ROSep 27, 2021
GPU Accelerated Batch Multi-Convex Trajectory Optimization for a Rectangular Holonomic Mobile RobotFatemeh Rastgar, Houman Masnavi, Karl Kruusamäe et al.
We present a batch trajectory optimizer that can simultaneously solve hundreds of different instances of the problem in real-time. We consider holonomic robots but relax the assumption of circular base footprint. Our main algorithmic contributions lie in: (i) improving the computational tractability of the underlying non-convex problem and (ii) leveraging batch computation to mitigate initialization bottlenecks and improve solution quality. We achieve both goals by deriving a multi-convex reformulation of the kinematics and collision avoidance constraints. We exploit these structures through an Alternating Minimization approach and show that the resulting batch operation reduces to computing just matrix-vector products that can be trivially accelerated over GPUs. We improve the state-of-the-art in three respects. First, we improve quality of navigation (success-rate, tracking) as compared to baseline approach that relies on computing a single locally optimal trajectory at each control loop. Second, we show that when initialized with trajectory samples from a Gaussian distribution, our batch optimizer outperforms state-of-the-art cross-entropy method in solution quality. Finally, our batch optimizer is several orders of magnitude faster than the conceptually simpler alternative of running different optimization instances in parallel CPU threads. \textbf{Codes:} \url{https://tinyurl.com/a3b99m8}
ROSep 26, 2021
Embedded Hardware Appropriate Fast 3D Trajectory Optimization for Fixed Wing Aerial Vehicles by Leveraging Hidden Convex StructuresVivek Kantilal Adajania, Houman Masnavi, Fatemeh Rastgar et al.
Most commercially available fixed-wing aerial vehicles (FWV) can carry only small, lightweight computing hardware such as Jetson TX2 onboard. Solving non-linear trajectory optimization on these computing resources is computationally challenging even while considering only the kinematic motion model. Most importantly, the computation time increases sharply as the environment becomes more cluttered. In this paper, we take a step towards overcoming this bottleneck and propose a trajectory optimizer that achieves online performance on both conventional laptops/desktops and Jetson TX2 in a typical urban environment setting. Our optimizer builds on the novel insight that the seemingly non-linear trajectory optimization problem for FWV has an implicit multi-convex structure. Our optimizer exploits these computational structures by bringing together diverse concepts from Alternating Minimization, Bregman iteration, and Alternating Direction Method of Multipliers. We show that our optimizer outperforms the state-of-the-art implementation of sequential quadratic programming approach in optimal control solver ACADO in computation time and solution quality measured in terms of control and goal reaching cost.
RONov 9, 2020
GPU Accelerated Convex Approximations for Fast Multi-Agent Trajectory OptimizationFatemeh Rastgar, Houman Masnavi, Jatan Shrestha et al.
In this paper, we present a computationally efficient trajectory optimizer that can exploit GPUs to jointly compute trajectories of tens of agents in under a second. At the heart of our optimizer is a novel reformulation of the non-convex collision avoidance constraints that reduces the core computation in each iteration to that of solving a large scale, convex, unconstrained Quadratic Program (QP). We also show that the matrix factorization/inverse computation associated with the QP needs to be done only once and can be done offline for a given number of agents. This further simplifies the solution process, effectively reducing it to a problem of evaluating a few matrix-vector products. Moreover, for a large number of agents, this computation can be trivially accelerated on GPUs using existing off-the-shelf libraries. We validate our optimizer's performance on challenging benchmarks and show substantial improvement over state of the art in computation time and trajectory quality.