Boshen Wang

CV
h-index17
3papers
28citations
Novelty50%
AI Score39

3 Papers

3.6CVNov 26, 2025Code
FaithFusion: Harmonizing Reconstruction and Generation via Pixel-wise Information Gain

YuAn Wang, Xiaofan Li, Chi Huang et al.

In controllable driving-scene reconstruction and 3D scene generation, maintaining geometric fidelity while synthesizing visually plausible appearance under large viewpoint shifts is crucial. However, effective fusion of geometry-based 3DGS and appearance-driven diffusion models faces inherent challenges, as the absence of pixel-wise, 3D-consistent editing criteria often leads to over-restoration and geometric drift. To address these issues, we introduce \textbf{FaithFusion}, a 3DGS-diffusion fusion framework driven by pixel-wise Expected Information Gain (EIG). EIG acts as a unified policy for coherent spatio-temporal synthesis: it guides diffusion as a spatial prior to refine high-uncertainty regions, while its pixel-level weighting distills the edits back into 3DGS. The resulting plug-and-play system is free from extra prior conditions and structural modifications.Extensive experiments on the Waymo dataset demonstrate that our approach attains SOTA performance across NTA-IoU, NTL-IoU, and FID, maintaining an FID of 107.47 even at 6 meters lane shift. Our code is available at https://github.com/wangyuanbiubiubiu/FaithFusion.

4.2CVOct 26, 2020
PSF-LO: Parameterized Semantic Features Based Lidar Odometry

Guibin Chen, Bosheng Wang, Xiaoliang Wang et al.

Lidar odometry (LO) is a key technology in numerous reliable and accurate localization and mapping systems of autonomous driving. The state-of-the-art LO methods generally leverage geometric information to perform point cloud registration. Furthermore, obtaining point cloud semantic information which can describe the environment more abundantly will help for the registration. We present a novel semantic lidar odometry method based on self-designed parameterized semantic features (PSFs) to achieve low-drift ego-motion estimation for autonomous vehicle in realtime. We first use a convolutional neural network-based algorithm to obtain point-wise semantics from the input laser point cloud, and then use semantic labels to separate the road, building, traffic sign and pole-like point cloud and fit them separately to obtain corresponding PSFs. A fast PSF-based matching enable us to refine geometric features (GeFs) registration, reducing the impact of blurred submap surface on the accuracy of GeFs matching. Besides, we design an efficient method to accurately recognize and remove the dynamic objects while retaining static ones in the semantic point cloud, which are beneficial to further improve the accuracy of LO. We evaluated our method, namely PSF-LO, on the public dataset KITTI Odometry Benchmark and ranked #1 among semantic lidar methods with an average translation error of 0.82% in the test dataset at the time of writing.

2.5AIApr 10, 2016
Correlated Equilibria for Approximate Variational Inference in MRFs

Luis E. Ortiz, Boshen Wang, Ze Gong

Almost all of the work in graphical models for game theory has mirrored previous work in probabilistic graphical models. Our work considers the opposite direction: Taking advantage of recent advances in equilibrium computation for probabilistic inference. We present formulations of inference problems in Markov random fields (MRFs) as computation of equilibria in a certain class of game-theoretic graphical models. We concretely establishes the precise connection between variational probabilistic inference in MRFs and correlated equilibria. No previous work exploits recent theoretical and empirical results from the literature on algorithmic and computational game theory on the tractable, polynomial-time computation of exact or approximate correlated equilibria in graphical games with arbitrary, loopy graph structure. We discuss how to design new algorithms with equally tractable guarantees for the computation of approximate variational inference in MRFs. Also, inspired by a previously stated game-theoretic view of state-of-the-art tree-reweighed (TRW) message-passing techniques for belief inference as zero-sum game, we propose a different, general-sum potential game to design approximate fictitious-play techniques. We perform synthetic experiments evaluating our proposed approximation algorithms with standard methods and TRW on several classes of classical Ising models (i.e., with binary random variables). We also evaluate the algorithms using Ising models learned from the MNIST dataset. Our experiments show that our global approach is competitive, particularly shinning in a class of Ising models with constant, "highly attractive" edge-weights, in which it is often better than all other alternatives we evaluated. With a notable exception, our more local approach was not as effective. Yet, in fairness, almost all of the alternatives are often no better than a simple baseline: estimate 0.5.