Junchao He

h-index25
2papers

2 Papers

88.8CVApr 2
Lifting Unlabeled Internet-level Data for 3D Scene Understanding

Yixin Chen, Yaowei Zhang, Huangyue Yu et al.

Annotated 3D scene data is scarce and expensive to acquire, while abundant unlabeled videos are readily available on the internet. In this paper, we demonstrate that carefully designed data engines can leverage web-curated, unlabeled videos to automatically generate training data, to facilitate end-to-end models in 3D scene understanding alongside human-annotated datasets. We identify and analyze bottlenecks in automated data generation, revealing critical factors that determine the efficiency and effectiveness of learning from unlabeled data. To validate our approach across different perception granularities, we evaluate on three tasks spanning low-level perception, i.e., 3D object detection and instance segmentation, to high-evel reasoning, i.e., 3D spatial Visual Question Answering (VQA) and Vision-Lanugage Navigation (VLN). Models trained on our generated data demonstrate strong zero-shot performance and show further improvement after finetuning. This demonstrates the viability of leveraging readily available web data as a path toward more capable scene understanding systems.

CVJun 11, 2025
LEO-VL: Efficient Scene Representation for Scalable 3D Vision-Language Learning

Jiangyong Huang, Xiaojian Ma, Xiongkun Linghu et al.

Developing vision-language models (VLMs) capable of understanding 3D scenes has been a longstanding goal in the 3D-VL community. Despite recent progress, 3D VLMs still fall short of their 2D counterparts in capability and robustness. A key bottleneck is that current scene representations struggle to balance performance and efficiency: competitive performance comes at the cost of heavy token overhead, which in turn hampers the scalability of 3D-VL learning. To address this, we propose the condensed feature grid (CFG), an efficient scene representation featuring significantly reduced token overhead and strong perception capability. Building on CFG, we introduce LEO-VL, a 3D VLM trained on 700k 3D-VL data spanning four real-world indoor domains and five tasks such as captioning and dialogue. To enhance the robustness of 3D VLM, we further propose SceneDPO for post-training, which involves contrasts across answers and scenes. LEO-VL achieves state-of-the-art performance on various 3D QA benchmarks, including SQA3D, MSQA, and Beacon3D. Our extensive experiments highlight the efficiency of our representation, the benefit of task and scene diversity, consistent scaling effects, and the advantages of SceneDPO compared to SFT and GRPO. We hope our findings advance the efficiency, scalability, and robustness of future 3D VLMs.