SEVN contains panoramic images with labels for house numbers, doors, and street name signs, and formulations for several navigation tasks. We study the performance of an RL algorithm (PPO) in this setting. Our policy model fuses multi-modal observations in the form of variable resolution images, visible text, and simulated GPS data to navigate to a goal door. We hope that this dataset, simulator, and experimental results will provide a foundation for further research into the creation of agents that can assist members of the BVI community with outdoor navigation.

HCNov 25, 2018
A Survey of Mobile Computing for the Visually Impaired

Martin Weiss, Margaux Luck, Roger Girgis et al.

The number of visually impaired or blind (VIB) people in the world is estimated at several hundred million. Based on a series of interviews with the VIB and developers of assistive technology, this paper provides a survey of machine-learning based mobile applications and identifies the most relevant applications. We discuss the functionality of these apps, how they align with the needs and requirements of the VIB users, and how they can be improved with techniques such as federated learning and model compression. As a result of this study we identify promising future directions of research in mobile perception, micro-navigation, and content-summarization.