Telma W. de L. Soares

LG
h-index11
4papers
11citations
Novelty53%
AI Score48

4 Papers

LGNov 5, 2025
Learning Without Critics? Revisiting GRPO in Classical Reinforcement Learning Environments

Bryan L. M. de Oliveira, Felipe V. Frujeri, Marcos P. C. M. Queiroz et al.

Group Relative Policy Optimization (GRPO) has emerged as a scalable alternative to Proximal Policy Optimization (PPO) by eliminating the learned critic and instead estimating advantages through group-relative comparisons of trajectories. This simplification raises fundamental questions about the necessity of learned baselines in policy-gradient methods. We present the first systematic study of GRPO in classical single-task reinforcement learning environments, spanning discrete and continuous control tasks. Through controlled ablations isolating baselines, discounting, and group sampling, we reveal three key findings: (1) learned critics remain essential for long-horizon tasks: all critic-free baselines underperform PPO except in short-horizon environments like CartPole where episodic returns can be effective; (2) GRPO benefits from high discount factors (gamma = 0.99) except in HalfCheetah, where lack of early termination favors moderate discounting (gamma = 0.9); (3) smaller group sizes outperform larger ones, suggesting limitations in batch-based grouping strategies that mix unrelated episodes. These results reveal both the limitations of critic-free methods in classical control and the specific conditions where they remain viable alternatives to learned value functions.

LGOct 17, 2024
Sliding Puzzles Gym: A Scalable Benchmark for State Representation in Visual Reinforcement Learning

Bryan L. M. de Oliveira, Luana G. B. Martins, Bruno Brandão et al.

Effective visual representation learning is crucial for reinforcement learning (RL) agents to extract task-relevant information from raw sensory inputs and generalize across diverse environments. However, existing RL benchmarks lack the ability to systematically evaluate representation learning capabilities in isolation from other learning challenges. To address this gap, we introduce the Sliding Puzzles Gym (SPGym), a novel benchmark that transforms the classic 8-tile puzzle into a visual RL task with images drawn from arbitrarily large datasets. SPGym's key innovation lies in its ability to precisely control representation learning complexity through adjustable grid sizes and image pools, while maintaining fixed environment dynamics, observation, and action spaces. This design enables researchers to isolate and scale the visual representation challenge independently of other learning components. Through extensive experiments with model-free and model-based RL algorithms, we uncover fundamental limitations in current methods' ability to handle visual diversity. As we increase the pool of possible images, all algorithms exhibit in- and out-of-distribution performance degradation, with sophisticated representation learning techniques often underperforming simpler approaches like data augmentation. These findings highlight critical gaps in visual representation learning for RL and establish SPGym as a valuable tool for driving progress in robust, generalizable decision-making systems.

42.4CLApr 7
Conv-to-Bench: Evaluating Language Models Via User-Assistant Dialogues In Code Tasks

Victor M. dos Santos, Andre C. Castro, Samuel L. de S. Toledo et al.

The rapid advancement of Large Language Models (LLMs) has outpaced the scalability of traditional evaluation benchmarks, which remain heavily dependent on labor-intensive expert curation. We address this bottleneck with Conv-to-Bench, a multi-stage framework that automatically transforms authentic multi-turn user-assistant dialogues into structured, verifiable requirement checklists. By leveraging the "instructional evolution" found in real-world conversational logs, our approach deconstructs fragmented user intent into consolidated instructions and binary evaluation criteria. Applied to the programming domain, Conv-to-Bench produces evaluation sets that demonstrate near-perfect alignment with human-authored standards like BigCodeBench, achieving Spearman correlations of up to $ρ$ = 1.000 with significantly lower computational overhead. Validation of the LLM-as-a-judge framework further confirms its reliability, with the primary evaluator achieving substantial agreement with human-verified ground truth ($κ$ = 0.705). Our comprehensive ablation studies reveal that while multi-turn interactions capture the iterative evolution of user intent, instruction-centric extraction provides a more robust foundation. Ultimately, Conv-to-Bench provides a scalable, cost-effective paradigm for maintaining high-fidelity evaluation standards as user-centric AI applications continue to diversify.

LGJan 25
Do Reasoning Models Ask Better Questions? A Formal Information-Theoretic Analysis on Multi-Turn LLM Games

Daniel M. Pedrozo, Telma W. de L. Soares, Bryan L. M. de Oliveira

Large Language Models (LLMs) excel at many tasks but still struggle with a critical ability for LLM-based agents: asking good questions for resolving ambiguity in user requests. While prior work has explored information-seeking behavior through word games, existing benchmarks lack comprehensive evaluation frameworks that provide both final and intermediate signals based on Information Gain (IG). Moreover, they rarely provide systematic comparisons between models that use chain-of-thought reasoning and those that do not. We propose a multi-turn dialogue framework that quantitatively measures how effectively LLMs gather information through yes/no questions in a hierarchical knowledge graph environment. Our framework employs a triad of interacting LLM agents that ask questions, answer them, and update the hypothesis space. We adopt IG as the main metric, grounded in Shannon entropy, to assess query effectiveness at each turn and cumulatively. We instantiate our framework in a geographical Guess My City game setting organized in a five-level taxonomy and evaluate multiple LLM variants under fully and partially observable conditions, with and without Chain-of-Thought reasoning. Our experiments demonstrate that, among the evaluated models, the ones with explicit reasoning capabilities achieve higher IG per turn and reach solutions in fewer steps, particularly in partially observable settings. Analysis of reasoning traces reveals that smaller models compensate for limited capacity through more aggressive exploration of candidate questions, while larger models exhibit higher assertiveness in selecting optimal queries, generating candidates with greater potential IG.