Rodrigo I. Silveira

CG
3papers
6citations
Novelty27%
AI Score35

3 Papers

CGApr 9
Exact solutions to the Weighted Region Problem

Sarita de Berg, Guillermo Esteban, Rodrigo I. Silveira et al.

In this paper, we consider the Weighted Region Problem. In the Weighted Region Problem, the length of a path is defined as the sum of the weights of the subpaths within each region, where the weight of a subpath is its Euclidean length multiplied by a weight $ α\geq 0 $ depending on the region. We study a restricted version of the problem of determining shortest paths through a single weighted rectangular region. We prove that even this very restricted version of the problem is unsolvable within the Algebraic Computation Model over the Rational Numbers (ACMQ). On the positive side, we provide the equations for the shortest paths that are computable within the ACMQ. Additionally, we provide equations for the bisectors between regions of the Shortest Path Map for a source point on the boundary of (or inside) the rectangular region.

COApr 13
The Borsuk number of a graph

José Cáceres, Delia Garijo, Alberto Márquez et al.

The Borsuk problem asks for the smallest number of subsets with strictly smaller diameters into which any bounded set in the $d$-dimensional space can be decomposed. It is a classical problem in combinatorial geometry that has been subject of much attention over the years, and research on variants of the problem continues nowadays in a plethora of directions. In this work, we propose a formulation of the problem in the context of graphs. Depending on how the graph is partitioned, we consider two different settings dealing either with the usual notion of diameter in abstract graphs, or with the diameter in the context of continuous graphs, where all points along the edges, instead of only the vertices, must be taken into account when computing distances. We present complexity results, exact computations and upper bounds on the parameters associated to the problem.

CGNov 4, 2020
Affine invariant triangulations

Prosenjit Bose, Pilar Cano, Rodrigo I. Silveira

We study affine invariant 2D triangulation methods. That is, methods that produce the same triangulation for a point set $S$ for any (unknown) affine transformation of $S$. Our work is based on a method by Nielson [A characterization of an affine invariant triangulation. Geom. Mod, 191-210. Springer, 1993] that uses the inverse of the covariance matrix of $S$ to define an affine invariant norm, denoted $A_{S}$, and an affine invariant triangulation, denoted ${DT}_{A_{S}}[S]$. We revisit the $A_{S}$-norm from a geometric perspective, and show that ${DT}_{A_{S}}[S]$ can be seen as a standard Delaunay triangulation of a transformed point set based on $S$. We prove that it retains all of its well-known properties such as being 1-tough, containing a perfect matching, and being a constant spanner of the complete geometric graph of $S$. We show that the $A_{S}$-norm extends to a hierarchy of related geometric structures such as the minimum spanning tree, nearest neighbor graph, Gabriel graph, relative neighborhood graph, and higher order versions of these graphs. In addition, we provide different affine invariant sorting methods of a point set $S$ and of the vertices of a polygon $P$ that can be combined with known algorithms to obtain other affine invariant triangulation methods of $S$ and of $P$.