ROApr 17Code
GaussianFlow SLAM: Monocular Gaussian Splatting SLAM Guided by GaussianFlowDong-Uk Seo, Jinwoo Jeon, Eungchang Mason Lee et al.
Gaussian splatting has recently gained traction as a compelling map representation for SLAM systems, enabling dense and photo-realistic scene modeling. However, its application to monocular SLAM remains challenging due to the lack of reliable geometric cues from monocular input. Without geometric supervision, mapping or tracking could fall in local-minima, resulting in structural degeneracies and inaccuracies. To address this challenge, we propose GaussianFlow SLAM, a monocular 3DGS-SLAM that leverages optical flow as a geometry-aware cue to guide the optimization of both the scene structure and camera poses. By encouraging the projected motion of Gaussians, termed GaussianFlow, to align with the optical flow, our method introduces consistent structural cues to regularize both map reconstruction and pose estimation. Furthermore, we introduce normalized error-based densification and pruning modules to refine inactive and unstable Gaussians, thereby contributing to improved map quality and pose accuracy. Experiments conducted on public datasets demonstrate that our method achieves superior rendering quality and tracking accuracy compared with state-of-the-art algorithms. The source code is available at: https://github.com/url-kaist/gaussianflow-slam.
ROMar 28Code
AIM-SLAM: Dense Monocular SLAM via Adaptive and Informative Multi-View Keyframe Prioritization with Foundation ModelJinwoo Jeon, Dong-Uk Seo, Eungchang Mason Lee et al.
Recent advances in geometric foundation models have emerged as a promising alternative for addressing the challenge of dense reconstruction in monocular visual simultaneous localization and mapping (SLAM). Although geometric foundation models enable SLAM to leverage variable input views, the previous methods remain confined to two-view pairs or fixed-length inputs without sufficient deliberation of geometric context for view selection. To tackle this problem, we propose AIM-SLAM, a dense monocular SLAM framework that exploits an adaptive and informative multi-view keyframe prioritization with dense pointmap predictions from visual geometry grounded transformer (VGGT). Specifically, we introduce the selective information- and geometric-aware multi-view adaptation (SIGMA) module, which employs voxel overlap and information gain to retrieve a candidate set of keyframes and adaptively determine its size. Furthermore, we formulate a joint multi-view Sim(3) optimization that enforces consistent alignment across selected views, substantially improving pose estimation accuracy. The effectiveness of AIM-SLAM is demonstrated on real-world datasets, where it achieves state-of-the-art pose estimation performance and accurate dense reconstruction results. Our system supports ROS integration, with code is available at https://aimslam.github.io/.
ROFeb 11, 2022
STEP: State Estimator for Legged Robots Using a Preintegrated foot Velocity FactorYeeun Kim, Byeongho Yu, Eungchang Mason Lee et al.
We propose a novel state estimator for legged robots, STEP, achieved through a novel preintegrated foot velocity factor. In the preintegrated foot velocity factor, the usual non-slip assumption is not adopted. Instead, the end effector velocity becomes observable by exploiting the body speed obtained from a stereo camera. In other words, the preintegrated end effector's pose can be estimated. Another advantage of our approach is that it eliminates the necessity for a contact detection step, unlike the typical approaches. The proposed method has also been validated in harsh-environment simulations and real-world experiments containing uneven or slippery terrains.
ROAug 5, 2021
REAL: Rapid Exploration with Active Loop-Closing toward Large-Scale 3D Mapping using UAVsEungchang Mason Lee, Junho Choi, Hyungtae Lim et al.
Exploring an unknown environment without colliding with obstacles is one of the essentials of autonomous vehicles to perform diverse missions such as structural inspections, rescues, deliveries, and so forth. Therefore, unmanned aerial vehicles (UAVs), which are fast, agile, and have high degrees of freedom, have been widely used. However, previous approaches have two limitations: a) First, they may not be appropriate for exploring large-scale environments because they mainly depend on random sampling-based path planning that causes unnecessary movements. b) Second, they assume the pose estimation is accurate enough, which is the most critical factor in obtaining an accurate map. In this paper, to explore and map unknown large-scale environments rapidly and accurately, we propose a novel exploration method that combines the pre-calculated Peacock Trajectory with graph-based global exploration and active loop-closing. Because the two-step trajectory that considers the kinodynamics of UAVs is used, obstacle avoidance is guaranteed in the receding-horizon manner. In addition, local exploration that considers the frontier and global exploration based on the graph maximizes the speed of exploration by minimizing unnecessary revisiting. In addition, by actively closing the loop based on the likelihood, pose estimation performance is improved. The proposed method's performance is verified by exploring 3D simulation environments in comparison with the state-of-the-art methods. Finally, the proposed approach is validated in a real-world experiment.
RODec 29, 2020
Peacock Exploration: A Lightweight Exploration for UAV using Control-Efficient TrajectoryEungChang Mason Lee, Duckyu Choi, Hyun Myung
Unmanned Aerial Vehicles have received much attention in recent years due to its wide range of applications, such as exploration of an unknown environment to acquire a 3D map without prior knowledge of it. Existing exploration methods have been largely challenged by computationally heavy probabilistic path planning. Similarly, kinodynamic constraints or proper sensors considering the payload for UAVs were not considered. In this paper, to solve those issues and to consider the limited payload and computational resource of UAVs, we propose "Peacock Exploration": A lightweight exploration method for UAVs using precomputed minimum snap trajectories which look like a peacock's tail. Using the widely known, control efficient minimum snap trajectories and OctoMap, the UAV equipped with a RGB-D camera can explore unknown 3D environments without any prior knowledge or human-guidance with only O(logN) computational complexity. It also adopts the receding horizon approach and simple, heuristic scoring criteria. The proposed algorithm's performance is demonstrated by exploring a challenging 3D maze environment and compared with a state-of-the-art algorithm.