GRNov 25, 2020
StyleUV: Diverse and High-fidelity UV Map Generative ModelMyunggi Lee, Wonwoong Cho, Moonheum Kim et al.
Reconstructing 3D human faces in the wild with the 3D Morphable Model (3DMM) has become popular in recent years. While most prior work focuses on estimating more robust and accurate geometry, relatively little attention has been paid to improving the quality of the texture model. Meanwhile, with the advent of Generative Adversarial Networks (GANs), there has been great progress in reconstructing realistic 2D images. Recent work demonstrates that GANs trained with abundant high-quality UV maps can produce high-fidelity textures superior to those produced by existing methods. However, acquiring such high-quality UV maps is difficult because they are expensive to acquire, requiring laborious processes to refine. In this work, we present a novel UV map generative model that learns to generate diverse and realistic synthetic UV maps without requiring high-quality UV maps for training. Our proposed framework can be trained solely with in-the-wild images (i.e., UV maps are not required) by leveraging a combination of GANs and a differentiable renderer. Both quantitative and qualitative evaluations demonstrate that our proposed texture model produces more diverse and higher fidelity textures compared to existing methods.
CVNov 25, 2020
Enhanced 3DMM Attribute Control via Synthetic Dataset Creation PipelineWonwoong Cho, Inyeop Lee, David Inouye
While facial attribute manipulation of 2D images via Generative Adversarial Networks (GANs) has become common in computer vision and graphics due to its many practical uses, research on 3D attribute manipulation is relatively undeveloped. Existing 3D attribute manipulation methods are limited because the same semantic changes are applied to every 3D face. The key challenge for developing better 3D attribute control methods is the lack of paired training data in which one attribute is changed while other attributes are held fixed -- e.g., a pair of 3D faces where one is male and the other is female but all other attributes, such as race and expression, are the same. To overcome this challenge, we design a novel pipeline for generating paired 3D faces by harnessing the power of GANs. On top of this pipeline, we then propose an enhanced non-linear 3D conditional attribute controller that increases the precision and diversity of 3D attribute control compared to existing methods. We demonstrate the validity of our dataset creation pipeline and the superior performance of our conditional attribute controller via quantitative and qualitative evaluations.