Songyin Wu

CV
h-index25
4papers
23citations
Novelty60%
AI Score33

4 Papers

CVMay 23, 2024
GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering

Songyin Wu, Deepak Vembar, Anton Sochenov et al.

Real-time rendering has been embracing ever-demanding effects, such as ray tracing. However, rendering such effects in high resolution and high frame rate remains challenging. Frame extrapolation methods, which don't introduce additional latency as opposed to frame interpolation methods such as DLSS 3 and FSR 3, boost the frame rate by generating future frames based on previous frames. However, it is a more challenging task because of the lack of information in the disocclusion regions, and recent methods also have a high engine integration cost due to requiring G-buffers as input. We propose a \emph{G-buffer free} frame extrapolation, GFFE, with a novel heuristic framework and an efficient neural network, to plausibly generate new frames in real-time without introducing additional latency. We analyze the motion of dynamic fragments and different types of disocclusions, and design the corresponding modules of the extrapolation block to handle them. After filling disocclusions, a light-weight shading correction network is used to correct shading and improve overall quality. GFFE achieves comparable or better results compared to previous interpolation as well as G-buffer-dependent extrapolation methods, with more efficient performance and easier game integration.

GRJun 11, 2025
DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos

Chieh Hubert Lin, Zhaoyang Lv, Songyin Wu et al.

We introduce the Deformable Gaussian Splats Large Reconstruction Model (DGS-LRM), the first feed-forward method predicting deformable 3D Gaussian splats from a monocular posed video of any dynamic scene. Feed-forward scene reconstruction has gained significant attention for its ability to rapidly create digital replicas of real-world environments. However, most existing models are limited to static scenes and fail to reconstruct the motion of moving objects. Developing a feed-forward model for dynamic scene reconstruction poses significant challenges, including the scarcity of training data and the need for appropriate 3D representations and training paradigms. To address these challenges, we introduce several key technical contributions: an enhanced large-scale synthetic dataset with ground-truth multi-view videos and dense 3D scene flow supervision; a per-pixel deformable 3D Gaussian representation that is easy to learn, supports high-quality dynamic view synthesis, and enables long-range 3D tracking; and a large transformer network that achieves real-time, generalizable dynamic scene reconstruction. Extensive qualitative and quantitative experiments demonstrate that DGS-LRM achieves dynamic scene reconstruction quality comparable to optimization-based methods, while significantly outperforming the state-of-the-art predictive dynamic reconstruction method on real-world examples. Its predicted physically grounded 3D deformation is accurate and can readily adapt for long-range 3D tracking tasks, achieving performance on par with state-of-the-art monocular video 3D tracking methods.

GRMay 11, 2025
Monocular Online Reconstruction with Enhanced Detail Preservation

Songyin Wu, Zhaoyang Lv, Yufeng Zhu et al.

We propose an online 3D Gaussian-based dense mapping framework for photorealistic details reconstruction from a monocular image stream. Our approach addresses two key challenges in monocular online reconstruction: distributing Gaussians without relying on depth maps and ensuring both local and global consistency in the reconstructed maps. To achieve this, we introduce two key modules: the Hierarchical Gaussian Management Module for effective Gaussian distribution and the Global Consistency Optimization Module for maintaining alignment and coherence at all scales. In addition, we present the Multi-level Occupancy Hash Voxels (MOHV), a structure that regularizes Gaussians for capturing details across multiple levels of granularity. MOHV ensures accurate reconstruction of both fine and coarse geometries and textures, preserving intricate details while maintaining overall structural integrity. Compared to state-of-the-art RGB-only and even RGB-D methods, our framework achieves superior reconstruction quality with high computational efficiency. Moreover, it integrates seamlessly with various tracking systems, ensuring generality and scalability.

CVNov 26, 2019
Decoupling Features and Coordinates for Few-shot RGB Relocalization

Siyan Dong, Songyin Wu, Yixin Zhuang et al.

Cross-scene model adaption is crucial for camera relocalization in real scenarios. It is often preferable that a pre-learned model can be fast adapted to a novel scene with as few training samples as possible. The existing state-of-the-art approaches, however, can hardly support such few-shot scene adaption due to the entangling of image feature extraction and scene coordinate regression. To address this issue, we approach camera relocalization with a decoupled solution where feature extraction, coordinate regression, and pose estimation are performed separately. Our key insight is that feature encoder used for coordinate regression should be learned by removing the distracting factor of coordinate systems, such that feature encoder is learned from multiple scenes for general feature representation and more important, view-insensitive capability. With this feature prior, and combined with a coordinate regressor, few-shot observations in a new scene are much easier to connect with the 3D world than the one with existing integrated solution. Experiments have shown the superiority of our approach compared to the state-of-the-art methods, producing higher accuracy on several scenes with diverse visual appearance and viewpoint distribution.