8.4CVAug 18, 2023
Unsupervised 3D Pose Estimation with Non-Rigid Structure-from-Motion ModelingHaorui Ji, Hui Deng, Yuchao Dai et al.
Most of the previous 3D human pose estimation work relied on the powerful memory capability of the network to obtain suitable 2D-3D mappings from the training data. Few works have studied the modeling of human posture deformation in motion. In this paper, we propose a new modeling method for human pose deformations and design an accompanying diffusion-based motion prior. Inspired by the field of non-rigid structure-from-motion, we divide the task of reconstructing 3D human skeletons in motion into the estimation of a 3D reference skeleton, and a frame-by-frame skeleton deformation. A mixed spatial-temporal NRSfMformer is used to simultaneously estimate the 3D reference skeleton and the skeleton deformation of each frame from 2D observations sequence, and then sum them to obtain the pose of each frame. Subsequently, a loss term based on the diffusion model is used to ensure that the pipeline learns the correct prior motion knowledge. Finally, we have evaluated our proposed method on mainstream datasets and obtained superior results outperforming the state-of-the-art.
16.3CVJun 23
FLUX3D: High-Fidelity 3D Gaussian Generation with Diffusion-Aligned Sparse RepresentationHaorui Ji, Weizhe Liu, Hongdong Li et al.
Sparse voxel representation has emerged as a scalable foundation for image-to-3D Gaussian Splatting (3DGS) generation, yet current methods struggle to preserve high-frequency visual details of input images due to two structural bottlenecks. First, they adopt discriminative 2D features optimized for semantic abstraction to construct sparse voxel latents, which suppress reconstructive cues and induce a representation bottleneck. Second, in the generation stage, standard diffusion transformers lack effective mechanisms to align dense 2D image tokens with sparse 3D voxel latents, resulting in a cross-modal correspondence bottleneck. To address these issues, we propose FLUX3D, a scalable image-to-3DGS framework that boosts both representation learning and cross-modal alignment during generation. We first revisit 2D feature selection for sparse-voxel-based 3D representation learning, propose Diffusion-Aligned Structured Latents (DA-SLAT) and couple it with a decoder-only architecture to improve 3DGS reconstruction fidelity. We also design a sparse-structure-aware diffusion framework, which integrates the Sparse-structure Multimodal Diffusion Transformer (SMDiT) and Modal-Aware Rotary Positional Embedding (MARoPE) to achieve geometry-agnostic 2D-3D alignment. Extensive benchmark experiments demonstrate that FLUX3D yields substantial improvements in appearance fidelity and significantly outperforms all state-of-the-art (SOTA) methods in generating high-quality 3DGS assets.
6.5CVJan 17, 2024
3D Human Pose Analysis via Diffusion SynthesisHaorui Ji, Hongdong Li
Diffusion models have demonstrated remarkable success in generative modeling. In this paper, we propose PADS (Pose Analysis by Diffusion Synthesis), a novel framework designed to address various challenges in 3D human pose analysis through a unified pipeline. Central to PADS are two distinctive strategies: i) learning a task-agnostic pose prior using a diffusion synthesis process to effectively capture the kinematic constraints in human pose data, and ii) unifying multiple pose analysis tasks like estimation, completion, denoising, etc, as instances of inverse problems. The learned pose prior will be treated as a regularization imposing on task-specific constraints, guiding the optimization process through a series of conditional denoising steps. PADS represents the first diffusion-based framework for tackling general 3D human pose analysis within the inverse problem framework. Its performance has been validated on different benchmarks, signaling the adaptability and robustness of this pipeline.
5.2CVDec 29, 2024
JADE: Joint-aware Latent Diffusion for 3D Human Generative ModelingHaorui Ji, Rong Wang, Taojun Lin et al.
Generative modeling of 3D human bodies have been studied extensively in computer vision. The core is to design a compact latent representation that is both expressive and semantically interpretable, yet existing approaches struggle to achieve both requirements. In this work, we introduce JADE, a generative framework that learns the variations of human shapes with fined-grained control. Our key insight is a joint-aware latent representation that decomposes human bodies into skeleton structures, modeled by joint positions, and local surface geometries, characterized by features attached to each joint. This disentangled latent space design enables geometric and semantic interpretation, facilitating users with flexible controllability. To generate coherent and plausible human shapes under our proposed decomposition, we also present a cascaded pipeline where two diffusions are employed to model the distribution of skeleton structures and local surface geometries respectively. Extensive experiments are conducted on public datasets, where we demonstrate the effectiveness of JADE framework in multiple tasks in terms of autoencoding reconstruction accuracy, editing controllability and generation quality compared with existing methods.