Philip Ball

LG
h-index29
6papers
210citations
Novelty41%
AI Score26

6 Papers

20.7LGApr 12, 2021
Augmented World Models Facilitate Zero-Shot Dynamics Generalization From a Single Offline Environment

Philip J. Ball, Cong Lu, Jack Parker-Holder et al.

Reinforcement learning from large-scale offline datasets provides us with the ability to learn policies without potentially unsafe or impractical exploration. Significant progress has been made in the past few years in dealing with the challenge of correcting for differing behavior between the data collection and learned policies. However, little attention has been paid to potentially changing dynamics when transferring a policy to the online setting, where performance can be up to 90% reduced for existing methods. In this paper we address this problem with Augmented World Models (AugWM). We augment a learned dynamics model with simple transformations that seek to capture potential changes in physical properties of the robot, leading to more robust policies. We not only train our policy in this new setting, but also provide it with the sampled augmentation as a context, allowing it to adapt to changes in the environment. At test time we learn the context in a self-supervised fashion by approximating the augmentation which corresponds to the new environment. We rigorously evaluate our approach on over 100 different changed dynamics settings, and show that this simple approach can significantly improve the zero-shot generalization of a recent state-of-the-art baseline, often achieving successful policies where the baseline fails.

7.5LGJan 27, 2021Code
OffCon$^3$: What is state of the art anyway?

Philip J. Ball, Stephen J. Roberts

Two popular approaches to model-free continuous control tasks are SAC and TD3. At first glance these approaches seem rather different; SAC aims to solve the entropy-augmented MDP by minimising the KL-divergence between a stochastic proposal policy and a hypotheical energy-basd soft Q-function policy, whereas TD3 is derived from DPG, which uses a deterministic policy to perform policy gradient ascent along the value function. In reality, both approaches are remarkably similar, and belong to a family of approaches we call `Off-Policy Continuous Generalized Policy Iteration'. This illuminates their similar performance in most continuous control benchmarks, and indeed when hyperparameters are matched, their performance can be statistically indistinguishable. To further remove any difference due to implementation, we provide OffCon$^3$ (Off-Policy Continuous Control: Consolidated), a code base featuring state-of-the-art versions of both algorithms.

2.3LGOct 28, 2020
A Study on Efficiency in Continual Learning Inspired by Human Learning

Philip J. Ball, Yingzhen Li, Angus Lamb et al.

Humans are efficient continual learning systems; we continually learn new skills from birth with finite cells and resources. Our learning is highly optimized both in terms of capacity and time while not suffering from catastrophic forgetting. In this work we study the efficiency of continual learning systems, taking inspiration from human learning. In particular, inspired by the mechanisms of sleep, we evaluate popular pruning-based continual learning algorithms, using PackNet as a case study. First, we identify that weight freezing, which is used in continual learning without biological justification, can result in over $2\times$ as many weights being used for a given level of performance. Secondly, we note the similarity in human day and night time behaviors to the training and pruning phases respectively of PackNet. We study a setting where the pruning phase is given a time budget, and identify connections between iterative pruning and multiple sleep cycles in humans. We show there exists an optimal choice of iteration v.s. epochs given different tasks.

18.4LGJun 21, 2020
Towards Tractable Optimism in Model-Based Reinforcement Learning

Aldo Pacchiano, Philip J. Ball, Jack Parker-Holder et al.

The principle of optimism in the face of uncertainty is prevalent throughout sequential decision making problems such as multi-armed bandits and reinforcement learning (RL). To be successful, an optimistic RL algorithm must over-estimate the true value function (optimism) but not by so much that it is inaccurate (estimation error). In the tabular setting, many state-of-the-art methods produce the required optimism through approaches which are intractable when scaling to deep RL. We re-interpret these scalable optimistic model-based algorithms as solving a tractable noise augmented MDP. This formulation achieves a competitive regret bound: $\tilde{\mathcal{O}}( |\mathcal{S}|H\sqrt{|\mathcal{A}| T } )$ when augmenting using Gaussian noise, where $T$ is the total number of environment steps. We also explore how this trade-off changes in the deep RL setting, where we show empirically that estimation error is significantly more troublesome. However, we also show that if this error is reduced, optimistic model-based RL algorithms can match state-of-the-art performance in continuous control problems.

20.6LGFeb 7, 2020
Ready Policy One: World Building Through Active Learning

Philip Ball, Jack Parker-Holder, Aldo Pacchiano et al.

Model-Based Reinforcement Learning (MBRL) offers a promising direction for sample efficient learning, often achieving state of the art results for continuous control tasks. However, many existing MBRL methods rely on combining greedy policies with exploration heuristics, and even those which utilize principled exploration bonuses construct dual objectives in an ad hoc fashion. In this paper we introduce Ready Policy One (RP1), a framework that views MBRL as an active learning problem, where we aim to improve the world model in the fewest samples possible. RP1 achieves this by utilizing a hybrid objective function, which crucially adapts during optimization, allowing the algorithm to trade off reward v.s. exploration at different stages of learning. In addition, we introduce a principled mechanism to terminate sample collection once we have a rich enough trajectory batch to improve the model. We rigorously evaluate our method on a variety of continuous control tasks, and demonstrate statistically significant gains over existing approaches.

15.8LGJul 1, 2019Code
The Sensitivity of Counterfactual Fairness to Unmeasured Confounding

Niki Kilbertus, Philip J. Ball, Matt J. Kusner et al.

Causal approaches to fairness have seen substantial recent interest, both from the machine learning community and from wider parties interested in ethical prediction algorithms. In no small part, this has been due to the fact that causal models allow one to simultaneously leverage data and expert knowledge to remove discriminatory effects from predictions. However, one of the primary assumptions in causal modeling is that you know the causal graph. This introduces a new opportunity for bias, caused by misspecifying the causal model. One common way for misspecification to occur is via unmeasured confounding: the true causal effect between variables is partially described by unobserved quantities. In this work we design tools to assess the sensitivity of fairness measures to this confounding for the popular class of non-linear additive noise models (ANMs). Specifically, we give a procedure for computing the maximum difference between two counterfactually fair predictors, where one has become biased due to confounding. For the case of bivariate confounding our technique can be swiftly computed via a sequence of closed-form updates. For multivariate confounding we give an algorithm that can be efficiently solved via automatic differentiation. We demonstrate our new sensitivity analysis tools in real-world fairness scenarios to assess the bias arising from confounding.