5.2CVMay 27
CuriosAI Submission to the CASTLE Challenge at EgoVis 2026Yuto Kanda, Hayato Tanoue, Takayuki Hori
CASTLE 2026 asks 185 multiple-choice questions over 600+ hours of synchronized multi-view egocentric video. We explore two approaches on top of a shared multimodal preprocessing layer, including per-person timelines, speaker-resolved transcripts, and multi-VLM caption ensembles. Approach A, SVA: Search-Verify-Answer, is a three-stage pipeline that hierarchically narrows to a primary window, verifies sub-windows with a VLM under four anti-confabulation rules, and fuses evidence with an LLM judge under an evidence-priority hierarchy. Approach B, TMKG: Temporal-Multimodal-Knowledge-Graph, is the contrast: it builds a temporal multimodal knowledge graph, locates a primary cell via graph search, and produces the final answer with a single grounded VLM. SVA reaches a leaderboard accuracy of 0.50 and is our final challenge submission; TMKG reaches 0.35.
Low-Barrier Dataset Collection with Real Human Body for Interactive Per-Garment Virtual Try-OnZaiqiang Wu, Yechen Li, Jingyuan Liu et al.
Existing image-based virtual try-on methods are often limited to the front view and lack real-time performance. While per-garment virtual try-on methods have tackled these issues by capturing per-garment datasets and training per-garment neural networks, they still encounter practical limitations: (1) the robotic mannequin used to capture per-garment datasets is prohibitively expensive for widespread adoption and fails to accurately replicate natural human body deformation; (2) the synthesized garments often misalign with the human body. To address these challenges, we propose a low-barrier approach for collecting per-garment datasets using real human bodies, eliminating the necessity for a customized robotic mannequin. We also introduce a hybrid person representation that enhances the existing intermediate representation with a simplified DensePose map. This ensures accurate alignment of synthesized garment images with the human body and enables human-garment interaction without the need for customized wearable devices. We performed qualitative and quantitative evaluations against other state-of-the-art image-based virtual try-on methods and conducted ablation studies to demonstrate the superiority of our method regarding image quality and temporal consistency. Finally, our user study results indicated that most participants found our virtual try-on system helpful for making garment purchasing decisions.