22.6ROAug 8, 2020
TriFinger: An Open-Source Robot for Learning DexterityManuel Wüthrich, Felix Widmaier, Felix Grimminger et al.
Dexterous object manipulation remains an open problem in robotics, despite the rapid progress in machine learning during the past decade. We argue that a hindrance is the high cost of experimentation on real systems, in terms of both time and money. We address this problem by proposing an open-source robotic platform which can safely operate without human supervision. The hardware is inexpensive (about \SI{5000}[\$]{}) yet highly dynamic, robust, and capable of complex interaction with external objects. The software operates at 1-kilohertz and performs safety checks to prevent the hardware from breaking. The easy-to-use front-end (in C++ and Python) is suitable for real-time control as well as deep reinforcement learning. In addition, the software framework is largely robot-agnostic and can hence be used independently of the hardware proposed herein. Finally, we illustrate the potential of the proposed platform through a number of experiments, including real-time optimal control, deep reinforcement learning from scratch, throwing, and writing.
10.2ROJan 19, 2022
BiConMP: A Nonlinear Model Predictive Control Framework for Whole Body Motion PlanningAvadesh Meduri, Paarth Shah, Julian Viereck et al.
Online planning of whole-body motions for legged robots is challenging due to the inherent nonlinearity in the robot dynamics. In this work, we propose a nonlinear MPC framework, the BiConMP which can generate whole body trajectories online by efficiently exploiting the structure of the robot dynamics. BiConMP is used to generate various cyclic gaits on a real quadruped robot and its performance is evaluated on different terrain, countering unforeseen pushes and transitioning online between different gaits. Further, the ability of BiConMP to generate non-trivial acyclic whole-body dynamic motions on the robot is presented. The same approach is also used to generate various dynamic motions in MPC on a humanoid robot (Talos) and another quadruped robot (AnYmal) in simulation. Finally, an extensive empirical analysis on the effects of planning horizon and frequency on the nonlinear MPC framework is reported and discussed.
5.5ROJan 11, 2022
ValueNetQP: Learned one-step optimal control for legged locomotionJulian Viereck, Avadesh Meduri, Ludovic Righetti
Optimal control is a successful approach to generate motions for complex robots, in particular for legged locomotion. However, these techniques are often too slow to run in real time for model predictive control or one needs to drastically simplify the dynamics model. In this work, we present a method to learn to predict the gradient and hessian of the problem value function, enabling fast resolution of the predictive control problem with a one-step quadratic program. In addition, our method is able to satisfy constraints like friction cones and unilateral constraints, which are important for high dynamics locomotion tasks. We demonstrate the capability of our method in simulation and on a real quadruped robot performing trotting and bounding motions.
10.4RONov 5, 2020
Learning a Centroidal Motion Planner for Legged LocomotionJulian Viereck, Ludovic Righetti
Whole-body optimizers have been successful at automatically computing complex dynamic locomotion behaviors. However they are often limited to offline planning as they are computationally too expensive to replan with a high frequency. Simpler models are then typically used for online replanning. In this paper we present a method to generate whole body movements in real-time for locomotion tasks. Our approach consists in learning a centroidal neural network that predicts the desired centroidal motion given the current state of the robot and a desired contact plan. The network is trained using an existing whole body motion optimizer. Our approach enables to learn with few training samples dynamic motions that can be used in a complete whole-body control framework at high frequency, which is usually not attainable with typical full-body optimizers. We demonstrate our method to generate a rich set of walking and jumping motions on a real quadruped robot.