CVJan 5, 2023
Robust Dynamic Radiance FieldsYu-Lun Liu, Chen Gao, Andreas Meuleman et al.
Dynamic radiance field reconstruction methods aim to model the time-varying structure and appearance of a dynamic scene. Existing methods, however, assume that accurate camera poses can be reliably estimated by Structure from Motion (SfM) algorithms. These methods, thus, are unreliable as SfM algorithms often fail or produce erroneous poses on challenging videos with highly dynamic objects, poorly textured surfaces, and rotating camera motion. We address this robustness issue by jointly estimating the static and dynamic radiance fields along with the camera parameters (poses and focal length). We demonstrate the robustness of our approach via extensive quantitative and qualitative experiments. Our results show favorable performance over the state-of-the-art dynamic view synthesis methods.
CVMar 30, 2023
Consistent View Synthesis with Pose-Guided Diffusion ModelsHung-Yu Tseng, Qinbo Li, Changil Kim et al.
Novel view synthesis from a single image has been a cornerstone problem for many Virtual Reality applications that provide immersive experiences. However, most existing techniques can only synthesize novel views within a limited range of camera motion or fail to generate consistent and high-quality novel views under significant camera movement. In this work, we propose a pose-guided diffusion model to generate a consistent long-term video of novel views from a single image. We design an attention layer that uses epipolar lines as constraints to facilitate the association between different viewpoints. Experimental results on synthetic and real-world datasets demonstrate the effectiveness of the proposed diffusion model against state-of-the-art transformer-based and GAN-based approaches.
CVAug 26, 2022
Adaptively-Realistic Image Generation from Stroke and Sketch with Diffusion ModelShin-I Cheng, Yu-Jie Chen, Wei-Chen Chiu et al.
Generating images from hand-drawings is a crucial and fundamental task in content creation. The translation is difficult as there exist infinite possibilities and the different users usually expect different outcomes. Therefore, we propose a unified framework supporting a three-dimensional control over the image synthesis from sketches and strokes based on diffusion models. Users can not only decide the level of faithfulness to the input strokes and sketches, but also the degree of realism, as the user inputs are usually not consistent with the real images. Qualitative and quantitative experiments demonstrate that our framework achieves state-of-the-art performance while providing flexibility in generating customized images with control over shape, color, and realism. Moreover, our method unleashes applications such as editing on real images, generation with partial sketches and strokes, and multi-domain multi-modal synthesis.
CVApr 27, 2023
Motion-Conditioned Diffusion Model for Controllable Video SynthesisTsai-Shien Chen, Chieh Hubert Lin, Hung-Yu Tseng et al.
Recent advancements in diffusion models have greatly improved the quality and diversity of synthesized content. To harness the expressive power of diffusion models, researchers have explored various controllable mechanisms that allow users to intuitively guide the content synthesis process. Although the latest efforts have primarily focused on video synthesis, there has been a lack of effective methods for controlling and describing desired content and motion. In response to this gap, we introduce MCDiff, a conditional diffusion model that generates a video from a starting image frame and a set of strokes, which allow users to specify the intended content and dynamics for synthesis. To tackle the ambiguity of sparse motion inputs and achieve better synthesis quality, MCDiff first utilizes a flow completion model to predict the dense video motion based on the semantic understanding of the video frame and the sparse motion control. Then, the diffusion model synthesizes high-quality future frames to form the output video. We qualitatively and quantitatively show that MCDiff achieves the state-the-of-art visual quality in stroke-guided controllable video synthesis. Additional experiments on MPII Human Pose further exhibit the capability of our model on diverse content and motion synthesis.
CVJun 2, 2022
Unveiling The Mask of Position-Information Pattern Through the Mist of Image FeaturesChieh Hubert Lin, Hsin-Ying Lee, Hung-Yu Tseng et al.
Recent studies show that paddings in convolutional neural networks encode absolute position information which can negatively affect the model performance for certain tasks. However, existing metrics for quantifying the strength of positional information remain unreliable and frequently lead to erroneous results. To address this issue, we propose novel metrics for measuring (and visualizing) the encoded positional information. We formally define the encoded information as PPP (Position-information Pattern from Padding) and conduct a series of experiments to study its properties as well as its formation. The proposed metrics measure the presence of positional information more reliably than the existing metrics based on PosENet and a test in F-Conv. We also demonstrate that for any extant (and proposed) padding schemes, PPP is primarily a learning artifact and is less dependent on the characteristics of the underlying padding schemes.
CVNov 30, 2023
Exploiting Diffusion Prior for Generalizable Dense PredictionHsin-Ying Lee, Hung-Yu Tseng, Hsin-Ying Lee et al.
Contents generated by recent advanced Text-to-Image (T2I) diffusion models are sometimes too imaginative for existing off-the-shelf dense predictors to estimate due to the immitigable domain gap. We introduce DMP, a pipeline utilizing pre-trained T2I models as a prior for dense prediction tasks. To address the misalignment between deterministic prediction tasks and stochastic T2I models, we reformulate the diffusion process through a sequence of interpolations, establishing a deterministic mapping between input RGB images and output prediction distributions. To preserve generalizability, we use low-rank adaptation to fine-tune pre-trained models. Extensive experiments across five tasks, including 3D property estimation, semantic segmentation, and intrinsic image decomposition, showcase the efficacy of the proposed method. Despite limited-domain training data, the approach yields faithful estimations for arbitrary images, surpassing existing state-of-the-art algorithms.
CVJul 27, 2022
Vector Quantized Image-to-Image TranslationYu-Jie Chen, Shin-I Cheng, Wei-Chen Chiu et al.
Current image-to-image translation methods formulate the task with conditional generation models, leading to learning only the recolorization or regional changes as being constrained by the rich structural information provided by the conditional contexts. In this work, we propose introducing the vector quantization technique into the image-to-image translation framework. The vector quantized content representation can facilitate not only the translation, but also the unconditional distribution shared among different domains. Meanwhile, along with the disentangled style representation, the proposed method further enables the capability of image extension with flexibility in both intra- and inter-domains. Qualitative and quantitative experiments demonstrate that our framework achieves comparable performance to the state-of-the-art image-to-image translation and image extension methods. Compared to methods for individual tasks, the proposed method, as a unified framework, unleashes applications combining image-to-image translation, unconditional generation, and image extension altogether. For example, it provides style variability for image generation and extension, and equips image-to-image translation with further extension capabilities.
CVNov 15, 2023
Single-Image 3D Human Digitization with Shape-Guided DiffusionBadour AlBahar, Shunsuke Saito, Hung-Yu Tseng et al.
We present an approach to generate a 360-degree view of a person with a consistent, high-resolution appearance from a single input image. NeRF and its variants typically require videos or images from different viewpoints. Most existing approaches taking monocular input either rely on ground-truth 3D scans for supervision or lack 3D consistency. While recent 3D generative models show promise of 3D consistent human digitization, these approaches do not generalize well to diverse clothing appearances, and the results lack photorealism. Unlike existing work, we utilize high-capacity 2D diffusion models pretrained for general image synthesis tasks as an appearance prior of clothed humans. To achieve better 3D consistency while retaining the input identity, we progressively synthesize multiple views of the human in the input image by inpainting missing regions with shape-guided diffusion conditioned on silhouette and surface normal. We then fuse these synthesized multi-view images via inverse rendering to obtain a fully textured high-resolution 3D mesh of the given person. Experiments show that our approach outperforms prior methods and achieves photorealistic 360-degree synthesis of a wide range of clothed humans with complex textures from a single image.
CVMar 4, 2024
ViewDiff: 3D-Consistent Image Generation with Text-to-Image ModelsLukas Höllein, Aljaž Božič, Norman Müller et al.
3D asset generation is getting massive amounts of attention, inspired by the recent success of text-guided 2D content creation. Existing text-to-3D methods use pretrained text-to-image diffusion models in an optimization problem or fine-tune them on synthetic data, which often results in non-photorealistic 3D objects without backgrounds. In this paper, we present a method that leverages pretrained text-to-image models as a prior, and learn to generate multi-view images in a single denoising process from real-world data. Concretely, we propose to integrate 3D volume-rendering and cross-frame-attention layers into each block of the existing U-Net network of the text-to-image model. Moreover, we design an autoregressive generation that renders more 3D-consistent images at any viewpoint. We train our model on real-world datasets of objects and showcase its capabilities to generate instances with a variety of high-quality shapes and textures in authentic surroundings. Compared to the existing methods, the results generated by our method are consistent, and have favorable visual quality (-30% FID, -37% KID).
CVApr 15, 2024
Taming Latent Diffusion Model for Neural Radiance Field InpaintingChieh Hubert Lin, Changil Kim, Jia-Bin Huang et al.
Neural Radiance Field (NeRF) is a representation for 3D reconstruction from multi-view images. Despite some recent work showing preliminary success in editing a reconstructed NeRF with diffusion prior, they remain struggling to synthesize reasonable geometry in completely uncovered regions. One major reason is the high diversity of synthetic contents from the diffusion model, which hinders the radiance field from converging to a crisp and deterministic geometry. Moreover, applying latent diffusion models on real data often yields a textural shift incoherent to the image condition due to auto-encoding errors. These two problems are further reinforced with the use of pixel-distance losses. To address these issues, we propose tempering the diffusion model's stochasticity with per-scene customization and mitigating the textural shift with masked adversarial training. During the analyses, we also found the commonly used pixel and perceptual losses are harmful in the NeRF inpainting task. Through rigorous experiments, our framework yields state-of-the-art NeRF inpainting results on various real-world scenes. Project page: https://hubert0527.github.io/MALD-NeRF
CVNov 27, 2024
Textured Gaussians for Enhanced 3D Scene Appearance ModelingBrian Chao, Hung-Yu Tseng, Lorenzo Porzi et al.
3D Gaussian Splatting (3DGS) has recently emerged as a state-of-the-art 3D reconstruction and rendering technique due to its high-quality results and fast training and rendering time. However, pixels covered by the same Gaussian are always shaded in the same color up to a Gaussian falloff scaling factor. Furthermore, the finest geometric detail any individual Gaussian can represent is a simple ellipsoid. These properties of 3DGS greatly limit the expressivity of individual Gaussian primitives. To address these issues, we draw inspiration from texture and alpha mapping in traditional graphics and integrate it with 3DGS. Specifically, we propose a new generalized Gaussian appearance representation that augments each Gaussian with alpha~(A), RGB, or RGBA texture maps to model spatially varying color and opacity across the extent of each Gaussian. As such, each Gaussian can represent a richer set of texture patterns and geometric structures, instead of just a single color and ellipsoid as in naive Gaussian Splatting. Surprisingly, we found that the expressivity of Gaussians can be greatly improved by using alpha-only texture maps, and further augmenting Gaussians with RGB texture maps achieves the highest expressivity. We validate our method on a wide variety of standard benchmark datasets and our own custom captures at both the object and scene levels. We demonstrate image quality improvements over existing methods while using a similar or lower number of Gaussians.
GRJun 11, 2025
DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular VideosChieh Hubert Lin, Zhaoyang Lv, Songyin Wu et al.
We introduce the Deformable Gaussian Splats Large Reconstruction Model (DGS-LRM), the first feed-forward method predicting deformable 3D Gaussian splats from a monocular posed video of any dynamic scene. Feed-forward scene reconstruction has gained significant attention for its ability to rapidly create digital replicas of real-world environments. However, most existing models are limited to static scenes and fail to reconstruct the motion of moving objects. Developing a feed-forward model for dynamic scene reconstruction poses significant challenges, including the scarcity of training data and the need for appropriate 3D representations and training paradigms. To address these challenges, we introduce several key technical contributions: an enhanced large-scale synthetic dataset with ground-truth multi-view videos and dense 3D scene flow supervision; a per-pixel deformable 3D Gaussian representation that is easy to learn, supports high-quality dynamic view synthesis, and enables long-range 3D tracking; and a large transformer network that achieves real-time, generalizable dynamic scene reconstruction. Extensive qualitative and quantitative experiments demonstrate that DGS-LRM achieves dynamic scene reconstruction quality comparable to optimization-based methods, while significantly outperforming the state-of-the-art predictive dynamic reconstruction method on real-world examples. Its predicted physically grounded 3D deformation is accurate and can readily adapt for long-range 3D tracking tasks, achieving performance on par with state-of-the-art monocular video 3D tracking methods.
CVJun 7, 2021
Incremental False Negative Detection for Contrastive LearningTsai-Shien Chen, Wei-Chih Hung, Hung-Yu Tseng et al.
Self-supervised learning has recently shown great potential in vision tasks through contrastive learning, which aims to discriminate each image, or instance, in the dataset. However, such instance-level learning ignores the semantic relationship among instances and sometimes undesirably repels the anchor from the semantically similar samples, termed as "false negatives". In this work, we show that the unfavorable effect from false negatives is more significant for the large-scale datasets with more semantic concepts. To address the issue, we propose a novel self-supervised contrastive learning framework that incrementally detects and explicitly removes the false negative samples. Specifically, following the training process, our method dynamically detects increasing high-quality false negatives considering that the encoder gradually improves and the embedding space becomes more semantically structural. Next, we discuss two strategies to explicitly remove the detected false negatives during contrastive learning. Extensive experiments show that our framework outperforms other self-supervised contrastive learning methods on multiple benchmarks in a limited resource setup.
CVMay 27, 2021
Learning to Stylize Novel ViewsHsin-Ping Huang, Hung-Yu Tseng, Saurabh Saini et al.
We tackle a 3D scene stylization problem - generating stylized images of a scene from arbitrary novel views given a set of images of the same scene and a reference image of the desired style as inputs. Direct solution of combining novel view synthesis and stylization approaches lead to results that are blurry or not consistent across different views. We propose a point cloud-based method for consistent 3D scene stylization. First, we construct the point cloud by back-projecting the image features to the 3D space. Second, we develop point cloud aggregation modules to gather the style information of the 3D scene, and then modulate the features in the point cloud with a linear transformation matrix. Finally, we project the transformed features to 2D space to obtain the novel views. Experimental results on two diverse datasets of real-world scenes validate that our method generates consistent stylized novel view synthesis results against other alternative approaches.
CVMay 27, 2021
Stylizing 3D Scene via Implicit Representation and HyperNetworkPei-Ze Chiang, Meng-Shiun Tsai, Hung-Yu Tseng et al.
In this work, we aim to address the 3D scene stylization problem - generating stylized images of the scene at arbitrary novel view angles. A straightforward solution is to combine existing novel view synthesis and image/video style transfer approaches, which often leads to blurry results or inconsistent appearance. Inspired by the high-quality results of the neural radiance fields (NeRF) method, we propose a joint framework to directly render novel views with the desired style. Our framework consists of two components: an implicit representation of the 3D scene with the neural radiance fields model, and a hypernetwork to transfer the style information into the scene representation. In particular, our implicit representation model disentangles the scene into the geometry and appearance branches, and the hypernetwork learns to predict the parameters of the appearance branch from the reference style image. To alleviate the training difficulties and memory burden, we propose a two-stage training procedure and a patch sub-sampling approach to optimize the style and content losses with the neural radiance fields model. After optimization, our model is able to render consistent novel views at arbitrary view angles with arbitrary style. Both quantitative evaluation and human subject study have demonstrated that the proposed method generates faithful stylization results with consistent appearance across different views.
LGApr 7, 2021
Regularizing Generative Adversarial Networks under Limited DataHung-Yu Tseng, Lu Jiang, Ce Liu et al.
Recent years have witnessed the rapid progress of generative adversarial networks (GANs). However, the success of the GAN models hinges on a large amount of training data. This work proposes a regularization approach for training robust GAN models on limited data. We theoretically show a connection between the regularized loss and an f-divergence called LeCam-divergence, which we find is more robust under limited training data. Extensive experiments on several benchmark datasets demonstrate that the proposed regularization scheme 1) improves the generalization performance and stabilizes the learning dynamics of GAN models under limited training data, and 2) complements the recent data augmentation methods. These properties facilitate training GAN models to achieve state-of-the-art performance when only limited training data of the ImageNet benchmark is available.
CVApr 1, 2021
Unsupervised Sound Localization via Iterative Contrastive LearningYan-Bo Lin, Hung-Yu Tseng, Hsin-Ying Lee et al.
Sound localization aims to find the source of the audio signal in the visual scene. However, it is labor-intensive to annotate the correlations between the signals sampled from the audio and visual modalities, thus making it difficult to supervise the learning of a machine for this task. In this work, we propose an iterative contrastive learning framework that requires no data annotations. At each iteration, the proposed method takes the 1) localization results in images predicted in the previous iteration, and 2) semantic relationships inferred from the audio signals as the pseudo-labels. We then use the pseudo-labels to learn the correlation between the visual and audio signals sampled from the same video (intra-frame sampling) as well as the association between those extracted across videos (inter-frame relation). Our iterative strategy gradually encourages the localization of the sounding objects and reduces the correlation between the non-sounding regions and the reference audio. Quantitative and qualitative experimental results demonstrate that the proposed framework performs favorably against existing unsupervised and weakly-supervised methods on the sound localization task.
CVNov 24, 2020
Unsupervised Discovery of Disentangled Manifolds in GANsYu-Ding Lu, Hsin-Ying Lee, Hung-Yu Tseng et al.
As recent generative models can generate photo-realistic images, people seek to understand the mechanism behind the generation process. Interpretable generation process is beneficial to various image editing applications. In this work, we propose a framework to discover interpretable directions in the latent space given arbitrary pre-trained generative adversarial networks. We propose to learn the transformation from prior one-hot vectors representing different attributes to the latent space used by pre-trained models. Furthermore, we apply a centroid loss function to improve consistency and smoothness while traversing through different directions. We demonstrate the efficacy of the proposed framework on a wide range of datasets. The discovered direction vectors are shown to be visually corresponding to various distinct attributes and thus enable attribute editing.
CVNov 2, 2020
Continuous and Diverse Image-to-Image Translation via Signed Attribute VectorsQi Mao, Hung-Yu Tseng, Hsin-Ying Lee et al.
Recent image-to-image (I2I) translation algorithms focus on learning the mapping from a source to a target domain. However, the continuous translation problem that synthesizes intermediate results between two domains has not been well-studied in the literature. Generating a smooth sequence of intermediate results bridges the gap of two different domains, facilitating the morphing effect across domains. Existing I2I approaches are limited to either intra-domain or deterministic inter-domain continuous translation. In this work, we present an effectively signed attribute vector, which enables continuous translation on diverse mapping paths across various domains. In particular, we introduce a unified attribute space shared by all domains that utilize the sign operation to encode the domain information, thereby allowing the interpolation on attribute vectors of different domains. To enhance the visual quality of continuous translation results, we generate a trajectory between two sign-symmetrical attribute vectors and leverage the domain information of the interpolated results along the trajectory for adversarial training. We evaluate the proposed method on a wide range of I2I translation tasks. Both qualitative and quantitative results demonstrate that the proposed framework generates more high-quality continuous translation results against the state-of-the-art methods.
CVAug 24, 2020
Semantic View SynthesisHsin-Ping Huang, Hung-Yu Tseng, Hsin-Ying Lee et al.
We tackle a new problem of semantic view synthesis -- generating free-viewpoint rendering of a synthesized scene using a semantic label map as input. We build upon recent advances in semantic image synthesis and view synthesis for handling photographic image content generation and view extrapolation. Direct application of existing image/view synthesis methods, however, results in severe ghosting/blurry artifacts. To address the drawbacks, we propose a two-step approach. First, we focus on synthesizing the color and depth of the visible surface of the 3D scene. We then use the synthesized color and depth to impose explicit constraints on the multiple-plane image (MPI) representation prediction process. Our method produces sharp contents at the original view and geometrically consistent renderings across novel viewpoints. The experiments on numerous indoor and outdoor images show favorable results against several strong baselines and validate the effectiveness of our approach.
CVAug 11, 2020
Text as Neural Operator: Image Manipulation by Text InstructionTianhao Zhang, Hung-Yu Tseng, Lu Jiang et al.
In recent years, text-guided image manipulation has gained increasing attention in the multimedia and computer vision community. The input to conditional image generation has evolved from image-only to multimodality. In this paper, we study a setting that allows users to edit an image with multiple objects using complex text instructions to add, remove, or change the objects. The inputs of the task are multimodal including (1) a reference image and (2) an instruction in natural language that describes desired modifications to the image. We propose a GAN-based method to tackle this problem. The key idea is to treat text as neural operators to locally modify the image feature. We show that the proposed model performs favorably against recent strong baselines on three public datasets. Specifically, it generates images of greater fidelity and semantic relevance, and when used as a image query, leads to better retrieval performance.
CVJul 16, 2020
RetrieveGAN: Image Synthesis via Differentiable Patch RetrievalHung-Yu Tseng, Hsin-Ying Lee, Lu Jiang et al.
Image generation from scene description is a cornerstone technique for the controlled generation, which is beneficial to applications such as content creation and image editing. In this work, we aim to synthesize images from scene description with retrieved patches as reference. We propose a differentiable retrieval module. With the differentiable retrieval module, we can (1) make the entire pipeline end-to-end trainable, enabling the learning of better feature embedding for retrieval; (2) encourage the selection of mutually compatible patches with additional objective functions. We conduct extensive quantitative and qualitative experiments to demonstrate that the proposed method can generate realistic and diverse images, where the retrieved patches are reasonable and mutually compatible.
CVJul 14, 2020
Modeling Artistic Workflows for Image Generation and EditingHung-Yu Tseng, Matthew Fisher, Jingwan Lu et al.
People often create art by following an artistic workflow involving multiple stages that inform the overall design. If an artist wishes to modify an earlier decision, significant work may be required to propagate this new decision forward to the final artwork. Motivated by the above observations, we propose a generative model that follows a given artistic workflow, enabling both multi-stage image generation as well as multi-stage image editing of an existing piece of art. Furthermore, for the editing scenario, we introduce an optimization process along with learning-based regularization to ensure the edited image produced by the model closely aligns with the originally provided image. Qualitative and quantitative results on three different artistic datasets demonstrate the effectiveness of the proposed framework on both image generation and editing tasks.
CVApr 13, 2020
Regularizing Meta-Learning via Gradient DropoutHung-Yu Tseng, Yi-Wen Chen, Yi-Hsuan Tsai et al.
With the growing attention on learning-to-learn new tasks using only a few examples, meta-learning has been widely used in numerous problems such as few-shot classification, reinforcement learning, and domain generalization. However, meta-learning models are prone to overfitting when there are no sufficient training tasks for the meta-learners to generalize. Although existing approaches such as Dropout are widely used to address the overfitting problem, these methods are typically designed for regularizing models of a single task in supervised training. In this paper, we introduce a simple yet effective method to alleviate the risk of overfitting for gradient-based meta-learning. Specifically, during the gradient-based adaptation stage, we randomly drop the gradient in the inner-loop optimization of each parameter in deep neural networks, such that the augmented gradients improve generalization to new tasks. We present a general form of the proposed gradient dropout regularization and show that this term can be sampled from either the Bernoulli or Gaussian distribution. To validate the proposed method, we conduct extensive experiments and analysis on numerous computer vision tasks, demonstrating that the gradient dropout regularization mitigates the overfitting problem and improves the performance upon various gradient-based meta-learning frameworks.
CVJan 23, 2020
Cross-Domain Few-Shot Classification via Learned Feature-Wise TransformationHung-Yu Tseng, Hsin-Ying Lee, Jia-Bin Huang et al.
Few-shot classification aims to recognize novel categories with only few labeled images in each class. Existing metric-based few-shot classification algorithms predict categories by comparing the feature embeddings of query images with those from a few labeled images (support examples) using a learned metric function. While promising performance has been demonstrated, these methods often fail to generalize to unseen domains due to large discrepancy of the feature distribution across domains. In this work, we address the problem of few-shot classification under domain shifts for metric-based methods. Our core idea is to use feature-wise transformation layers for augmenting the image features using affine transforms to simulate various feature distributions under different domains in the training stage. To capture variations of the feature distributions under different domains, we further apply a learning-to-learn approach to search for the hyper-parameters of the feature-wise transformation layers. We conduct extensive experiments and ablation studies under the domain generalization setting using five few-shot classification datasets: mini-ImageNet, CUB, Cars, Places, and Plantae. Experimental results demonstrate that the proposed feature-wise transformation layer is applicable to various metric-based models, and provides consistent improvements on the few-shot classification performance under domain shift.
CVOct 24, 2019
Progressive Domain Adaptation for Object DetectionHan-Kai Hsu, Chun-Han Yao, Yi-Hsuan Tsai et al.
Recent deep learning methods for object detection rely on a large amount of bounding box annotations. Collecting these annotations is laborious and costly, yet supervised models do not generalize well when testing on images from a different distribution. Domain adaptation provides a solution by adapting existing labels to the target testing data. However, a large gap between domains could make adaptation a challenging task, which leads to unstable training processes and sub-optimal results. In this paper, we propose to bridge the domain gap with an intermediate domain and progressively solve easier adaptation subtasks. This intermediate domain is constructed by translating the source images to mimic the ones in the target domain. To tackle the domain-shift problem, we adopt adversarial learning to align distributions at the feature level. In addition, a weighted task loss is applied to deal with unbalanced image quality in the intermediate domain. Experimental results show that our method performs favorably against the state-of-the-art method in terms of the performance on the target domain.
SDMay 14, 2019
Self-supervised Audio Spatialization with Correspondence ClassifierYu-Ding Lu, Hsin-Ying Lee, Hung-Yu Tseng et al.
Spatial audio is an essential medium to audiences for 3D visual and auditory experience. However, the recording devices and techniques are expensive or inaccessible to the general public. In this work, we propose a self-supervised audio spatialization network that can generate spatial audio given the corresponding video and monaural audio. To enhance spatialization performance, we use an auxiliary classifier to classify ground-truth videos and those with audio where the left and right channels are swapped. We collect a large-scale video dataset with spatial audio to validate the proposed method. Experimental results demonstrate the effectiveness of the proposed model on the audio spatialization task.
CVMay 13, 2019
Few-Shot Viewpoint EstimationHung-Yu Tseng, Shalini De Mello, Jonathan Tremblay et al.
Viewpoint estimation for known categories of objects has been improved significantly thanks to deep networks and large datasets, but generalization to unknown categories is still very challenging. With an aim towards improving performance on unknown categories, we introduce the problem of category-level few-shot viewpoint estimation. We design a novel framework to successfully train viewpoint networks for new categories with few examples (10 or less). We formulate the problem as one of learning to estimate category-specific 3D canonical shapes, their associated depth estimates, and semantic 2D keypoints. We apply meta-learning to learn weights for our network that are amenable to category-specific few-shot fine-tuning. Furthermore, we design a flexible meta-Siamese network that maximizes information sharing during meta-learning. Through extensive experimentation on the ObjectNet3D and Pascal3D+ benchmark datasets, we demonstrate that our framework, which we call MetaView, significantly outperforms fine-tuning the state-of-the-art models with few examples, and that the specific architectural innovations of our method are crucial to achieving good performance.
CVMay 2, 2019
DRIT++: Diverse Image-to-Image Translation via Disentangled RepresentationsHsin-Ying Lee, Hung-Yu Tseng, Qi Mao et al.
Image-to-image translation aims to learn the mapping between two visual domains. There are two main challenges for this task: 1) lack of aligned training pairs and 2) multiple possible outputs from a single input image. In this work, we present an approach based on disentangled representation for generating diverse outputs without paired training images. To synthesize diverse outputs, we propose to embed images onto two spaces: a domain-invariant content space capturing shared information across domains and a domain-specific attribute space. Our model takes the encoded content features extracted from a given input and attribute vectors sampled from the attribute space to synthesize diverse outputs at test time. To handle unpaired training data, we introduce a cross-cycle consistency loss based on disentangled representations. Qualitative results show that our model can generate diverse and realistic images on a wide range of tasks without paired training data. For quantitative evaluations, we measure realism with user study and Fréchet inception distance, and measure diversity with the perceptual distance metric, Jensen-Shannon divergence, and number of statistically-different bins.
CVMar 13, 2019
Mode Seeking Generative Adversarial Networks for Diverse Image SynthesisQi Mao, Hsin-Ying Lee, Hung-Yu Tseng et al.
Most conditional generation tasks expect diverse outputs given a single conditional context. However, conditional generative adversarial networks (cGANs) often focus on the prior conditional information and ignore the input noise vectors, which contribute to the output variations. Recent attempts to resolve the mode collapse issue for cGANs are usually task-specific and computationally expensive. In this work, we propose a simple yet effective regularization term to address the mode collapse issue for cGANs. The proposed method explicitly maximizes the ratio of the distance between generated images with respect to the corresponding latent codes, thus encouraging the generators to explore more minor modes during training. This mode seeking regularization term is readily applicable to various conditional generation tasks without imposing training overhead or modifying the original network structures. We validate the proposed algorithm on three conditional image synthesis tasks including categorical generation, image-to-image translation, and text-to-image synthesis with different baseline models. Both qualitative and quantitative results demonstrate the effectiveness of the proposed regularization method for improving diversity without loss of quality.
CVAug 2, 2018
Diverse Image-to-Image Translation via Disentangled RepresentationsHsin-Ying Lee, Hung-Yu Tseng, Jia-Bin Huang et al.
Image-to-image translation aims to learn the mapping between two visual domains. There are two main challenges for many applications: 1) the lack of aligned training pairs and 2) multiple possible outputs from a single input image. In this work, we present an approach based on disentangled representation for producing diverse outputs without paired training images. To achieve diversity, we propose to embed images onto two spaces: a domain-invariant content space capturing shared information across domains and a domain-specific attribute space. Our model takes the encoded content features extracted from a given input and the attribute vectors sampled from the attribute space to produce diverse outputs at test time. To handle unpaired training data, we introduce a novel cross-cycle consistency loss based on disentangled representations. Qualitative results show that our model can generate diverse and realistic images on a wide range of tasks without paired training data. For quantitative comparisons, we measure realism with user study and diversity with a perceptual distance metric. We apply the proposed model to domain adaptation and show competitive performance when compared to the state-of-the-art on the MNIST-M and the LineMod datasets.