CVAug 19, 2024
MeshFormer: High-Quality Mesh Generation with 3D-Guided Reconstruction ModelMinghua Liu, Chong Zeng, Xinyue Wei et al. · stanford
Open-world 3D reconstruction models have recently garnered significant attention. However, without sufficient 3D inductive bias, existing methods typically entail expensive training costs and struggle to extract high-quality 3D meshes. In this work, we introduce MeshFormer, a sparse-view reconstruction model that explicitly leverages 3D native structure, input guidance, and training supervision. Specifically, instead of using a triplane representation, we store features in 3D sparse voxels and combine transformers with 3D convolutions to leverage an explicit 3D structure and projective bias. In addition to sparse-view RGB input, we require the network to take input and generate corresponding normal maps. The input normal maps can be predicted by 2D diffusion models, significantly aiding in the guidance and refinement of the geometry's learning. Moreover, by combining Signed Distance Function (SDF) supervision with surface rendering, we directly learn to generate high-quality meshes without the need for complex multi-stage training processes. By incorporating these explicit 3D biases, MeshFormer can be trained efficiently and deliver high-quality textured meshes with fine-grained geometric details. It can also be integrated with 2D diffusion models to enable fast single-image-to-3D and text-to-3D tasks. Project page: https://meshformer3d.github.io
CVAug 30, 2024
ConDense: Consistent 2D/3D Pre-training for Dense and Sparse Features from Multi-View ImagesXiaoshuai Zhang, Zhicheng Wang, Howard Zhou et al. · cmu, deepmind
To advance the state of the art in the creation of 3D foundation models, this paper introduces the ConDense framework for 3D pre-training utilizing existing pre-trained 2D networks and large-scale multi-view datasets. We propose a novel 2D-3D joint training scheme to extract co-embedded 2D and 3D features in an end-to-end pipeline, where 2D-3D feature consistency is enforced through a volume rendering NeRF-like ray marching process. Using dense per pixel features we are able to 1) directly distill the learned priors from 2D models to 3D models and create useful 3D backbones, 2) extract more consistent and less noisy 2D features, 3) formulate a consistent embedding space where 2D, 3D, and other modalities of data (e.g., natural language prompts) can be jointly queried. Furthermore, besides dense features, ConDense can be trained to extract sparse features (e.g., key points), also with 2D-3D consistency -- condensing 3D NeRF representations into compact sets of decorated key points. We demonstrate that our pre-trained model provides good initialization for various 3D tasks including 3D classification and segmentation, outperforming other 3D pre-training methods by a significant margin. It also enables, by exploiting our sparse features, additional useful downstream tasks, such as matching 2D images to 3D scenes, detecting duplicate 3D scenes, and querying a repository of 3D scenes through natural language -- all quite efficiently and without any per-scene fine-tuning.
CVMar 6, 2023
Nerflets: Local Radiance Fields for Efficient Structure-Aware 3D Scene Representation from 2D SupervisionXiaoshuai Zhang, Abhijit Kundu, Thomas Funkhouser et al.
We address efficient and structure-aware 3D scene representation from images. Nerflets are our key contribution -- a set of local neural radiance fields that together represent a scene. Each nerflet maintains its own spatial position, orientation, and extent, within which it contributes to panoptic, density, and radiance reconstructions. By leveraging only photometric and inferred panoptic image supervision, we can directly and jointly optimize the parameters of a set of nerflets so as to form a decomposed representation of the scene, where each object instance is represented by a group of nerflets. During experiments with indoor and outdoor environments, we find that nerflets: (1) fit and approximate the scene more efficiently than traditional global NeRFs, (2) allow the extraction of panoptic and photometric renderings from arbitrary views, and (3) enable tasks rare for NeRFs, such as 3D panoptic segmentation and interactive editing.
CVApr 24, 2023
TensoIR: Tensorial Inverse RenderingHaian Jin, Isabella Liu, Peijia Xu et al.
We propose TensoIR, a novel inverse rendering approach based on tensor factorization and neural fields. Unlike previous works that use purely MLP-based neural fields, thus suffering from low capacity and high computation costs, we extend TensoRF, a state-of-the-art approach for radiance field modeling, to estimate scene geometry, surface reflectance, and environment illumination from multi-view images captured under unknown lighting conditions. Our approach jointly achieves radiance field reconstruction and physically-based model estimation, leading to photo-realistic novel view synthesis and relighting results. Benefiting from the efficiency and extensibility of the TensoRF-based representation, our method can accurately model secondary shading effects (like shadows and indirect lighting) and generally support input images captured under single or multiple unknown lighting conditions. The low-rank tensor representation allows us to not only achieve fast and compact reconstruction but also better exploit shared information under an arbitrary number of capturing lighting conditions. We demonstrate the superiority of our method to baseline methods qualitatively and quantitatively on various challenging synthetic and real-world scenes.
CVMar 21, 2022
NeRFusion: Fusing Radiance Fields for Large-Scale Scene ReconstructionXiaoshuai Zhang, Sai Bi, Kalyan Sunkavalli et al.
While NeRF has shown great success for neural reconstruction and rendering, its limited MLP capacity and long per-scene optimization times make it challenging to model large-scale indoor scenes. In contrast, classical 3D reconstruction methods can handle large-scale scenes but do not produce realistic renderings. We propose NeRFusion, a method that combines the advantages of NeRF and TSDF-based fusion techniques to achieve efficient large-scale reconstruction and photo-realistic rendering. We process the input image sequence to predict per-frame local radiance fields via direct network inference. These are then fused using a novel recurrent neural network that incrementally reconstructs a global, sparse scene representation in real-time at 22 fps. This global volume can be further fine-tuned to boost rendering quality. We demonstrate that NeRFusion achieves state-of-the-art quality on both large-scale indoor and small-scale object scenes, with substantially faster reconstruction than NeRF and other recent methods.
CVMar 10, 2023
MovingParts: Motion-based 3D Part Discovery in Dynamic Radiance FieldKaizhi Yang, Xiaoshuai Zhang, Zhiao Huang et al.
We present MovingParts, a NeRF-based method for dynamic scene reconstruction and part discovery. We consider motion as an important cue for identifying parts, that all particles on the same part share the common motion pattern. From the perspective of fluid simulation, existing deformation-based methods for dynamic NeRF can be seen as parameterizing the scene motion under the Eulerian view, i.e., focusing on specific locations in space through which the fluid flows as time passes. However, it is intractable to extract the motion of constituting objects or parts using the Eulerian view representation. In this work, we introduce the dual Lagrangian view and enforce representations under the Eulerian/Lagrangian views to be cycle-consistent. Under the Lagrangian view, we parameterize the scene motion by tracking the trajectory of particles on objects. The Lagrangian view makes it convenient to discover parts by factorizing the scene motion as a composition of part-level rigid motions. Experimentally, our method can achieve fast and high-quality dynamic scene reconstruction from even a single moving camera, and the induced part-based representation allows direct applications of part tracking, animation, 3D scene editing, etc.
CVNov 14, 2025
LARM: A Large Articulated-Object Reconstruction ModelSylvia Yuan, Ruoxi Shi, Xinyue Wei et al.
Modeling 3D articulated objects with realistic geometry, textures, and kinematics is essential for a wide range of applications. However, existing optimization-based reconstruction methods often require dense multi-view inputs and expensive per-instance optimization, limiting their scalability. Recent feedforward approaches offer faster alternatives but frequently produce coarse geometry, lack texture reconstruction, and rely on brittle, complex multi-stage pipelines. We introduce LARM, a unified feedforward framework that reconstructs 3D articulated objects from sparse-view images by jointly recovering detailed geometry, realistic textures, and accurate joint structures. LARM extends LVSM a recent novel view synthesis (NVS) approach for static 3D objects into the articulated setting by jointly reasoning over camera pose and articulation variation using a transformer-based architecture, enabling scalable and accurate novel view synthesis. In addition, LARM generates auxiliary outputs such as depth maps and part masks to facilitate explicit 3D mesh extraction and joint estimation. Our pipeline eliminates the need for dense supervision and supports high-fidelity reconstruction across diverse object categories. Extensive experiments demonstrate that LARM outperforms state-of-the-art methods in both novel view and state synthesis as well as 3D articulated object reconstruction, generating high-quality meshes that closely adhere to the input images. project page: https://sylviayuan-sy.github.io/larm-site/
CVApr 15
Physically-Guided Optical Inversion Enable Non-Contact Side-Channel Attack on Isolated ScreensZhiwen Zheng, Yuheng Qiao, Xiaoshuai Zhang et al.
Noncontact exfiltration of electronic screen content poses a security challenge, with side-channel incursions as the principal vector. We introduce an optical projection side-channel paradigm that confronts two core instabilities: (i) the near-singular Jacobian spectrum of projection mapping breaches Hadamard stability, rendering inversion hypersensitive to perturbations; (ii) irreversible compression in light transport obliterates global semantic cues, magnifying reconstruction ambiguity. Exploiting passive speckle patterns formed by diffuse reflection, our Irradiance Robust Radiometric Inversion Network (IR4Net) fuses a Physically Regularized Irradiance Approximation (PRIrr-Approximation), which embeds the radiative transfer equation in a learnable optimizer, with a contour-to-detail cross-scale reconstruction mechanism that arrests noise propagation. Moreover, an Irreversibility Constrained Semantic Reprojection (ICSR) module reinstates lost global structure through context-driven semantic mapping. Evaluated across four scene categories, IR4Net achieves fidelity beyond competing neural approaches while retaining resilience to illumination perturbations.
ROJan 28, 2022Code
Close the Optical Sensing Domain Gap by Physics-Grounded Active Stereo Sensor SimulationXiaoshuai Zhang, Rui Chen, Ang Li et al.
In this paper, we focus on the simulation of active stereovision depth sensors, which are popular in both academic and industry communities. Inspired by the underlying mechanism of the sensors, we designed a fully physics-grounded simulation pipeline that includes material acquisition, ray-tracing-based infrared (IR) image rendering, IR noise simulation, and depth estimation. The pipeline is able to generate depth maps with material-dependent error patterns similar to a real depth sensor in real time. We conduct real experiments to show that perception algorithms and reinforcement learning policies trained in our simulation platform could transfer well to the real-world test cases without any fine-tuning. Furthermore, due to the high degree of realism of this simulation, our depth sensor simulator can be used as a convenient testbed to evaluate the algorithm performance in the real world, which will largely reduce the human effort in developing robotic algorithms. The entire pipeline has been integrated into the SAPIEN simulator and is open-sourced to promote the research of vision and robotics communities.
CVJul 17, 2020Code
Meshing Point Clouds with Predicted Intrinsic-Extrinsic Ratio GuidanceMinghua Liu, Xiaoshuai Zhang, Hao Su
We are interested in reconstructing the mesh representation of object surfaces from point clouds. Surface reconstruction is a prerequisite for downstream applications such as rendering, collision avoidance for planning, animation, etc. However, the task is challenging if the input point cloud has a low resolution, which is common in real-world scenarios (e.g., from LiDAR or Kinect sensors). Existing learning-based mesh generative methods mostly predict the surface by first building a shape embedding that is at the whole object level, a design that causes issues in generating fine-grained details and generalizing to unseen categories. Instead, we propose to leverage the input point cloud as much as possible, by only adding connectivity information to existing points. Particularly, we predict which triplets of points should form faces. Our key innovation is a surrogate of local connectivity, calculated by comparing the intrinsic/extrinsic metrics. We learn to predict this surrogate using a deep point cloud network and then feed it to an efficient post-processing module for high-quality mesh generation. We demonstrate that our method can not only preserve details, handle ambiguous structures, but also possess strong generalizability to unseen categories by experiments on synthetic and real data. The code is available at https://github.com/Colin97/Point2Mesh.
CVNov 20, 2025
PartUV: Part-Based UV Unwrapping of 3D MeshesZhaoning Wang, Xinyue Wei, Ruoxi Shi et al.
UV unwrapping flattens 3D surfaces to 2D with minimal distortion, often requiring the complex surface to be decomposed into multiple charts. Although extensively studied, existing UV unwrapping methods frequently struggle with AI-generated meshes, which are typically noisy, bumpy, and poorly conditioned. These methods often produce highly fragmented charts and suboptimal boundaries, introducing artifacts and hindering downstream tasks. We introduce PartUV, a part-based UV unwrapping pipeline that generates significantly fewer, part-aligned charts while maintaining low distortion. Built on top of a recent learning-based part decomposition method PartField, PartUV combines high-level semantic part decomposition with novel geometric heuristics in a top-down recursive framework. It ensures each chart's distortion remains below a user-specified threshold while minimizing the total number of charts. The pipeline integrates and extends parameterization and packing algorithms, incorporates dedicated handling of non-manifold and degenerate meshes, and is extensively parallelized for efficiency. Evaluated across four diverse datasets, including man-made, CAD, AI-generated, and Common Shapes, PartUV outperforms existing tools and recent neural methods in chart count and seam length, achieves comparable distortion, exhibits high success rates on challenging meshes, and enables new applications like part-specific multi-tiles packing. Our project page is at https://www.zhaoningwang.com/PartUV.
CVNov 26, 2025
Wavefront-Constrained Passive Obscured Object DetectionZhiwen Zheng, Yiwei Ouyang, Zhao Huang et al.
Accurately localizing and segmenting obscured objects from faint light patterns beyond the field of view is highly challenging due to multiple scattering and medium-induced perturbations. Most existing methods, based on real-valued modeling or local convolutional operations, are inadequate for capturing the underlying physics of coherent light propagation. Moreover, under low signal-to-noise conditions, these methods often converge to non-physical solutions, severely compromising the stability and reliability of the observation. To address these challenges, we propose a novel physics-driven Wavefront Propagating Compensation Network (WavePCNet) to simulate wavefront propagation and enhance the perception of obscured objects. This WavePCNet integrates the Tri-Phase Wavefront Complex-Propagation Reprojection (TriWCP) to incorporate complex amplitude transfer operators to precisely constrain coherent propagation behavior, along with a momentum memory mechanism to effectively suppress the accumulation of perturbations. Additionally, a High-frequency Cross-layer Compensation Enhancement is introduced to construct frequency-selective pathways with multi-scale receptive fields and dynamically model structural consistency across layers, further boosting the model's robustness and interpretability under complex environmental conditions. Extensive experiments conducted on four physically collected datasets demonstrate that WavePCNet consistently outperforms state-of-the-art methods across both accuracy and robustness.
CVDec 6, 2021
ActiveZero: Mixed Domain Learning for Active Stereovision with Zero AnnotationIsabella Liu, Edward Yang, Jianyu Tao et al.
Traditional depth sensors generate accurate real world depth estimates that surpass even the most advanced learning approaches trained only on simulation domains. Since ground truth depth is readily available in the simulation domain but quite difficult to obtain in the real domain, we propose a method that leverages the best of both worlds. In this paper we present a new framework, ActiveZero, which is a mixed domain learning solution for active stereovision systems that requires no real world depth annotation. First, we demonstrate the transferability of our method to out-of-distribution real data by using a mixed domain learning strategy. In the simulation domain, we use a combination of supervised disparity loss and self-supervised losses on a shape primitives dataset. By contrast, in the real domain, we only use self-supervised losses on a dataset that is out-of-distribution from either training simulation data or test real data. Second, our method introduces a novel self-supervised loss called temporal IR reprojection to increase the robustness and accuracy of our reprojections in hard-to-perceive regions. Finally, we show how the method can be trained end-to-end and that each module is important for attaining the end result. Extensive qualitative and quantitative evaluations on real data demonstrate state of the art results that can even beat a commercial depth sensor.
LGOct 6, 2021
Style Equalization: Unsupervised Learning of Controllable Generative Sequence ModelsJen-Hao Rick Chang, Ashish Shrivastava, Hema Swetha Koppula et al.
Controllable generative sequence models with the capability to extract and replicate the style of specific examples enable many applications, including narrating audiobooks in different voices, auto-completing and auto-correcting written handwriting, and generating missing training samples for downstream recognition tasks. However, under an unsupervised-style setting, typical training algorithms for controllable sequence generative models suffer from the training-inference mismatch, where the same sample is used as content and style input during training but unpaired samples are given during inference. In this paper, we tackle the training-inference mismatch encountered during unsupervised learning of controllable generative sequence models. The proposed method is simple yet effective, where we use a style transformation module to transfer target style information into an unrelated style input. This method enables training using unpaired content and style samples and thereby mitigate the training-inference mismatch. We apply style equalization to text-to-speech and text-to-handwriting synthesis on three datasets. We conduct thorough evaluation, including both quantitative and qualitative user studies. Our results show that by mitigating the training-inference mismatch with the proposed style equalization, we achieve style replication scores comparable to real data in our user studies.
CVMar 29, 2021
MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View StereoAnpei Chen, Zexiang Xu, Fuqiang Zhao et al.
We present MVSNeRF, a novel neural rendering approach that can efficiently reconstruct neural radiance fields for view synthesis. Unlike prior works on neural radiance fields that consider per-scene optimization on densely captured images, we propose a generic deep neural network that can reconstruct radiance fields from only three nearby input views via fast network inference. Our approach leverages plane-swept cost volumes (widely used in multi-view stereo) for geometry-aware scene reasoning, and combines this with physically based volume rendering for neural radiance field reconstruction. We train our network on real objects in the DTU dataset, and test it on three different datasets to evaluate its effectiveness and generalizability. Our approach can generalize across scenes (even indoor scenes, completely different from our training scenes of objects) and generate realistic view synthesis results using only three input images, significantly outperforming concurrent works on generalizable radiance field reconstruction. Moreover, if dense images are captured, our estimated radiance field representation can be easily fine-tuned; this leads to fast per-scene reconstruction with higher rendering quality and substantially less optimization time than NeRF.
CVSep 10, 2019
Disentangled Image MattingShaofan Cai, Xiaoshuai Zhang, Haoqiang Fan et al.
Most previous image matting methods require a roughly-specificed trimap as input, and estimate fractional alpha values for all pixels that are in the unknown region of the trimap. In this paper, we argue that directly estimating the alpha matte from a coarse trimap is a major limitation of previous methods, as this practice tries to address two difficult and inherently different problems at the same time: identifying true blending pixels inside the trimap region, and estimate accurate alpha values for them. We propose AdaMatting, a new end-to-end matting framework that disentangles this problem into two sub-tasks: trimap adaptation and alpha estimation. Trimap adaptation is a pixel-wise classification problem that infers the global structure of the input image by identifying definite foreground, background, and semi-transparent image regions. Alpha estimation is a regression problem that calculates the opacity value of each blended pixel. Our method separately handles these two sub-tasks within a single deep convolutional neural network (CNN). Extensive experiments show that AdaMatting has additional structure awareness and trimap fault-tolerance. Our method achieves the state-of-the-art performance on Adobe Composition-1k dataset both qualitatively and quantitatively. It is also the current best-performing method on the alphamatting.com online evaluation for all commonly-used metrics.
IVSep 9, 2019
A Comprehensive Benchmark for Single Image Compression Artifacts ReductionJiaying Liu, Dong Liu, Wenhan Yang et al.
We present a comprehensive study and evaluation of existing single image compression artifacts removal algorithms, using a new 4K resolution benchmark including diversified foreground objects and background scenes with rich structures, called Large-scale Ideal Ultra high definition 4K (LIU4K) benchmark. Compression artifacts removal, as a common post-processing technique, aims at alleviating undesirable artifacts such as blockiness, ringing, and banding caused by quantization and approximation in the compression process. In this work, a systematic listing of the reviewed methods is presented based on their basic models (handcrafted models and deep networks). The main contributions and novelties of these methods are highlighted, and the main development directions, including architectures, multi-domain sources, signal structures, and new targeted units, are summarized. Furthermore, based on a unified deep learning configuration (i.e. same training data, loss function, optimization algorithm, etc.), we evaluate recent deep learning-based methods based on diversified evaluation measures. The experimental results show the state-of-the-art performance comparison of existing methods based on both full-reference, non-reference and task-driven metrics. Our survey would give a comprehensive reference source for future research on single image compression artifacts removal and inspire new directions of the related fields.
LGApr 24, 2019
How You Act Tells a Lot: Privacy-Leakage Attack on Deep Reinforcement LearningXinlei Pan, Weiyao Wang, Xiaoshuai Zhang et al.
Machine learning has been widely applied to various applications, some of which involve training with privacy-sensitive data. A modest number of data breaches have been studied, including credit card information in natural language data and identities from face dataset. However, most of these studies focus on supervised learning models. As deep reinforcement learning (DRL) has been deployed in a number of real-world systems, such as indoor robot navigation, whether trained DRL policies can leak private information requires in-depth study. To explore such privacy breaches in general, we mainly propose two methods: environment dynamics search via genetic algorithm and candidate inference based on shadow policies. We conduct extensive experiments to demonstrate such privacy vulnerabilities in DRL under various settings. We leverage the proposed algorithms to infer floor plans from some trained Grid World navigation DRL agents with LiDAR perception. The proposed algorithm can correctly infer most of the floor plans and reaches an average recovery rate of 95.83% using policy gradient trained agents. In addition, we are able to recover the robot configuration in continuous control environments and an autonomous driving simulator with high accuracy. To the best of our knowledge, this is the first work to investigate privacy leakage in DRL settings and we show that DRL-based agents do potentially leak privacy-sensitive information from the trained policies.
CVJan 28, 2019
Bridging the Gap Between Computational Photography and Visual RecognitionRosaura G. VidalMata, Sreya Banerjee, Brandon RichardWebster et al.
What is the current state-of-the-art for image restoration and enhancement applied to degraded images acquired under less than ideal circumstances? Can the application of such algorithms as a pre-processing step to improve image interpretability for manual analysis or automatic visual recognition to classify scene content? While there have been important advances in the area of computational photography to restore or enhance the visual quality of an image, the capabilities of such techniques have not always translated in a useful way to visual recognition tasks. Consequently, there is a pressing need for the development of algorithms that are designed for the joint problem of improving visual appearance and recognition, which will be an enabling factor for the deployment of visual recognition tools in many real-world scenarios. To address this, we introduce the UG^2 dataset as a large-scale benchmark composed of video imagery captured under challenging conditions, and two enhancement tasks designed to test algorithmic impact on visual quality and automatic object recognition. Furthermore, we propose a set of metrics to evaluate the joint improvement of such tasks as well as individual algorithmic advances, including a novel psychophysics-based evaluation regime for human assessment and a realistic set of quantitative measures for object recognition performance. We introduce six new algorithms for image restoration or enhancement, which were created as part of the IARPA sponsored UG^2 Challenge workshop held at CVPR 2018. Under the proposed evaluation regime, we present an in-depth analysis of these algorithms and a host of deep learning-based and classic baseline approaches. From the observed results, it is evident that we are in the early days of building a bridge between computational photography and visual recognition, leaving many opportunities for innovation in this area.
CVJun 8, 2018
DMCNN: Dual-Domain Multi-Scale Convolutional Neural Network for Compression Artifacts RemovalXiaoshuai Zhang, Wenhan Yang, Yueyu Hu et al.
JPEG is one of the most commonly used standards among lossy image compression methods. However, JPEG compression inevitably introduces various kinds of artifacts, especially at high compression rates, which could greatly affect the Quality of Experience (QoE). Recently, convolutional neural network (CNN) based methods have shown excellent performance for removing the JPEG artifacts. Lots of efforts have been made to deepen the CNNs and extract deeper features, while relatively few works pay attention to the receptive field of the network. In this paper, we illustrate that the quality of output images can be significantly improved by enlarging the receptive fields in many cases. One step further, we propose a Dual-domain Multi-scale CNN (DMCNN) to take full advantage of redundancies on both the pixel and DCT domains. Experiments show that DMCNN sets a new state-of-the-art for the task of JPEG artifact removal.
CVMay 20, 2018
Dynamically Unfolding Recurrent Restorer: A Moving Endpoint Control Method for Image RestorationXiaoshuai Zhang, Yiping Lu, Jiaying Liu et al.
In this paper, we propose a new control framework called the moving endpoint control to restore images corrupted by different degradation levels in one model. The proposed control problem contains a restoration dynamics which is modeled by an RNN. The moving endpoint, which is essentially the terminal time of the associated dynamics, is determined by a policy network. We call the proposed model the dynamically unfolding recurrent restorer (DURR). Numerical experiments show that DURR is able to achieve state-of-the-art performances on blind image denoising and JPEG image deblocking. Furthermore, DURR can well generalize to images with higher degradation levels that are not included in the training stage.