Scott Kuindersma

RO
h-index24
4papers
93citations
Novelty44%
AI Score39

4 Papers

8.2ROJan 30
ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control

Jean Pierre Sleiman, He Li, Alphonsus Adu-Bredu et al.

Achieving robust, human-like whole-body control on humanoid robots for agile, contact-rich behaviors remains a central challenge, demanding heavy per-skill engineering and a brittle process of tuning controllers. We introduce ZEST (Zero-shot Embodied Skill Transfer), a streamlined motion-imitation framework that trains policies via reinforcement learning from diverse sources -- high-fidelity motion capture, noisy monocular video, and non-physics-constrained animation -- and deploys them to hardware zero-shot. ZEST generalizes across behaviors and platforms while avoiding contact labels, reference or observation windows, state estimators, and extensive reward shaping. Its training pipeline combines adaptive sampling, which focuses training on difficult motion segments, and an automatic curriculum using a model-based assistive wrench, together enabling dynamic, long-horizon maneuvers. We further provide a procedure for selecting joint-level gains from approximate analytical armature values for closed-chain actuators, along with a refined model of actuators. Trained entirely in simulation with moderate domain randomization, ZEST demonstrates remarkable generality. On Boston Dynamics' Atlas humanoid, ZEST learns dynamic, multi-contact skills (e.g., army crawl, breakdancing) from motion capture. It transfers expressive dance and scene-interaction skills, such as box-climbing, directly from videos to Atlas and the Unitree G1. Furthermore, it extends across morphologies to the Spot quadruped, enabling acrobatics, such as a continuous backflip, through animation. Together, these results demonstrate robust zero-shot deployment across heterogeneous data sources and embodiments, establishing ZEST as a scalable interface between biological movements and their robotic counterparts.

12.8ROSep 14, 2021Code
GRiD: GPU-Accelerated Rigid Body Dynamics with Analytical Gradients

Brian Plancher, Sabrina M. Neuman, Radhika Ghosal et al.

We introduce GRiD: a GPU-accelerated library for computing rigid body dynamics with analytical gradients. GRiD was designed to accelerate the nonlinear trajectory optimization subproblem used in state-of-the-art robotic planning, control, and machine learning, which requires tens to hundreds of naturally parallel computations of rigid body dynamics and their gradients at each iteration. GRiD leverages URDF parsing and code generation to deliver optimized dynamics kernels that not only expose GPU-friendly computational patterns, but also take advantage of both fine-grained parallelism within each computation and coarse-grained parallelism between computations. Through this approach, when performing multiple computations of rigid body dynamics algorithms, GRiD provides as much as a 7.2x speedup over a state-of-the-art, multi-threaded CPU implementation, and maintains as much as a 2.5x speedup when accounting for I/O overhead. We release GRiD as an open-source library for use by the wider robotics community.

15.8ROAug 23, 2019
A Comparison of Action Spaces for Learning Manipulation Tasks

Patrick Varin, Lev Grossman, Scott Kuindersma

Designing reinforcement learning (RL) problems that can produce delicate and precise manipulation policies requires careful choice of the reward function, state, and action spaces. Much prior work on applying RL to manipulation tasks has defined the action space in terms of direct joint torques or reference positions for a joint-space proportional derivative (PD) controller. In practice, it is often possible to add additional structure by taking advantage of model-based controllers that support both accurate positioning and control of the dynamic response of the manipulator. In this paper, we evaluate how the choice of action space for dynamic manipulation tasks affects the sample complexity as well as the final quality of learned policies. We compare learning performance across three tasks (peg insertion, hammering, and pushing), four action spaces (torque, joint PD, inverse dynamics, and impedance control), and using two modern reinforcement learning algorithms (Proximal Policy Optimization and Soft Actor-Critic). Our results lend support to the hypothesis that learning references for a task-space impedance controller significantly reduces the number of samples needed to achieve good performance across all tasks and algorithms.

3.5ROJan 25, 2019
Effective Locomotion at Multiple Stride Frequencies Using Proprioceptive Feedback on a Legged Microrobot

Neel Doshi, Kaushik Jayaram, Samantha Castellanos et al.

Limitations in actuation, sensing, and computation have forced small legged robots to rely on carefully tuned, mechanically mediated leg trajectories for effective locomotion. Recent advances in manufacturing, however, have enabled the development of small legged robots capable of operation at multiple stride frequencies using multi-degree-of-freedom leg trajectories. Proprioceptive sensing and control is key to extending the capabilities of these robots to a broad range of operating conditions. In this work, we use concomitant sensing for piezoelectric actuation with a computationally efficient framework for estimation and control of leg trajectories on a quadrupedal microrobot. We demonstrate accurate position estimation (< 16% root-mean-square error) and control (16% root-mean-square tracking error) during locomotion across a wide range of stride frequencies (10-50 Hz). This capability enables the exploration of two bioinspired parametric leg trajectories designed to reduce leg slip and increase locomotion performance (e.g., speed, cost-of-transport, etc.). Using this approach, we demonstrate high performance locomotion at stride frequencies of (10-30 Hz) where the robot's natural dynamics result in poor open-loop locomotion. Furthermore, we validate the biological hypotheses that inspired the our trajectories and identify regions of highly dynamic locomotion, low cost-of-transport (3.33), and minimal leg slippage (< 10%).