Bin He

RO
h-index31
3papers
17citations
Novelty50%
AI Score43

3 Papers

6.2CVDec 3, 2025Code
Heatmap Pooling Network for Action Recognition from RGB Videos

Mengyuan Liu, Jinfu Liu, Yongkang Jiang et al.

Human action recognition (HAR) in videos has garnered widespread attention due to the rich information in RGB videos. Nevertheless, existing methods for extracting deep features from RGB videos face challenges such as information redundancy, susceptibility to noise and high storage costs. To address these issues and fully harness the useful information in videos, we propose a novel heatmap pooling network (HP-Net) for action recognition from videos, which extracts information-rich, robust and concise pooled features of the human body in videos through a feedback pooling module. The extracted pooled features demonstrate obvious performance advantages over the previously obtained pose data and heatmap features from videos. In addition, we design a spatial-motion co-learning module and a text refinement modulation module to integrate the extracted pooled features with other multimodal data, enabling more robust action recognition. Extensive experiments on several benchmarks namely NTU RGB+D 60, NTU RGB+D 120, Toyota-Smarthome and UAV-Human consistently verify the effectiveness of our HP-Net, which outperforms the existing human action recognition methods. Our code is publicly available at: https://github.com/liujf69/HPNet-Action.

6.3ROJul 20, 2023
Goal-Conditioned Reinforcement Learning with Disentanglement-based Reachability Planning

Zhifeng Qian, Mingyu You, Hongjun Zhou et al.

Goal-Conditioned Reinforcement Learning (GCRL) can enable agents to spontaneously set diverse goals to learn a set of skills. Despite the excellent works proposed in various fields, reaching distant goals in temporally extended tasks remains a challenge for GCRL. Current works tackled this problem by leveraging planning algorithms to plan intermediate subgoals to augment GCRL. Their methods need two crucial requirements: (i) a state representation space to search valid subgoals, and (ii) a distance function to measure the reachability of subgoals. However, they struggle to scale to high-dimensional state space due to their non-compact representations. Moreover, they cannot collect high-quality training data through standard GC policies, which results in an inaccurate distance function. Both affect the efficiency and performance of planning and policy learning. In the paper, we propose a goal-conditioned RL algorithm combined with Disentanglement-based Reachability Planning (REPlan) to solve temporally extended tasks. In REPlan, a Disentangled Representation Module (DRM) is proposed to learn compact representations which disentangle robot poses and object positions from high-dimensional observations in a self-supervised manner. A simple REachability discrimination Module (REM) is also designed to determine the temporal distance of subgoals. Moreover, REM computes intrinsic bonuses to encourage the collection of novel states for training. We evaluate our REPlan in three vision-based simulation tasks and one real-world task. The experiments demonstrate that our REPlan significantly outperforms the prior state-of-the-art methods in solving temporally extended tasks.

5.5ROFeb 28, 2022
Weakly Supervised Disentangled Representation for Goal-conditioned Reinforcement Learning

Zhifeng Qian, Mingyu You, Hongjun Zhou et al.

Goal-conditioned reinforcement learning is a crucial yet challenging algorithm which enables agents to achieve multiple user-specified goals when learning a set of skills in a dynamic environment. However, it typically requires millions of the environmental interactions explored by agents, which is sample-inefficient. In the paper, we propose a skill learning framework DR-GRL that aims to improve the sample efficiency and policy generalization by combining the Disentangled Representation learning and Goal-conditioned visual Reinforcement Learning. In a weakly supervised manner, we propose a Spatial Transform AutoEncoder (STAE) to learn an interpretable and controllable representation in which different parts correspond to different object attributes (shape, color, position). Due to the high controllability of the representations, STAE can simply recombine and recode the representations to generate unseen goals for agents to practice themselves. The manifold structure of the learned representation maintains consistency with the physical position, which is beneficial for reward calculation. We empirically demonstrate that DR-GRL significantly outperforms the previous methods in sample efficiency and policy generalization. In addition, DR-GRL is also easy to expand to the real robot.