STEPS: Joint Self-supervised Nighttime Image Enhancement and Depth EstimationYupeng Zheng, Chengliang Zhong, Pengfei Li et al.
Self-supervised depth estimation draws a lot of attention recently as it can promote the 3D sensing capabilities of self-driving vehicles. However, it intrinsically relies upon the photometric consistency assumption, which hardly holds during nighttime. Although various supervised nighttime image enhancement methods have been proposed, their generalization performance in challenging driving scenarios is not satisfactory. To this end, we propose the first method that jointly learns a nighttime image enhancer and a depth estimator, without using ground truth for either task. Our method tightly entangles two self-supervised tasks using a newly proposed uncertain pixel masking strategy. This strategy originates from the observation that nighttime images not only suffer from underexposed regions but also from overexposed regions. By fitting a bridge-shaped curve to the illumination map distribution, both regions are suppressed and two tasks are bridged naturally. We benchmark the method on two established datasets: nuScenes and RobotCar and demonstrate state-of-the-art performance on both of them. Detailed ablations also reveal the mechanism of our proposal. Last but not least, to mitigate the problem of sparse ground truth of existing datasets, we provide a new photo-realistically enhanced nighttime dataset based upon CARLA. It brings meaningful new challenges to the community. Codes, data, and models are available at https://github.com/ucaszyp/STEPS.
6.9ROOct 19, 2022
Conditional Goal-oriented Trajectory Prediction for Interacting Vehicles with Vectorized RepresentationDing Li, Qichao Zhang, Shuai Lu et al.
This paper aims to tackle the interactive behavior prediction task, and proposes a novel Conditional Goal-oriented Trajectory Prediction (CGTP) framework to jointly generate scene-compliant trajectories of two interacting agents. Our CGTP framework is an end to end and interpretable model, including three main stages: context encoding, goal interactive prediction and trajectory interactive prediction. First, a Goals-of-Interest Network (GoINet) is designed to extract the interactive features between agent-to-agent and agent-to-goals using a graph-based vectorized representation. Further, the Conditional Goal Prediction Network (CGPNet) focuses on goal interactive prediction via a combined form of marginal and conditional goal predictors. Finally, the Goaloriented Trajectory Forecasting Network (GTFNet) is proposed to implement trajectory interactive prediction via the conditional goal-oriented predictors, with the predicted future states of the other interacting agent taken as inputs. In addition, a new goal interactive loss is developed to better learn the joint probability distribution over goal candidates between two interacting agents. In the end, the proposed method is conducted on Argoverse motion forecasting dataset, In-house cut-in dataset, and Waymo open motion dataset. The comparative results demonstrate the superior performance of our proposed CGTP model than the mainstream prediction methods.
21.3CLNov 15, 2025
CriticSearch: Fine-Grained Credit Assignment for Search Agents via a Retrospective CriticYaocheng Zhang, Haohuan Huang, Zijun Song et al.
Tool-Integrated Reasoning (TIR) with search engines enables large language models to iteratively retrieve up-to-date external knowledge, enhancing adaptability and generalization in complex question-answering tasks. However, existing search agent pipelines typically depend on reinforcement learning based optimization, which often suffers from sparse outcome rewards, leading to inefficient exploration and unstable training. We introduce CriticSearch, a fine-grained credit-assignment framework that supplies dense, turn-level feedback via a retrospective critic mechanism. During training, a frozen, asymmetric critique LLM retrospectively evaluates each turn using privileged information from the full trajectory and gold answers, converting these assessments into stable, dense rewards that guide policy improvement. Experimental results across diverse multi-hop reasoning benchmarks demonstrate that CriticSearch consistently outperforms existing baselines, achieving faster convergence, improved training stability, and higher performance.
World4Drive: End-to-End Autonomous Driving via Intention-aware Physical Latent World ModelYupeng Zheng, Pengxuan Yang, Zebin Xing et al.
End-to-end autonomous driving directly generates planning trajectories from raw sensor data, yet it typically relies on costly perception supervision to extract scene information. A critical research challenge arises: constructing an informative driving world model to enable perception annotation-free, end-to-end planning via self-supervised learning. In this paper, we present World4Drive, an end-to-end autonomous driving framework that employs vision foundation models to build latent world models for generating and evaluating multi-modal planning trajectories. Specifically, World4Drive first extracts scene features, including driving intention and world latent representations enriched with spatial-semantic priors provided by vision foundation models. It then generates multi-modal planning trajectories based on current scene features and driving intentions and predicts multiple intention-driven future states within the latent space. Finally, it introduces a world model selector module to evaluate and select the best trajectory. We achieve perception annotation-free, end-to-end planning through self-supervised alignment between actual future observations and predicted observations reconstructed from the latent space. World4Drive achieves state-of-the-art performance without manual perception annotations on both the open-loop nuScenes and closed-loop NavSim benchmarks, demonstrating an 18.1\% relative reduction in L2 error, 46.7% lower collision rate, and 3.75 faster training convergence. Codes will be accessed at https://github.com/ucaszyp/World4Drive.
UncAD: Towards Safe End-to-end Autonomous Driving via Online Map UncertaintyPengxuan Yang, Yupeng Zheng, Qichao Zhang et al.
End-to-end autonomous driving aims to produce planning trajectories from raw sensors directly. Currently, most approaches integrate perception, prediction, and planning modules into a fully differentiable network, promising great scalability. However, these methods typically rely on deterministic modeling of online maps in the perception module for guiding or constraining vehicle planning, which may incorporate erroneous perception information and further compromise planning safety. To address this issue, we delve into the importance of online map uncertainty for enhancing autonomous driving safety and propose a novel paradigm named UncAD. Specifically, UncAD first estimates the uncertainty of the online map in the perception module. It then leverages the uncertainty to guide motion prediction and planning modules to produce multi-modal trajectories. Finally, to achieve safer autonomous driving, UncAD proposes an uncertainty-collision-aware planning selection strategy according to the online map uncertainty to evaluate and select the best trajectory. In this study, we incorporate UncAD into various state-of-the-art (SOTA) end-to-end methods. Experiments on the nuScenes dataset show that integrating UncAD, with only a 1.9% increase in parameters, can reduce collision rates by up to 26% and drivable area conflict rate by up to 42%. Codes, pre-trained models, and demo videos can be accessed at https://github.com/pengxuanyang/UncAD.
A Reinforcement Learning Benchmark for Autonomous Driving in Intersection ScenariosYuqi Liu, Qichao Zhang, Dongbin Zhao
In recent years, control under urban intersection scenarios becomes an emerging research topic. In such scenarios, the autonomous vehicle confronts complicated situations since it must deal with the interaction with social vehicles timely while obeying the traffic rules. Generally, the autonomous vehicle is supposed to avoid collisions while pursuing better efficiency. The existing work fails to provide a framework that emphasizes the integrity of the scenarios while being able to deploy and test reinforcement learning(RL) methods. Specifically, we propose a benchmark for training and testing RL-based autonomous driving agents in complex intersection scenarios, which is called RL-CIS. Then, a set of baselines are deployed consists of various algorithms. The test benchmark and baselines are to provide a fair and comprehensive training and testing platform for the study of RL for autonomous driving in the intersection scenario, advancing the progress of RL-based methods for intersection autonomous driving control. The code of our proposed framework can be found at https://github.com/liuyuqi123/ComplexUrbanScenarios.
33.7CLJun 24, 2025
SRFT: A Single-Stage Method with Supervised and Reinforcement Fine-Tuning for ReasoningYuqian Fu, Tinghong Chen, Jiajun Chai et al.
Large language models (LLMs) have achieved remarkable progress in reasoning tasks, yet the optimal integration of Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) remains a fundamental challenge. Through comprehensive analysis of token distributions, learning dynamics, and integration mechanisms from entropy-based perspectives, we reveal key differences between these paradigms: SFT induces coarse-grained global changes to LLM policy distributions, while RL performs fine-grained selective optimizations, with entropy serving as a critical indicator of training effectiveness. Building on these observations, we propose Supervised Reinforcement Fine-Tuning (SRFT), a single-stage method that unifies both fine-tuning paradigms through entropy-aware weighting mechanisms. Our approach simultaneously applies SFT and RL to directly optimize the LLM using demonstrations and self-exploration rollouts rather than through two-stage sequential methods. Extensive experiments show that SRFT achieves 59.1% average accuracy, outperforming zero-RL methods by 9.0% on five mathematical reasoning benchmarks and 10.9% on three out-of-distribution benchmarks.
20.5LGMay 31, 2025
RLAE: Reinforcement Learning-Assisted Ensemble for LLMsYuqian Fu, Yuanheng Zhu, Jiajun Chai et al.
Ensembling large language models (LLMs) can effectively combine diverse strengths of different models, offering a promising approach to enhance performance across various tasks. However, existing methods typically rely on fixed weighting strategies that fail to adapt to the dynamic, context-dependent characteristics of LLM capabilities. In this work, we propose Reinforcement Learning-Assisted Ensemble for LLMs (RLAE), a novel framework that reformulates LLM ensemble through the lens of a Markov Decision Process (MDP). Our approach introduces a RL agent that dynamically adjusts ensemble weights by considering both input context and intermediate generation states, with the agent being trained using rewards that directly correspond to the quality of final outputs. We implement RLAE using both single-agent and multi-agent reinforcement learning algorithms ($\text{RLAE}_\text{PPO}$ and $\text{RLAE}_\text{MAPPO}$ ), demonstrating substantial improvements over conventional ensemble methods. Extensive evaluations on a diverse set of tasks show that RLAE outperforms existing approaches by up to $3.3\%$ accuracy points, offering a more effective framework for LLM ensembling. Furthermore, our method exhibits superior generalization capabilities across different tasks without the need for retraining, while simultaneously achieving lower time latency.
Online Preference-based Reinforcement Learning with Self-augmented Feedback from Large Language ModelSongjun Tu, Jingbo Sun, Qichao Zhang et al.
Preference-based reinforcement learning (PbRL) provides a powerful paradigm to avoid meticulous reward engineering by learning rewards based on human preferences. However, real-time human feedback is hard to obtain in online tasks. Most work suppose there is a "scripted teacher" that utilizes privileged predefined reward to provide preference feedback. In this paper, we propose a RL Self-augmented Large Language Model Feedback (RL-SaLLM-F) technique that does not rely on privileged information for online PbRL. RL-SaLLM-F leverages the reflective and discriminative capabilities of LLM to generate self-augmented trajectories and provide preference labels for reward learning. First, we identify an failure issue in LLM-based preference discrimination, specifically "query ambiguity", in online PbRL. Then LLM is employed to provide preference labels and generate self-augmented imagined trajectories that better achieve the task goal, thereby enhancing the quality and efficiency of feedback. Additionally, a double-check mechanism is introduced to mitigate randomness in the preference labels, improving the reliability of LLM feedback. The experiment across multiple tasks in the MetaWorld benchmark demonstrates the specific contributions of each proposed module in RL-SaLLM-F, and shows that self-augmented LLM feedback can effectively replace the impractical "scripted teacher" feedback. In summary, RL-SaLLM-F introduces a new direction of feedback acquisition in online PbRL that does not rely on any online privileged information, offering an efficient and lightweight solution with LLM-driven feedback.
Dream to Drive with Predictive Individual World ModelYinfeng Gao, Qichao Zhang, Da-wei Ding et al.
It is still a challenging topic to make reactive driving behaviors in complex urban environments as road users' intentions are unknown. Model-based reinforcement learning (MBRL) offers great potential to learn a reactive policy by constructing a world model that can provide informative states and imagination training. However, a critical limitation in relevant research lies in the scene-level reconstruction representation learning, which may overlook key interactive vehicles and hardly model the interactive features among vehicles and their long-term intentions. Therefore, this paper presents a novel MBRL method with a predictive individual world model (PIWM) for autonomous driving. PIWM describes the driving environment from an individual-level perspective and captures vehicles' interactive relations and their intentions via trajectory prediction task. Meanwhile, a behavior policy is learned jointly with PIWM. It is trained in PIWM's imagination and effectively navigates in the urban driving scenes leveraging intention-aware latent states. The proposed method is trained and evaluated on simulation environments built upon real-world challenging interactive scenarios. Compared with popular model-free and state-of-the-art model-based reinforcement learning methods, experimental results show that the proposed method achieves the best performance in terms of safety and efficiency.
7.8AIFeb 12, 2025
Salience-Invariant Consistent Policy Learning for Generalization in Visual Reinforcement LearningJingbo Sun, Songjun Tu, Qichao Zhang et al.
Generalizing policies to unseen scenarios remains a critical challenge in visual reinforcement learning, where agents often overfit to the specific visual observations of the training environment. In unseen environments, distracting pixels may lead agents to extract representations containing task-irrelevant information. As a result, agents may deviate from the optimal behaviors learned during training, thereby hindering visual generalization.To address this issue, we propose the Salience-Invariant Consistent Policy Learning (SCPL) algorithm, an efficient framework for zero-shot generalization. Our approach introduces a novel value consistency module alongside a dynamics module to effectively capture task-relevant representations. The value consistency module, guided by saliency, ensures the agent focuses on task-relevant pixels in both original and perturbed observations, while the dynamics module uses augmented data to help the encoder capture dynamic- and reward-relevant representations. Additionally, our theoretical analysis highlights the importance of policy consistency for generalization. To strengthen this, we introduce a policy consistency module with a KL divergence constraint to maintain consistent policies across original and perturbed observations.Extensive experiments on the DMC-GB, Robotic Manipulation, and CARLA benchmarks demonstrate that SCPL significantly outperforms state-of-the-art methods in terms of generalization. Notably, SCPL achieves average performance improvements of 14\%, 39\%, and 69\% in the challenging DMC video hard setting, the Robotic hard setting, and the CARLA benchmark, respectively.Project Page: https://sites.google.com/view/scpl-rl.
18.6ROMar 31, 2022
TrajGen: Generating Realistic and Diverse Trajectories with Reactive and Feasible Agent Behaviors for Autonomous DrivingQichao Zhang, Yinfeng Gao, Yikang Zhang et al.
Realistic and diverse simulation scenarios with reactive and feasible agent behaviors can be used for validation and verification of self-driving system performance without relying on expensive and time-consuming real-world testing. Existing simulators rely on heuristic-based behavior models for background vehicles, which cannot capture the complex interactive behaviors in real-world scenarios. To bridge the gap between simulation and the real world, we propose TrajGen, a two-stage trajectory generation framework, which can capture more realistic behaviors directly from human demonstration. In particular, TrajGen consists of the multi-modal trajectory prediction stage and the reinforcement learning based trajectory modification stage. In the first stage, we propose a novel auxiliary RouteLoss for the trajectory prediction model to generate multi-modal diverse trajectories in the drivable area. In the second stage, reinforcement learning is used to track the predicted trajectories while avoiding collisions, which can improve the feasibility of generated trajectories. In addition, we develop a data-driven simulator I-Sim that can be used to train reinforcement learning models in parallel based on naturalistic driving data. The vehicle model in I-Sim can guarantee that the generated trajectories by TrajGen satisfy vehicle kinematic constraints. Finally, we give comprehensive metrics to evaluate generated trajectories for simulation scenarios, which shows that TrajGen outperforms either trajectory prediction or inverse reinforcement learning in terms of fidelity, reactivity, feasibility, and diversity.
4.0ROFeb 19, 2022
Multi-task Safe Reinforcement Learning for Navigating Intersections in Dense TrafficYuqi Liu, Qichao Zhang, Dongbin Zhao
Multi-task intersection navigation including the unprotected turning left, turning right, and going straight in dense traffic is still a challenging task for autonomous driving. For the human driver, the negotiation skill with other interactive vehicles is the key to guarantee safety and efficiency. However, it is hard to balance the safety and efficiency of the autonomous vehicle for multi-task intersection navigation. In this paper, we formulate a multi-task safe reinforcement learning with social attention to improve the safety and efficiency when interacting with other traffic participants. Specifically, the social attention module is used to focus on the states of negotiation vehicles. In addition, a safety layer is added to the multi-task reinforcement learning framework to guarantee safe negotiation. We compare the experiments in the simulator SUMO with abundant traffic flows and CARLA with high-fidelity vehicle models, which both show that the proposed algorithm can improve safety with consistent traffic efficiency for multi-task intersection navigation.
1.6LGSep 22, 2021
Benchmarking Lane-changing Decision-making for Deep Reinforcement LearningJunjie Wang, Qichao Zhang, Dongbin Zhao
The development of autonomous driving has attracted extensive attention in recent years, and it is essential to evaluate the performance of autonomous driving. However, testing on the road is expensive and inefficient. Virtual testing is the primary way to validate and verify self-driving cars, and the basis of virtual testing is to build simulation scenarios. In this paper, we propose a training, testing, and evaluation pipeline for the lane-changing task from the perspective of deep reinforcement learning. First, we design lane change scenarios for training and testing, where the test scenarios include stochastic and deterministic parts. Then, we deploy a set of benchmarks consisting of learning and non-learning approaches. We train several state-of-the-art deep reinforcement learning methods in the designed training scenarios and provide the benchmark metrics evaluation results of the trained models in the test scenarios. The designed lane-changing scenarios and benchmarks are both opened to provide a consistent experimental environment for the lane-changing task.
Deep Reinforcement Learning based Automatic Exploration for Navigation in Unknown EnvironmentHaoran Li, Qichao Zhang, Dongbin Zhao
This paper investigates the automatic exploration problem under the unknown environment, which is the key point of applying the robotic system to some social tasks. The solution to this problem via stacking decision rules is impossible to cover various environments and sensor properties. Learning based control methods are adaptive for these scenarios. However, these methods are damaged by low learning efficiency and awkward transferability from simulation to reality. In this paper, we construct a general exploration framework via decomposing the exploration process into the decision, planning, and mapping modules, which increases the modularity of the robotic system. Based on this framework, we propose a deep reinforcement learning based decision algorithm which uses a deep neural network to learning exploration strategy from the partial map. The results show that this proposed algorithm has better learning efficiency and adaptability for unknown environments. In addition, we conduct the experiments on the physical robot, and the results suggest that the learned policy can be well transfered from simulation to the real robot.
7.2CVApr 18, 2020
BiFNet: Bidirectional Fusion Network for Road SegmentationHaoran Li, Yaran Chen, Qichao Zhang et al.
Multi-sensor fusion-based road segmentation plays an important role in the intelligent driving system since it provides a drivable area. The existing mainstream fusion method is mainly to feature fusion in the image space domain which causes the perspective compression of the road and damages the performance of the distant road. Considering the bird's eye views(BEV) of the LiDAR remains the space structure in horizontal plane, this paper proposes a bidirectional fusion network(BiFNet) to fuse the image and BEV of the point cloud. The network consists of two modules: 1) Dense space transformation module, which solves the mutual conversion between camera image space and BEV space. 2) Context-based feature fusion module, which fuses the different sensors information based on the scenes from corresponding features.This method has achieved competitive results on KITTI dataset.
4.7CVMay 11, 2019
Graph Attention Memory for Visual NavigationDong Li, Qichao Zhang, Dongbin Zhao et al.
Visual navigation in complex environments is inefficient with traditional reactive policy or general-purposed recurrent policy. To address the long-term memory issue, this paper proposes a graph attention memory (GAM) architecture consisting of memory construction module, graph attention module and control module. The memory construction module builds the topological graph based on supervised learning by taking the exploration prior. Then, guided attention features are extracted with the graph attention module. Finally, the deep reinforcement learning based control module makes decisions based on visual observations and guided attention features. Detailed convergence analysis of GAM is presented in this paper. We evaluate GAM-based navigation system in two complex 3D environments. Experimental results show that the GAM-based navigation system significantly improves learning efficiency and outperforms all baselines in average success rate.
20.6ROMar 30, 2019
Lane Change Decision-making through Deep Reinforcement Learning with Rule-based ConstraintsJunjie Wang, Qichao Zhang, Dongbin Zhao et al.
Autonomous driving decision-making is a great challenge due to the complexity and uncertainty of the traffic environment. Combined with the rule-based constraints, a Deep Q-Network (DQN) based method is applied for autonomous driving lane change decision-making task in this study. Through the combination of high-level lateral decision-making and low-level rule-based trajectory modification, a safe and efficient lane change behavior can be achieved. With the setting of our state representation and reward function, the trained agent is able to take appropriate actions in a real-world-like simulator. The generated policy is evaluated on the simulator for 10 times, and the results demonstrate that the proposed rule-based DQN method outperforms the rule-based approach and the DQN method.