55.3ROJun 2
BEV-ODOM2: Enhanced BEV-based Monocular Visual Odometry with PV-BEV Fusion and Dense Flow Supervision for Ground RobotsYufei Wei, Chenxiao Hu, Wangtao Lu et al.
Scale-consistent ego-motion estimation is fundamental for autonomous ground robots. Bird's-Eye-View (BEV) representation naturally addresses the scale drift problem of monocular visual odometry (MVO) by providing a metric-scaled planar workspace, enabling the simplification of 6-DoF ego-motion to a more robust 3-DoF model. However, existing BEV-based methods suffer from two key limitations: sparse supervision signals from pose-only training, and information loss during perspective-to-BEV projection. We present BEV-ODOM2, an enhanced framework that addresses both limitations without requiring additional annotations. Our approach introduces (1) dense BEV optical flow supervision constructed directly from 3-DoF pose ground truth for pixel-level guidance, and (2) Perspective View (PV)-BEV fusion that computes correlation volumes before projection to preserve 6-DoF motion cues. An enhanced rotation sampling strategy further balances diverse motion patterns during training. We evaluate on four datasets with varied spatial scales: KITTI, Oxford, NCLT, and our newly collected ZJH-VO benchmark. BEV-ODOM2 achieves a 40\% RTE improvement over prior BEV-based methods, with real-time inference on an NVIDIA Jetson AGX Orin confirming edge deployment feasibility. The source code and the ZJH-VO dataset are publicly released to facilitate future research.
ROSep 16, 2021Code
Learning Observation-Based Certifiable Safe Policy for Decentralized Multi-Robot NavigationYuxiang Cui, Longzhong Lin, Xiaolong Huang et al.
Safety is of great importance in multi-robot navigation problems. In this paper, we propose a control barrier function (CBF) based optimizer that ensures robot safety with both high probability and flexibility, using only sensor measurement. The optimizer takes action commands from the policy network as initial values and then provides refinement to drive the potentially dangerous ones back into safe regions. With the help of a deep transition model that predicts the evolution of surrounding dynamics and the consequences of different actions, the CBF module can guide the optimization in a reasonable time horizon. We also present a novel joint training framework that improves the cooperation between the Reinforcement Learning (RL) based policy and the CBF-based optimizer both in training and inference procedures by utilizing reward feedback from the CBF module. We observe that the policy using our method can achieve a higher success rate while maintaining the safety of multiple robots in significantly fewer episodes compared with other methods. Experiments are conducted in multiple scenarios both in simulation and the real world, the results demonstrate the effectiveness of our method in maintaining the safety of multi-robot navigation. Code is available at \url{https://github.com/YuxiangCui/MARL-OCBF
RONov 8, 2020Code
Learning World Transition Model for Socially Aware Robot NavigationYuxiang Cui, Haodong Zhang, Yue Wang et al.
Moving in dynamic pedestrian environments is one of the important requirements for autonomous mobile robots. We present a model-based reinforcement learning approach for robots to navigate through crowded environments. The navigation policy is trained with both real interaction data from multi-agent simulation and virtual data from a deep transition model that predicts the evolution of surrounding dynamics of mobile robots. The model takes laser scan sequence and robot's own state as input and outputs steering control. The laser sequence is further transformed into stacked local obstacle maps disentangled from robot's ego motion to separate the static and dynamic obstacles, simplifying the model training. We observe that our method can be trained with significantly less real interaction data in simulator but achieve similar level of success rate in social navigation task compared with other methods. Experiments were conducted in multiple social scenarios both in simulation and on real robots, the learned policy can guide the robots to the final targets successfully while avoiding pedestrians in a socially compliant manner. Code is available at https://github.com/YuxiangCui/model-based-social-navigation
CVSep 22, 2021
Domain Generalization for Vision-based Driving Trajectory GenerationYunkai Wang, Dongkun Zhang, Yuxiang Cui et al.
One of the challenges in vision-based driving trajectory generation is dealing with out-of-distribution scenarios. In this paper, we propose a domain generalization method for vision-based driving trajectory generation for autonomous vehicles in urban environments, which can be seen as a solution to extend the Invariant Risk Minimization (IRM) method in complex problems. We leverage an adversarial learning approach to train a trajectory generator as the decoder. Based on the pre-trained decoder, we infer the latent variables corresponding to the trajectories, and pre-train the encoder by regressing the inferred latent variable. Finally, we fix the decoder but fine-tune the encoder with the final trajectory loss. We compare our proposed method with the state-of-the-art trajectory generation method and some recent domain generalization methods on both datasets and simulation, demonstrating that our method has better generalization ability.
ROSep 4, 2021
Socially-Aware Multi-Agent Following with 2D Laser Scans via Deep Reinforcement Learning and Potential FieldYuxiang Cui, Xiaolong Huang, Yue Wang et al.
Target following in dynamic pedestrian environments is an important task for mobile robots. However, it is challenging to keep tracking the target while avoiding collisions in crowded environments, especially with only one robot. In this paper, we propose a multi-agent method for an arbitrary number of robots to follow the target in a socially-aware manner using only 2D laser scans. The multi-agent following problem is tackled by utilizing the complementary strengths of both reinforcement learning and potential field, in which the reinforcement learning part handles local interactions while navigating to the goals assigned by the potential field. Specifically, with the help of laser scans in obstacle map representation, the learning-based policy can help the robots avoid collisions with both static obstacles and dynamic obstacles like pedestrians in advance, namely socially aware. While the formation control and goal assignment for each robot is obtained from a target-centered potential field constructed using aggregated state information from all the following robots. Experiments are conducted in multiple settings, including random obstacle distributions and different numbers of robots. Results show that our method works successfully in unseen dynamic environments. The robots can follow the target in a socially compliant manner with only 2D laser scans.
ROMar 16, 2021
Kinematic Motion Retargeting via Neural Latent Optimization for Learning Sign LanguageHaodong Zhang, Weijie Li, Jiangpin Liu et al.
Motion retargeting from a human demonstration to a robot is an effective way to reduce the professional requirements and workload of robot programming, but faces the challenges resulting from the differences between humans and robots. Traditional optimization-based methods are time-consuming and rely heavily on good initialization, while recent studies using feedforward neural networks suffer from poor generalization to unseen motions. Moreover, they neglect the topological information in human skeletons and robot structures. In this paper, we propose a novel neural latent optimization approach to address these problems. Latent optimization utilizes a decoder to establish a mapping between the latent space and the robot motion space. Afterward, the retargeting results that satisfy robot constraints can be obtained by searching for the optimal latent vector. Alongside with latent optimization, neural initialization exploits an encoder to provide a better initialization for faster and better convergence of optimization. Both the human skeleton and the robot structure are modeled as graphs to make better use of topological information. We perform experiments on retargeting Chinese sign language, which involves two arms and two hands, with additional requirements on the relative relationships among joints. Experiments include retargeting various human demonstrations to YuMi, NAO, and Pepper in the simulation environment and to YuMi in the real-world environment. Both efficiency and accuracy of the proposed method are verified.