Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field RenderingCheng Sun, Jaesung Choe, Charles Loop et al. · nvidia
We propose an efficient radiance field rendering algorithm that incorporates a rasterization process on adaptive sparse voxels without neural networks or 3D Gaussians. There are two key contributions coupled with the proposed system. The first is to adaptively and explicitly allocate sparse voxels to different levels of detail within scenes, faithfully reproducing scene details with $65536^3$ grid resolution while achieving high rendering frame rates. Second, we customize a rasterizer for efficient adaptive sparse voxels rendering. We render voxels in the correct depth order by using ray direction-dependent Morton ordering, which avoids the well-known popping artifact found in Gaussian splatting. Our method improves the previous neural-free voxel model by over 4db PSNR and more than 10x FPS speedup, achieving state-of-the-art comparable novel-view synthesis results. Additionally, our voxel representation is seamlessly compatible with grid-based 3D processing techniques such as Volume Fusion, Voxel Pooling, and Marching Cubes, enabling a wide range of future extensions and applications.
4.1LGJul 14, 2025
A Variance-Reduced Cubic-Regularized Newton for Policy OptimizationCheng Sun, Zhen Zhang, Shaofu Yang
In this paper, we study a second-order approach to policy optimization in reinforcement learning. Existing second-order methods often suffer from suboptimal sample complexity or rely on unrealistic assumptions about importance sampling. To overcome these limitations, we propose VR-CR-PN, a variance-reduced cubic-regularized policy Newton algorithm. To the best of our knowledge, this is the first algorithm that integrates Hessian-aided variance reduction with second-order policy optimization, effectively addressing the distribution shift problem and achieving best-known sample complexity under general nonconvex conditions but without the need for importance sampling. We theoretically establish that VR-CR-PN achieves a sample complexity of $\tilde{\mathcal{O}}(ε^{-3})$ to reach an $ε$-second-order stationary point, significantly improving upon the previous best result of $\tilde{\mathcal{O}}(ε^{-3.5})$ under comparable assumptions. As an additional contribution, we introduce a novel Hessian estimator for the expected return function, which admits a uniform upper bound independent of the horizon length $H$, allowing the algorithm to achieve horizon-independent sample complexity.