Xuewei Qi

CV
h-index14
4papers
18citations
Novelty50%
AI Score31

4 Papers

5.2CVDec 25, 2024Code
Graph Cut-guided Maximal Coding Rate Reduction for Learning Image Embedding and Clustering

W. He, Z. Huang, X. Meng et al.

In the era of pre-trained models, image clustering task is usually addressed by two relevant stages: a) to produce features from pre-trained vision models; and b) to find clusters from the pre-trained features. However, these two stages are often considered separately or learned by different paradigms, leading to suboptimal clustering performance. In this paper, we propose a unified framework, termed graph Cut-guided Maximal Coding Rate Reduction (CgMCR$^2$), for jointly learning the structured embeddings and the clustering. To be specific, we attempt to integrate an efficient clustering module into the principled framework for learning structured representation, in which the clustering module is used to provide partition information to guide the cluster-wise compression and the learned embeddings is aligned to desired geometric structures in turn to help for yielding more accurate partitions. We conduct extensive experiments on both standard and out-of-domain image datasets and experimental results validate the effectiveness of our approach.

3.2ROApr 1, 2025
HomeEmergency -- Using Audio to Find and Respond to Emergencies in the Home

James F. Mullen, Dhruva Kumar, Xuewei Qi et al.

In the United States alone accidental home deaths exceed 128,000 per year. Our work aims to enable home robots who respond to emergency scenarios in the home, preventing injuries and deaths. We introduce a new dataset of household emergencies based in the ThreeDWorld simulator. Each scenario in our dataset begins with an instantaneous or periodic sound which may or may not be an emergency. The agent must navigate the multi-room home scene using prior observations, alongside audio signals and images from the simulator, to determine if there is an emergency or not. In addition to our new dataset, we present a modular approach for localizing and identifying potential home emergencies. Underpinning our approach is a novel probabilistic dynamic scene graph (P-DSG), where our key insight is that graph nodes corresponding to agents can be represented with a probabilistic edge. This edge, when refined using Bayesian inference, enables efficient and effective localization of agents in the scene. We also utilize multi-modal vision-language models (VLMs) as a component in our approach, determining object traits (e.g. flammability) and identifying emergencies. We present a demonstration of our method completing a real-world version of our task on a consumer robot, showing the transferability of both our task and our method. Our dataset will be released to the public upon this papers publication.

8.4LGJun 19, 2021Code
Scalable Safety-Critical Policy Evaluation with Accelerated Rare Event Sampling

Mengdi Xu, Peide Huang, Fengpei Li et al.

Evaluating rare but high-stakes events is one of the main challenges in obtaining reliable reinforcement learning policies, especially in large or infinite state/action spaces where limited scalability dictates a prohibitively large number of testing iterations. On the other hand, a biased or inaccurate policy evaluation in a safety-critical system could potentially cause unexpected catastrophic failures during deployment. This paper proposes the Accelerated Policy Evaluation (APE) method, which simultaneously uncovers rare events and estimates the rare event probability in Markov decision processes. The APE method treats the environment nature as an adversarial agent and learns towards, through adaptive importance sampling, the zero-variance sampling distribution for the policy evaluation. Moreover, APE is scalable to large discrete or continuous spaces by incorporating function approximators. We investigate the convergence property of APE in the tabular setting. Our empirical studies show that APE can estimate the rare event probability with a smaller bias while only using orders of magnitude fewer samples than baselines in multi-agent and single-agent environments.

3.3CVJan 24, 2020
End-to-End Vision-Based Adaptive Cruise Control (ACC) Using Deep Reinforcement Learning

Zhensong Wei, Yu Jiang, Xishun Liao et al.

This paper presented a deep reinforcement learning method named Double Deep Q-networks to design an end-to-end vision-based adaptive cruise control (ACC) system. A simulation environment of a highway scene was set up in Unity, which is a game engine that provided both physical models of vehicles and feature data for training and testing. Well-designed reward functions associated with the following distance and throttle/brake force were implemented in the reinforcement learning model for both internal combustion engine (ICE) vehicles and electric vehicles (EV) to perform adaptive cruise control. The gap statistics and total energy consumption are evaluated for different vehicle types to explore the relationship between reward functions and powertrain characteristics. Compared with the traditional radar-based ACC systems or human-in-the-loop simulation, the proposed vision-based ACC system can generate either a better gap regulated trajectory or a smoother speed trajectory depending on the preset reward function. The proposed system can be well adaptive to different speed trajectories of the preceding vehicle and operated in real-time.