James A. Reggia

h-index36
2papers
6,167citations

2 Papers

4.0RONov 11, 2022Code
NeuroCERIL: Robotic Imitation Learning via Hierarchical Cause-Effect Reasoning in Programmable Attractor Neural Networks

Gregory P. Davis, Garrett E. Katz, Rodolphe J. Gentili et al.

Imitation learning allows social robots to learn new skills from human teachers without substantial manual programming, but it is difficult for robotic imitation learning systems to generalize demonstrated skills as well as human learners do. Contemporary neurocomputational approaches to imitation learning achieve limited generalization at the cost of data-intensive training, and often produce opaque models that are difficult to understand and debug. In this study, we explore the viability of developing purely-neural controllers for social robots that learn to imitate by reasoning about the underlying intentions of demonstrated behaviors. We present NeuroCERIL, a brain-inspired neurocognitive architecture that uses a novel hypothetico-deductive reasoning procedure to produce generalizable and human-readable explanations for demonstrated behavior. This approach combines bottom-up abductive inference with top-down predictive verification, and captures important aspects of human causal reasoning that are relevant to a broad range of cognitive domains. Our empirical results demonstrate that NeuroCERIL can learn various procedural skills in a simulated robotic imitation learning domain. We also show that its causal reasoning procedure is computationally efficient, and that its memory use is dominated by highly transient short-term memories, much like human working memory. We conclude that NeuroCERIL is a viable neural model of human-like imitation learning that can improve human-robot collaboration and contribute to investigations of the neurocomputational basis of human cognition.

2.2SDJul 23, 2012
Evolving Musical Counterpoint: The Chronopoint Musical Evolution System

Jeffrey Power Jacobs, James Reggia

Musical counterpoint, a musical technique in which two or more independent melodies are played simultaneously with the goal of creating harmony, has been around since the baroque era. However, to our knowledge computational generation of aesthetically pleasing linear counterpoint based on subjective fitness assessment has not been explored by the evolutionary computation community (although generation using objective fitness has been attempted in quite a few cases). The independence of contrapuntal melodies and the subjective nature of musical aesthetics provide an excellent platform for the application of genetic algorithms. In this paper, a genetic algorithm approach to generating contrapuntal melodies is explained, with a description of the various musical heuristics used and of how variable-length chromosome strings are used to avoid generating "jerky" rhythms and melodic phrases, as well as how subjectivity is incorporated into the algorithm's fitness measures. Next, results from empirical testing of the algorithm are presented, with a focus on how a user's musical sophistication influences their experience. Lastly, further musical and compositional applications of the algorithm are discussed along with planned future work on the algorithm.